Switch Theme:

[1000] - Imperial Guard - First list in 10 years  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fresh-Faced New User



Hampshire

I'm getting back into 40k after 10 years away from it. I know a lot's changed, so I've done some research and played two games at my local store - Dark Vengeance and then a proper 1000 pt game using combined Guard & Marines. Obviously I've got a lot to learn still, but for my first 1000pts I was thinking of something like this:

(OLD LIST)

Spoiler:
CAD

HQ

Tank Commander in LR Vanquisher with lascannon and camo netting
Leman Russ Battle Tank with camo netting
Total 355pts

Troops

PCS
Guard Squad with autocannon
Guard Squad with autocannon
Guard Squad with autocannon
Total 210pts

Veteran Squad with 3 meltaguns, grenadier doctrine
Chimera with camo netting
Total 185pts

Elites

10 Scions
Total 130pts

Heavy Support

Wyvern
Total 65pts



Allied Inquisition Detachment

Ordo Hereticus Inquisitor with Mastery Level 1
Total 55pts

Grand Total 1000pts

I think the idea is pretty self-explanatory: guardsmen blob up and screen the tanks/hold backfield objectives, Inquisitor joins them and buffs them or the tanks as needed with Divination, veterans ride around vehicle hunting, scions drop onto faraway objectives and take on any MEQs guarding them.

Is this list any good? How can it be improved?

Also not sure whether to make the Inquisitor or the Tank Commander my warlord.


NEW LIST:

CAD

HQ

Tank Commander in LR Vanquisher with lascannon
Leman Russ Battle Tank
325pts

Troops

PCS with grenade launcher
Guard Squad with autocannon
Guard Squad with autocannon
Guard Squad with autocannon
215pts

Veteran Squad with 2 meltaguns, grenadier doctrine
Chimera
160pts

Veteran Squad with 2 plasmaguns, grenadier doctrine
Chimera
170pts

Heavy Support

Wyvern
65pts

Wyvern
65pts

Total 1000pts

This message was edited 1 time. Last update was at 2016/10/01 15:54:15


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





The inquisitor is really not needed but an allied inquisition detachment is always a good thing for guard..

As you go up in points consider a Chimmy for the PCS (and some weapons) ..Tank Commander upgraded to Pask..
another Wyvern..Bolt Guns for your sargents and Either flamers or grenade launchers in your platoons..( I like grenade launchers as they are a poor mans missile)

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in gb
Fresh-Faced New User



Hampshire

Thanks for your feedback. I guess if I take the Inquisitor out I can spend those points on a bunch of special weapons - maybe 2 plasma guns for the scions, 3 grenade launchers for the guardsmen and 2 grenade launchers for the PCS? Would that make the list stronger overall?
   
Made in gb
Worthiest of Warlock Engineers






preston

Drop the Scions, they are not worth it. Switch the Platoon out for three more veteran units and give them Grenadiers. Either drop the Autocannon teams as well, they are not worth it and will slow your units down if you are on foot, or buy Chimera's for each unit so they can be mobile and fire their AC's from the roof hatch.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in ie
Norn Queen






Dublin, Ireland

Camo netting is very expensive and not usually worth it.
You could save 45 points dropping it all, scrounge up another 20 and insert another Wyvern/Chim in there.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Fresh-Faced New User



Hampshire

 master of ordinance wrote:
Drop the Scions, they are not worth it.

Thanks. Are veterans more cost-effective?
 master of ordinance wrote:
Switch the Platoon out for three more veteran units and give them Grenadiers.

I'm not going to follow this advice, if only because I don't feel like modelling that many carapace vets in my first 1000pts. I'll probably get more as my army grows though and revisit this.
 master of ordinance wrote:
Either drop the Autocannon teams as well, they are not worth it and will slow your units down if you are on foot, or buy Chimera's for each unit so they can be mobile and fire their AC's from the roof hatch.

Is mobility important for units I just want to hold backfield objectives and screen the tanks? I guess it's something to consider.

