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Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.




About this project

Heavy Gear: Dreadnoughts is an exciting new tabletop miniatures wargame simulating fleet-level battles in the far future. Control armadas of landships, massive hovering fortresses bristling with weapons & troops. To achieve victory, you must wisely manage your army to not only deliver punishing bombardments, but also to launch air missions, command ground forces, and provide repair and recovery resources to damaged units.

The Kickstarter is to fund steel injection molds for plastic miniatures needed for Fusion Core Studios' tabletop wargame. These high-quality plastic miniatures will be used to produce a 2-player boxed set of 8 landships, with 4 different models.


Primary Funding Goal: $30,000 USD

Dreadnoughts Core Starter Set Box $80 USD Pledge (plus shipping)


2x Northern Susano-O Landship: A huge siege ship with a dozen artillery turrets.
2x Northern Avenger Landship: Missile ship with optional loading ramp positions.
2x Southern Imperatrice Landship: The largest Southern ship, with options for open or closed gun decks.
2x Southern Khagan Landship: A long-range patrol ship, with options for open or closed gun decks.
1x Set of Landship Crew Emblem Phone/Window Decals (Backer Reward).
1x Rulebook PDF.
1x Set of Landships, Gears, Striders, Tanks, Infantry, Aircraft, Templates and Game Token Counter PDFs.




That's just our initial goal, though. As we hit our stretch goals, we'll be able to add more value to the starter set, with a final goal (at Stretch Goal 22) of a boxed set containing 20 ships (of 8 different classes) with multiple variant options and bonus parts, over 100 troop miniatures, color rulebook, and heavy cardstock tokens, cards, and templates.

Heavy Gear: Dreadnoughts Stretch Goals:

Stretch Goal 1: $33,000 USD: Extra variant parts for Khagan.
Stretch Goal 2: $36,000 USD: Extra variant parts for Avenger.
Stretch Goal 3: $39,000 USD: Extra variant parts for Imperatrice.
Stretch Goal 4: $42,000 USD: Extra variant parts for Susano-O.
Stretch Goal 5: $45,000 USD: 1 more of each of the following landships: Susano-O, Avenger, Khagan, & Imperatrice.
Stretch Goal 6: $48,000 USD: Printed Rulebook (planned at 64 pages, color).
Stretch Goal 7: $51,000 USD: Add 1x Northern Borasco, the North's light carrier.
Stretch Goal 8: $54,000 USD: Add 1x Southern Sanguinaire, the Southern covert ops ship.
Stretch Goal 9: $57,000 USD: Extra variant parts for Borasco.
Stretch Goal 10: $60,000 USD: Extra variant parts for Sanguinaire.
Stretch Goal 11: $63,000 USD: 1 more of each of the following landships: Borasco & Sanguinaire.
Stretch Goal 12: $66,000 USD: 1x Northern Maelstrom, the most advanced fleet carrier on Terra Nova.
Stretch Goal 13: $72,000 USD: 1x Southern Basileus, a fearsome new multi-role carrier-cruiser.
Stretch Goal 14: $69,000 USD: Extra variant parts for Maelstrom.
Stretch Goal 15: $75,000 USD: Extra variant parts for Basileus.
Stretch Goal 16: $78,000 USD: 1 more of each of the following landships: Maelstrom & Basileus.
Stretch Goal 17: $81,000 USD: Heavy cardstock tokens, templates, reference cards, and game materials.
Stretch Goal 18: $84,000 USD: Add 4x Small North/South Gears (set of Scout, Battle, and Assault).
Stretch Goal 19: $87,000 USD: Add 4x Small North/South Armor (set of Tank, Artillery, and Air Defense).
Stretch Goal 20: $90,000 USD: Add 4x Small North/South Aircraft (set of Jet and VTOL).
Stretch Goal 21: $93,000 USD: Add 4x Small North/South Striders & Infantry (set of Strider and Infantry).
Stretch Goal 22: $96,000 USD: 1 additional set of North/South Gear, Armor, Aircraft, and Striders, and Infantry.
Stretch Goal 23: $99,000 USD: 1 additional set of North/South Gear, Armor, Aircraft, and Striders, and Infantry.


