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Waaaghpower wrote: The inquisitorial warband can take a single Storm Shield, but no more. Kinda sucks, but oh well. (You can also have twelve Acolytes as bodyshields, an Assassin, etc.)
Just one SS - is that right? I haven't seen the "Crusaders" page but the Inquisitorial Warband Formation says "0-1 Crusaders", which I believe means "0-1 units of Crusaders" rather than "0-1 single dude". I could be wrong, though. Also the Acolytes can take Storm Shields, can they not? I'm not sure the meatshields would work - Priests don't get many attacks so you need to keep him hidden for as long as possible, and the bare Acolytes are just going to get eaten in the first assault phase which leaves him open to gribbling during the next.
Cothonian wrote: I'm liking this mace + daemonhost tactic more than I should
Seems trollish beyond belief, I love it!
You're not alone. I know it won't be "competitive" but I want to see a Priest wrecking face all the same.
Coteaz and cheap Acolytes to hide in the backfield and hold objectives?
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
Crazyterran wrote: Coteaz and cheap Acolytes to hide in the backfield and hold objectives?
Definitely that.
I think they are a good source of limited Ob Sec now too, thanks to Coteaz getting a boost.
Coteaz + 3 psybolt chimeras with 3 acolytes a piece is 7 ob sec units, and for around 400 points, you aren't going to do much better than that for most armies.
I was thinking the Henchmen formation would lend itself to better deathstars, but there are serious limitations.
1) The Liber Heresius is no longer available to the Xenos Inquisitor, so now you need a 2nd detachment to get a Hereticus inquisitor to get the land raider scout. How is that going to work with BB starting in transports?
2) Without psybolt, the Land Raiders won't be as good, and you are still going to need a land raider to get you there.
3) The requirement to take 3 acolytes mean you have 3 less damage dealers in your deathstar.
4) The fact that most organized play had caps on detachments is going to make it awful hard to justify spending 2 of them on inquisition to get a substandard deathstar.
Coteaz and cheap Acolytes to hide in the backfield and hold objectives?
If you run guard I could imagine it being a little more useful to attach Coteaz to a 20 or 30 man blob with heavy weapons. More bodies, +may the Emperor have mercy on whatever deepstrikes within range of Coteaz's "I've been expecting you..."
This message was edited 2 times. Last update was at 2016/12/15 22:21:01
You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs.
Waaaghpower wrote: The inquisitorial warband can take a single Storm Shield, but no more. Kinda sucks, but oh well. (You can also have twelve Acolytes as bodyshields, an Assassin, etc.)
This looks like its the canoptek harvest 'one tomb Spyder' all over again. Personally, as long as the unit entry for the crusaders is titled 'crusaders' then would say it is one unit.
Assuming this is the case what are everyone's thoughts on an inquisitorial henchmen blob? 10 death cults, 10 crusaders, 9 power armoured acolytes, a few daemonhosts/jokearos/ppriests, 1 techpriest, half a dozen Arco flagellants. With an inquisitor with rad grenades. throw in some other imperial characters and that seems to be the workings of a pretty powerful deathstar. It definitely suffers from being slow but can string accross the board...
It's an expensive WS3 S3 T3 I3 5+ blob that can't really kill anything worth talking about and can be shot to death by lasguns. I don't think it would be very good at all. The Demon-Priest thing would be funny, but that's about it.
I'm wondering if there is a Henchman build that justifies either a Land Raider or a Valkyrie to deliver them. They are available via the Acolytes that are the core of the unit... is there a choppy build worth delivering, or are all the best options still shooty?
MacPhail wrote: I'm wondering if there is a Henchman build that justifies either a Land Raider or a Valkyrie to deliver them. They are available via the Acolytes that are the core of the unit... is there a choppy build worth delivering, or are all the best options still shooty?
A Crusader might be viable for delivering a horde of assassins with a priest and some Arco-flagellants for horde whackin'. The problem is that the unit is going to cost upwards of 300 points, the Land Raider is going to cost another 250, and you're not going to be in the range of other deathstars at that level.
New Formation: Inquisitorial Henchman Warband. 1 Inquisitor (including Unique models), 1 Unit of Acolytes, 0-1 Ministorum Priests, 0-1 Crusaders, 0-6 Demonhosts, 0-1 Arco-flagellents, 0-1 Death Cult Assassins, 0-1 Tech-Priest Enginseer, 0-6 Jokearo Weaponsmiths, 0-1 Astropaths. All units except the Inquisitor must form a single Unit. Inquisitor can generate a Warlord Trait even if they are not the Warlord. Can include either a Battle Sister Squad, Grey Knight Terminator Squad or Deathwatch Veteran squad in the formation as per your Inquisitors Ordo.
