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![[Post New]](/s/i/i.gif) 2016/10/07 08:05:37
Subject: Rough Riders...worth converting?
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Esteemed Veteran Space Marine
UK
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So, I've always found it kind of sad that GW let the rough rider models go out of print without replacing them, it was a cool anachronistic unit that the imperial guard had that kept them firmly rooted historical tactics and warfare. It contributed greatly to the feel of the army for me and to the idea that this faction didn't truly know how to work their machinery and just had some tanks that they prayed to and hoped would see them through. But if all else failed they still had rank upon rank of expendable infantry and a bunch of cavalry. Sure, the pulse laser carbines that the fish people might melt those horses, but ride hard and fast enough and it will be ok!
Then you had stuff like those weird things the Tallarns rode from FW that were kind of awesome too!
Anyway, I'm rambling a little here. Since I like the aesthetic of the unit, I'm thinking of making some Rough Riders, I have a small Praetorian army, so it will definitely fit the theme. I've seen people use the Raptors that Dark Elves ride from fantasy for RR conversions before and that looks kind of cool, though I may try and forge my own path. Victoria makes lovely kits that make the conversion easy enough, I just need to find suitable mounts.
I'm just curious as to what people's opinions on how the unit actually plays are. I don't play competitively, so I don't care how they will fare against super friends, or the like, but I do want them to be at least fun to use and not to be completely useless.
Since they can take special weapons, I was thinking of loading them up as a fast response melta or flamer team, that can ride out and either pop a tank or fry an infantry unit.
Thanks for your help in advance folks.
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![[Post New]](/s/i/i.gif) 2016/10/07 09:35:46
Subject: Rough Riders...worth converting?
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Dakka Veteran
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Rule of cool firmly puts these on the pick list. Anachronistic units for sure but could certainly be used in a fluffy list. As you say, give them a special weapon and get them in range to use it. They're not gonna last long but in this edition what does, particularly guardsmen. I'm just starting a new guardsmen army but keeping them generic so they can be used for my genestealer cult, I'll definiteley take roughriders.
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This message was edited 1 time. Last update was at 2016/10/07 10:58:54
I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2016/10/07 09:43:19
Subject: Rough Riders...worth converting?
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Wicked Warp Spider
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Huron black heart wrote:Rule of cool firmly puts these on the pick list. Anachronistic units for sure but could certainly could be used in a fluffy list. As you say, give them a special weapon and get them in range to use it. They're not gonna last long but in this edition what does, particularly guardsmen.
I'm just starting a new guardsmen army but keeping them generic so they can be used for my genestealer cult, I'll definiteley take roughriders.
I see you want to keep them generic, but "tyranized" rough riders open a big deal of possibilities...
Interesting....
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Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
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![[Post New]](/s/i/i.gif) 2016/10/07 14:55:37
Subject: Rough Riders...worth converting?
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Esteemed Veteran Space Marine
UK
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Huron black heart wrote:Rule of cool firmly puts these on the pick list. Anachronistic units for sure but could certainly be used in a fluffy list. As you say, give them a special weapon and get them in range to use it. They're not gonna last long but in this edition what does, particularly guardsmen.
I'm just starting a new guardsmen army but keeping them generic so they can be used for my genestealer cult, I'll definiteley take roughriders.
They definitely have rule of cool appeal don't they, and like you said there isn't really a unit in the guard codex that doesn't suffer from durability issues.
My one main fear would be GW ripping them out of the codex altogether because they don't produce a RR kit.
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![[Post New]](/s/i/i.gif) 2016/10/07 15:00:20
Subject: Rough Riders...worth converting?
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Humorless Arbite
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Kaiyanwang wrote: Huron black heart wrote:Rule of cool firmly puts these on the pick list. Anachronistic units for sure but could certainly could be used in a fluffy list. As you say, give them a special weapon and get them in range to use it. They're not gonna last long but in this edition what does, particularly guardsmen.
I'm just starting a new guardsmen army but keeping them generic so they can be used for my genestealer cult, I'll definiteley take roughriders.
I see you want to keep them generic, but "tyranized" rough riders open a big deal of possibilities...
