Switch Theme:

[2000] - Wrath of Magnus - The exiled deathstar  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

Here's a take on how I envision the Wrath of Magnus book. I wanted for years to be able to have a deathstar-sort of list with lots of psychers running around killing with mind bullets. Now I finally can do it. Enter the exiled deathstar:

Primary Detachment: Pandaemoniad of Tzeentch
Bonuses: Daemons from this detachment have +1 to invul saves instead of rerolling 1's. Access to Wrath of Magnus Tzeentch warpstorm table. May reroll warlord trait and warpstorm table rolls.

Core formation: The lorestealer's host
> The blue scribes of tzeentch
> 11 x Blue horrors
> 11 x Blue horrors
> 11 x Blue horrors
Bonuses: If attacking psychers, units from this formation reroll 1's to hit and to wound. If within 9" of enemy psychers, witchfires from this formation are resolved at +1 str.

Auxiliary formation: Heralds Anarchic
> Herald of Tzeentch, ML(1) (warlord)
> Herald of Tzeentch, ML(1)
> Herald of Tzeentch, ML(1)
Bonuses: Each herald anarchic on the table generates an extra warp charge.

Wrath of Magnus Thousand Son detachment
Bonuses: Blessing of Tzeentch, Blood feud.

Ahriman's Exiles:
> Ahriman, Disc of Tzeentch
> Exalted Sorcerer, ML(3), spell familiar, Disc of Tzeentch
> Exalted Sorcerer, ML(3), spell familiar, Disc of Tzeentch
> Exalted Sorcerer, ML(3), spell familiar, Disc of Tzeentch
Bonuses: Psychers in this formation harness warp charges on a 3+ while within 18" of Ahriman.

Unbound CSM force:

7 x Chaos bikers, MoT, 2 x melta guns, 1 x combi-melta, Votlw
3 x Obliterators, MoT, Votlw
3 x Obliterators, MoT, Votlw

So that's it. Small list, but it has some tricks up its sleeve. First of all, the list generates 25 warp charges, and Ahriman's exiles have enough power outlet and access to 10 lores to make them count. By being able to cast on a 3+ with rerolls due to spell familiars, I am able to cast multiple spells on 1 dice and still have many charges left for the big ones. Ahriman's exiles join the bikers and have various powers in their disposal to increase their survivability. Invisibility, Endurance, Warp fate from Sinistrum, Shrouded + Jink, Fleshmetal Hide from Heretech can all contribute to making sure your death star stays alive. As for damage output, the unit is capable of great things, like casting 6x psychic scream in the same turn, or using Ectomancy primaris for up to 36 str 5 ap4 shots at BS 5. With their bike rules they can utilise JSJ tactics to increase the range of the witchfires and keep their distance from terrifying hth enemies. Most of all, because of their access to 10 lores, they are potentially equipped to deal with many different army lists. Worst come to worst, you can always charge with your four force staves for some decent close combat action. Remember that exalted sorcerer is not your average weak joe, he sports 4 attacks at Ws 5, ini 5 and holds a force staff.

The second part of the list is the daemons. 3 units of horrors sporting a 4++ save, holding backfield objectives and pooling warp charges for the exiles to use. Because of them being a primary detachment, I can benefit from a rerollable warpstorm table, which can give me free rolls with more than 60-70% of the rolls being in my favor. In addition, I can get to roll (and reroll) on the new Tzeentch warlord trait table, with a potential to be able to have a 3++ save on my daemons!

The 2 units of obliterators are also there as shooting magnets, to take some heat off the deathstar, to sit their fat asses on a midfield objective and to aid in the anti AV aspect of the army, along with the meltaguns and potential heretech discipline powers. What's more, they add to the versatility of the army list by being able to stay efficient against any enemy due to their plethora of weapon options.

So what do you think of this list? Could it possibly survive in a mildly competitive environment? Or will I get tabled on the first turn?

14000
15000
4000 
   
Made in us
Regular Dakkanaut




I like the concept. TS feels like it should play this way to me, low body count but massive psychic potential.

I'm not sure the chaos bikers are needed. You can't JSJ your ICs if they are part of the bike unit and exalted have a decent wound count as is. If you dropped them you could probably fit in a couple cultists units and maybe a sorcerer with the astral grimoire. An extra WC and join him with an obliterator unit for better mobility to get your firepower where it needs to be. Plus the full CAD makes it more tournament and random opponent friendly given the unbound hate.

Either way it's going to be a bit glass cannon. I don't think you'd be tabled turn one but there is definite potential to either cripple or be crippled early.

This message was edited 2 times. Last update was at 2016/12/07 17:55:33


 
   
Made in gb
Longtime Dakkanaut




I mean the unbound bit is a bit lazy, and loses you the detachment bonuses you describe.

I get that finding cheap bikes bound isn't super easy.
But there are ways. IW get oblits as troop for example.

I wouldn't even bother with bikes, take the astral grimoire and fly some oblitorators or terminators!

As to whether a single psychic death star is competative.. well a culexus or two will mess it up, as will D weapons and stomps.

DFTT 
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

Captyn_Bob wrote:
I mean the unbound bit is a bit lazy, and loses you the detachment bonuses you describe.

I get that finding cheap bikes bound isn't super easy.
But there are ways. IW get oblits as troop for example.

I wouldn't even bother with bikes, take the astral grimoire and fly some oblitorators or terminators!

As to whether a single psychic death star is competative.. well a culexus or two will mess it up, as will D weapons and stomps.


D weapons will mess practically anything up, at least I can have 3++ on my deathstar plus potential blessings like invisibility. I do not intend to be there when the stomps arrive, there's a reason all my sorcerers are on jetbikes. Also, I don't see how a culexus would affect me at all. He blocks my psychic phase within 12" but I get to move 12" before I even get to cast anything. I think people think too much of an infantry 6" walking model. The idea to ditch bikers and add astral grimoire for the oblits is great though. I can maybe add a small allied cad with an extra sorcerer and put my exiles in a fat cultist unit to save myself against opponents who take the first turn. Then on my turn I can form a unit of character and get my blessings going.

14000
15000
4000 
   
Made in us
Longtime Dakkanaut





The unbound force tbh has little to do with T.Sons fluff, so take them as an iron warriors CAD, since oblits are troops there which nets you some bonuses and gives them Obj. Secured, and tank hunters Bikes would be FA, might need to drop 2-3 bikes to add a HQ model, on a bike.

This message was edited 2 times. Last update was at 2016/12/08 00:17:01


 
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

Update after peoples' suggestions:

Primary Detachment: Pandaemoniad of Tzeentch.

Core formation: Lorestealer's Host
> The blue scribes of Tzeentch
> 11x Blue horrors
> 11x Blue horrors
> 11x Blue horrors

Auxiliary formation: Heralds Anarchic
> Herald of Tzeentch, ML(1), Warlord
> Herald of Tzeentch, ML(1)
> Herald of Tzeentch, ML(1)

Thousand Sons Detachment

Ahriman's Exiles
> Ahriman, Disc of Tzeentch
> Exalted Sorcerer, ML(3), spell familiar, Disc of Tzeentch
> Exalted Sorcerer, ML(3), spell familiar, Disc of Tzeentch
> Exalted Sorcerer, ML(3), spell familiar, Disc of Tzeentch

Cult of Destruction
> Warpsmith, Astral Grimoire, MoT, Aura of Dark Glory, Votlw
> 3 x Obliterators of Tzeentch, Votlw
> 1 x Obliterator of Tzeentch, Votlw
> 1 x Obliterator of Tzeentch, Votlw

CSM CAD

HQ
> Sorcerer, ML(1)

Troops
> 10 x Cultists, flamer
> 20 x Cultists, 2 x flamer

Fixed after suggestions. Changed the unbound to a Cad and I added the Cult of Destruction formation. Cult went into the Thousand Sons detachment because I can still bless them for a 3++ save. The Cult transforms the Oblits into a super unit, by being able to jump pack 12" (astral grimoire), shoot their weapons twice each turn and become a serious threat in hth as well, thanks to warpsmith's 5 attacks with ap2. The two solo Oblits can deepstrike and try to melta things down. A normal CSM CAD hs been introduced. The unmarked HQ sorcerer can pick prescience on demand and bless the Obliterators, giving them rerolls to hit and improved invul save. The wizards stay hidden inside the cultists for the first turn, then they move and form a unit of characters, ready to bless themselves to immortality and begin harassing the enemy with mind bullets. The primary detachment is still the demons, which sport a 4++ save, the new tzeentch warlord traits and access to a rerollable Tzeentchian warpstone table. Overall the list generates 26 warp charges and has plenty of sorcerers harnessing on a 3+ with spell familiars. This should leave enough dice for blessings, mind bullets and potential summons from the daemon host. The anti-AV problem has been adressed with the inclusion of the Obliterators, the Warpsmith's meltagun and potential Heretech powers. Finally, the list sports multiple templates (3 flamers on the cultists, 1 on the Warpsmith plus the oblits), so the list has solutions agains swarm armies as well.

Edit: Funny information: My "elite" army list has 78 models.

This message was edited 1 time. Last update was at 2016/12/08 01:45:03


14000
15000
4000 
   
Made in gb
Longtime Dakkanaut




Hate to breal it to you, but normal sorcerors can't roll divination. Not that that should really be a problem , as the exalteds all can.

DFTT 
   
 
Forum Index » 40K Army Lists
Go to: