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Made in ca
Furious Fire Dragon





SemperMortis wrote:
 AnomanderRake wrote:
SemperMortis wrote:
...Eldar are so stupidly OP that it doesn't take much common sense or strategy to become a fairly good player with them...


There's kind of an odd dichotomy going on with Eldar. If you play point-and-delete Wraith/Scatterbike lists they're the easiest thing in the world, but if you play Guardians, grav-tanks, and Aspect Warriors they can be very difficult to figure out what to do with. There isn't really a middle ground, there are incredibly simple to play lists and incredibly hard to play lists, nothing in between.


You forgot to mention Warp Spiders and a few other units


Warp spiders, scatbikes and knights are pretty much the only crazy broken things in the codex, not sure where you are getting the 'a few others'.

Easiest to play:

1.Necrons
2.Spess mureens/IK
3.IG
   
Made in us
Speedy Swiftclaw Biker





Norfolk, VA

I voted SM however I would give one to Space Wolves for ease of learning. Their equivalent of Chater Tactics is simple and beginner friendly. Most weapons don't have hard to use rules and the units are easy to learn. It is very straightforward and can still be effective. The wulfen add in some difficulty but that's about it, and you don't see them in the basic codex. In a sense of a guy knowing nothing picking up an hq, 2 squads of troops, and maybe 1 fast attack or heavy support, they are really easy to learn.

2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 biggie_reg wrote:
I voted SM however I would give one to Space Wolves for ease of learning. Their equivalent of Chater Tactics is simple and beginner friendly. Most weapons don't have hard to use rules and the units are easy to learn. It is very straightforward and can still be effective. The wulfen add in some difficulty but that's about it, and you don't see them in the basic codex. In a sense of a guy knowing nothing picking up an hq, 2 squads of troops, and maybe 1 fast attack or heavy support, they are really easy to learn.


I think imperial fists is even simpler and it has more homogenous profiles (as in, scout-equivalents have the same stats than full-fledged brothers)
   
Made in us
Krazed Killa Kan






Necrons are probably the easiest to both play and list build for. Their wargear is basically everyone in the squad has the same thing and they don't have squad leaders with their own set of equipment. Their rules are very simplistic and their mechanics make them versatile. The basic warrior can do everything to varying degrees of success and their durability makes mistakes in movement less problematic.

I see Space Marines getting a lot of votes but honestly they have far more complex equipment options which can be daunting for new players. Playing Space Marines requires a decent amount of skill as their generally more limited numbers and mediocre base firepower makes them far more ineffective in the hands of an unskilled player than the Necrons which is generally a foot slogging army that is fairly point and shoot/chop and doesn't require a lot of finesse. Its much easier for the wheels to come off a Space Marine Army's battle plans than it is for the Necrons to fall apart.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I think Imperial Knights is the easiest. You just have five models in a 1850 pt game.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Locked in the Tower of Amareo




 cosmicsoybean wrote:
SemperMortis wrote:
 AnomanderRake wrote:
SemperMortis wrote:
...Eldar are so stupidly OP that it doesn't take much common sense or strategy to become a fairly good player with them...


There's kind of an odd dichotomy going on with Eldar. If you play point-and-delete Wraith/Scatterbike lists they're the easiest thing in the world, but if you play Guardians, grav-tanks, and Aspect Warriors they can be very difficult to figure out what to do with. There isn't really a middle ground, there are incredibly simple to play lists and incredibly hard to play lists, nothing in between.


You forgot to mention Warp Spiders and a few other units


Warp spiders, scatbikes and knights are pretty much the only crazy broken things in the codex, not sure where you are getting the 'a few others'.

Easiest to play:

1.Necrons
2.Spess mureens/IK
3.IG


Farseers. Shuricannon bikes. Warwalkers.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Eldar is generally difficult to play.
The situation seems to be a bit different atm, since Eldar has some very good units that allows even less experienced players to be successful. But still, Eldar is no starter army and its not simple to play.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Furious Fire Dragon





Martel732 wrote:
 cosmicsoybean wrote:
SemperMortis wrote:
 AnomanderRake wrote:
SemperMortis wrote:
...Eldar are so stupidly OP that it doesn't take much common sense or strategy to become a fairly good player with them...


There's kind of an odd dichotomy going on with Eldar. If you play point-and-delete Wraith/Scatterbike lists they're the easiest thing in the world, but if you play Guardians, grav-tanks, and Aspect Warriors they can be very difficult to figure out what to do with. There isn't really a middle ground, there are incredibly simple to play lists and incredibly hard to play lists, nothing in between.


You forgot to mention Warp Spiders and a few other units


Warp spiders, scatbikes and knights are pretty much the only crazy broken things in the codex, not sure where you are getting the 'a few others'.

Easiest to play:

1.Necrons
2.Spess mureens/IK
3.IG


Farseers. Shuricannon bikes. Warwalkers.


If you think warwalkers are crazy broken op...I can't do much but laugh at your logic. Yes Martel, we know blood angels suck, and everything that can beat them is OP but an AV 10 opened topped walker is far from 'crazy broken'
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Martel732 wrote:
The problem with C:SM is that its really easy to make a terrible list.


This. How on earth did SM get more votes than Tau?

Currently ongoing projects:
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Tyranids  
   
Made in us
Locked in the Tower of Amareo




Warwalkers can beat a lot more than BA when combined with farseers. If I had them in my codex, I'd use them for sure. You can laugh at me, but still be wrong while doing it. 6 X cheap Eldar heavy weapons is pretty broken because the Eldar weapons are broken to begin with.

This message was edited 1 time. Last update was at 2016/10/17 20:09:04


 
   
Made in gb
Shas'ui with Bonding Knife




 Ashiraya wrote:
Martel732 wrote:
The problem with C:SM is that its really easy to make a terrible list.


This. How on earth did SM get more votes than Tau?


Well, you see, SM are the kiddy army of 40k whereas Tau are not.
   
Made in us
Locked in the Tower of Amareo




Sure bro. Having 75% useless units and options screams kiddie.
   
Made in ca
Furious Fire Dragon





Martel732 wrote:
Warwalkers can beat a lot more than BA when combined with farseers. If I had them in my codex, I'd use them for sure. You can laugh at me, but still be wrong while doing it. 6 X cheap Eldar heavy weapons is pretty broken because the Eldar weapons are broken to begin with.


And by your logic space marine chapter masters and cents are super broken too, because when combined with other units they can make unkillable deathstars or super potent units. When talking about a single models power level, adding in buffs isn't the way to make a good argument. I don't think anyone is denying that Eldar are very strong, but thinking a couple of heavy weapons on a walker that dies to regular bolter fire is 'crazy op' is just wrong, unless you run something silly like only tac squads and don't know how to build armies.
   
Made in us
Rough Rider with Boomstick






I want to say Imperial Guard, as their solution to everything is MOAR GUNZ.

Target moves to fast, more firepower. Target has thick armor, more firepower. Not much in the way of Psychic shenanigans or fancy weapons to deal with running a pure guard force. Now don't get me wrong, plenty of tactics and such to use as Guard, but at the most basic level a lot of it seems to be different combinations of firepower to remove the target.

(One other disclaimer, I'm responding to "Simplest Army to Play", not "Simplest Army to Play and Win With")

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in us
Locked in the Tower of Amareo




 cosmicsoybean wrote:
Martel732 wrote:
Warwalkers can beat a lot more than BA when combined with farseers. If I had them in my codex, I'd use them for sure. You can laugh at me, but still be wrong while doing it. 6 X cheap Eldar heavy weapons is pretty broken because the Eldar weapons are broken to begin with.


And by your logic space marine chapter masters and cents are super broken too, because when combined with other units they can make unkillable deathstars or super potent units. When talking about a single models power level, adding in buffs isn't the way to make a good argument. I don't think anyone is denying that Eldar are very strong, but thinking a couple of heavy weapons on a walker that dies to regular bolter fire is 'crazy op' is just wrong, unless you run something silly like only tac squads and don't know how to build armies.


Okay. They're broken without farseers because they carry broken weapons. Warwalkers would be a top 3 unit in most lists. Because they magically got BS 4. I keep forgetting they don't need guide anymore. It's worse than I thought. You won't be killing many war walkers with bolters, because they burned that squad down from 36" away. And then ran. Because reasons. 24 S6 shots for as cheap as warwalkers are sums up Eldar brokenness in 7th.

This message was edited 3 times. Last update was at 2016/10/18 01:03:03


 
   
 
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