Interesting....
feth you. Seriously, feth you with a Chaos stick. I have enough armies to complete without you putting amazing ideas in my head xD
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![[Post New]](/s/i/i.gif) 2016/10/07 16:14:48
Subject: Rough Riders...worth converting?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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General Kroll wrote:So, I've always found it kind of sad that GW let the rough rider models go out of print without replacing them, it was a cool anachronistic unit that the imperial guard had that kept them firmly rooted historical tactics and warfare. It contributed greatly to the feel of the army for me and to the idea that this faction didn't truly know how to work their machinery and just had some tanks that they prayed to and hoped would see them through. But if all else failed they still had rank upon rank of expendable infantry and a bunch of cavalry. Sure, the pulse laser carbines that the fish people might melt those horses, but ride hard and fast enough and it will be ok! Then you had stuff like those weird things the Tallarns rode from FW that were kind of awesome too! Anyway, I'm rambling a little here. Since I like the aesthetic of the unit, I'm thinking of making some Rough Riders, I have a small Praetorian army, so it will definitely fit the theme. I've seen people use the Raptors that Dark Elves ride from fantasy for RR conversions before and that looks kind of cool, though I may try and forge my own path. Victoria makes lovely kits that make the conversion easy enough, I just need to find suitable mounts. I'm just curious as to what people's opinions on how the unit actually plays are. I don't play competitively, so I don't care how they will fare against super friends, or the like, but I do want them to be at least fun to use and not to be completely useless. Since they can take special weapons, I was thinking of loading them up as a fast response melta or flamer team, that can ride out and either pop a tank or fry an infantry unit. Thanks for your help in advance folks. Check my gallery, I have done EXACTLY as you are wanting to do! That is both Dark Elves and Lizardmen Cold ones (the DE are sleeker) with Victoria Minis as riders. As for the RR themselves, get your hands on the Siege of Vraks book and their rough riders can be taken as their own detachment (you need a minimum of 15) and you can promote one of them to be a command squad. Their RR are also superior on every level for a minuscule point increase. Death Riders are 2w, T3 4+ armor with 6+ FNP, WS 4 and they do not take leadership from shooting. The only thing they cannot do is take special weapons, which is one way yo actually play RR in the AM codex as quick mobile application of melta or flamers.
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This message was edited 1 time. Last update was at 2016/10/07 16:17:01
17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2016/10/07 18:17:24
Subject: Re:Rough Riders...worth converting?
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Possessed Khorne Marine Covered in Spikes
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I could see like Cossacks for like a Vostroyan army. Definitely with Historical Scale type models around.
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WAAAGH!!!
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![[Post New]](/s/i/i.gif) 2016/10/07 18:20:59
Subject: Rough Riders...worth converting?
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Decrepit Dakkanaut
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That's my only gripe with the Krieg Riders. Can't the sergeants at least take demolition charges? Or was that just the command squad?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/10/07 18:24:03
Subject: Rough Riders...worth converting?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Slayer-Fan123 wrote:That's my only gripe with the Krieg Riders. Can't the sergeants at least take demolition charges? Or was that just the command squad?
I think they may just get melta bombs and the PCS can get demo charges. So not terrible, plus orders are nice.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2016/10/07 22:10:34
Subject: Rough Riders...worth converting?
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Esteemed Veteran Space Marine
UK
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generalchaos34 wrote: General Kroll wrote:So, I've always found it kind of sad that GW let the rough rider models go out of print without replacing them, it was a cool anachronistic unit that the imperial guard had that kept them firmly rooted historical tactics and warfare. It contributed greatly to the feel of the army for me and to the idea that this faction didn't truly know how to work their machinery and just had some tanks that they prayed to and hoped would see them through. But if all else failed they still had rank upon rank of expendable infantry and a bunch of cavalry. Sure, the pulse laser carbines that the fish people might melt those horses, but ride hard and fast enough and it will be ok!
Then you had stuff like those weird things the Tallarns rode from FW that were kind of awesome too!
