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									As a fan of the ARC (thematically, not necessarily how it handles in the game) I have taken a break from flying scum to try out a kind of Alpha Strike ARC list to see how it fares against Dengaroo lists and the like. It is:
  
  Shara Bay (Dead Eye, Plasma Torpedos, Guidance Chips, Tactician, Alliance Overhaul) 34 points
  
  Esege Tuketu (XX-23 S Tracer Threads, Long Range Scanners, Recon Specialist) 32
  
  Thane Kyrell (Proton Torpedos, Guidance Chips, R2-D6, Deadeye, Mercenary Copilot, Alliance Overhaul) 34
  
  Obviously the plan is to lock on my intended target with the K-Wing, then as soon as we are in range 3, have all ships focus, the K-Wing to fire the Tracer Threads and hand out target locks (with a focus and maybe a TL to modify the roll), followed by both ARCs firing their torpedos (spending their own focus to do so, hopefully with a TL to modify, maybe one spare focus from the K-Wing + Guidance chips). My concerns here were swarms (although I can get a turn or maybe two of kiting, throwing two dice per ship is probably not enough going to take out a single Tie) and the fact that the K-Wing is a massive investment that is largely useless once both ARCs have borrowed a focus and used their ordinance. I wanted to swap it for a Hwk with TLT but without the built in focus sharing AND a missile slot (giving out locks in the combat phase seem to be a good way to get around Poe / Manaroo etc) I couldn't find a way to make it work.
  
  I put it through two games; the first against Whisper, Soontir and some PS 5 Tie. Due to average rolling on my part, but bad rolling on my opponents, I managed to win without taking any hull damage on any of my ships and the Proton Torpedos were unused.
  
  The next game was against Rey and Poe and in this case, my average rolling was trumped by great rolling by my opponent and a maneuverig error on my part (When it was time to FIRE EVERYTHING, Thane was just outside of range 3 of Poe AND Rey and since Poe was sporting R2, there wasn't much sense in wasting my anti-shield Torpedos on him if I couldn't also fire the Proton Torpedos at him as well so it went Rey's way).
  
  Ultimately this lead to Rey taking both Torpedos where they did what they were supposed to (all the shields, then four crits from the Proton Torpedos, two of which were double damage) but in the end it was K-Wing vs Poe and while I had a good six turns of getting out of his arc or blocking, I couldn't damage him faster than he could regen his shields.
  
  Now I want to see how I can improve the list. I could drop Thane down to Braylen and swap Shara for Norra (potentially getting more dice out of each attack including the Torpedos) but then she will be firing before the K-Wing so without a target lock. Wave 10 has some interesting options (I could swap Tactician for Jyn, letting me put several focus tokens on the K-Wing which it could then share; This would also allow me to drop Recon Specialist and change Long Range Scanners for Guidance Chips since the K-Wing could TL in the turn it wanted to fire the Tracers).
  
  Does anyone have any suggestions on improving the list while more or less sticking to the theme?
  
  
  
  
							 
							
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