Switch Theme:

The Riptide: what *should* it be for?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Is the Riptide meant to be an artillery piece or a super-Crisis Suit?
Artillery 22% [ 61 ]
Linebreaker 67% [ 184 ]
Other (please comment) 11% [ 29 ]
Total Votes : 274
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shas'la with Pulse Carbine





 Don Savik wrote:
I think it effects lower tier lists less because orks/nids/guard dont have access to deep strike like other armies. They are forced to run at the tau gunline with gak armor saves. Its definitely a problem with the skyhammer formation for sure, but either way the riptide gets to sit in the back of the deployment zone with great survivability and long range weapons. If this is supposed to be a linebreaker unit instead of artillery maybe shorter range weapons? I mean if you cut all its gun ranges by 12" would it really be that bad? especially when all tau suits have jet packs.


Exactly, really 1 army (and its clones) with a hand-full of too good formations are directly countered by it. And it represents the majority of the player base. But by itself, it isn't game breaking, even at that cheap cost, because there are all the other factions that it Can't even proc on.

That is an option to consider, just shorting its range. Are you suggesting in additional to the suggestions on earlier pages, or just that one change alone? And in the ion accelerator (72" range S7 ap2/ s8 large blast gets hot/ s9 gets hot ordinance large blast) or even the heavy burst cannon (36" heavy 8 s6 ap4 or heavy 12 s6 ap4 rending gets hot)?
   
Made in us
Decrepit Dakkanaut





Hyperspace

I believe the changes for the Ion Acclerator and HBC in the Proposed Rules forum are reasonable. The main issue, in my experience, is the ability for the Riptide to nuke units across the board with AP2 pie plates.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Missionary On A Mission



Eastern VA

 Verviedi wrote:
I believe the changes for the Ion Acclerator and HBC in the Proposed Rules forum are reasonable. The main issue, in my experience, is the ability for the Riptide to nuke units across the board with AP2 pie plates.


That's the main problem I've had too. And now that the Stormsurge exists, I don't think the Riptide needs to be able to do that anymore. That said, I'm trying to refrain from making any kind of concrete proposal in this thread.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 pumaman1 wrote:
 Kanluwen wrote:


Realistically? The Riptide is overpowered and always has been.
Pretending that it is not is what ruins these discussions when posters like yourself bring up nonsense like "but Early Warning Override can be 5 points wasted across >insert random number of suits here<".

The fact that you don't see that the simple fact that you can get that much Interceptor is part of the problem beggars belief. I would kill to be able to put Interceptor on my Sentinels or Dreadnoughts.



No one is pretending that are not overwhelmingly powerful (particularly in the Riptide wing), hence why there have been 8 pages of discussion of bringing them down, without ruining them. But you are stating page 1/2 complaints at this point.

How much interceptor is an acceptable amount of interceptor? 2 interceptor units? 3? 11?

One or two weapons, not units. There is no such thing as an "Interceptor Unit" right now. There is no reasonable explanation for how EWO turns a whole suit into an interceptor "unit", as you put it.

What weapons should be Interceptor? I can't answer that. I would go for SMS only, personally, but that's me.

But hey what do I know, aside from the fact that there are armies out there which don't even get Interceptor in their book anymore(Guard)...

jade_angel wrote:
Back toward my original point - the Riptide is not intended to be a glass cannon. Crisis Suits are the glass cannon, the Riptide is meant to be a fire soak. Almost certainly less firepower per point than a Crisis Suit, but more durability per point. Making it squishy but deadly seems to me to defeat the purpose. (The Stormsurge, OTOH, probably should be squishy but deadly. It's also OP.)

I will agree that Interceptor is part of the problem. Tau should have it, but probably not quite so profligately as now.


Who does interceptor hurt the most? Space marines and their deep-strike heavy formations. Interceptor hurts lower tiers lists significantly less, as they don't depend on deep-strike deployment. Possibly a summon spam chaos? but then its hurting "free" units, as the summoning ones aren't deep-striking in.

Interceptor hurts lower tier lists significantly less because those lower tier lists either do not have access to mass Deep Strike or alternate deployment methods or the units that can take them are not considered viable or worth their points(things like Stormboyz, for example).


