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![[Post New]](/s/i/i.gif) 2016/11/22 17:13:58
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Grim Dark Angels Interrogator-Chaplain
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![[Post New]](/s/i/i.gif) 2016/11/22 17:29:35
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Mighty Vampire Count
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Thanks for the heads up
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2016/11/22 17:32:40
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Fireknife Shas'el
Lisbon, Portugal
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The downloadable document finally has OCR! At least something I remember asking them to change went in!
Well, me and surely many other people. ^^
Now, to the reading part...
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2016/11/22 17:33:30
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Longtime Dakkanaut
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Yeah, that's a lot of pink.
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![[Post New]](/s/i/i.gif) 2016/11/22 17:47:02
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Longtime Dakkanaut
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Yikes... their comment on base sizes is shockingly Age-of-Sigmar-y. Eh... just base things on whatever feels appropriate? :-p
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2016/11/22 17:50:19
Subject: Re:Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Regular Dakkanaut
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WOWOWOWOWOWWWOWW WAIT!
Q: If you fire an Ordnance weapon from a Stationary vehicle,
are all other shots Snap Shots? What about when moving? How
is this altered if the vehicle is a Heavy Tank (e.g. a Leman Russ
Demolisher with plasma cannon sponsons), or Fast, or a Flyer
(e.g. when firing hellstrike missiles, does firing the first missile
mean that the second is fired as a Snap Shot)?
A: A vehicle that fires an Ordnance weapon can only
make Snap Shots with its other weapons that turn
(whether Stationary or moving). A vehicle being Heavy
has no effect on firing Ordnance weapons. A Fast vehicle
that fires an Ordnance weapon can only make Snap
Shots with its other weapons that turn, but can fire a
single Ordnance weapon at its full Ballistic Skill even
at Cruising Speed. A Flyer firing two hellstrike missiles
in a turn fires both at the same time, as described in
the ‘Select a Weapon’ step of the Shooting phase. Both
missiles would be fired at the Flyer’s full Ballistic Skill –
all other weapons could only make Snap Shots that turn.
*sponsons still useless on BT and Demolisher'
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This message was edited 3 times. Last update was at 2016/11/22 17:56:25
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![[Post New]](/s/i/i.gif) 2016/11/22 17:50:52
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Badass "Sister Sin"
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No, it says the opposite.
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![[Post New]](/s/i/i.gif) 2016/11/22 17:52:49
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Regular Dakkanaut
Washington State
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However you can use your Tech Priest to give it Power of the Machine Spirit, and then fire your Ordnance that way.
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![[Post New]](/s/i/i.gif) 2016/11/22 17:53:55
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Regular Dakkanaut
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Damn English, that sentence was so easy to interpret wrong Automatically Appended Next Post:
yes i know, but i just interpret this sentence wrong. If you change the position of the words "heavy" and "ordnance", it will say what i actually thought
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This message was edited 1 time. Last update was at 2016/11/22 17:55:36
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![[Post New]](/s/i/i.gif) 2016/11/22 18:01:03
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Stealthy Space Wolves Scout
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NewTruthNeomaxim wrote:Yikes... their comment on base sizes is shockingly Age-of-Sigmar-y. Eh... just base things on whatever feels appropriate? :-p
Isn't that the answer they always had?
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![[Post New]](/s/i/i.gif) 2016/11/22 18:01:30
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Krazed Killa Kan
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Looks like they went back on the whole jinking transport makes the passangers snap shoot thing but they kept the 1 grenade in melee thing which is dumb *cue the take a number to melta bomb meme*.
Also reroll 1s does let you reroll gets hot for blast weapons.
 You can't use beams, focused witchfires, or novas from transports? What you smoking GW?
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This message was edited 1 time. Last update was at 2016/11/22 18:07:59
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/11/22 18:12:12
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Swift Swooping Hawk
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I just love how they changed again the re-roll rule for Get's hot with preferred enemy
Q: Do plasma cannons and other Gets Hot Blast weapons benefit from rules that allow them to re-roll To Hit rolls of 1? For example, a Clan Raukaan character wearing the Tempered Helm nominates a unit of friendly Devastators to re-roll To Hit rolls of 1 in this Shooting phase. These Devastators are all equipped with plasma cannons. Do they get to re-roll the Gets Hot roll if it comes up as 1?