Anyway, I'm rambling a little here. Since I like the aesthetic of the unit, I'm thinking of making some Rough Riders, I have a small Praetorian army, so it will definitely fit the theme. I've seen people use the Raptors that Dark Elves ride from fantasy for RR conversions before and that looks kind of cool, though I may try and forge my own path. Victoria makes lovely kits that make the conversion easy enough, I just need to find suitable mounts.
I'm just curious as to what people's opinions on how the unit actually plays are. I don't play competitively, so I don't care how they will fare against super friends, or the like, but I do want them to be at least fun to use and not to be completely useless.
Since they can take special weapons, I was thinking of loading them up as a fast response melta or flamer team, that can ride out and either pop a tank or fry an infantry unit.
Thanks for your help in advance folks.
Check my gallery, I have done EXACTLY as you are wanting to do! That is both Dark Elves and Lizardmen Cold ones (the DE are sleeker) with Victoria Minis as riders.
As for the RR themselves, get your hands on the Siege of Vraks book and their rough riders can be taken as their own detachment (you need a minimum of 15) and you can promote one of them to be a command squad. Their RR are also superior on every level for a minuscule point increase. Death Riders are 2w, T3 4+ armor with 6+ FNP, WS 4 and they do not take leadership from shooting. The only thing they cannot do is take special weapons, which is one way yo actually play RR in the AM codex as quick mobile application of melta or flamers.
Couldn't find your gallery buddy, but would love to have a look at your conversions! I should really find a copy of Vraks and have a look at those rules too!
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![[Post New]](/s/i/i.gif) 2016/10/07 22:24:33
Subject: Rough Riders...worth converting?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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General Kroll wrote: generalchaos34 wrote: General Kroll wrote:So, I've always found it kind of sad that GW let the rough rider models go out of print without replacing them, it was a cool anachronistic unit that the imperial guard had that kept them firmly rooted historical tactics and warfare. It contributed greatly to the feel of the army for me and to the idea that this faction didn't truly know how to work their machinery and just had some tanks that they prayed to and hoped would see them through. But if all else failed they still had rank upon rank of expendable infantry and a bunch of cavalry. Sure, the pulse laser carbines that the fish people might melt those horses, but ride hard and fast enough and it will be ok!
Then you had stuff like those weird things the Tallarns rode from FW that were kind of awesome too!
Anyway, I'm rambling a little here. Since I like the aesthetic of the unit, I'm thinking of making some Rough Riders, I have a small Praetorian army, so it will definitely fit the theme. I've seen people use the Raptors that Dark Elves ride from fantasy for RR conversions before and that looks kind of cool, though I may try and forge my own path. Victoria makes lovely kits that make the conversion easy enough, I just need to find suitable mounts.
I'm just curious as to what people's opinions on how the unit actually plays are. I don't play competitively, so I don't care how they will fare against super friends, or the like, but I do want them to be at least fun to use and not to be completely useless.
Since they can take special weapons, I was thinking of loading them up as a fast response melta or flamer team, that can ride out and either pop a tank or fry an infantry unit.
Thanks for your help in advance folks.
Check my gallery, I have done EXACTLY as you are wanting to do! That is both Dark Elves and Lizardmen Cold ones (the DE are sleeker) with Victoria Minis as riders.
As for the RR themselves, get your hands on the Siege of Vraks book and their rough riders can be taken as their own detachment (you need a minimum of 15) and you can promote one of them to be a command squad. Their RR are also superior on every level for a minuscule point increase. Death Riders are 2w, T3 4+ armor with 6+ FNP, WS 4 and they do not take leadership from shooting. The only thing they cannot do is take special weapons, which is one way yo actually play RR in the AM codex as quick mobile application of melta or flamers.
Couldn't find your gallery buddy, but would love to have a look at your conversions! I should really find a copy of Vraks and have a look at those rules too!
Here it is, I ant remember where the other pic is yet, and I still need a lot of work paint wise on them getting up to my "new" and improved standard
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2016/10/07 22:35:42
Subject: Rough Riders...worth converting?
