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![[Post New]](/s/i/i.gif) 2016/10/06 07:56:27
Subject: Grav Cannons for Blood Angels
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Irked Blood Angel Scout with Combat Knife
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So I have been reading through the Angels Blade book and the Blood Angels devastators have been given grav cannons. The book mentions updating Blood Angels to have the newer space marine profiles. Have I missed a section where Blood Angels tacticals can take grav cannons or are they not allowed to add them in tactical squads. Thanks.
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![[Post New]](/s/i/i.gif) 2016/10/06 08:38:20
Subject: Grav Cannons for Blood Angels
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Raging-on-the-Inside Blood Angel Sergeant
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AFAIK BA have heavy flamers as unique heavy weapon choice and cannot take grav cannons to tacticals. I would gladly use a full grav tac squad.
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![[Post New]](/s/i/i.gif) 2016/10/06 11:15:33
Subject: Re:Grav Cannons for Blood Angels
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Chaplain with Hate to Spare
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The only place Blood Angels can take Grav Cannons is in a Devastator Squad. Period.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/10/06 12:48:09
Subject: Grav Cannons for Blood Angels
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Locked in the Tower of Amareo
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You can't assault after using a salvo weapon, so heavy flamer makes more sense.
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![[Post New]](/s/i/i.gif) 2016/10/06 12:58:45
Subject: Grav Cannons for Blood Angels
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Powerful Phoenix Lord
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Martel732 wrote:You can't assault after using a salvo weapon, so heavy flamer makes more sense.
After reading your comment, my knee-jerk reaction was gonna be that you cannot assault after firing a Heavy weapon either.
But then I remembered that heavy flamers are not actually Heavy.
Gotta love "heavy" flamers and "assault" cannons. Confusing newbs since the 90's
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![[Post New]](/s/i/i.gif) 2016/10/06 13:01:35
Subject: Grav Cannons for Blood Angels
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Locked in the Tower of Amareo
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I frequently call them assault flamers and heavy cannons to remind people.
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![[Post New]](/s/i/i.gif) 2016/10/06 13:20:32
Subject: Grav Cannons for Blood Angels
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Fireknife Shas'el
Lisbon, Portugal
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Assault Cannons are understandable, as they're commonly either in Dreads or Terminators, which can both assault after firing them
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
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Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2016/10/06 20:18:54
Subject: Re:Grav Cannons for Blood Angels
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Irked Blood Angel Scout with Combat Knife
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Thanks for clearing it up for me folks!
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![[Post New]](/s/i/i.gif) 2016/10/07 12:33:31
Subject: Grav Cannons for Blood Angels
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!!Goffik Rocker!!
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What about Salvo Flamers?
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![[Post New]](/s/i/i.gif) 2016/10/07 19:06:05
Subject: Grav Cannons for Blood Angels
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Crazy Marauder Horseman
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Martel732 wrote:You can't assault after using a salvo weapon, so heavy flamer makes more sense.
Aren't most Blood Angels Assault Marines anyway? I thought that was their thing. Jet packs.
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![[Post New]](/s/i/i.gif) 2016/10/07 19:09:29
Subject: Grav Cannons for Blood Angels
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Locked in the Tower of Amareo
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No. Not anymore.
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![[Post New]](/s/i/i.gif) 2016/10/07 19:15:17
Subject: Grav Cannons for Blood Angels
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Crazy Marauder Horseman
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I guess I was thinking about them from a fluff standpoint. If you gave your assault marines Grav though, they could still assault.
Idk how viable that is competitively as my army doesn't even know what the hell grav is...
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![[Post New]](/s/i/i.gif) 2016/10/07 19:21:52
Subject: Grav Cannons for Blood Angels
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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![[Post New]](/s/i/i.gif) 2016/10/07 21:13:41
Subject: Grav Cannons for Blood Angels
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Crazy Marauder Horseman
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Jet Pack Infantry have Relentless.
Jet Pack: Jet Pack units have the Bulky, Deep Strike and Relentless special rules.
Relentless: Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.
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![[Post New]](/s/i/i.gif) 2016/10/07 21:14:30
Subject: Grav Cannons for Blood Angels
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Locked in the Tower of Amareo
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We have jump packs, not jet packs.
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![[Post New]](/s/i/i.gif) 2016/10/07 21:15:38
Subject: Grav Cannons for Blood Angels
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Crazy Marauder Horseman
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![[Post New]](/s/i/i.gif) 2016/10/09 13:58:44
Subject: Grav Cannons for Blood Angels
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Locked in the Tower of Amareo
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Dark_Apostle_Spartachris wrote:I guess I was thinking about them from a fluff standpoint. If you gave your assault marines Grav though, they could still assault.
Idk how viable that is competitively as my army doesn't even know what the hell grav is...
If you are thinking fluff terms then no most BA's are NOT assault marines. BA are still codex chapters. Companies 2-5 do most of the work and have 60 tac marines, 20 assault marines, 20 devastators. Then you have 2 reserve companies of tacticals, 1 reserve company of assault marines and 1 reserve company of devastators. Plus the veteran company. So you have 440 tactical marines, 180 assault marines and 180 devastator marines. HARDLY most of BA's are assault marines. In fact they have as many assault marines as they have devastators!
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/10/09 14:02:35
Subject: Grav Cannons for Blood Angels
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Ultramarine Librarian with Freaky Familiar
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tneva82 wrote: Dark_Apostle_Spartachris wrote:I guess I was thinking about them from a fluff standpoint. If you gave your assault marines Grav though, they could still assault.
Idk how viable that is competitively as my army doesn't even know what the hell grav is...
If you are thinking fluff terms then no most BA's are NOT assault marines. BA are still codex chapters. Companies 2-5 do most of the work and have 60 tac marines, 20 assault marines, 20 devastators. Then you have 2 reserve companies of tacticals, 1 reserve company of assault marines and 1 reserve company of devastators. Plus the veteran company. So you have 440 tactical marines, 180 assault marines and 180 devastator marines. HARDLY most of BA's are assault marines. In fact they have as many assault marines as they have devastators!
This.
However, it just so happens that they have enough jump packs to supply the Chapter if they needed to, and that their jump pack training is more intensive than other Chapters, in such a way like the White Scars and their bikes.
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They/them
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![[Post New]](/s/i/i.gif) 2016/10/09 18:13:28
Subject: Grav Cannons for Blood Angels
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Lord Commander in a Plush Chair
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Old codex had them actually vary from the codex astartes(as opposed to just being codex red marines with fast tanks and 1 extra tank); assault marines were troops then.
Now they are basically just adeptus astartes with black rage, baal predator, and no centurians.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2016/10/09 20:13:50
Subject: Grav Cannons for Blood Angels
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Not as Good as a Minion
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Sgt_Smudge wrote:However, it just so happens that they have enough jump packs to supply the Chapter if they needed to, and that their jump pack training is more intensive than other Chapters, in such a way like the White Scars and their bikes.
They are all trained and have a natural ease with Jump Packs. When a Battle Company is low, their Assault Marine squads are filled first, even having brothers transfer from Tactical and Devastator Squads to fill it up.
At least, that's how I remember the current fluff on it.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2016/10/09 23:34:00
Subject: Grav Cannons for Blood Angels
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Locked in the Tower of Amareo
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Meaningless fluff, of course. They are now gakky Ultramarines.
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This message was edited 1 time. Last update was at 2016/10/09 23:34:15
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