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Made in us
Ragin' Ork Dreadnought




With Imperial Agents just around the corner, I'm looking for good ways to get AP2 with Grey Knights, since I'm thinking about picking them up. It looks like this is an area that they really don't cover very well - Outside of Dreadknights and Daemonhammers, I'm not seeing many ways to get AP2 in their army. Am I missing something, or is that just a blind spot of theirs?
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

No you are not missing anything. GKs only get AP2 from Hammers, DKs and rending Psycannons.
But really this is fine as few armies can have AP2 in literally every unit anyway, and army-wide AP3 is even more rare.

Librarians can take combi-melta/plasma, and I think the Techmarine has some AP2 as well, but these are one-off cases. Dreadnaughts have AP2 and have an Errata that gives them 4 total attacks, but good luck getting them into combat. Or you could have Lascannon Dreads, but that isn't very points efficient.

-

This message was edited 1 time. Last update was at 2016/12/09 13:39:50


   
Made in hk
Steadfast Ultramarine Sergeant




Waaaghpower wrote:
With Imperial Agents just around the corner, I'm looking for good ways to get AP2 with Grey Knights, since I'm thinking about picking them up. It looks like this is an area that they really don't cover very well - Outside of Dreadknights and Daemonhammers, I'm not seeing many ways to get AP2 in their army. Am I missing something, or is that just a blind spot of theirs?


You are not missing anything, outside of the Hammer, Dreadnought and Dreadknight, the only other natural AP2 weapon they get is from their LoW.
Ture, lack of enough high strength AP2 weapons is one of the significant deficiency of Grey Knight, maybe the game designer think that killing Daemons do not need AP2.

This message was edited 1 time. Last update was at 2016/12/09 14:30:48


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Neophyte2012 wrote:

lack of enough high strength AP2 weapons is one of the significant deficiency of Grey Knight

I have never understood this statement from people. GKs can have AP2 in literally every unit. No other codex can make this claim
Is it all effective AP2? Maybe not, but they certainly do not lack AP2.

But, yes, it does make sense that they have limited access to effective AP2 since Daemons do not have 2+ armour

-

This message was edited 2 times. Last update was at 2016/12/09 15:21:37


   
Made in us
Damsel of the Lady




They lack AP 2 and long range shooting, unfortunately. They are fairly dominant at close and mid range though.

AP 2 exists also in the Storm Raven and I think the Land Raiders as well.

Long range shooting you need allies. An Imperial Knight Crusader generally solves both issues.
   
Made in us
Decrepit Dakkanaut




Don't forget a Fast attack Razorback. It isn't good but it has AP2.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut





Land Raiders and Storm Raven give you some expensive AP 2. You also have dreadnoughts that can mount lascannons However you could easily allow some Space Marine formations to bring in predators and Vindicators to give you some extra firepower, there's no reason the grey knights shouldn't have access to them. You could also run an allied flyer detachment from Death from the skies to bring in some gunships to help. You could also use a Skyhammer Annihilation Force to bring in a formation of Devastators and Assault Marines, paint them to match the Grey Knights and simply say they are initiaites who have yet to properly manifest their psychic powers fully.
   
Made in us
Ragin' Ork Dreadnought




It all depends on how the new book shakes out. The hammers might be plenty, (especially since they can Hammerhand up to S10,) or if nothing else I may be able to just bring in my Sisters and spam Melta.
   
Made in us
Regular Dakkanaut




 Galef wrote:
Neophyte2012 wrote:

lack of enough high strength AP2 weapons is one of the significant deficiency of Grey Knight

I have never understood this statement from people. GKs can have AP2 in literally every unit. No other codex can make this claim
Harlequins have AP2 on every unit! Only some of it is unreliable psuedo-rending, but still!
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

StevetheDestroyeOfWorlds wrote:

Harlequins have AP2 on every unit! Only some of it is unreliable psuedo-rending, but still!

Good call on that, although some don't really consider Harlies as there own codex. More like a supplement of Harlie formation for Eldar or Dark Eldar

   
Made in us
Sinewy Scourge




Boulder, Colorado

Deathwatch also have AP3 and AP2 coming out of their nostrils.