At the final Stretch Goal, the Kickstarter will have added an extra 12 landships to the Core Set, for a total of 20 ships. That's over $200 of miniatures value for the $80 Backer Pledge. Every bit of support increases the return on investment for everyone.

Notes:

Early support has benefits: the first 375 Fleet Commander pledges will get their rewards shipped out first.
There are also Northern and Southern Commander pledge levels, for Backers who only want miniatures from one faction.
The Retailer Bundle pledge level allows Retailers to help fund the project while getting a discount and early stock.
Add-on Rewards will be posted as funding goals are unlocked.
Thank you for your support!

Add-on Rewards (to add to your pledge):

1x Dreadnoughts Core Starter Set (with any unlocked stretch goals) $80.
1x Northern Commander: All the Northern landships from the Dreadnoughts Core Starter Set (with any unlocked Northern stretch goals) $50.
1x Southern Commander: All the Southern landships from the Dreadnoughts Core Starter Set (with any unlocked Southern stretch goals) $50.







------

Link to the KS is here:

https://www.kickstarter.com/projects/1438910159/heavy-gear-dreadnoughts-plastic-miniatures-wargame?ref=nav_search


----

Here we go!

   
Made in us
Krazed Killa Kan





SoCal

So, what does Dream Pod 9 have to do with this?

   
Made in us
Longtime Dakkanaut





USA

 Vertrucio wrote:
So, what does Dream Pod 9 have to do with this?


Kickstarter Page wrote:Our project is also backed with the full confidence of our licensor, Dream Pod 9. The Heavy Gear IP is extremely valuable to both companies, and we are working closely to ensure this project meets and exceeds expectations for Dream Pod 9's flagship franchise.


Looks like these guys are supported entirely in their endeavor by the original folks - which makes me wonder if this is something similar to GW and FFG. Either way, this is the first KS I'm actually interested in

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

Just as Frankenberry stated, Vertrucio. Dream Pod 9 licensed this endeavor. The original creator, Wunji Lau, is also the mind behind the fleet-scale Jovian Chronicles game Lightning Strike. You can also use the original Fleet Scale landships - the ones detailed in The New Breed and elsewhere - from Dream Pod 9, but eventually there are hopes to bring those up from their older 1/4000 scale to the current 1/2500 scale.

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Are you involved in this project, Brandon, or just on the RPG? There's alot of cross-pollination between the four HG related properties.
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

Yes, warboss. I am involved in writing, proofing, and testing.

Some folks on Facebook asked questions regarding the scale, and also the details of the gameplay and rules. I thought it would benefit everyone if I copied and pasted those questions and answers here.

Fusion Core explained the scale like this:

"While we'd love to have everything in scale, a 1/700 landship model would be nearly half a meter long, with a price tag to match, and at smaller scale, the gear models would be unrecognizable dots. Trying to meet halfway (say, with 1/2000 landships and 1/1000 tanks) ended up conferring few advantages while still having the aforementioned problems of scale, cost, and visibility..... We debated the model size extensively, but in the end, it came down to the kind of game we wanted to make. We wanted players to control a fleet of ships and long-term operations, not the usual age-of-sail-style slugging match. Unfortunately, that meant either huge tables and army costs of $300 or more, or smaller models. The game style and resulting miniatures scale are gambles, but calculated ones."

The folks asking mentioned that they were expecting something along the lines of, say, OGRE, or what was given in the older rulebooks, concerning one large central landship with a few escorts, with the vision of destroying the central landship as key to the game.

Fusion Core then explained the vision of the battlespace:

"So, that's kind of how the old fleet rules were supposed to work. Big ship, little escorts, but on land. In Dreadnoughts, a "fleet" isn't so much a herd of ships in tight formation (attractive as that is) as it is a group of ships operating in the same general area (within a few hundred km of each other), providing cover and base facilities to local troops as well as each other's troops. Rather than a carrier task force, think about them as a FOB or firebase that can move.

Lore-wise, the Terra Novans used to prefer the wet-navy style of fleet movement, but the lessons of the war with Earth produced a newer doctrine with much more distributed deployment. It's still a big deal to see one, but Terra Nova has a truly vast amount of landmass to cover."


Another individual then mentioned about a demo game video, and Fusion Core's response was this:

"We've been focusing on the minis (since that's by far the biggest component of the game's cost), but the game rules actually date back to 2011, long before any of us opened up a sketchbook. We'll post up another video in a couple of days.

In short, though, the game is meant to depict capital-size ships at their best: controlling huge swathes of territory, striking targets far beyond the horizon, and supporting legions of troops. Combined arms is vital to this game, in the same way that an aircraft carrier's air group is the key to its power. Sure, a landship can throw an artillery barrage 80 kilometers, but without spotters, it'll just piss off the local wildlife. On the other hand, armor and air units would quickly run out of fuel, ammo, and parts without a landship to return to. This game posits a shifting frontline base (as one might see in a modern Earth naval battle), but as applied to ground units.

It's definitely a little different from what most such games offer (we're huge fans of Battlefleet Gothic (BFG) and Epic, but we didn't want to simply match those dance steps). There's a link, in spirit, to Harpoon, but with far more accessible rules. I'm getting into wall of text territory, though; we'll get more in depth in the video, and let you judge for yourself."

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Thanks for the clarification. So from the video, is it set right before the Interpolar War then? Before Peace River blew up and Earth invaded again? If it isn't set back 10+ years from the current blitz timeline, is it following the old RPG fluff or the revised blitz field manual fluff (i.e. Paxton and Nucoal suddenly had a massive growth spurt)?

I'm fine with the scale if played on a suitably large table (3x4 at least, preferably 4x6). I do wish though that the minis for the non-landship units were smaller (i.e. epic 40k sized with say 5 gears on a 40mm base for a gear detachment) instead of abstracted like with one smaller but still too large gear model on a 25mm base like in the video at 1:07.

This message was edited 1 time. Last update was at 2016/11/19 04:16:37


 
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

Just about the middle of the Interpolar War to the later stages, then following into what I'm calling "The Flashpoint Conflicts". Residual grudges, civil war, destabilization efforts, riots, and warlords making grabs at territory that the polar forces are keen on keeping solvent for themselves. Edit: This might change, but I believe Fusion Core is very solid on where they want to have these landships introduced into the timeline.

As far as the fluff, the revised Blitz timeline has been solidified mostly. So Paxton Arms and NuCoal are still a force in their respective spheres. Just not as far reaching as the polar forces.

We have received a lot of folks talking about smaller 6mm-8mm ground forces. It is being considered. Of course, we have to get to that Stretch Goal first.

This message was edited 1 time. Last update was at 2016/11/19 04:26:39


   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Are the space landship yamato ideas still in play? (i.e. what got Albertorious banned) I'm glad that it's set a little further back in the timeline as it's my second favorite period (the first earth invasion being my fav personally).

I do hope they give the much smaller ground forces some serious thought. It should also as a side benefit make tooling cheaper as most everything should be 1 piece at that smaller scale with alot more fitting on the same sprue.

This message was edited 1 time. Last update was at 2016/11/19 04:32:56


 
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

Those ideas are tabled until further notice.

As for the smaller ground forces, yes, they're considered, the issue would be differentiating Heavy Gears at that scale. Testing would need to be done to ensure the looks wouldn't suffer, although you are correct that tooling may be cheaper. I'm not personally in control of that.

Fusion Core is also aware of the issues with the weapons and other bits, and testing is ongoing to ensure that 'the greeblies' (do I really need to use Warhammer terminology for this...? Ugh, I feel somewhat dirty...... *washes mouth out*.... *sees all the Warhammer greenskins sharpening knives* I mean, it's wonderful! Tasty!) look appropriate for their various craft.

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

BrandonKF wrote:
Those ideas are tabled until further notice.

As for the smaller ground forces, yes, they're considered, the issue would be differentiating Heavy Gears at that scale. Testing would need to be done to ensure the looks wouldn't suffer, although you are correct that tooling may be cheaper. I'm not personally in control of that.

Fusion Core is also aware of the issues with the weapons and other bits, and testing is ongoing to ensure that 'the greeblies' (do I really need to use Warhammer terminology for this...? Ugh, I feel somewhat dirty...... *washes mouth out*.... *sees all the Warhammer greenskins sharpening knives* I mean, it's wonderful! Tasty!) look appropriate for their various craft.