 Ratius wrote:
Camo netting is very expensive and not usually worth it.
You could save 45 points dropping it all, scrounge up another 20 and insert another Wyvern/Chim in there.

Good point, thanks.

Ok, new revised list:

CAD

HQ

Tank Commander in LR Vanquisher with lascannon
Leman Russ Battle Tank
325pts

Troops

PCS with grenade launcher
Guard Squad with autocannon
Guard Squad with autocannon
Guard Squad with autocannon
215pts

Veteran Squad with 2 meltaguns, grenadier doctrine
Chimera
160pts

Veteran Squad with 2 plasmaguns, grenadier doctrine
Chimera
170pts

Heavy Support

Wyvern
65pts

Wyvern
65pts

Total 1000pts


   
Made in gb
Worthiest of Warlock Engineers






preston

FurKaiserUndReich wrote:
 master of ordinance wrote:
Drop the Scions, they are not worth it.

Thanks. Are veterans more cost-effective?

Hell yes, though only if you go with the upgrades. Make then Grenadiers and laugh as Bolter fire bounces off them. AP4? Okay then, give them Forward Sentries and laugh as Ruins now give them 3+ cover saves. Want to kill a tank/bunker/big thing? Triple Melta it to death! Marines? Triple Plasma!
 master of ordinance wrote:
Switch the Platoon out for three more veteran units and give them Grenadiers.

I'm not going to follow this advice, if only because I don't feel like modelling that many carapace vets in my first 1000pts. I'll probably get more as my army grows though and revisit this.

This is the beauty of it - you do not have too! Just paint the armour up. No one expects you to sculpt each individual soldiers armour on, and as GW do not do the kits no one cares what they wear!
 master of ordinance wrote:
Either drop the Autocannon teams as well, they are not worth it and will slow your units down if you are on foot, or buy Chimera's for each unit so they can be mobile and fire their AC's from the roof hatch.

Is mobility important for units I just want to hold backfield objectives and screen the tanks? I guess it's something to consider.

At some point you will need to push, and when you do one unit of Vets in a Chimera will not be anywhere near enough. Chimera vets are your best bet for objective grabbing.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Fresh-Faced New User



Hampshire

 master of ordinance wrote:

At some point you will need to push, and when you do one unit of Vets in a Chimera will not be anywhere near enough. Chimera vets are your best bet for objective grabbing.


Ah ok, thanks for the advice. I always imagined Guard as a fairly static army but I guess for the list to be viable I have to get out of that mindset and get some mobility. Hey, I have some Space Marines lying around, how do they compare to vets in that role? Obviously they're a lot tougher but cost considerably more per model. Maybe at 1500 I could have an allied detachment with a tac squad in a rhino, a squad of assault marines and a squad of vanguard veterans? Maybe I should make a new thread to put space marines in the title and get marine players' input.
   
Made in us
Stalwart Veteran Guard Sergeant





USA

FurKaiserUndReich wrote:
 master of ordinance wrote:

At some point you will need to push, and when you do one unit of Vets in a Chimera will not be anywhere near enough. Chimera vets are your best bet for objective grabbing.


Ah ok, thanks for the advice. I always imagined Guard as a fairly static army but I guess for the list to be viable I have to get out of that mindset and get some mobility. Hey, I have some Space Marines lying around, how do they compare to vets in that role? Obviously they're a lot tougher but cost considerably more per model. Maybe at 1500 I could have an allied detachment with a tac squad in a rhino, a squad of assault marines and a squad of vanguard veterans? Maybe I should make a new thread to put space marines in the title and get marine players' input.


They can be a very static army or gunline if you build them that way. The problem is that it's not a very competitive list to build it like that, especially if you play maelstrom. If I ever run a list without chimeras, it's usually infantry blobs steadily pushing forward instead because like the others said, you need someone to push forward.

I'll also echo what the others suggested and drop the platoon for 3 vet squads if autocannons if you want to keep those autocannons. The vets are 1 point more per model and get +1BS.

- 10,000 pts 
   
 
Forum Index » 40K Army Lists
Go to: