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Made in us
Crazy Marauder Horseman





Trying to make a competitive list with the limited amount of model varieties I have. I have a crap ton of Stealth Suits and more Kroot than you could ever want. I also have a couple Broadsides, a Devilfish, a Piranha, some more Fire Warriors, and a Hammerhead. Other than that, this is what I can make. The list comes in at 1500 on the nose. If anyone has any loadout suggestions or what models (other than Stormsurge) I should get next would be appreciated!

CAD

HQ
Commander, Iridium Battlesuit, TL MP, TL FB
Ethereal

Elites
XV104 Riptide, EWO, Ion Accelerator, Shield Generator, Stimulant Injector
3x XV8 Crisis, 3x FB, 3x TL MP
3x XV8 Crisis, 3x BC, 3x TL MP

Troops
10x Strike Team, Shas'ui, Shield Drone
10x Strike Team, Shas'ui, Shield Drone

Heavy Support
XV107 R'varna Battlesuit (Forge World), Stimulant Injector

Formation Detachment
Drone-Net XV1-0
16x Marker Drones


This message was edited 1 time. Last update was at 2016/10/11 13:30:19


 
   
Made in us
Shas'la with Pulse Carbine





 Dark_Apostle_Spartachris wrote:
Trying to make a competitive list with the limited amount of model varieties I have. I have a crap ton of Stealth Suits and more Kroot than you could ever want. I also have a couple Broadsides. Other than that, this is what I can make. The list comes in at 1500 on the nose.

CAD

HQ
Commander, Iridium Battlesuit, TL MP, TL FB
Ethereal

Elites
XV104 Riptide, EWO, Ion Accelerator, Shield Generator, Stimulant Injector
3x XV8 Crisis, 3x FB, 3x TL MP
3x XV8 Crisis, 3x BC, 3x TL MP

Troops
10x Strike Team, Shas'ui, Shield Drone
10x Strike Team, Shas'ui, Shield Drone

Heavy Support
XV107 R'varna Battlesuit (Forge World), Stimulant Injector

Formation Detachment
Drone-Net XV1-0
16x Marker Drones




In general, it is significantly more efficient to focus your commander/crisis suits to a single load out of weapons, over multiple types/ranges/targetse etc. The the multi-tracker, you can fire a 2nd weapon, but still locked to the original unit target.

Further, you can buy the same weapon 2ce for slightly more points than TL, and have a higher damage potential than TL. 1 TL burst cannon is 3 s5ap5 hits, 2 is 4 s5ap5 hits. 1TL fusion is .75 s8ap1 melta hits, 2 FB is 1 s8 ap1 melta hit per averages.
Another factor to dropping the 2nd weapon is you can add a target lock for only 5 points, and then give yourself the option to do a better split fire if you don't think you'll need all the fire power in 1 place. you can give it to 2 of the 3 suits, and then all 3 can fire at different targets in range.

As for firewarriors, personally I prefer taking another firewarrior, and giving them bonding knives to regroup on unmodified leadership, over paying for a shas'ui. If i am bringing a drone, i would bring the guardian drone for the LOLZ as a group wide 6++ can net better than 1 model with 4++ trying to tank an average of 2-3 hits before it goes down.

   
Made in us
Crazy Marauder Horseman





I feel like the previous list lacked durable infantry for the front of my force, so I decided to scrap the Crisis in favor of Stealth Suits. 12 models, 3+ cover in the open with 4 STR 5 shots per model. I also dropped the Ethereal since it cannot give the R'varna the ability to fire twice. Increased the Fire Warriors to 12 and gave them the missilepod. Downgraded the COmmander to a regular Crisis suit, but gave him the Neurochip and am going to put him with the R'varna. I feel like always having Monster Hunter or Tank Hunter on that unit is better than +1 toughness and 2+ save, especially when the R'varna is T7, 2+ save.

CAD

HQ
Commander, Puretide Engram Neurochip, 2x TL MP
Elites
XV104 Riptide, EWO, Ion Accelerator, Shield Generator, Stimulant Injector
6x Stealth Suits
6x Stealth Suits

Troops
12x Strike Team, Shas'ui, DS8
12x Strike Team, Shas'ui, DS8

Heavy Support
XV107 R'varna Battlesuit (Forge World), Stimulant Injector

Formation Detachment
Drone-Net XV1-0
16x Marker Drones
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Stealth Suits only have a 4+ in the open. Stealth gives a 6+, Shrouded adds +2 for 4+.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Shas'la with Pulse Carbine





 Dark_Apostle_Spartachris wrote:
I feel like the previous list lacked durable infantry for the front of my force, so I decided to scrap the Crisis in favor of Stealth Suits. 12 models, 3+ cover in the open with 4 STR 5 shots per model. I also dropped the Ethereal since it cannot give the R'varna the ability to fire twice. Increased the Fire Warriors to 12 and gave them the missilepod. Downgraded the COmmander to a regular Crisis suit, but gave him the Neurochip and am going to put him with the R'varna. I feel like always having Monster Hunter or Tank Hunter on that unit is better than +1 toughness and 2+ save, especially when the R'varna is T7, 2+ save.

CAD

HQ
Commander, Puretide Engram Neurochip, 2x TL MP
Elites
XV104 Riptide, EWO, Ion Accelerator, Shield Generator, Stimulant Injector
6x Stealth Suits
6x Stealth Suits

Troops
12x Strike Team, Shas'ui, DS8
12x Strike Team, Shas'ui, DS8

Heavy Support
XV107 R'varna Battlesuit (Forge World), Stimulant Injector

Formation Detachment
Drone-Net XV1-0
16x Marker Drones


Stealth suits are less durable and less efficient than a crisis suit with 2 burst cannons. (42 poitns for 8 s5 ap5 shots at 18", on t4 2w 3+) versus stealth (60 poitns for 8 st 5 ap5 shots at 18" t3 2w 3+), but rule of cool if you want. and fusion blaster for 5 points and 5 point target lock isn't bad. especially after infiltrating.

IC's cannot join MC's units. so your "commander" cannot join the R'varna, just be near him and say nice things.

Standard crisis suits cannot take signature systems, so has to be bodyguard,
   
 
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