Good to hear. At least the angry fightin' spaniard went down swinging for a reason.

As for the size, the gears shouldn't be much of an issue. These are from 10+ years ago admittedly in resin. The old 40k Epic scale tau are a good analog for HG in that they had multiple types of infantry, drones, 12ft tall robots (just like gears), tanks, lighter vehicles, aircraft, etc. They're not exactly in scale with each other but they're relative (i.e. infantry is smaller than gears which are smaller than tanks).

https://onyxworkshop.wordpress.com/epic-armageddon/tau/

The infantry will look a bit same-y but the gears should easily be recognizable both between classes of gears (i.e. a hunter next to a grizzly next to a cheetah) as well as between polar factions (grizzly next to a cobra). Hunters and Jaegers might be a bit harder to distinguish but that follows the fluff.

This message was edited 1 time. Last update was at 2016/11/19 05:06:50


 
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

Good points. And since folks were asking questions about shipping and materials used, Fusion Core has this up in their FAQ.

---------

Shipping: Will this game make use of DP9's contacts and ship from within the EU?
We'll be using a forwarder to reduce shipping to our UK and EU backers. We may use the same one DP9 used, but we'll go with other options if that's what's best for our backers. We'll keep a close eye on shipping costs between the UK and EU over the next year, and do our best to minimize costs for backers on both sides of the Channel.
For shipping estimates, please refer to our Shipping FAQ above.

Shipping: Will you be using Montreal as a shipping hub for Canadian backers?
Funny enough, we went through all the shipping costs, and it ends up costing about the same just to ship directly to backers from here in the US. Now, that could change, depending on how we handle final assembly. For example, if we get a lot of Canadian backers, it may make sense to contract a Montreal assembly location, which could reduce our costs (and hence, backer shipping costs). For now, though, with US-based assembly and costs of getting goods for sale over the border, a fixed-rate individual shipping charge is the least expensive and most reliable way to go.
For shipping estimates, please refer to our Shipping FAQ above.

Does the High Command Pledge Level get one of each unlocked stretch goal reward, or three?
Three. The High Command Pledge Level is exactly three times of everything you get in the basic $80 pledge, at a discount.

What type and color of plastic will you be using?
We're going with styrene, typical for plastic models and gaming miniatures. It comes in a multitude of consistencies, but we want a blend that holds fine details well without being too brittle. However, another tradeoff is that modelers (especially those who, like us, want to convert and kitbash) don't want too much flex, because it's hard to make clean cuts or sand parts when the plastic gives too much. We're probably going to with a similar consistency as used in most plastic models; thin parts will snap cleanly if you score them, but otherwise, they'll bend before breaking.
As far as color, we're fans of a nice light gray. It's good for priming, shows detail well, and is easy to paint in most colors. If our unlocked stretch goals break out nice and evenly, we'd really like to have different plastic colors for each faction; if that happens, we'll probably go with light gray for the South and light tan for the North.

Will the rulebook contain technical specs, lore, and other "fluff" material?
Yes. So much yes.
We'll be including as much lore material as we can in the rulebook and game materials. We've got class histories, fleet background for each of the 8 sub-factions, and descriptions of landship technologies. We also want to have storyline elements, as both fiction segments and character profiles. Want a 10-page history/tech article on how a 70,000 brick hovers safely over a flock of grazing sheep? We've got that, too.

Are the smaller troop miniatures going to be the existing fleet scale minis or new sculpts?
New scuplts. We're using the old minis as placeholders for now, but those sculpts are not usable for injection molding. The new minis will be slightly smaller, but should be able to hold the same or better level of detail.
The old minis also don't have quite the variety the game needs. For example, tanks, artillery vehicles, and air defense vehicles all serve distinct purposes in the game, and will need their own miniatures.

--------

Hope that helps anyone curious.

   
Made in us
Executing Exarch




BrandonKF wrote:
Just as Frankenberry stated, Vertrucio. Dream Pod 9 licensed this endeavor. The original creator, Wunji Lau, is also the mind behind the fleet-scale Jovian Chronicles game Lightning Strike. You can also use the original Fleet Scale landships - the ones detailed in The New Breed and elsewhere - from Dream Pod 9, but eventually there are hopes to bring those up from their older 1/4000 scale to the current 1/2500 scale.


Kinda wish it was Lightning Strike, instead. I think I've still got some of the minis.

Hopefully this will work out.


Incidentally, no Vigilance or Draco? Given that those are the only two landships that a lot of people have seen, I'm kind of surprised that their respective classes aren't present (though admittedly it's been quite a while).



Edit - Heh. Bolo reference in the video.

This message was edited 1 time. Last update was at 2016/11/19 06:37:05


 
   
Made in es
Inspiring SDF-1 Bridge Officer






warboss wrote:Good to hear. At least the angry fightin' spaniard went down swinging for a reason.

^_^ Well, that's a new one

As for the size, the gears shouldn't be much of an issue. These are from 10+ years ago admittedly in resin. The old 40k Epic scale tau are a good analog for HG in that they had multiple types of infantry, drones, 12ft tall robots (just like gears), tanks, lighter vehicles, aircraft, etc. They're not exactly in scale with each other but they're relative (i.e. infantry is smaller than gears which are smaller than tanks).

https://onyxworkshop.wordpress.com/epic-armageddon/tau/

If you can currently differentiate between spae marine armor marks at 6mm with resin, I'm pretty sure that Gears and vehicles will be no issue.

Eumerin wrote:Kinda wish it was Lightning Strike, instead. I think I've still got some of the minis.

I must admit that I too would have been much more interested in a new edition of Lightning Strike. I mean, not-Gundam space battles, what's not to like?
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

Eumerin wrote:
BrandonKF wrote:
Just as Frankenberry stated, Vertrucio. Dream Pod 9 licensed this endeavor. The original creator, Wunji Lau, is also the mind behind the fleet-scale Jovian Chronicles game Lightning Strike. You can also use the original Fleet Scale landships - the ones detailed in The New Breed and elsewhere - from Dream Pod 9, but eventually there are hopes to bring those up from their older 1/4000 scale to the current 1/2500 scale.


Kinda wish it was Lightning Strike, instead. I think I've still got some of the minis.

Hopefully this will work out.


Incidentally, no Vigilance or Draco? Given that those are the only two landships that a lot of people have seen, I'm kind of surprised that their respective classes aren't present (though admittedly it's been quite a while).



Edit - Heh. Bolo reference in the video.


A nod to the old days. I hope Mr. Laumer's spirit won't mind much.

His work, like OGRE, and the land battleships of Gundam, are part of the history that led to Heavy Gear. Although I wasn't there in the beginning, I think I can safely say we would like to live up to that standard, if not attempt to surpass it.

The Vigilance and Draco are both considered canon, just older. These newer vessels are akin to Aegis missile cruisers of today compared to the 70s Gen missile cruisers. There is also a lot of influence in these newer vessels for automation and modules that can be rapidly replaced if damaged.

Edit: Rapid being a relative term with hundreds of tons.

Albertorius wrote:
warboss wrote:Good to hear. At least the angry fightin' spaniard went down swinging for a reason.

^_^ Well, that's a new one

As for the size, the gears shouldn't be much of an issue. These are from 10+ years ago admittedly in resin. The old 40k Epic scale tau are a good analog for HG in that they had multiple types of infantry, drones, 12ft tall robots (just like gears), tanks, lighter vehicles, aircraft, etc. They're not exactly in scale with each other but they're relative (i.e. infantry is smaller than gears which are smaller than tanks).

https://onyxworkshop.wordpress.com/epic-armageddon/tau/

If you can currently differentiate between spae marine armor marks at 6mm with resin, I'm pretty sure that Gears and vehicles will be no issue.

Eumerin wrote:Kinda wish it was Lightning Strike, instead. I think I've still got some of the minis.

I must admit that I too would have been much more interested in a new edition of Lightning Strike. I mean, not-Gundam space battles, what's not to like?


Tanks, Gears, and aircraft aren't the only miniatures/counters being considered.

