Personally I would not mix and match weapons (especially with the smaller squads of
MT). I get the idea of bringing a Flamer, but that one model will be doing nothing for most of the game... and you'd still probably be dropped in one round of
CC against a decent assault force. It will require a bit of luck/coordination to get off the full salvo on Volley Guns anyway, and you will want every shot you can get in the first turn or two. Plus the
MT lack long range shooting outside of the Taurox, and who knows how long those will last in a game.
I'm in the process of establishing my
MT Army now and I am building my core towards:
1x
CS with 4 Volley Guns - Will contain Warlord and camp the backfield.
1x
CS with 3 Plasma and a Medi-Pack - To drop in on stronger units. Being a
CS I do not have to worry about receiving orders from another squad, and the orders/Medi-Pack should limit the amount of self inflicted deaths... Should. Plus las shots would probably be wasted on something I am spraying with Plasma if I used two with Scion Squads, so running four of them only means I waste the Prime's pistol (or not if I grab a pricey Plasma Pistol).
2x Scion Squads with 2 Melta Guns - To drop in on armored vehicles. Keeping these guys small as I'm basically paying a three model tax.
All of my purchases will be
SC boxes until I get a good feel for the army. I may add a few fliers for the formation bonus, but I feel like points are wasted on
DS a bit too much to not even use it. Sure Split Fire would allow the non Melta Gunners to do something, but the odds of having two good targets to fire on seems pretty low unless they are all bunched up. That leads me more towards the Ground Assault Formation, since I feel Twin Linked is a better bonus due to the limited amount of orders that can be given.
I'm also building towards a pure
MT Army with a Knight ally in larger games. Good luck with your army, I know that I face an uphill battle too.
Automatically Appended Next Post: aleis wrote:This is tough. I've not played a a Scion list but from a guard perspective you are paying a premium on points for infantry to have an
ap 3 Las gun then you go and replace half of those guns in the units for other weapons.
The unit with a flamer specifically, then that one tiny 5 man squad with 2x meltas.
Not sure how best to deal with those points but I simply don't like the look of them.
Also going to second the comment about the volley guns. You have a highly mobile list that isn't going to be making the most use of those guns
And for this, the
MT already have limited options in terms of fielding an army. Going Melta on a squad or two that can Deep Strike avoids the rounds of fire they will face getting to the target (need 12in to use them). Meltas are all there is for reliable anti-tank troop choices, especially with their basic weapons only having S3.