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Esteemed Veteran Space Marine
UK
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generalchaos34 wrote: General Kroll wrote: generalchaos34 wrote: General Kroll wrote:So, I've always found it kind of sad that GW let the rough rider models go out of print without replacing them, it was a cool anachronistic unit that the imperial guard had that kept them firmly rooted historical tactics and warfare. It contributed greatly to the feel of the army for me and to the idea that this faction didn't truly know how to work their machinery and just had some tanks that they prayed to and hoped would see them through. But if all else failed they still had rank upon rank of expendable infantry and a bunch of cavalry. Sure, the pulse laser carbines that the fish people might melt those horses, but ride hard and fast enough and it will be ok!
Then you had stuff like those weird things the Tallarns rode from FW that were kind of awesome too!
Anyway, I'm rambling a little here. Since I like the aesthetic of the unit, I'm thinking of making some Rough Riders, I have a small Praetorian army, so it will definitely fit the theme. I've seen people use the Raptors that Dark Elves ride from fantasy for RR conversions before and that looks kind of cool, though I may try and forge my own path. Victoria makes lovely kits that make the conversion easy enough, I just need to find suitable mounts.
I'm just curious as to what people's opinions on how the unit actually plays are. I don't play competitively, so I don't care how they will fare against super friends, or the like, but I do want them to be at least fun to use and not to be completely useless.
Since they can take special weapons, I was thinking of loading them up as a fast response melta or flamer team, that can ride out and either pop a tank or fry an infantry unit.
Thanks for your help in advance folks.
Check my gallery, I have done EXACTLY as you are wanting to do! That is both Dark Elves and Lizardmen Cold ones (the DE are sleeker) with Victoria Minis as riders.
As for the RR themselves, get your hands on the Siege of Vraks book and their rough riders can be taken as their own detachment (you need a minimum of 15) and you can promote one of them to be a command squad. Their RR are also superior on every level for a minuscule point increase. Death Riders are 2w, T3 4+ armor with 6+ FNP, WS 4 and they do not take leadership from shooting. The only thing they cannot do is take special weapons, which is one way yo actually play RR in the AM codex as quick mobile application of melta or flamers.
Couldn't find your gallery buddy, but would love to have a look at your conversions! I should really find a copy of Vraks and have a look at those rules too!
Here it is, I ant remember where the other pic is yet, and I still need a lot of work paint wise on them getting up to my "new" and improved standard
Lovely stuff! The cold ones are kind of perfect for it aren't they.
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![[Post New]](/s/i/i.gif) 2016/10/07 22:48:19
Subject: Rough Riders...worth converting?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Yup! the outside ones are the DE coldones, they are sleeker and really just better sculpted, and the middle is the Lizardmen one (i had a limited budget for the project and DE cold ones were expensive) its like comparing a mule and a horse in terms of build. Is up to preference but the DE cold ones took a lot less conversion since they already had thin saddles to use.
I also wanted to note if you wanted to run the DKoK as your praetorians it would work since they are pretty stoic and fearless in combat (albeit a bit over priced) with a ton of options for artillery and siege tanks
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2016/10/08 08:32:54
Subject: Rough Riders...worth converting?
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Esteemed Veteran Space Marine
UK
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generalchaos34 wrote:
Yup! the outside ones are the DE coldones, they are sleeker and really just better sculpted, and the middle is the Lizardmen one (i had a limited budget for the project and DE cold ones were expensive) its like comparing a mule and a horse in terms of build. Is up to preference but the DE cold ones took a lot less conversion since they already had thin saddles to use.
I also wanted to note if you wanted to run the DKoK as your praetorians it would work since they are pretty stoic and fearless in combat (albeit a bit over priced) with a ton of options for artillery and siege tanks
Nice, I've had a peek at the rules for Tallarn cavalry too, they look pretty beefy, not sure what would be appropriate model wise for them though. I've gone for desert and brush basing on my Praetorians, and my veterans look just like the villain from jumanji so using Tallarn rules would definitely fit.
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![[Post New]](/s/i/i.gif) 2016/10/08 09:47:21
Subject: Rough Riders...worth converting?
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Ship's Officer
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Look in my gallery, I use the empire pistoliers horsea
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![[Post New]](/s/i/i.gif) 2016/10/08 10:31:17
Subject: Rough Riders...worth converting?
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Esteemed Veteran Space Marine
UK
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