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Made in gb
Fresh-Faced New User




Been playing with quite a few lists for a while now and I've finally come up with this, only thing I can really think will be a major problem is MC spam or multiple superheavies/spartan spam. But that happens with most legions anyway.


HQ

Vigilator - Jump Pack, Melta Bombs, Scout Armour - 110

Praetor - Artificer Armour, Iron Halo, Jump Pack, Paragon Blade - 170


Troops

Legion Recon Squad - x4 Space Marines, Melta Bombs, Nuncio-Vox - 135

Legion Tactical Squad - x9 Space Marines, Artificer Armour, Melta Bombs - 140

Legion Tactical Squad - x9 Space Marines, Artifacer Armour, Melta Bombs - 140

Elites

Apothecary - Jump Pack - 60

Mor Deythan Strike Squad - 5 Combi-weapons (Flamers), Rhino with Multi-melta - 220

Fast Attack

Dark Fury Assault Squad - x9 Dark Fury, Melta Bombs - 330

Legion Seeker Squad - x5 Combi-Weapons (Plasma), Artifcer, Infravisor, Rhino with Multi-melta - 370

Heavy Support

Legion Fire Raptor - Four Hellstrike Missiles, Reaper Autocannon battery - 230

Legion Fire Raptor - Four Hellstrike Missiles, Reaper Autocannon battery - 230

Leviathan Siege Dreadnought - Grav-flux Bombard, 2x Twin-linked Volkite Caliver, Phosphex Discharger, Legion Dreadnought Drop Pod - 415

Lords of War

Corvus Corax - Master of the Legion: Legion Recon Company - 450



Basic Strat is for Corax, the tacts, recon, and the dark fury to start on the board 1st turn. I have re-roll for seeing who goes first or to re-roll the seize, this will give me a very high probability of going first. Even though there is a small amount of models on the board first turn, they will be hard to remove. The Apothecary, Vigilator and Praetor stack in with the Dark Fury, the vigilator letting the whole squad scout forward, hopefully into ruins without rolling for dangerous terrain due to move through cover with the vigilator. This will give the entire squad a 2+ cover save on the first turn. The other tacticals and recon simply infiltrate onto objectives or into cover for a very good first turn cover save. Over all on the first turn I should at the least have a 3+ cover save over all.

Leviathan comes down in his pod to spam deadly templates on a nasty toughness-based unit, such as rapiers or termies. Even a primarch and his buddies. Once 2nd turn comes, the two raptors come in, adding high amounts of fire power straight away, with the Mor Deythan and Seekers outflanking with Corax's acute senses for some really nasty rending flamers and preferred enemy plasma shots and rending small blasts at B5. By turn two most of the opponents bad things should be dead or near with average rolling, leaving the rest for the Dark Fury death star and Corax to mop up whilst the seekers, deythan and troops move onto objectives if there are some.

This message was edited 1 time. Last update was at 2016/10/17 11:15:52


 
   
Made in mx
Sister Vastly Superior






My Imperial Fists would love to face this army

   
Made in de
Happy We Found Our Primarch




I have some concerns regarding this list:

First of all, where exatcly is the Recon Company theme of this list, as it contains only 10 models out of its 48 which could qualify for such a list. (You might consider using the "Legion Recon Company" rite of war, if you really want to emphasize this quality of the Raven Guard.

Secondly consider that on 3k points you can have many things that will make quick work with your Dark Furys. (Thypon Siege Tank, Phosphex quad launcher, Volkite Culverin Heavy Support Squad etc.) Therefore the danger of your whole army being flipped in the first turn is not as far off as you might think.

Lastly your reserves (especially the way to expensiv 370 points seeker squad, I think this is a typo and it should be 270 if they are really just 5 of them) could still be outmanouved if the enemy deployes center focused.

All in all you are in for a hard time not only as you mentioned against MC, but also TEQ. (And basically everything a Mechanicum army can muster)

This message was edited 7 times. Last update was at 2016/10/20 21:10:31


 
   
Made in gb
Fresh-Faced New User




The army is mostly based on the Shadow Wars, with small groups assaulting traitor worlds, hence being a recon company. I've taken recon company for the more table-top essence than fluff wise. I would normally take decapitation strike but I love my Fire Raptors and Leviathan too much to just limit myself to one.

Other than a Typhon my army would still get a 2+ cover save overall against their attacks, with the typhon targetting my dark fury; that would still be split the to their maximum space would be quite the waste of a single shot. The Fury are more of a bait than anything else. My main damage coming from my leviathan, seekers, Mor Deythan and Corax himself. If the Typhon targets my seekers; corax goes straight for it and takes it out with deathstrike. There is little to anything that reduces my survivalbility other than the Typhon; that can only target one squad to not get the 2/3+ cover save or fulmantarius ultrmarine termies to give me a -1 cover save. I really can't see much of a fault against my turn 1.


Automatically Appended Next Post:
TEQ is no trouble, with my leviathan, mass armour save spam and my preferred enemy plasmas from my Seekers and rending flamers from my mor deythan. Only MC mech spam would be a huge problem, which I'd just have to hope on low save rolls.

This message was edited 1 time. Last update was at 2016/10/20 22:41:59


 
   
Made in us
Fiery Bright Wizard






Idaho

Malax wrote:
The army is mostly based on the Shadow Wars, with small groups assaulting traitor worlds, hence being a recon company. I've taken recon company for the more table-top essence than fluff wise. I would normally take decapitation strike but I love my Fire Raptors and Leviathan too much to just limit myself to one.

Other than a Typhon my army would still get a 2+ cover save overall against their attacks, with the typhon targetting my dark fury; that would still be split the to their maximum space would be quite the waste of a single shot. The Fury are more of a bait than anything else. My main damage coming from my leviathan, seekers, Mor Deythan and Corax himself. If the Typhon targets my seekers; corax goes straight for it and takes it out with deathstrike. There is little to anything that reduces my survivalbility other than the Typhon; that can only target one squad to not get the 2/3+ cover save or fulmantarius ultrmarine termies to give me a -1 cover save. I really can't see much of a fault against my turn 1.


Automatically Appended Next Post:
TEQ is no trouble, with my leviathan, mass armour save spam and my preferred enemy plasmas from my Seekers and rending flamers from my mor deythan. Only MC mech spam would be a huge problem, which I'd just have to hope on low save rolls.
"


You're over-estimating your luck against some things IMO. Factor in the 4+ invuln save of most 30k terminators, the fact that a huge number can be brought, and you start running into issues.

1) you've got 45 infantry, so it will be easy for an opponent to remove your ability to capture objectives
2) your army is really reliant on reserve rolls, which could be bad, but could also be negligable
3) How are you going to deal with massed infantry? Hope your fire raptors do enough damage to prevent yourself from being bogged down or out-gunned?
4) while it will be hard to table you turn 1, it will be super easy to cripple you. As I pointed out with point 1, you have very little in the way of capping objectives, or preventing CC squads from killing you off beyond a good cover save turn 1 and Hit and Run on Corax's squad.

It's a decent list, but it does have some pretty big holes :(

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in gb
Fresh-Faced New User




It's a 10 man seeker squad, not a 5 man. I missed out putting the total of marines by accident. 50 infantry is a pretty decent size. Corax will obviously be by himself. I'd never put him in with a squad; since he won't be able to use his shadowed lord rule. That's two heavy CC squads that will tear through pretty much anything on the charge.

My Dark Furies themselves, without the characters will be having 40 I5 S5 master-crafted rending and shred attacks if they get the charge off, and with infiltrate and scout I can easily make it so with premeasurement. I have 5 units that can capture objects; my two tacticles, recon squad, mor deythan and seekers. All that aren't forced to start on my side of the table. The rhinos ad a lot of movability to it. I don't think objectives will be that much of an issue.

For the 2nd point I've actually sat back and swapped a few things round, none of my original squads change but from removing certain upgrades I've managed to fit in a damocles command rhino, the +1 to reserves will help with bringing in my flanking units and raptors. The str 8 AP 3 pie-plate will help with marine blobs too.

Massed infantry will be easily cleared with corax and the dark fury squad. Master-crafted rending flamers can easily clear an entire 20 man squad of tacticals with ease.

I can see how I can be slightly crippled with my tacts being killed off through turn one, yet I still feel they'll be pretty hard to remove off the table with their decent cover save. A typhon or fulmentarus termies being the only major bad thing against them.

Mass terminators might be quite difficult as I don't really have much AP 2, apart from Corax and my plasmas. But my Leviathan can easily make short work of any big terminator squads, in ranged and CC.

I understand it has quite some faults, not depending on a very good alpha strike as most RG lists focus on, but I really like the idea of my elite units coming in from the sides to carve heavy holes in my opponents force. Once I play the list a few times, I'll have a better understanding on how it works or what to improve/remove... But for now, I feel it's pretty strong.
   
 
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