This message was edited 1 time. Last update was at 2016/11/19 17:28:17


   
Made in es
Inspiring SDF-1 Bridge Officer






BrandonKF wrote:

Tanks, Gears, and aircraft aren't the only miniatures/counters being considered.


I... wasn't expecting them to be?
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

Sorry, was just adding that in.

In regards to Lightning Strike, I can't speak on it because I don't know about any plans for it in the future. So, for the moment, I have to focus on providing what information I can for Fusion Core Studios here.

Fusion Core also elaborated that the standard playing surface is expected to be 3'×4', at least for standard games. Larger tables can be used for 'kitchen sink' games.

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Brandon, do you have access to or can you repost the pic from gencon with the prototype land units they had in the display case? I don't know if fusion core can take and post a pic with them side by side next to the old fleet scale ones to show the difference (if any). I'm having a hard time judging the scale/size from the video personally. I know they're WIP/subject to change/insert disclaimer here but I recall some pic from gencon showing them close up by themselves at least.
   
Made in ca
Fixture of Dakka




While I would love to support a Canadian company seeing the troubles that regular Heavy Gear has and how people are treated plus this being a Kick Starter and seeing how other Kick Starters fail or are late, I will just wait for these to hit the stores.

Looks interesting and something different since I haven't gotten into Heavy Gear but I just don't want to take the chance. After seeing how the Robotech Kickstart is, and reading the other Heavy Gear threads and even people complaining about Dropfleet commander hitting stores before going into backer hands, I think I will just wait till they are in the stores. Buyer be ware after all right? Or am I missing something here?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

You mean these, warboss?







@Davor, You aren't required to support (but it's appreciated). Kickstarter isn't a preorder, it's a promise of good faith to help start a project or create a product of interest to folks. Lots of companies today have followed the preorder model, and offer outlandish goals, like 180 miniatures in the larger Kickstarters.

Of course, the bigger your dream, the more often things go wrong, which is where people get burned.

Likewise with the stretch goals. The goals are planned to provide the funds to the modelers and distributors. If those stretch goals are not met, then the models and counters cannot be made yet.

Also, Fusion Core itself is not Canadian, it's based out of Indiana, while DP9 has given them license to use the Heavy Gear Universe in this endeavor.

Fusion Core is just starting, but is making this a very real effort to minimize all the risks, and ensure everyone gets the product and that the starter set comes to fruition. If this doesn't happen (the funding goal is not met), it would have to cancel, then come back at a later time.

Edit: Also, no one is charged one cent until the Kickstarter ends and is fully funded. That is why it is called a pledge. If the funding goal isn't hit, no one is charged.

This message was edited 2 times. Last update was at 2016/11/19 21:45:10


   
Made in es
Inspiring SDF-1 Bridge Officer






I have grown disenchanted as of late regarding both Kickstarter as a plattform and many individual projects, TBH.

BrandonKF wrote:
Sorry, was just adding that in.

Hey, no biggie, it's just that it stroke me as a bit weird ^^

In regards to Lightning Strike, I can't speak on it because I don't know about any plans for it in the future. So, for the moment, I have to focus on providing what information I can for Fusion Core Studios here.

Understandably enough, yeah.

Fusion Core also elaborated that the standard playing surface is expected to be 3'×4', at least for standard games. Larger tables can be used for 'kitchen sink' games.

I kind of like to be able to play a full game on a 3'x3' or 4'x4' table nowadays, so this is good news to me.

Now, speaking here about my personal preference, that would be to play ala "old fluff" with landships: how viable is an army based around a single landship used as a mobile base for a conventional army (batallion to regiment sized, approximately), with maybe 2-3 very small escort corvettes? I'm obviously thinking Vigilance + Harvest Wind Regiment here, which would be the kind of game I'm interested in for HG.

This message was edited 2 times. Last update was at 2016/11/19 22:11:50


 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Thanks for the pics. Are those the *New* scale gears and tanks or the old fleet scale models?

Indiana? That local to you now, right? Nice place to live if you like HG gaming with fusion and gencon nearby.
   
Made in es
Inspiring SDF-1 Bridge Officer






 warboss wrote:
Thanks for the pics. Are those the *New* scale gears and tanks or the old fleet scale models?