Do they form a single squad with termies/sororitas/vets?
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MacPhail wrote: I'm wondering if there is a Henchman build that justifies either a Land Raider or a Valkyrie to deliver them. They are available via the Acolytes that are the core of the unit... is there a choppy build worth delivering, or are all the best options still shooty?
Inq deathstar with GK Libby rolling for sanctuary and hammerhand might still be good, but sadly now you have taxolytes limiting your numbers.
Take a priest, a xenos grenade-caddie, a GK libby pumped up to max ML rolling on sanctic, three taxolytes (grab some storm shields so they can be gakky more expensive crusaders to save some transport slots) then say 5 DCAs and 4 Crusaders (then what the heck, throw in a daemonhost for the mace troll thing).
Now, if you get hammerhand you have S5 DCAs (and -1 enemy T), if you get sanctuary you have 2++ shield guys (rerollable if in melee with the hymns).
I think that's worth a land raider crusader. and the best part is? That LR Crusader, RAW, counts as having BOTH the Grey Knights AND inquisition factions, because you took it as a dedicated transport to your warband! So GW can just go FAQ themselves on that one.
Automatically Appended Next Post: My other idea for a "fluffy but fun" inquisitorial henchmen squad that might like having a Valk is a large henchmen squad with 3x monkeys and 7x bolter/power armor acolytes in a valk. You have extremely good odds of the whole squad rocking 2+ armor and rending boltguns, that's definitely going to be my "high-tech" Xenos inquisitor henchmen crew.
Slightly more boring, but the best chimera build is probably 2x plasma/power armor, 1x mystic for the option of "hop out for the deep strike" thing.
This message was edited 1 time. Last update was at 2016/12/19 17:26:16
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
MacPhail wrote: I'm wondering if there is a Henchman build that justifies either a Land Raider or a Valkyrie to deliver them. They are available via the Acolytes that are the core of the unit... is there a choppy build worth delivering, or are all the best options still shooty?
Inq deathstar with GK Libby rolling for sanctuary and hammerhand might still be good, but sadly now you have taxolytes limiting your numbers.
Take a priest, a xenos grenade-caddie, a GK libby pumped up to max ML rolling on sanctic, three taxolytes (grab some storm shields so they can be gakky more expensive crusaders to save some transport slots) then say 5 DCAs and 4 Crusaders (then what the heck, throw in a daemonhost for the mace troll thing).
Now, if you get hammerhand you have S5 DCAs (and -1 enemy T), if you get sanctuary you have 2++ shield guys (rerollable if in melee with the hymns).
I think that's worth a land raider crusader. and the best part is? That LR Crusader, RAW, counts as having BOTH the Grey Knights AND inquisition factions, because you took it as a dedicated transport to your warband! So GW can just go FAQ themselves on that one.
Automatically Appended Next Post: My other idea for a "fluffy but fun" inquisitorial henchmen squad that might like having a Valk is a large henchmen squad with 3x monkeys and 7x bolter/power armor acolytes in a valk. You have extremely good odds of the whole squad rocking 2+ armor and rending boltguns, that's definitely going to be my "high-tech" Xenos inquisitor henchmen crew.
Slightly more boring, but the best chimera build is probably 2x plasma/power armor, 1x mystic for the option of "hop out for the deep strike" thing.
I like the concept with the Grey Knights Librarian.
You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs.
the_scotsman wrote: Now, if you get hammerhand you have S5 DCAs (and -1 enemy T), if you get sanctuary you have 2++ shield guys (rerollable if in melee with the hymns).
Sacrilege! If you're doing the mace troll thing then you should have Smash every round on the Priest. Drop a DCA and take another Priest for rerolls. I know that wouldn't make the unit better, but do it anyway. PRIEST-SMASH!
That would actually stop the unit being able to use the land raider, because you'd have to take an Ecclesiarchy detachment from SOB for the extra priest (IIRC the warband is now 0-1 priest)
Plus, you only need smash in the edge case where more attacks with fleshbane isn't better (fighting a model you want to instant death who can't ablate the wound off to a lackey or fighting a vehicle, in which case why would you need re-rolls on saves...?)