A: Yes.
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![[Post New]](/s/i/i.gif) 2016/11/22 18:26:22
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Warplord Titan Princeps of Tzeentch
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FMC can be summoned either gliding or swooping. That's great for KDK bloodthirster summons. (or just winged princes)
Also, seems that the final ruling about gets hot, blasts and preferred enemy is that it DOES give a reroll.
You can wall of death invisible chargers.
Some are outright silly though.
"can a fortification scout? "
I should sig that one X D
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2016/11/22 18:28:19
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Enigmatic Chaos Sorcerer
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Doesn't look like they took any feedback, it's still a bunch of vague non-answers and contradictory things. Q: Are passengers in Jinking Transports forced to fire Snap Shots? A: No. No to which. needing to fire or having to Snap Shot?? This doesn't answer anything, although it's obvious it's one of those "Left up to interpretation" things that plague 40k.
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This message was edited 3 times. Last update was at 2016/11/22 18:31:25
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2016/11/22 18:29:58
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Auspicious Aspiring Champion of Chaos
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Stupid work-block. Can't wait to get home to read this!
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/11/22 18:33:19
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Powerful Phoenix Lord
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Wayniac wrote:Doesn't look like they took any feedback, it's still a bunch of vague non-answers and contradictory things.
Q: Are passengers in Jinking Transports forced to fire Snap Shots?
A: No.
No to which. needing to fire or having to Snap Shot?? This doesn't answer anything.
No, the passengers are not forced to Snap fire
I.e: The passengers are NOT forced to fire Snap shots if the Transport is Jinking
All Dark Eldar players are rejoicing right now
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![[Post New]](/s/i/i.gif) 2016/11/22 18:33:22
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Lieutenant General
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EnTyme wrote:Stupid work-block. Can't wait to get home to read this!
Its posted at https://www.games-workshop.com/en-US/Rules-Errata as well.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/11/22 18:33:34
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Fireknife Shas'el
Lisbon, Portugal
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Wayniac wrote:Doesn't look like they took any feedback, it's still a bunch of vague non-answers and contradictory things.
Q: Are passengers in Jinking Transports forced to fire Snap Shots?
A: No.
No to which. needing to fire or having to Snap Shot?? This doesn't answer anything, although it's obvious it's one of those "Left up to interpretation" things that plague 40k.
This one is easy. If you Jink your transport, the people inside fires normally. Just like they did before the faq draft.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2016/11/22 18:36:52
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Powerful Phoenix Lord
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"Q: Does Warhammer 40,000: The Rules (7th edition)
override Codex: Stronghold Assault?
A: Yes. This is an exception to the normal rules, in which
expansions override the rulebook."
So I guess Aegis defense lines, VSGs and Landing Pads can't be used anymore? Or is Stronghold still valid, but the BRB takes precedent if a conflict arises?
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![[Post New]](/s/i/i.gif) 2016/11/22 18:40:13
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Hellish Haemonculus
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The latter.
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![[Post New]](/s/i/i.gif) 2016/11/22 18:43:55
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Longtime Dakkanaut
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BoomWolf wrote:Some are outright silly though.
"can a fortification scout? "
I should sig that one X D
This has never been a silly question: Most fortifications are prefabricated military buildings set up for the war taking place.
So in effect, the question is "Can a prefabricated building be set up in a forward position ". Honestly, the common sense answer should be yes, in proper context, but obviously they decided to rule otherwise.
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![[Post New]](/s/i/i.gif) 2016/11/22 18:44:58
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Fixture of Dakka
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The same thing the LVO is since they helped them with this.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2016/11/22 18:51:38
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Fireknife Shas'el
Lisbon, Portugal
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Well, the new book Planetary Assault has (I suppose) updated rules from Stronghold Assault, so it's a moot point.
---
now this is weird:
Q: Can a Monstrous Creature charge multiple units?
A: No
So what, MCs cannot do disordered charges to lock more than 1 unit in melee?
Also, now MC ICs cannot join units/be joined at all.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2016/11/22 18:56:56
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Loyal Necron Lychguard
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Vector Strike wrote:Well, the new book Planetary Assault has (I suppose) updated rules from Stronghold Assault, so it's a moot point.