Indiana? That local to you now, right? Nice place to live if you like HG gaming with fusion and gencon nearby.

Those are fleet scale's. I have those ^^. Personally, I would much prefer for the new scale to actually be some kind of "swarm" base instead of singula minis, and for them to be much more in scale with the ships. Maybe instead of separate bases and minis they could be a scenic base with the minis part of it (and you would have bases of gears, striders, tanks, etc). IMHO, that would look much better in game.

This message was edited 1 time. Last update was at 2016/11/19 22:16:35


 
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

I've been waiting for this. Landships are something I've always loved, stoked by OGRE and Gundam (decades of love).

I'd be one hundred percent into Heavy Gear too if anyone sold it in the UK, but alas.

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 Albertorius wrote:
 warboss wrote:
Thanks for the pics. Are those the *New* scale gears and tanks or the old fleet scale models?

Indiana? That local to you now, right? Nice place to live if you like HG gaming with fusion and gencon nearby.

Those are fleet scale's. I have those ^^. Personally, I would much prefer for the new scale to actually be some kind of "swarm" base instead of singula minis, and for them to be much more in scale with the ships. Maybe instead of separate bases and minis they could be a scenic base with the minis part of it (and you would have bases of gears, striders, tanks, etc). IMHO, that would look much better in game.


Agreed and suggested above. Thanks for ID'ing the minis.
   
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As an example of what I mean:


See the tank? (I know its exact size, I have a blister) Instead of that single tank, make them about 1/3rd-1/4th the size and put 4-5 on a smallish scenic base. Something like that would look stellar besides the ships.

EDIT: Actually, something the size of the turret would probably be enough for me.

This message was edited 2 times. Last update was at 2016/11/19 22:22:04


 
   
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Yeah, I would agree that the bases of units being swarms of smaller scale figures would suit far better for the scale.

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 Albertorius wrote:

If you can currently differentiate between spae marine armor marks at 6mm with resin, I'm pretty sure that Gears and vehicles will be no issue.


I don't recall them making different marks at that scale. Do you mean terminator vs normal power armor? Or did I miss some sort of 3rd party minis set of various armor marks? I was a regular buyer of Gw' s complete bits catalog and don't recall seeing different marks but admittedly epic was only an occasional distraction for variety compared with meat and potatoes 40k.


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 Albertorius wrote:
As an example of what I mean:


See the tank? (I know its exact size, I have a blister) Instead of that single tank, make them about 1/3rd-1/4th the size and put 4-5 on a smallish scenic base. Something like that would look stellar besides the ships.

EDIT: Actually, something the size of the turret would probably be enough for me.


I probably wouldn't go that far personally but I would like say a 30-40mm base to have one heavy tank, two striders or light tanks, three gears, or five infantry roughly fit on it. The tank for me in the pic aid already be roughly the right scale but need modern sculpting/lower height so it doesn't look so chibi. Then scale down from that relatively but not exactly. Ymmv.

This message was edited 2 times. Last update was at 2016/11/19 22:58:12


 
   
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 warboss wrote:
 Albertorius wrote:

If you can currently differentiate between spae marine armor marks at 6mm with resin, I'm pretty sure that Gears and vehicles will be no issue.


I don't recall them making different marks at that scale. Do you mean terminator vs normal power armor? Or did I miss some sort of 3rd party minis set of various armor marks? I was a regular buyer of Gw' s complete bits catalog and don't recall seeing different marks but admittedly epic was only an occasional distraction for variety compared with meat and potatoes 40k.


Third party sculpts: Games Workhop never did variant marks, but other sculptors are doing them even now (painted by Agis Neugebauer):








Size comparison:


I would make Gears the size of those. Probably amount too, to make them look like units.

This message was edited 2 times. Last update was at 2016/11/19 22:32:01


 
   
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 Albertorius wrote:
EDIT: Actually, something the size of the turret would probably be enough for me.


Something like the "tiny" scale units in Dystopian Wars, where you have three aircraft or tanks on a single 1" x 1" molded resin base.

This message was edited 1 time. Last update was at 2016/11/19 22:41:46


 
   
 
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