Automatically Appended Next Post:
 Verviedi wrote:
I believe the changes for the Ion Acclerator and HBC in the Proposed Rules forum are reasonable. The main issue, in my experience, is the ability for the Riptide to nuke units across the board with AP2 pie plates.

No, it's the ability for the Riptide to be taken at obscenely low points values like it stands.


300 points, minimum, for a Riptide or a significant nerf to its T and W characteristics are necessary.

This message was edited 1 time. Last update was at 2016/10/07 19:05:30


 
   
Made in us
Shas'la with Pulse Carbine





 Kanluwen wrote:
 pumaman1 wrote:
 Kanluwen wrote:


Realistically? The Riptide is overpowered and always has been.
Pretending that it is not is what ruins these discussions when posters like yourself bring up nonsense like "but Early Warning Override can be 5 points wasted across >insert random number of suits here<".

The fact that you don't see that the simple fact that you can get that much Interceptor is part of the problem beggars belief. I would kill to be able to put Interceptor on my Sentinels or Dreadnoughts.



No one is pretending that are not overwhelmingly powerful (particularly in the Riptide wing), hence why there have been 8 pages of discussion of bringing them down, without ruining them. But you are stating page 1/2 complaints at this point.

How much interceptor is an acceptable amount of interceptor? 2 interceptor units? 3? 11?

One or two weapons, not units. There is no such thing as an "Interceptor Unit" right now. There is no reasonable explanation for how EWO turns a whole suit into an interceptor "unit", as you put it.

What weapons should be Interceptor? I can't answer that. I would go for SMS only, personally, but that's me.

But hey what do I know, aside from the fact that there are armies out there which don't even get Interceptor in their book anymore(Guard)...

jade_angel wrote:
Back toward my original point - the Riptide is not intended to be a glass cannon. Crisis Suits are the glass cannon, the Riptide is meant to be a fire soak. Almost certainly less firepower per point than a Crisis Suit, but more durability per point. Making it squishy but deadly seems to me to defeat the purpose. (The Stormsurge, OTOH, probably should be squishy but deadly. It's also OP.)

I will agree that Interceptor is part of the problem. Tau should have it, but probably not quite so profligately as now.


Who does interceptor hurt the most? Space marines and their deep-strike heavy formations. Interceptor hurts lower tiers lists significantly less, as they don't depend on deep-strike deployment. Possibly a summon spam chaos? but then its hurting "free" units, as the summoning ones aren't deep-striking in.

Interceptor hurts lower tier lists significantly less because those lower tier lists either do not have access to mass Deep Strike or alternate deployment methods or the units that can take them are not considered viable or worth their points(things like Stormboyz, for example).


Automatically Appended Next Post:
 Verviedi wrote:
I believe the changes for the Ion Acclerator and HBC in the Proposed Rules forum are reasonable. The main issue, in my experience, is the ability for the Riptide to nuke units across the board with AP2 pie plates.

No, it's the ability for the Riptide to be taken at obscenely low points values like it stands.


300 points, minimum, for a Riptide or a significant nerf to its T and W characteristics are necessary.


Nobody takes storm boys, because storm boys are bad compared to its codex, in a codex that isn't that great. That they could deep strike doesn't save that no one takes them because the alternatives are better.

We addressed its survivability earlier. 3+ armor and no FNP, yes its still 5W T6, but its now over 2ce as vulnerable, and cannot ignore its nova-charge wound failure. And moved riptide wing to apoc only.

and a weapon needs a model/unit to fire. so yes interceptor units is acceptable, because a SD AP1 Assault 45 300" interceptor gun means nothing if not unit can take/interact with/use it.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 pumaman1 wrote:

Nobody takes storm boys, because storm boys are bad compared to its codex, in a codex that isn't that great. That they could deep strike doesn't save that no one takes them because the alternatives are better.

Thanks for kind of proving the point I made? Seriously. The lower tier books aren't as affected by Interceptor because, as I mentioned, they either do not have access or reasons to take those units.

We addressed its survivability earlier. 3+ armor and no FNP, yes its still 5W T6, but its now over 2ce as vulnerable, and cannot ignore its nova-charge wound failure.

