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![[Post New]](/s/i/i.gif) 2016/09/30 22:28:07
Subject: [1000] - Imperial Guard - First list in 10 years
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Fresh-Faced New User
Hampshire
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I'm getting back into 40k after 10 years away from it. I know a lot's changed, so I've done some research and played two games at my local store - Dark Vengeance and then a proper 1000 pt game using combined Guard & Marines. Obviously I've got a lot to learn still, but for my first 1000pts I was thinking of something like this:
(OLD LIST)
NEW LIST:
CAD
HQ
Tank Commander in LR Vanquisher with lascannon
Leman Russ Battle Tank
325pts
Troops
PCS with grenade launcher
Guard Squad with autocannon
Guard Squad with autocannon
Guard Squad with autocannon
215pts
Veteran Squad with 2 meltaguns, grenadier doctrine
Chimera
160pts
Veteran Squad with 2 plasmaguns, grenadier doctrine
Chimera
170pts
Heavy Support
Wyvern
65pts
Wyvern
65pts
Total 1000pts
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This message was edited 1 time. Last update was at 2016/10/01 15:54:15
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![[Post New]](/s/i/i.gif) 2016/09/30 23:05:19
Subject: [1000] - Imperial Guard - First list in 10 years
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Growlin' Guntrukk Driver with Killacannon
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The inquisitor is really not needed but an allied inquisition detachment is always a good thing for guard..
As you go up in points consider a Chimmy for the PCS (and some weapons) ..Tank Commander upgraded to Pask..
another Wyvern..Bolt Guns for your sargents and Either flamers or grenade launchers in your platoons..( I like grenade launchers as they are a poor mans missile)
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2016/10/01 13:27:15
Subject: [1000] - Imperial Guard - First list in 10 years
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Fresh-Faced New User
Hampshire
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Thanks for your feedback. I guess if I take the Inquisitor out I can spend those points on a bunch of special weapons - maybe 2 plasma guns for the scions, 3 grenade launchers for the guardsmen and 2 grenade launchers for the PCS? Would that make the list stronger overall?
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![[Post New]](/s/i/i.gif) 2016/10/01 13:44:25
Subject: [1000] - Imperial Guard - First list in 10 years
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Worthiest of Warlock Engineers
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Drop the Scions, they are not worth it. Switch the Platoon out for three more veteran units and give them Grenadiers. Either drop the Autocannon teams as well, they are not worth it and will slow your units down if you are on foot, or buy Chimera's for each unit so they can be mobile and fire their AC's from the roof hatch.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2016/10/01 13:47:50
Subject: [1000] - Imperial Guard - First list in 10 years
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Norn Queen
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Camo netting is very expensive and not usually worth it.
You could save 45 points dropping it all, scrounge up another 20 and insert another Wyvern/Chim in there.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2016/10/01 15:51:33
Subject: [1000] - Imperial Guard - First list in 10 years
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Fresh-Faced New User
Hampshire
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Thanks. Are veterans more cost-effective?
I'm not going to follow this advice, if only because I don't feel like modelling that many carapace vets in my first 1000pts. I'll probably get more as my army grows though and revisit this.
master of ordinance wrote:Either drop the Autocannon teams as well, they are not worth it and will slow your units down if you are on foot, or buy Chimera's for each unit so they can be mobile and fire their AC's from the roof hatch.
Is mobility important for units I just want to hold backfield objectives and screen the tanks? I guess it's something to consider.
Ratius wrote:Camo netting is very expensive and not usually worth it.
You could save 45 points dropping it all, scrounge up another 20 and insert another Wyvern/Chim in there.
Good point, thanks.
Ok, new revised list:
CAD
HQ
Tank Commander in LR Vanquisher with lascannon
Leman Russ Battle Tank
325pts
Troops
PCS with grenade launcher
Guard Squad with autocannon
Guard Squad with autocannon
Guard Squad with autocannon
215pts
Veteran Squad with 2 meltaguns, grenadier doctrine
Chimera
160pts
Veteran Squad with 2 plasmaguns, grenadier doctrine
Chimera
170pts
Heavy Support
Wyvern
65pts
Wyvern
65pts
Total 1000pts
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![[Post New]](/s/i/i.gif) 2016/10/02 19:03:07
Subject: [1000] - Imperial Guard - First list in 10 years
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Worthiest of Warlock Engineers
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Hell yes, though only if you go with the upgrades. Make then Grenadiers and laugh as Bolter fire bounces off them. AP4? Okay then, give them Forward Sentries and laugh as Ruins now give them 3+ cover saves. Want to kill a tank/bunker/big thing? Triple Melta it to death! Marines? Triple Plasma!
I'm not going to follow this advice, if only because I don't feel like modelling that many carapace vets in my first 1000pts. I'll probably get more as my army grows though and revisit this.
This is the beauty of it - you do not have too! Just paint the armour up. No one expects you to sculpt each individual soldiers armour on, and as GW do not do the kits no one cares what they wear!
master of ordinance wrote:Either drop the Autocannon teams as well, they are not worth it and will slow your units down if you are on foot, or buy Chimera's for each unit so they can be mobile and fire their AC's from the roof hatch.
Is mobility important for units I just want to hold backfield objectives and screen the tanks? I guess it's something to consider.
At some point you will need to push, and when you do one unit of Vets in a Chimera will not be anywhere near enough. Chimera vets are your best bet for objective grabbing.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2016/10/04 01:41:03
Subject: [1000] - Imperial Guard - First list in 10 years
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Fresh-Faced New User
Hampshire
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master of ordinance wrote:
At some point you will need to push, and when you do one unit of Vets in a Chimera will not be anywhere near enough. Chimera vets are your best bet for objective grabbing.
Ah ok, thanks for the advice. I always imagined Guard as a fairly static army but I guess for the list to be viable I have to get out of that mindset and get some mobility. Hey, I have some Space Marines lying around, how do they compare to vets in that role? Obviously they're a lot tougher but cost considerably more per model. Maybe at 1500 I could have an allied detachment with a tac squad in a rhino, a squad of assault marines and a squad of vanguard veterans? Maybe I should make a new thread to put space marines in the title and get marine players' input.
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![[Post New]](/s/i/i.gif) 2016/10/04 13:26:03
Subject: [1000] - Imperial Guard - First list in 10 years
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Stalwart Veteran Guard Sergeant
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FurKaiserUndReich wrote: master of ordinance wrote:
At some point you will need to push, and when you do one unit of Vets in a Chimera will not be anywhere near enough. Chimera vets are your best bet for objective grabbing.
Ah ok, thanks for the advice. I always imagined Guard as a fairly static army but I guess for the list to be viable I have to get out of that mindset and get some mobility. Hey, I have some Space Marines lying around, how do they compare to vets in that role? Obviously they're a lot tougher but cost considerably more per model. Maybe at 1500 I could have an allied detachment with a tac squad in a rhino, a squad of assault marines and a squad of vanguard veterans? Maybe I should make a new thread to put space marines in the title and get marine players' input.
They can be a very static army or gunline if you build them that way. The problem is that it's not a very competitive list to build it like that, especially if you play maelstrom. If I ever run a list without chimeras, it's usually infantry blobs steadily pushing forward instead because like the others said, you need someone to push forward.
I'll also echo what the others suggested and drop the platoon for 3 vet squads if autocannons if you want to keep those autocannons. The vets are 1 point more per model and get +1BS.
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- 10,000 pts |
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