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![[Post New]](/s/i/i.gif) 2016/11/23 18:25:57
Subject: Exploding transport and random wound allocation
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Feral Wildboy with Simple Club
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Hey guys,
I'd like to have your take on wound allocation with exploding transports.
1- Let's say an ork trukk explodes with 11 boyz and a nob in it. I've always rolled 12 dices to wound with one of different color for the nob. That way I know exactly if the nob gets a wound or not. In the same vein, a unit of nobz (2 hp each) in an exploding trukk would never lose a model, but could suffer wounds on different nobz. Personally I think that should be the way to go, each model suffers a S4 hit. However, reading the rules again, I'm not sure if it is the way to go.
2- RAW (or the way I read them, at least): The ruling on exploding transports states that the unit suffers a number of S4 hits equal to the number of models, and the wounds are randomly allocated. When I read the random allocation part in the Shooting Phase section, it states that we have to determine randomly which model is closest to the attackĀ. The model remains the closest until the wound pool is emptied or the model dies (and then we have to randomly select the other closest model). I'm not sure if that really applies to models in transports, or at least I hope not, because it doesn't make any sense to me. Let's say I have 19 boyz and a warboss in a battlewagon. Using the RAW, I would get ~9 wounds. Then I roll a D20 and if I roll the warboss' number, he suffers 9 wounds? Can he even Look out, Sir? That's stupid, why would he receive all the wounds?
3- RAI (at least what I hope was intended): You get ~9 wounds, and you roll a D20 9 times to see who gets the wounds. Even then that can be a pain in the arse if you have let's say 13 models, try randomizing this with only D6 and in under 5 minutes...
I think it should be as 1, but looking at the rules again I hope for RAI (3) but I fear it's really RAW (2).
What do you guys think?
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![[Post New]](/s/i/i.gif) 2016/11/23 18:34:34
Subject: Re:Exploding transport and random wound allocation
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Humming Great Unclean One of Nurgle
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Basically, here's what I do. If everyone has the same saves, I roll to wound, then I roll saves. If there are any unsaved wounds, I randomly allocate them-if there are 4 guys, roll a d6, discarding 5s and 6s. If there are 10 guys, roll d6. 1-3 it's the first group, 4-6 the second, then roll another d6, discarding 6s.
I think, by RAW, the same person can take wounds more than once. Bit silly, but so is 40k.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2016/11/23 18:39:10
Subject: Exploding transport and random wound allocation
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Lieutenant General
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Ashkayel wrote:1- Let's say an ork trukk explodes with 11 boyz and a nob in it. I've always rolled 12 dices to wound with one of different color for the nob. That way I know exactly if the nob gets a wound or not. In the same vein, a unit of nobz (2 hp each) in an exploding trukk would never lose a model, but could suffer wounds on different nobz. Personally I think that should be the way to go, each model suffers a S4 hit. However, reading the rules again, I'm not sure if it is the way to go.
Are any of the Boyz equipped differently than the others (e.g., one is equipped with a rokkit or big shoota, etc.)? If so, they need to be separated from the standard Boyz as well.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/11/23 20:25:33
Subject: Exploding transport and random wound allocation
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Feral Wildboy with Simple Club
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JNAProductions wrote:Basically, here's what I do. If everyone has the same saves, I roll to wound, then I roll saves. If there are any unsaved wounds, I randomly allocate them-if there are 4 guys, roll a d6, discarding 5s and 6s. If there are 10 guys, roll d6. 1-3 it's the first group, 4-6 the second, then roll another d6, discarding 6s.
I think, by RAW, the same person can take wounds more than once. Bit silly, but so is 40k.
So basically you're doing what I think is RAI (3). It takes longer than 1 hit per model (1) but is less stupid than RAW (2).
Ghaz wrote:Ashkayel wrote:1- Let's say an ork trukk explodes with 11 boyz and a nob in it. I've always rolled 12 dices to wound with one of different color for the nob. That way I know exactly if the nob gets a wound or not. In the same vein, a unit of nobz (2 hp each) in an exploding trukk would never lose a model, but could suffer wounds on different nobz. Personally I think that should be the way to go, each model suffers a S4 hit. However, reading the rules again, I'm not sure if it is the way to go.
Are any of the Boyz equipped differently than the others (e.g., one is equipped with a rokkit or big shoota, etc.)? If so, they need to be separated from the standard Boyz as well.
No they are all the same. If one would have a rokkit, for example, I would throw a different die.
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![[Post New]](/s/i/i.gif) 2016/11/25 13:40:43
Subject: Re:Exploding transport and random wound allocation
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Feral Wildboy with Simple Club
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How come this thread has 100 views and only 2 replies? This is an issue 99% of 40k players have faced in at least one game!
For the random allocation, instead of looking at the Random Allocation part in the Shooting section (scenario 2 in first post), I think we should look at the Randomising part in the General Principles section. That would bring us to scenario 3 in the first post.
Still, I think scenario 1 is what it should be; each model gets a hit, no Look out, Sir possible.
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![[Post New]](/s/i/i.gif) 2016/11/26 09:13:12
Subject: Exploding transport and random wound allocation
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Regular Dakkanaut
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Ive always played by 1 but it does sound like raw is number 2 ,if you are going to be following the shootings rules then i see no reason why you couldnt use look out sirs .
I would however play it as 1 it saves time is fair and also represnts the hits coming from all around the models as the transport explodes,
but thinking about it raw could make sense aswell if it was the front of the truck that blow then the guys at the front would take the blast befoe the guys at the back and im sure the warboss whould chuck a few boyz if front of him to take the blast if he was at the front . Its a tough call
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![[Post New]](/s/i/i.gif) 2016/11/26 17:19:55
Subject: Exploding transport and random wound allocation
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Decrepit Dakkanaut
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I know the correct way to play (random) but it generally slows the game too much.
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![[Post New]](/s/i/i.gif) 2016/11/28 23:35:18
Subject: Exploding transport and random wound allocation
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Feral Wildboy with Simple Club
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So I'm guessing we'll house rule this (as 1 or 3)...
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