T5 and 3W, at best, if we're retaining the current points cost coupled with 3+ and the access to FNP is acceptable.

Stimulant Injectors need to be an item that you have to DECLARE you are utilizing with a downside to boot. Not just "I overheated, gotta FNP". You have to declare utilizing your Stimms before you roll for the Nova Charge.

As a penalty? Subtract a point of Ballistic Skill from a unit which utilized its Stimulant Injectors and remove the ability to benefit from Pinpoint.
And moved riptide wing to apoc only.

There effectively is no more "apoc only". Simply put, Riptide Wing never should have existed as it is now given the fact that there is now the ability to field 1-3 Riptides in a single unit.

Riptide Wing can stay if it is turned into a single unit of Riptides that act independent of each other for the purposes of the formation.

and a weapon needs a model/unit to fire. so yes interceptor units is acceptable, because a SD AP1 Assault 45 300" interceptor gun means nothing if not unit can take/interact with/use it.

You don't call a unit an "Assault Unit" if it has a weapon with Assault.

Weapons are part of a unit's wargear. It isn't necessary to say that a unit needs to be classified as something in order to utilize a weapon.

This message was edited 2 times. Last update was at 2016/10/07 19:25:45


 
   
Made in us
Shas'la with Pulse Carbine





 Kanluwen wrote:
 pumaman1 wrote:

Nobody takes storm boys, because storm boys are bad compared to its codex, in a codex that isn't that great. That they could deep strike doesn't save that no one takes them because the alternatives are better.

Thanks for kind of proving the point I made? Seriously. The lower tier books aren't as affected by Interceptor because, as I mentioned, they either do not have access or reasons to take those units.

We addressed its survivability earlier. 3+ armor and no FNP, yes its still 5W T6, but its now over 2ce as vulnerable, and cannot ignore its nova-charge wound failure.

T5 and 3W, at best, if we're retaining the current points cost coupled with 3+ and the access to FNP is acceptable.

Stimulant Injectors need to be an item that you have to DECLARE you are utilizing.
And moved riptide wing to apoc only.

There effectively is no more "apoc only". Simply put, Riptide Wing never should have existed as it is now given the fact that there is now the ability to field 1-3 Riptides in a single unit.

Riptide Wing can stay if it is turned into a single unit of Riptides that act independent of each other for the purposes of the formation.

and a weapon needs a model/unit to fire. so yes interceptor units is acceptable, because a SD AP1 Assault 45 300" interceptor gun means nothing if not unit can take/interact with/use it.

You don't call a unit an "Assault Unit" if it has a weapon with Assault.

Weapons are part of a unit's wargear. It isn't necessary to say that a unit needs to be classified as something in order to utilize a weapon.


Ok, combative for being combatives sake. you argue interceptor is impacting lower tier codices even more, I provide a point showing they don't, you argue that i just argued in your favor, WTF?

You do declare when you are using feel no pain, its a part of the unit characteristic by virtue of purchased upgrade. If you don't ask your opponent what he has, ok, but per BRB if you are asked about your army list you should provide it.. It prevents sneaking in upgrades/ie cheating.

I agree, the riptide wing is bad, and ruins the game. moving to apoc helps in stated games of crazy high points and titans because at apoc level tau just suffer and die.

You are over nerfing the unit by making it T5 3W, and 3+, even with FNP "allowed." making it a never take unit is trying to get revenge, please be moderate in your approach.
   
Made in us
Locked in the Tower of Amareo




I agree that that is overkill. It's probably due to the fact that most Imperial heavy weapons are still basically useless vs T6 3+/5+++. That's a different problem. I really don't like the magical line from T4 to T5 where you get to not feel krak missiles and lascannons anymore with your FNP. The 5th ed rule is looking better and better to be honest.

This message was edited 2 times. Last update was at 2016/10/07 19:42:47


 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Your suggestion to reduce the Riptide to T5 W3 with a 3+, is approaching the realm of spite-nerfing. That makes it less durable than a Ghostkeel and an Iridium Commander. All that it needs is a points boost for EWO, range reduction and removal of the Overcharge Mode for the IA, and perhaps a 10-point boost to the base model.

