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Made in de
Been Around the Block





Am I reading it right that all is dust buffs normal armour saves and invulnerable saves? If this is true the exalted sorceres give a hell of a buff especially to scarab occults. 3++ and reroll 1s if its a dam 1 weapon.
   
Made in cr
Journeyman Inquisitor with Visions of the Warp




The reroll is only to Invul saves. Still, that's worthwhile under a lot of circumstances.
   
Made in de
Been Around the Block





I did mean the all is dust rule from rubrics and scarabs. Not the buble effect the exalted gives,this one is pretty clear to me.
   
Made in cr
Journeyman Inquisitor with Visions of the Warp




IMO yes. It affects "saving throws", and the Invul throw is used in the place of the Armor one.

I don't have the leaks handy... do the Occult terminators have a base 4++? That's really solid if so.
   
Made in us
Automated Rubric Marine of Tzeentch





 BoomWolf wrote:
 Thousand-Son-Sorcerer wrote:
 Cephalobeard wrote:
If an opponent wastes an entire turn shooting 2000pts at a 415 unit that charged them while the remainder of your army positions itself to threaten them further, that's a victory more than a defeat.


If you think losing a 415 point model that gives reroll 1s to saves and hits in a 9" aura on the first turn is a victory you dont know what victory is. You would be losing 20% of your army in 1 turn.


Assuming they managed to kill him, AND that he didn't take anything down with him.


A Single squad of meltas will take almost 1/3 of his wounds in 1 turn of shooting. He will die to 2000 points of shooting. If he does kill something its bot going to be more then 250 points.


Automatically Appended Next Post:
Anon052 wrote:
Am I reading it right that all is dust buffs normal armour saves and invulnerable saves? If this is true the exalted sorceres give a hell of a buff especially to scarab occults. 3++ and reroll 1s if its a dam 1 weapon.


Its a 4++ save vs D 1 and you the reroll only ups the success rate to 55% instead of 50% its marginal.


Automatically Appended Next Post:
Yoyoyo wrote:
IMO yes. It affects "saving throws", and the Invul throw is used in the place of the Armor one.

I don't have the leaks handy... do the Occult terminators have a base 4++? That's really solid if so.


they don't everything that has Thousand Sons key word has a 5++ base except Magnus he has a 4++ base.

This message was edited 2 times. Last update was at 2017/06/03 18:49:09


 
   
Made in gb
Longtime Dakkanaut




Hmm... Is it just me or are flamers of Tzeentch still more useful than thousand sons with flamers?

The Flamers can jump into action and have two wounds, whereas the thousand sons cost more and need a rhino, which is much Pricier in this edition.
   
Made in ca
Automated Rubric Marine of Tzeentch





changemod wrote:
Hmm... Is it just me or are flamers of Tzeentch still more useful than thousand sons with flamers?

The Flamers can jump into action and have two wounds, whereas the thousand sons cost more and need a rhino, which is much Pricier in this edition.


They are and they are armed with Pistols so they can shoot even while in CC

 
   
 
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