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![[Post New]](/s/i/i.gif) 2016/11/02 18:05:49
Subject: Marking Arcs
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Boosting Space Marine Biker
Philadelphia, PA, USA
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One thing I've found really helps Infinity games move along and avoid debates is marking the front & back arcs on bases. To do that quickly & super accurately, I designed simple guides for various base sizes (they should be useful for other games like Warmachine as well).
For those with access to a 3D printer, I've posted the designs as a free download on Thingiverse:
http://www.thingiverse.com/thing:1865968
For everybody else, I just launched a very small Kickstarter to produce copies in resin:
https://www.kickstarter.com/projects/rocketshipgames/miniatures-arc-painting-guides
If you're interested take a look, and please help spread the word!
Thx
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![[Post New]](/s/i/i.gif) 2016/11/05 05:52:18
Subject: Marking Arcs
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Anti-Armour Swiss Guard
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There's a couple of arc marking helpers online for the different base sizes.
I learned how to bisect a circle across the diameter in High school geometry (using only a ruler and set square with a 90* angle) though.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2016/11/07 14:53:09
Subject: Re:Marking Arcs
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Boosting Space Marine Biker
Philadelphia, PA, USA
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Sure, there are multiple geometric constructions you can use to do so. For centering a circle I personally prefer the aesthetics of chord bisection w/ a compass because the construction relies on only primitives (a straightedge and a rotatable length---typically a compass, string, or bar w/ holes in it), whereas the set square is itself a non-primitive construction that needs to be proven or assumed. However, a nice real-world feature of the latter is that in practice you can perform it with just the paper itself, assuming the corners are square. Also, I grant the assumption that you actually meant a straightedge, but labeling the required tool as a "ruler" belies a less than full appreciation of the beauty of this classical field of mathematics, the whole purpose of which is to construct provably correct geometry without incurring the inelegance and inaccuracy of measurement.
That's all beside the point though. Even as a professional logician and computer scientist who has studied geometric construction just a little, I find it convenient to have a simple tool for quickly & accurately marking the bases without drawing constructions, printing templates, or even just repeatedly eyeballing the arcs. Definitely not necessary or a stunning innovation, but a simple little helper I find useful, offered for free to those with a 3D printer, and at just the cost of casting them for those without.
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![[Post New]](/s/i/i.gif) 2016/11/07 21:09:22
Subject: Marking Arcs
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Combat Jumping Ragik
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A compass and a straight edge. Old School geometry... fun stuff. I made a template a long time ago.
Marking the LoF arcs is required these days. There is a specific rule in the N3 book somewhere...
It looks like a nice marker. Good luck with the kickstarter.
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![[Post New]](/s/i/i.gif) 2016/11/07 23:02:00
Subject: Re:Marking Arcs
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Anti-Armour Swiss Guard
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TL/DR :p
Old technical drawing set was cheaper than a 3d printer (set was 35 years old and bought when I started high school, where it was one of my subjects).
I'm waiting for the laser sintering ones to come down in price so I can print my own metal models out of titanium dust (because it's cheap).
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2016/11/17 21:43:03
Subject: Marking Arcs
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Norn Queen
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I just use my painting pad. It's got a 1cm grid marks on it, so I just position the model so one of the grid lines is passing through the middle, then adjust it to the front and back of the base are either touching or equally overlapping other grid lines, and mark the points on the base, then paint a vertical line on those marks.
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This message was edited 1 time. Last update was at 2016/11/17 21:43:12
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![[Post New]](/s/i/i.gif) 2016/12/01 20:56:11
Subject: Marking Arcs
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Infiltrating Prowler
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Red Harvest wrote:A compass and a straight edge. Old School geometry... fun stuff. I made a template a long time ago.
Marking the LoF arcs is required these days. There is a specific rule in the N3 book somewhere...
It looks like a nice marker. Good luck with the kickstarter. 
It's a requirement in ITS, the rule is in there.
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![[Post New]](/s/i/i.gif) 2016/12/01 21:28:13
Subject: Marking Arcs
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Combat Jumping Ragik
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Yes, that just reinforces what is in the rulebook. Here's the citation, on p.18
Infinity N3 rulebook wrote:In Infinity, troops have a LoF angle of 180º, that is, they can see with the front half of their base. Players should clearly mark the limits of that arc on their troops’s bases.
I recall some players, who did not want to mark their bases, trying to argue that it was optional. Truly a display of something. No comment on what.
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