RyanAvx wrote:I agree with your points entirely. I think the biggest fault of most video game movies is trying to cram too much lore into a small film. As you said, non-fans won't recognize most characters and having too many core characters just appear is a bad thing. It's why a film about Space Hulk would be succesful I think. Only 5 main human characters in the whole thing and lots of aliens that can be re-used CGI as they look so similar anyway.
You definitely want to avoid a cast of characters too large, so people can remember their names more easily.
You probably also want to stay away from recreating a specific story in the game's lore, especially any well-known ones, because you'll never be able to recreate the book/game version.
The
40k universe is founded heavily on the idea of making your own story though, so it's easy to still be
40k-related and yet invent a unique story based on well-known armies in the game's lore. That way you show fans something they have no idea how it'll end, avoiding pissing off lore purists, and you still have to introduce the story for both fans and non-fans alike.
You should also not explain any part of the setting that's not directly related to the story you're inventing for the movie, to avoid overloading people with information that doesn't help the movie itself. For example, if you're not doing a story about Chaos, avoid talking about heresy or the Warp, because that explanation will feel pointless to non-fans.
Also, if you're going to do a Space Hulk movie, DON'T make the enemy Tyranids. The Alien reference is WAY too on-the-nose and it will come off as a rip-off, the way the Warcraft movie came off as a rip-off of
LotR.
Automatically Appended Next Post: Oh, and for a
40k-specific thing, avoid all technobabble or demonstrations of how the tech works. No one in the
40k universe understands tech, and demonstrating the mechanical functions would just get torn apart by actual weapon experts.