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now this is weird:
Q: Can a Monstrous Creature charge multiple units?
A: No
So what, MCs cannot do disordered charges to lock more than 1 unit in melee?
Also, now MC ICs cannot join units/be joined at all.
I think that MC IC change was part of the original FAQ, no?
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![[Post New]](/s/i/i.gif) 2016/11/22 18:57:14
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Pious Palatine
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Davor wrote:
The same thing the LVO is since they helped them with this. 
Mistaken about the ITC help however, the point still stands; The rule the dude was asking about isn't addressed in the ITC FAQ at all because it's in the brb, this is just a clarification of the BRB wording.
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This message was edited 2 times. Last update was at 2016/11/22 19:04:45
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![[Post New]](/s/i/i.gif) 2016/11/22 18:58:44
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Loyal Necron Lychguard
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ERJAK wrote:Davor wrote:
The same thing the LVO is since they helped them with this. 
Just making stuff up now. 1. There was no diirect collaboration between GW and the ITC and 2. The rule the dude was asking about isn't addressed in the ITC FAQ at all because it's in the brb, this is just a clarification of the BRB wording.
Dude read the blog post.
"We’d also like to thank the team at the Las Vegas Open tournament, who helped with some of the detail on this final draft."
I'm glad for this, Reece and them are doing their best to build this community.
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![[Post New]](/s/i/i.gif) 2016/11/22 19:01:17
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Krazed Killa Kan
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Davor wrote:
The same thing the LVO is since they helped them with this. 
Perhaps but it makes zero sense why you can't fire a focused witchfire or a beam out of a fireport. Its a shooting attack just like a flamer, blast weapon, or bolter.
Also based on the wording on the Errata portion it makes it sound like BS6 means you can reroll 1s for gets hot blast weapons. If that stands then its a huge boost to Ion Hammerheads.
Edit: Just want to say that 95% of this sounds solid its just a few nitpicks that caught my eye.
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This message was edited 1 time. Last update was at 2016/11/22 19:06:09
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/11/22 19:06:58
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Fixture of Dakka
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Requizen wrote: Vector Strike wrote:Well, the new book Planetary Assault has (I suppose) updated rules from Stronghold Assault, so it's a moot point.
---
now this is weird:
Q: Can a Monstrous Creature charge multiple units?
A: No
So what, MCs cannot do disordered charges to lock more than 1 unit in melee?
Also, now MC ICs cannot join units/be joined at all.
I think that MC IC change was part of the original FAQ, no?
It's almost impossible for a round base to come in contact with TWO separate units such as the shortest charge distance is EXACTLY equal. This has been a question during every edition, same problem still arises which is "math"
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2016/11/22 19:13:53
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Loyal Necron Lychguard
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I'm confused on this one:
Q: How does a unit consisting of a mix of Cavalry, Bike, Jump Pack and Infantry models move, Run, Turbo-boost and charge? Do they all use their respective rules while maintaining squad coherency?
A: Yes. Models move individually, so in the Movement phase each model in this unit can move up to their maximum movement allowance so long as the unit is in unit coherency at the end of the move. If the unit elects to Run, no models in the unit may shoot. The unit doesn’t benefit from the Cavalry model’s Fleet rule, as that only applies if every model in the unit has the Fleet rule. If the unit Runs, the Bike may Turbo-boost, but must finish its move in unit coherency. When charging, the Jump model may use its jump pack (if it did not do so in the Movement phase) to re-roll the charge distance – however that model, and only that model, must use the new distance rolled.
So does that mean the Jump model uses a different Charge length as the rest of the unit?
I'd rather have that than letting the whole unit reroll because one dude is Jump.
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![[Post New]](/s/i/i.gif) 2016/11/22 19:17:36
Subject: Warhammer 40K FAQ&Errata Final Draft (Main Rulebook)
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Warning From Magnus? Not Listening!
UK
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Yeah, that's going to cause its' own problems, surely. Like, if jump pack man is not the closest model, and the closest model's roll is too low to make it, but jump pack man's roll is high enough, do you still charge even though the closest model can't engage? :/
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Dead account, no takesy-backsies |
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