   
Made in us
Hooded Inquisitorial Interrogator





Eldar corsairs can get ap2 on every unit with their blasters and dark lances, and sisters of battle can get ap1 on their entire force.

To the OP, getting a thunder hammer srg in units works well for low ap hits. Outside of that, hope for lucky shooting 6's or dread knights. The other options are kinda eh in my experience.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

The issue is not that GK's have no AP 1 or 2 its that GK's have no way to bust open heavy Vehicles via an Alpha Stike turn 1.

Being an Elite army the GK's really need to put out a lot of damage really quickly in order to bring the playing field into even territory. or else they will just get blowen off the table or be constantly fighing an uphill battle.

I have been experimenting with some Drop Podding Deathwatch with some great results.

The Deathwatch have some great ranged abilities and the Grey Knights dominate Close Combat and the Psychic phases. Both seem to synergise really well.
   
Made in hk
Steadfast Ultramarine Sergeant




 Sinji wrote:
The issue is not that GK's have no AP 1 or 2 its that GK's have no way to bust open heavy Vehicles via an Alpha Stike turn 1.

Being an Elite army the GK's really need to put out a lot of damage really quickly in order to bring the playing field into even territory. or else they will just get blowen off the table or be constantly fighing an uphill battle.

I have been experimenting with some Drop Podding Deathwatch with some great results.

The Deathwatch have some great ranged abilities and the Grey Knights dominate Close Combat and the Psychic phases. Both seem to synergise really well.


I sincerely don't think GK "can dominate" psychic phase and combat phase against competitive Daemon army (for example decked out Inferno Tetra Flying Circus), or the new Thousand Sons army with Magnus added in. Both of them can easily torn the 7th edition Daemon Hunters apart in combat, and can pull up a equal or easy fight in psychic phase. As the Tetra can have at least 6 chances to get invisibility, can get easy access to 2++ rerollable saves, and the Nurgle DP can have poison Instant Death weapons to kill Dreadknight with ease. The Magnus casting all powers on 2+, and can cast 5 powers, and have access to 2 SD power and can control a unit to shoot for him, while in combat he can slay any GK with ease
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Too bad Magnus costs too much and kind of sucks. Pretty sure we won't see him too often.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in ie
Screeching Screamer of Tzeentch





army-wide AP3 is even more rare


*Grins Tzeentchily*
   
Made in us
Regular Dakkanaut





Smash from brotherhood champions c: And crowe. Thats two hqs with ap2 and force c: Dread knights, grey knight dreadnought,, vortex of doom, and a couple other powers I think are low AP. So Librarians, brotherhood champions, crowe, dreadknights , dreadnoughts thats about it for ap2 from Gk methinks
   
Made in us
Locked in the Tower of Amareo




Dreadknight is the original OP MC, so what else do they need?
   
Made in hk
Steadfast Ultramarine Sergeant




Martel732 wrote:
Dreadknight is the original OP MC, so what else do they need?


Dreadknight is OP if you are not prepared to take on him.

But a decently prepared army with massed meltas, lascannons, plasma weapons (especially the Tau Crisis Suit and Riptides) S D weapons like Magnus' Eye or Eldar D Cannons / D scythes, and especially Grav weapons, can all beat Dreadknights with ease.

And while he can bust open all kinds of vehicles except super heavy walkers in close combat. He is nothing more than a piece of rubbish when put against a properly equipped Nurgle / Tzeentch Daemon Prince. After the FAQ, Dreadknight can no longer have both force and sanctury activated at the same time, which put him at no chance staying alive in combat against the Daemon MCs who he supposed to defeat.
   
Made in us
Locked in the Tower of Amareo




Pardon me as I shed not a tear for the alleged weaknesses of a T6 2+ armor model. Meltas and lascannons will not kill the thing in a reasonable amount of time, just as they won't kill other MCs in a reasonable amount of time.

This message was edited 1 time. Last update was at 2016/12/13 07:51:35


 
   
 
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