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![[Post New]](/s/i/i.gif) 2016/10/17 04:02:50
Subject: Kill team rules and min troop units question.
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Fresh-Faced New User
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Reading the rules(again) before our match last night, we didn't see that we have to take a minimum squad.
The FOC shows
2 troops
1 elite
1 fast attack
No more.
You have to at least have 4 infantry.
So we worked out to use the additional unit cost to subtract from a squad.
So say necron warriors are 100@10 troops, so the additional units are 10 each. So to have 5xwarriors, you would have 50pts.
It worked out well, since gw DIDN'T say we have to take a min unit in the kill team rules, it seems legit. I am going to write gw about this (hopefully) to get clarification, this seems in line with GW's intent for the rules. Otherwise, killteam ends up being terribly inflexible. Furthermore the fact that models that are added as a squad count as solos more or less reducing rapid-fire weapons effectiveness further limits the flexibility of the game, reducing it to a select few optimal choices.
Am I wrong on this? I am not waiting to raise issue just that having house rules would result in confusion for players coming from outside of our local group.
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![[Post New]](/s/i/i.gif) 2016/10/17 04:39:24
Subject: Kill team rules and min troop units question.
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Auspicious Daemonic Herald
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You're wrong because the normal army building rules are still there and Kill Team doesn't specifically change them. The rules need to specifiy that you CAN change by units per model, not specify that you CAN'T.
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![[Post New]](/s/i/i.gif) 2016/10/17 04:43:32
Subject: Kill team rules and min troop units question.
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Roaring Reaver Rider
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While I see the point you are trying to make about flexibility the rules currently don't allow you to take less than the units minimum size for a KT game. The KT rules don't mention it specifically but the FoC is just as any other FoC in 40K and doesn't have an exception for unit size. In this case it's the unit selection part of the main rule book that is telling you that you have to take a unit as described in it's entry, that is, with a minimum size.
Having said that KT just seems like the type of ruleset that is begging to be house ruled and in fact our group has a few we play with (added exceptions so that a model can shoot something but then charge something else if the target of it's shooting attack died in the shooting phase), and we enjoy modding the game to our tastes each time we play. I know necron get the short end here with warriors starting at 10 models and I'd happily play with the allowance for the cron player to take 5 instead but the core rules don't allow it without a house rule.
Not sure what you mean about rapid fire weapons being less effective though.
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![[Post New]](/s/i/i.gif) 2016/10/17 04:56:36
Subject: Kill team rules and min troop units question.
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Regular Dakkanaut
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You can't do it that way in normal Kill Team. Heralds of Ruin Kill Team is better in that fashion.
If you want smaller squads, just ask the other guy you're playing with.
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![[Post New]](/s/i/i.gif) 2016/10/18 02:48:44
Subject: Kill team rules and min troop units question.
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Heroic Senior Officer
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Heralds of ruin is what you want, they did all the math for you so you're good to go and the game is built around that feature.
GW kill team doesn't allow for that. If your unit says "ten models" then you MUST buy that many. Only a few codexes have units that get around this, like Tau battlesuits or the deathwatch units. There are many reasons for this, mainly so that a guy like me can't buy 8 veterans as 2 squads so he can get 6 special weapons on the table for as cheaply as possible with his IG.
Unless the unit specifically states in the codex that you buy it as one model and may add from there, no luck. If you want to house rule and everyone is on the same page, cool, just realize that this is a house rule and if you showed up expecting that to work elsewhere it probably won't fly.
This is mainly because GW didn't put a huge amount of complexity into the kill team rules. If they wanted you to buy your models one at a time they would've said so, but they don't.
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This message was edited 1 time. Last update was at 2016/10/18 02:49:45
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![[Post New]](/s/i/i.gif) 2016/10/18 20:28:21
Subject: Kill team rules and min troop units question.
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Fixture of Dakka
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MrMoustaffa wrote:
GW kill team doesn't allow for that. If your unit says "ten models" then you MUST buy that many. Only a few codexes have units that get around this, like Tau battlesuits or the deathwatch units. There are many reasons for this, mainly so that a guy like me can't buy 8 veterans as 2 squads so he can get 6 special weapons on the table for as cheaply as possible with his IG.
That's the crux of it as far as my newbie perspective is considered. There's such a value to simply being a body in Kill Team that the "tax" of minimum unit sizes usually doesn't turn out to be a real negative. Models that are more customizable usually cost more bare but don't really have the durability to back it up. Subtracting models below min unit size really feels like it pushes the min maxing potential of efficient units to a breaking point, though I also get that the min unit sizes create chunks of points that can be awkward to build around at such a low point level.
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