This message was edited 1 time. Last update was at 2016/10/07 20:09:05




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Locked in the Tower of Amareo




No, it really needs to lose 2+ armor as well. Non grav heavy weapons are already useless against it. 2+ armor also cuts out poison and all small arms.
   
Made in us
Decrepit Dakkanaut





Hyperspace

T6, 3+, altered weapons, 5 wounds, EWO points boost, 10 point model boost is in the realm of fairness.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Martel732 wrote:
No, it really needs to lose 2+ armor as well. Non grav heavy weapons are already useless against it. 2+ armor also cuts out poison and all small arms.

And only having a 3+ armour would be consistent with EVERY other 'Jet-pack' suit in the Tau codex. My OCD would appreciate that.

   
Made in us
Locked in the Tower of Amareo




 Verviedi wrote:
T6, 3+, altered weapons, 5 wounds, EWO points boost, 10 point model boost is in the realm of fairness.


You don't need an EWO boost or a model boost with 3+ and an AP 3 non-NOVA ion accelerator. If 2+ armor can tank the ion accelerator, then premium units can deep strike but you can still counter skyhammer cheese.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

pumaman1 wrote:
Ok, combative for being combatives sake. you argue interceptor is impacting lower tier codices even more, I provide a point showing they don't, you argue that i just argued in your favor, WTF?

I really think you need to actually take some time and READ a post before assuming things. Go on.

I stated that lower tier codices aren't as heavily impacted by Tau spamming Interceptor because those codices either do not HAVE ACCESS TO OR A REASON TO WANT to run the kinds of things that Interceptor are for.

You do declare when you are using feel no pain, its a part of the unit characteristic by virtue of purchased upgrade. If you don't ask your opponent what he has, ok, but per BRB if you are asked about your army list you should provide it.. It prevents sneaking in upgrades/ie cheating.

Again, read what I said. My specific idea was for Stimulant Injectors to be an item you had to declare you're using, coupled with a downside as well as the benefit of FNP.

I agree, the riptide wing is bad, and ruins the game. moving to apoc helps in stated games of crazy high points and titans because at apoc level tau just suffer and die.

Realistically speaking, no. Moving anything "to apoc" does nothing, because nobody really plays Apocalypse outside of one off events every year.
Riptide Wing can be fixed instantly by toning down the Riptides and making it so that it is not an easy way to field 3 units of 3 Riptides each with benefits that are ridiculous.


You are over nerfing the unit by making it T5 3W, and 3+, even with FNP "allowed." making it a never take unit is trying to get revenge, please be moderate in your approach.

Oh please. The whole argument for the Riptide to be made to a 3+ has everything to do with it getting protected from Grav.
It has no business being T6. Pure and simple. None. It also has no business having as many Wounds as it does.

And if it being reduced a point of Toughness and having its Wounds halved, with no points change or weapon changes makes it a "never take unit"? Maybe it's time for Tau players who argue that it's perfectly legit to field multiple Riptides to start being honest with the reasons they take the bloody thing in the first place.

Verviedi wrote:Your suggestion to reduce the Riptide to T5 W3 with a 3+, is approaching the realm of spite-nerfing.


Riptides are broken. Pure and simple.

They need something approximating a good "spite-nerfing"(heavens forbid balancing be something that is going to be drastic!) at this juncture for such a ridiculous autotake unit to start actually being something people think about whether or not it is worth taking.
That makes it less durable than a Ghostkeel and an Iridium Commander.

The Ghostkeel's durability lies with its cover saves. An Iridium commander's durability lies with his armor save.

There is no one thing we can point at for the Riptide to adjust or mitigate. It's too powerful in all aspects. Its weapons have too long of a range and benefit from easy access to Markerlights and it has ridiculous survivability for something which is supposed to be an offensive powerhouse.
All that it needs is a points boost for EWO, range reduction and removal of the Overcharge Mode for the IA, and perhaps a 10-point boost to the base model.

EWO doesn't need a points boost. It needs to be removed as an upgrade and instead tied to specific weapons, such as the SMS.
Markerlights' "Scour" ability needs to be removed from being able to benefit any non Missile Pod, HYMP, or SMS weapon.
Stimulant Injector needs a downside and should require a declaration, if not a "One Use Only" tag to it.

