Night Fight, Crusade Mission with 4 Objectives more or less all down the center of the board. GeneStealer Cult chose sides. Dawn of War Deployment. Dark Eldar going first. 1500 point version so no Ravagers for me and one less grotesque and a couple little changes here and there.
GeneStealers stationed their Leman Russ line in the middle with good lines of sight to everything. On the left, his Chimera with cultists inside, plus Cultists with lots of weapons next to them near one objective plus two (what i found out later) were two Armored Sintinels. all were in cover. To the right three more units of cultists armed to the teeth and a Chimera loaded with more. His leader with an enormous number of genestealers infiltrated to my right in some ruins to take advantage of stealth and were essentially on an objective to start the game almost.
To the center right I deployed Grotesques and Incubi in their Raiders. to the center left I placed Grotesques and the Court of the Archon. Infiltrating were two Venoms which ended up center left behind the line of Raiders. The Beastpack started in a ruin to the left on a vector for his Chimera. Jetfighter reserved.
1
I moved every Raider 1" in front of his Leman Russ's to the center, using a building to the right of the line to shield me from the Lascannon wielding Cultists to the right. The Beastpack moved and ran 18 inches towards the ruins on the left in which the Chimera/Armores sintinels and Cultists took refuge. Venoms shot at the far right Cultists because trying to kill the 3+ cover Genestealers was a fools errand and I hoped to bait them out of cover, so the venoms moved up a bit.
Two cultist units on the right went back into reserve using shenanigans. The third moved to get around the building shielding my Raider line so they could take some shots and the Chimera advanced taking cover from the building from one angle and popping smoke. The Leman Russ's trundled backwards to avoid hitting themselves with ordinance and fired down on the Raiders, immobilizing the Court of the Archon on the far right of the Raider line, closest to the building, but ultimately the Jinking was successful enough to avoid losing any. His Chimera and Auto Cannon Sintinels let loose on the Beastpack. His Chimera had dual heavy flamers which was interesting and he fired his arrays and other guns, doing damage although the cover did help a little bit and I lost a Razorwing flock and a Khymerae.
His Genestealers made it through their cover and made the charge unfortunately and "took" my bait by ripping the lead Venom apart. Hehehe. Good news? Clumped. Better news? The explosion of the Venom took out six Genestealers. Ouch.
2.
The Razorwing Jetfighter came in and blasted the clumped Genestealers unit and only because of some errant dice did they not take worse. Even with that bit of luck, casualties were heavy. The Grotesques charged the Leman Russ Squadron and destroyed it entirely. the Court of the Archon shot all but one of the Cultists who came around the house dead and the last one ran off the board. The center of the board was cleared of enemies pretty completely. The BeastPack attacked the chippy Chimera on the left and wrecked it, pinning the unit that poured out of it. The remaining Venom ran for its life to the far left to avoid the Genestealers and the survivors from the Venom wreckage took ineffectual potshots at their oppressors, firm in the knowledge it might be the last shots they ever took in the face of such gruesome horror. The incubi moved in their Raider to the left to prepare for more Genestealer shenanigans when they appeared.
The Genestealers popped in their cultists from nowhere near my Beastpack on the left and shot it up along with the Sintinels. One of them rolled and got a SECOND shooting phase! This had the fortunate side effect of putting the Beastpack out of practical charge distance from the Sintinels however. The Genestealer command unit slew the Kabalite Warriors in the center of the board near an objective. The Chimera that had popped smoke on the right came around the bend and flaminated the Raider flotilla that was blockading it, hitting several with its heavy flamers and putting 2 hull points on one of them and one on another. The Pinned cultists from the previous round decided to disappear literally. Silly genestealer magic.
3.
The remainder of the Beastpack attacked and destroyed one of the antagonizing cultist units that had popped out of nowhere on them. The Razorwing Jetfighter pummeled the Genestealers again near the middle
fo the board, but rolled quite a bit worse this time; but causing enough damage to matter. All of the Raiders fired down on the Sintinels, doing nothing because there was so much cover in the way. The Venom that coasted that way retreated to the center of the board to claim the objective there and get elevation so it could fire at more targets. Its aim wasn't good and it killed a total of one Cultists near the Beastpack. The Court of the Archon moved around the building abutting my Raider line and started making its way towards the furthest objective on my right, as did a unit of Grotesques. The second unit of Grotesques (with the Warlord) headed around the immobilized Raider to try and make its way towards the offending Chimera that was damaging the Raiders. They tried to charge, but didn't make it far enough.
The Genestealer response? pop out of nowhere! They popped a linebreaking unit into cover behind the Beastpack and opened up on them along with the Sintinels, killing the Beastmaster and sending the unit fleeing with just two Clawed Fiends and a Khymerae left. The Chimers the Grotesques failed to charge charcoaled them with flame, causing two wounds, while the unit inside got out. and actually put an immobilized result on the Razorwing Jetfighter. The Genestealers were down to a single Genestealer and their leader who had one wound so they left the board with genestealer magic.
4
Grotesques annihilated the Chimera, Court of the Archon destroyed the unit that came out of the Chimera after moving towards the far right objective again, the Raiders immobilized a Sintinel, , the Razorwing fighter took a left turn and did nothing, Incubi jumped out of their Raider and positioned themselves near ruins in order to get ready to assault and take the far left objective. The Venom let loose and did a little damage to the cultists that were line breaking but not much. The BeastMasters regrouped, surprisingly. which placed them, the Incubi and the INcubi Raider all sitting on the far left objective. At this stage the Dark Eldar controlled every objective but that one (tying it). The other grotesques were just meandering around heading to objectives as well.
The Cultists were now pretty well stuck where they were and decided to unload on the Beastpack killing all but one Clawed Fiend (one wound on it also), and the big bad Geanestealer
HQ popped back up in the ruins where he had started, near the far right objective with his singular living Genestealer buddy. The Sintinels assisted, attempting to kill the INcubi Raider holding the leftmost objective and got a hull point on it. His goal now was to attempt to control the far right and far left, thus winning the game on First Blood. Despite his dire situation he had a chance.
5
The Court of the Archon and Grotesques converged on the far right, along with a Raider, the lone Clawed Fiend and the Incubi charged one of the Cultists units on the left and killed it, consolidating back to the objective. and the Raiders once again missed everything. This however ended the game because there was now no way for him to take either objective. He needed to repel the assault on his Cultists to win and even then it was a long shot but with their death we called it.
Dark Eldar victory. 13-2
Automatically Appended Next Post:
Blackie wrote:Well done, I really like your style and list, you also have incubi in your force, right? You mentioned them in the bat rep but they're not listed when you described the force. 4 raiders and beasts are very nice to unleash toward the enemy. What was inlcuded in the court of the archon?
The ork army was quite bad though.
Thank you.
I take a very small unit of Incubi. They are typically there to absorb the overwatch and be a tool against 2+ armor type of units so i can weaken them
enough to be bite sized (incubi on their own in that number wont solve the entire problem but they chip away enough to be potent). More importantly it gives me more bulk to throw in and hedge the enemy in. Movement is a weapon. They give me more of it and aren't a throw away to accomplish it.
The Court of the Archon in the 1850 version was Lhamaean, 2 Medusae, and 6 Sslyth in a Raider that has enhanced Aethersails (as all of the raiders do)
I fixed the post above to include the INcubi. Nice catch.
Also: his army does the same thing mine does really. it pins the enemy in, makes you wade through silly saves and
FnP to kill it and if you dont it swamps you in
STR 5
TL shooting and assaults turn 2. they are quite similar in function. He has unkillable shooting (Buzzgob) instead of my quite frail multiple platforms but his formula is actually quite similar when you think about it.