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Made in us
Lead-Footed Trukkboy Driver



On the back of a hog.

What's your opinion?

I'm gonna have to go with the obvious choice and say Eldar. Not sure who can alpha strike better than them.
   
Made in us
Locked in the Tower of Amareo




Skyhammer marines.
   
Made in us
Longtime Dakkanaut





I'm going to say Tau, only because so many of their big threats can be in range almost immediately, and a full army getting to impose its will right out of the gates can be a really oppressive tide-turner.

Likewise, the aforementioned (and usually entirely valid) Skyhammer mentioned above gets pasted by the inevitable Tau, alpha-alpha strike which is so offensively prevalent and cheaply available, that a large chunk of alpha strike armies in the game get rendered moot for a handful of points.

11527pts Total (7400pts painted)

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Made in us
Locked in the Tower of Amareo




It's one of these three that have been mentioned.
   
Made in gb
Guard Heavy Weapon Crewman




Liverpool, England

I can make an ig list that fires 9 apocalypse blasts at s9 ap3? And that's not just an alpha Strike that would be for the first 4 turns?
   
Made in us
Auspicious Daemonic Herald





Useless Sidekick wrote:
I can make an ig list that fires 9 apocalypse blasts at s9 ap3? And that's not just an alpha Strike that would be for the first 4 turns?

What unit lets you do that?
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 CrownAxe wrote:
Useless Sidekick wrote:
I can make an ig list that fires 9 apocalypse blasts at s9 ap3? And that's not just an alpha Strike that would be for the first 4 turns?

What unit lets you do that?

It's apocalypse only formation, so I doubt it will alpha strike anything.

Ghorros wrote:
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 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in eu
Shrieking Guardian Jetbiker





Skyhammer Marines backed up by Drop pod marines...

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in gb
Battleship Captain




The Guard Artillery Company, to be fair, can land one hell of a turn one punch.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Longtime Dakkanaut






That Ravenguard army that deep strikes and charges on the first turn, combined with Skyhammer.

Genestealer Cult might have a claim to this too. Well see

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Made in gb
Guard Heavy Weapon Crewman




Liverpool, England

It's not an apocalypse formation. It's a unit from the imperial armour book 1.
The manticore platform doesn't shoot the normal rockets it has its own rocket using the apocalypse blast. And you can get three in a unit. So using my 3 heavy weapon slots I can fire 9 apocalypse blasts a turn :-) for the first 4 turns.

I have never used 9 before tbh two are enough to hurt an army and I want to have friends at the end of my games.
   
Made in ca
Sneaky Lictor



oromocto

GS Cult though random can spam a ton of STR6 4 attack Rending 5-6 man units for cheap each gets 1in 6 or 1 in 6 with 2 dice (in formation) or with 3 dice with character plus WL trait gives choice of result FOR inf 3" and 1ST TURN ASSAULT. If that isn't an alpha strike I don't know what is. Plus it's reletivly easy to give most to all of them shrouded 1st turn as well.
   
Made in us
Fresh-Faced New User




I am thinking about running a combined army from the new angels blade supliment. The deathcompany formation supported by the lucifer armored task force. Imagine 3 squads of DC charging out of fast land raiders that moved 24 inches in the first turn ( 12 inch scout move + 12 inch reg move because of FAST) backed up by a crap load of fast razorbacks and preds and drop pod furioso dreads that come in on turn 1.

This message was edited 1 time. Last update was at 2016/09/30 22:45:41


 
   
Made in us
Locked in the Tower of Amareo




You can't assault if you scout.
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Martel732 wrote:
You can't assault if you scout.


If he's talking about the formation I think he is, its a pseudo scout. It simply says "move an additional 6" in your deployment set-up. It specifically avoids the use of USR Scout. In this case, I think it was a slip of tongue (if you will).

Edit: To clarify, this does limit its Turn1 assault range by 6". It'll be more like 6" psuedo-scout, 12" move, 6" disembark, 2d6" charge. Also, I'm not entirely sure if you're allowed to assault from a vehicle that has moved more than 6" (even with the fast special rule). I definitely don't have much experience with Landraiders since... we're in 7th edition 24" movement + charge range isn't the worst thing (if fast attack assault vehicles work as described).

This message was edited 1 time. Last update was at 2016/10/04 14:21:22


 
   
Made in hk
Steadfast Ultramarine Sergeant




Anybody think of the new Genestealer Cult Faction? Especially the Decrion type GSC Detachment let everything infantrate and use the Cult Ambush to appear 3 inch from opponent and assault immediately, potentially
   
Made in us
Locked in the Tower of Amareo




You can't disembark after moving 12" in a trasnsport. The best you can do is 6" move from Brotherhood of the lost, 6" move, 6" disembark, charge 2D6. So yes, the Tau are still laughing their asses off, and shooting BA like ducks in a barrel.

This message was edited 2 times. Last update was at 2016/10/04 14:27:37


 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Martel732 wrote:
You can't disembark after moving 12" in a trasnsport. The best you can do is 6" move from Brotherhood of the lost, 6" move, 6" disembark, charge 2D6. So yes, the Tau are still laughing their asses off, and shooting BA like ducks in a barrel.


That's what I thought (about the 6" movement before the 6" disembark. I'm not saying the Landraider was a good idea. I was just pointing out the 6" movement in the deployment set-up helps. Also how is Tau killing that Landraider short of a Stormsurge or extreme luck? I only point this out because a lot of Tau lists (that I've run into lately) don't have SS's. They run Riptide wing with allies, or Riptide wing with more dakka. And, of course, Super Heavies kill Landraiders. A lot of things do, don't need to point out the obvious
   
Made in us
Locked in the Tower of Amareo




Tau don't kill the land raider. They sacrifice a unit of their choice to the assault unit inside the land raider then shoot that unit to death on their next turn and ignore the land raider for the rest of the game because it sucks. Same thing I do to them with BA.

This message was edited 1 time. Last update was at 2016/10/04 14:50:25


 
   
 
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