Additionally if the Riptide is going to stay as it is now? It needs far far more than a "10 point boost" to the base model. We're talking 40-50 minimum.

This message was edited 1 time. Last update was at 2016/10/07 20:38:52


 
   
Made in us
Locked in the Tower of Amareo




See my above post. I don't mind the Riptide melting meqs with interceptors. But 2+ armor should be proof.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Martel732 wrote:
See my above post. I don't mind the Riptide melting meqs with interceptors. But 2+ armor should be proof.

The rub there is that most of the stuff with 2+ armor is considered trash anyways.

When was the last time someone said "Oh crap! He just deep struck a bunch of Tactical Terminators at me"?
   
Made in us
Shas'la with Pulse Carbine





 Kanluwen wrote:
Martel732 wrote:
See my above post. I don't mind the Riptide melting meqs with interceptors. But 2+ armor should be proof.

The rub there is that most of the stuff with 2+ armor is considered trash anyways.

When was the last time someone said "Oh crap! He just deep struck a bunch of Tactical Terminators at me"?


The last time my riptides rolled a 3 the assault thrust and died like panzy ladies getting swept.
   
Made in us
Locked in the Tower of Amareo




 Kanluwen wrote:
Martel732 wrote:
See my above post. I don't mind the Riptide melting meqs with interceptors. But 2+ armor should be proof.

The rub there is that most of the stuff with 2+ armor is considered trash anyways.

When was the last time someone said "Oh crap! He just deep struck a bunch of Tactical Terminators at me"?


The reason no one cares is because of things like the AP2 ion accelerator.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Martel732 wrote:
 Kanluwen wrote:
Martel732 wrote:
See my above post. I don't mind the Riptide melting meqs with interceptors. But 2+ armor should be proof.

The rub there is that most of the stuff with 2+ armor is considered trash anyways.

When was the last time someone said "Oh crap! He just deep struck a bunch of Tactical Terminators at me"?


The reason no one cares is because of things like the AP2 ion accelerator.

The reason no one cares is because of things like Terminators being T4 with 1W.
   
Made in us
Locked in the Tower of Amareo




That's not great I admit, but a large AP 3 blast outright does not work vs terminators well. And firewarriors can't intercept to my knowledge.
   
Made in us
Trustworthy Shas'vre





Cobleskill

What is the problem with EWO and SMS? In order to fire it via interceptor, the target must be in LOS, or it is an illegal target. Homing doesn't matter to interceptor. Or is your problem the SMS's profile? When was the last time anyone complained about Assault Cannons being standard on so many platforms? And you are complaining about a system that has less!

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Martel732 wrote:
No, it really needs to lose 2+ armor as well. Non grav heavy weapons are already useless against it. 2+ armor also cuts out poison and all small arms.


PlasmaMeltaLasPlasmaMeltaLasPlasmaPlasmaPlasmaPlasma

Or get some bodies up there and CC the dang thing. If it hasn't worked for you then you need more bodies. The most satisfying way to kill a Riptide is to run it down after CC.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

 carldooley wrote:
What is the problem with EWO and SMS? In order to fire it via interceptor, the target must be in LOS, or it is an illegal target. Homing doesn't matter to interceptor. Or is your problem the SMS's profile? When was the last time anyone complained about Assault Cannons being standard on so many platforms? And you are complaining about a system that has less!


I was hoping someone would mention that SMS still need line of sight to intercept RAW, also statistically 12 twin-linked BS 3 SMS will only kill 8 marines per turn on average (not even one full squad), hardly enough to shut down or hard counter an army that has many units outflanking and or deep striking.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 carldooley wrote:
What is the problem with EWO and SMS? In order to fire it via interceptor, the target must be in LOS, or it is an illegal target. Homing doesn't matter to interceptor.

Tell that to literally any Tau player then. The argument is always and always will be "Homing overrides the standard rules".

Or is your problem the SMS's profile?

My "problem" is the combination of cheap EWO, Tau players' insistence upon the ability for SMS to Intercept regardless of LOS, and the fact that not only does the ability get to ignore standard LOS restrictions it then gets to add in Ignores Cover to boot.
When was the last time anyone complained about Assault Cannons being standard on so many platforms?

How many things are Assault Cannons standard on?

