Vector Strike wrote:After the
FAQ Draft telling us that a Jinking Transport makes people inside fire snap shots, Breachers lost pratically all their value to me.
Agreed completely. Breachers need to be in Devilfish to be worth a damn, and Devilfish have to jink to live. Without that cover save, you're investing tons of points in overcosted boxes that probably won't get your dudes where they need to be. Prior to the
FAQ, I ran a list that took advantage of the Ghostkeel Wing's stealth bubble for 2+ save jinking D-fish (after d-pod's bonus), and that worked quite well. I'd say they were definitely worth their points. You can protect your dudes decently with the hull of the Devilfish, but snap-firing is no bueno. You're not going to get anywhere near the damage output you need to justify the ~150pt investment. You might be able to get away with using them in the formation that allows your D-fish to be fast in the first turn, but you're still probably much better off doing something else with your points.