For pure fluff purposes, you might consider swapping from Ordo Xenos to Ordo Hereticus to get the Heresy For Dummies relic book (Grants scout, and you can grant hatred to the squad if you want to smash stuff with your priest). Seeing as this looks like a much more Heretic-smashing warband than a techno xenos warband type of a thingy.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
the_scotsman wrote: That would actually stop the unit being able to use the land raider, because you'd have to take an Ecclesiarchy detachment from SOB for the extra priest (IIRC the warband is now 0-1 priest)
So, another little conundrum (technically a GK tactics question but related to my death star from earlier)
Your GK libbie has access to 2 interesting relics relating to this death star.
First, you have the Liber Daemonica, which grants an additional power off sanctic. Useful for obvious reasons, you'll get 4/6 powers so super super likely to be rocking hammerhand and/or sanctuary.
However, the new daemonhost shenanigans offer up another option: The cheaper Bone Shard of Solor, which grants the user a 3++ save if within 6" of a daemon (go daemonhost, I choose you!)
The smart person in me says Liber Daemonica is still better and makes the whole 700pt investment more secure. But still, the whole idea of bringing a daemonhost just to ignite your faithful companions into a righteous rage is really, really hilarious.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
On a random note, according to GW the main Sisters of Battle Codex is still valid.
Any word on whether or not the standalone Inquisition Codex is still technically "valid?"
I wouldn't mind switching between Codex: Inquisition and Codex: Imperial Agents depending on my want to use Servo Skulls.
You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs.
Inquisitors still have the relic that severly nueters daemons and are an potential orbital barrage and cheap source of ld 10 stubborn that does not shoot his own men.....(And a psyker with divination to boot.)
This message was edited 1 time. Last update was at 2016/12/19 23:46:44
Slightly more boring, but the best chimera build is probably 2x plasma/power armor, 1x mystic for the option of "hop out for the deep strike" thing.
Boring, maybe, but less work and fewer points at risk. I'm thinking of 2x plasma, 2x Jokaero, some extra bodies, and psybolt ammo on the Chimera. Scout with the Liber, maybe get a range boost from the monkeys, try to grab some cover when the tank gets shot out from under us. Maybe a psyker level for Divination? The points do creep up, though. This would run alongside three Scouting Melta Dominion squads, so hopefully it forces some tough choices for my opponent. What do y'all think?
Slightly more boring, but the best chimera build is probably 2x plasma/power armor, 1x mystic for the option of "hop out for the deep strike" thing.
Boring, maybe, but less work and fewer points at risk. I'm thinking of 2x plasma, 2x Jokaero, some extra bodies, and psybolt ammo on the Chimera. Scout with the Liber, maybe get a range boost from the monkeys, try to grab some cover when the tank gets shot out from under us. Maybe a psyker level for Divination? The points do creep up, though. This would run alongside three Scouting Melta Dominion squads, so hopefully it forces some tough choices for my opponent. What do y'all think?
That was my thought as well for an ordo xenos warband - you'd go bolters/power armor on the bodies for super cheap 10 point models who use all the monkey upgrades relatively well, 2 plasmas in case you get the extra range perk. It's actually a very inexpensive squad now that power armor is so cheap. The Coteaz crew I was envisioning made an effort to spread that obsec as far as it would go.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
How are justifling the inquisition henchmen priest taking a sisters relic? He's clearly from inquisition faction. You could join a sisters priest and join him to your wabrand though.
Parchaeus wrote: How are justifling the inquisition henchmen priest taking a sisters relic? He's clearly from inquisition faction. You could join a sisters priest and join him to your wabrand though.
Parchaeus wrote: How are justifling the inquisition henchmen priest taking a sisters relic? He's clearly from inquisition faction. You could join a sisters priest and join him to your wabrand though.
I don't see which relic you're referring to.
There's a Sisters relic that guarantees Priests pass their hymn rolls.
That said, you can still take a Priest without it and just roll.
They are trying to use the Mace of Valan for the flesh bane and armour bane rules if within 6" of a daemon. But it's a sisters relic, and hence can't be taken with an inq faction priest.
Parchaeus wrote: They are trying to use the Mace of Valan for the flesh bane and armour bane rules if within 6" of a daemon. But it's a sisters relic, and hence can't be taken with an inq faction priest.
But the Priest is still a Sisters unit, taken from the Sisters "Codex". There's no listed loss of ability to take his relics, and in fact there's no point where he loses the Sisters faction. Even if he did, he can still take relics from his section of the codex.
Your telling me that this formation is made up of multiple factions? Where does it state that this priest is a sisters faction? You can't just assume he's a sisters priest. He could equally be a IG priest by your logic. He's built into the Inq faction of the book, he's Inq unless specifically stated otherwise.