Dreadnoughts and Venerable Dreadnoughts have to pay 10pts to equip an AC, Land Speeders pay 20 pts for it(Land Speeder Storms pay 15 pts for some reason), and Terminator Squads pay 20 points to equip 1 in 5 models with an AC. Razorbacks pay 20 points for a TLAC
And you are complaining about a system that has less!

There are, at the moment, four items with Assault Cannons as their "standard profiles" and not as pointed upgrades.

Stormtalon Gunship, Stormraven's upper turret, the Stormhawk Interceptor in its chin mount and the Land Raider Crusader.

This message was edited 1 time. Last update was at 2016/10/07 22:16:54


 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 Kanluwen wrote:
There are, at the moment, four items with Assault Cannons as their "standard profiles" and not as pointed upgrades.

Stormtalon Gunship, Stormraven's upper turret, the Stormhawk Interceptor in its chin mount and the Land Raider Crusader.


I was actually thinking of the damage output. SMS has 4 Str5 AP5 shots Ignore Cover. Assault Cannons have 4 Str6 AP4 Rending. I was initially thinking of using the Heavy Bolter as a better analogue, 3 Str5 AP4 but the 4 shot AC was a better comparison IMO.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Longtime Dakkanaut




 pumaman1 wrote:
For me, giving it a walker profile is an instant no. Walker is largely an IoM tax in my mind for having 1/2 the playable models in the game as battle brothers.

Stimulant injectors, take them. I'd rather FNP be removed entirely from the game, or be properly categorized as a save (because it blatantly is one).

And with null-deploy formations, and abundant turn 1 deep strike, even new formations: http://www.belloflostsouls.net/2016/10/40k-strike-force-ultima-formation-confirmed.html
Interceptor is ok to counter space marines shenanigans, maybe 10 points per model instead of 5.

Armor 3+ I would accept it with no other changes than those above.


Hi I am the Ork Faction, Have we met? I have Killa Kanz Deff Dreadz, Morkanaut, Gorkanaut and Stompa all in my Codex. What was that I heard you say about Walkers being IoM Tax?

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Locked in the Tower of Amareo




 Insectum7 wrote:
Martel732 wrote:
No, it really needs to lose 2+ armor as well. Non grav heavy weapons are already useless against it. 2+ armor also cuts out poison and all small arms.


PlasmaMeltaLasPlasmaMeltaLasPlasmaPlasmaPlasmaPlasma

Or get some bodies up there and CC the dang thing. If it hasn't worked for you then you need more bodies. The most satisfying way to kill a Riptide is to run it down after CC.


Unfortunately none of those are reliable methods of dealing with it as it is currently implemeted. Plasma, melta and lascannons all lack the rate of fire to threaten riptide. 2+ armor and t6 make it immune to most cc.

This message was edited 1 time. Last update was at 2016/10/07 23:09:44


 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 Insectum7 wrote:
Unfortunately none of those are reliable methods of dealing with it as it is currently implemeted. Plasma, melta and lascannons all lack the rate of fire to threaten riptide. 2+ armor and t6 make it immune to most cc.


How many people have killed T6 MCs with lasguns? I HAVE!
you want to be able to one shot a riptide? try a psilencer. 'Oh no, it is a str4 gun. . .' To which I say, 'ROF!'

This message was edited 1 time. Last update was at 2016/10/07 23:21:40


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Locked in the Tower of Amareo




Not one shot. But also not fire an entire army for turns in order to kill a single riptide.
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 carldooley wrote:
How many people have killed T6 MCs with lasguns? I HAVE!


Me, me! I've done that thing!

That being said, you're gonna need a lot of Lasguns, and an Order or two. I've always delivered on the promise of putting on a good light show with my Guard army though

This is, however, the problem I have with the Riptide being an MC. Sure, perhaps it isn't a good idea to make it a Walker, but while it makes sense that a Carnifex will eventually collapse under the massive weight of a hail of Lasgun shots, a Riptide - not so much. That armour's gotta be less justified than a Stormtrooper's Plastoid body armour; meant to stop any ballistic projectile, can't stop a piece of wood with a sharpened stone on the end

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
 
Forum Index » 40K General Discussion
Go to: