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![[Post New]](/s/i/i.gif) 2016/10/27 04:33:37
Subject: Mixed stats within the same unit
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Fresh-Faced New User
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I was hoping that you guys might be able to clear up for me how this works. Say I have a unit of 11 boyz with a Warboss in Mega Armor. That means as far as stats there is:
T4 x 11 and T5x1
Sv6+ x 11 and 2+x1
I would like to know how this comes into play when getting shot at and also in the assault.
From what I understand, the unit uses majority toughness for wounds. Is it the same way with Armor saves? This has been bothering me because aside from special rules, higher leadership, special upgrades etc, that gives very little incentive to use powerful independent characters. The Warboss would only offer a few more attacks at a higher strength than a boy model. Basically he's a waste of points until everyone else in the squad is dead, and at that point you've lost that encounter anyway.
Thanks in advance!
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![[Post New]](/s/i/i.gif) 2016/10/27 04:35:32
Subject: Mixed stats within the same unit
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Auspicious Daemonic Herald
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Tougness is by majority for the unit. Saves are done on a model by model basis (because you're suppose to resolve wounds one at a time and the model that is allocated the wound is the one who makes the save, not the unit) There is no difference between shooting and assault in this regard
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This message was edited 2 times. Last update was at 2016/10/27 04:36:23
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![[Post New]](/s/i/i.gif) 2016/10/27 05:55:24
Subject: Mixed stats within the same unit
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Automated Rubric Marine of Tzeentch
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xlaythe wrote:I was hoping that you guys might be able to clear up for me how this works. Say I have a unit of 11 boyz with a Warboss in Mega Armor. That means as far as stats there is:
T4 x 11 and T5x1
Sv6+ x 11 and 2+x1
I would like to know how this comes into play when getting shot at and also in the assault.
From what I understand, the unit uses majority toughness for wounds. Is it the same way with Armor saves? This has been bothering me because aside from special rules, higher leadership, special upgrades etc, that gives very little incentive to use powerful independent characters. The Warboss would only offer a few more attacks at a higher strength than a boy model. Basically he's a waste of points until everyone else in the squad is dead, and at that point you've lost that encounter anyway.
Thanks in advance!
Yes T is based on majority( rounded up), saves are done by model, so you can put your War boss in front of your boys and get to roll 2+ saves until he dies, but keep in mind people use T 4 to wound him. On the bright side if your down to 1 boss and 1 boy in a unit put the boy in front since he's considered T 5 with just the 2 of them in the unit. Assault works the same, the units closest models are removed first (those in base contact) the only exception to this is a challenge where one on one combat occurs between two characters. In that case the wounds are always allocated to the opposing character even if there is another model in base contact.
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![[Post New]](/s/i/i.gif) 2016/10/27 17:40:20
Subject: Mixed stats within the same unit
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Longtime Dakkanaut
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CrownAxe wrote:Tougness is by majority for the unit. Saves are done on a model by model basis (because you're suppose to resolve wounds one at a time and the model that is allocated the wound is the one who makes the save, not the unit)
There is no difference between shooting and assault in this regard
There is one difference. When shooting, you use majority toughness of the unit. In assault, you use majority toughness of models from the unit that are engaged. It's possible some models in the unit might not be engaged; they don't count toward majority toughness.
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This message was edited 1 time. Last update was at 2016/10/27 17:40:57
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![[Post New]](/s/i/i.gif) 2016/10/28 20:00:10
Subject: Mixed stats within the same unit
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Fresh-Faced New User
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CrownAxe wrote:Tougness is by majority for the unit. Saves are done on a model by model basis (because you're suppose to resolve wounds one at a time and the model that is allocated the wound is the one who makes the save, not the unit)
Well it seems that we've been doing wound allocation and resolving wrong...
So say I get shot at and the guy gets several hits and 5 wounds against my average toughness. Are all of those wounds processed 1 at a time to the guy that is closest to him?
Similarly, If I am in CC and i take 5 wounds, I take the 5 closest guys and resolve each wound's saves one at a time? If one of the closest guys is that WB with 2+, I assume that I get to use his Sv for one of the wounds instead of the normal 6+..... How many wounds can i assign to the WB if he is tied for being the closest?
Thanks all! Been very helpful thus far
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![[Post New]](/s/i/i.gif) 2016/10/28 20:26:28
Subject: Mixed stats within the same unit
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Not as Good as a Minion
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xlaythe wrote: CrownAxe wrote:Tougness is by majority for the unit. Saves are done on a model by model basis (because you're suppose to resolve wounds one at a time and the model that is allocated the wound is the one who makes the save, not the unit)
Well it seems that we've been doing wound allocation and resolving wrong...
So say I get shot at and the guy gets several hits and 5 wounds against my average toughness. Are all of those wounds processed 1 at a time to the guy that is closest to him?
Similarly, If I am in CC and i take 5 wounds, I take the 5 closest guys and resolve each wound's saves one at a time? If one of the closest guys is that WB with 2+, I assume that I get to use his Sv for one of the wounds instead of the normal 6+..... How many wounds can i assign to the WB if he is tied for being the closest?
Thanks all! Been very helpful thus far
Wounds in a Wound Pool get Allocated to one model at a time, one Wound at a time, from Shooting, Assault, or Random. The first model to have a Wound Allocated to it continues to have Wounds from that pool allocated to it till either the pool runs dry or the model is removed. Both sections are very explicit on this.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2016/10/30 07:18:49
Subject: Mixed stats within the same unit
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Fresh-Faced New User
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Charistoph wrote:
Wounds in a Wound Pool get Allocated to one model at a time, one Wound at a time, from Shooting, Assault, or Random. The first model to have a Wound Allocated to it continues to have Wounds from that pool allocated to it till either the pool runs dry or the model is removed. Both sections are very explicit on this.
And the first model to receive wounds from that pool in either shooting or assault is the guy in front, right? Doesn't it say that if more than 1 model is equidistant, that the player receiving the wounds decides which model gets hit first?
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![[Post New]](/s/i/i.gif) 2016/10/30 09:01:49
Subject: Mixed stats within the same unit
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Auspicious Daemonic Herald
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xlaythe wrote: Charistoph wrote:
Wounds in a Wound Pool get Allocated to one model at a time, one Wound at a time, from Shooting, Assault, or Random. The first model to have a Wound Allocated to it continues to have Wounds from that pool allocated to it till either the pool runs dry or the model is removed. Both sections are very explicit on this.
And the first model to receive wounds from that pool in either shooting or assault is the guy in front, right? Doesn't it say that if more than 1 model is equidistant, that the player receiving the wounds decides which model gets hit first?
For close combat. In shooting its randomly determined
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![[Post New]](/s/i/i.gif) 2016/10/30 20:49:30
Subject: Mixed stats within the same unit
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Automated Rubric Marine of Tzeentch
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xlaythe wrote: Charistoph wrote:
Wounds in a Wound Pool get Allocated to one model at a time, one Wound at a time, from Shooting, Assault, or Random. The first model to have a Wound Allocated to it continues to have Wounds from that pool allocated to it till either the pool runs dry or the model is removed. Both sections are very explicit on this.
And the first model to receive wounds from that pool in either shooting or assault is the guy in front, right? Doesn't it say that if more than 1 model is equidistant, that the player receiving the wounds decides which model gets hit first?
Yes you get to choose but once you choose the first guy they go on him until he dies or all wounds are exhausted.
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This message was edited 1 time. Last update was at 2016/10/30 20:49:43
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![[Post New]](/s/i/i.gif) 2016/10/30 20:59:38
Subject: Mixed stats within the same unit
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Not as Good as a Minion
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xlaythe wrote: Charistoph wrote:
Wounds in a Wound Pool get Allocated to one model at a time, one Wound at a time, from Shooting, Assault, or Random. The first model to have a Wound Allocated to it continues to have Wounds from that pool allocated to it till either the pool runs dry or the model is removed. Both sections are very explicit on this.
And the first model to receive wounds from that pool in either shooting or assault is the guy in front, right? Doesn't it say that if more than 1 model is equidistant, that the player receiving the wounds decides which model gets hit first?
Not necessarily. Things like Look Out Sir! and other considerations may cause it to be changed.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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