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Made in gb
Battleship Captain




 kronk wrote:
SpacePuppy wrote:
New Deathwatch player here, losing ervo Skulls probably takes away the biggest benefit for DW of taking an Inquisitor, no?

Are they even worth considering now?


It depends on what else they get. I haven't received my copy yet, and rumors/posts have not been that detailed, yet (that I've seen).

Just hang in there. Someone will find a use for them! I mean, I still take plasma pistols sometimes!


To be honest, Inquisitorial Mandate strikes me as awesome. Every Inquisitor gets a warlord trait, even if not your warlord...... being able to get half a dozen rolls of the strategic and tactical objectives tables for a few hundred points gives an enormous mission advantage to an army.


My main complaint is the legion of the damned rules: Aid unlooked for is an awesome command benefit for a deep striking army, but the designers note seems silly:

The Legion of the damned are primarily meant to act as allies to other armies of the imperium forces. However, if your army contains only legion of the damned detachments, we suggest agreeing with your opponent that your units can arrive from reserves on turn 1, rather than from turn 2 onwards


Seriously? I agree thats how I would like to play it, but for the niche case of people wanting a pure legion army, having already gone to the trouble of writing that paragraph out, would it have killed you to make it an actual rule? When codex Legion of the damned got announced, I bought a load because I wanted to do an army of them - and hey, you wouldn't have a codex you couldnt field an army from, right?

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

 Smotejob wrote:
i would say put acolytes in power armor, which gives them a 2+ armor save, and then give them all bolt guns and make them rending?

or

2+ armor saves and +12'' to gun range. have 24'' melta guns, 36'' multi meltas, 60'' lascannons.

Squad could look like this...

5 power armor acolytes, ccw and laspistol
6 jokero
astropath lvl 1

seems like it would make a good back field obj holder for 280 points. 6x 60" lascannons shots with prescience isn't too bad. Then take the inquisitor and tool him up to go in another squad. The squad will have 6x heavy flamers for over watch as well if something does get too close. this unit is a better version of a devastator squad. is it game breaking? no. but it can be constant frustration and source of fire power that can touch most of the board the entire game.


I used to run something like this back in the day cept to keep costs down I had them sitting on top of a bastion with the icarus lascannon and coteaz giving divination rerolls to hit which was really useful since the squad is mostly bs3. That reroll helps so damn much with all the points already dumped into them. The bastion was so they would have good LOS and a 4+ cover save on the top floor. Had to use coteaz's 2+ for alot of small arms stuff stuff and Look out sir for most ID or other things that actually got that far.

5 acolytes could go down to like 3 (since they are mostly there for ablative wounds anyway. Rending bolters really aren't going to cut it with so few shots at range) and 2 plasma cannon servators really made it painful for just about anything lol. The 6 lascannons from the monkies did not synch well with the bolters from the acolytes as they would perfer different targets. Tanks vs infantry. The plasma cannons gave them a bit more of a synergy with ability to hurt alot of light tanks and also great vs 2+ armor save things.


Out of curiousity but would a bunch of henchmen in cheap chimeras or razorbacks still work just holding objectives? I know they aren't OBJ sec but at least they'd be really cheap to sit on things. Alternatively I was thinking of just using like 1 man paladins for the same kind of thing. Probably easier to hide out of LOS but I figured that the vehicles could provide some support fire anyway.

This message was edited 1 time. Last update was at 2016/12/26 00:02:27


+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Shunting Grey Knight Interceptor





 sudojoe wrote:

Out of curiousity but would a bunch of henchmen in cheap chimeras or razorbacks still work just holding objectives? I know they aren't OBJ sec but at least they'd be really cheap to sit on things. Alternatively I was thinking of just using like 1 man paladins for the same kind of thing. Probably easier to hide out of LOS but I figured that the vehicles could provide some support fire anyway.


I have been doing this for a while with psykers (now astropaths, probably) and 2-5 acolytes, sometimes a mystic. They mount up in a Razorback with psybolted assault cannons (used some extra psycannon bits from the GKSS sprue). One unit of each of these on a flank, and they often pick up at least one quick objective before being wiped out (thus opponent wastes points on overkill) or ignored completely while plinking away with a psychic shriek or handful of bolter shots. Not bad for 80~100pts.

Too bad 1-man paladins aren't a thing anymore. But with this codex, Incinerator-toting 5-man Interceptors and shunting Dreadknights sure are! No HQ tax necessary! Even more of an impact than soladins ever had, IMO.


Automatically Appended Next Post:
Remember Coteaz gives ObSec once again if that's something you really want. Though reading the rule, it seem like it would not get granted to the DT, as counter-intuitive as that seemed to me at first.

And while I'm on DTs, are Chimeras now the only vehicle that gets access to psybolt ammunition?

This message was edited 1 time. Last update was at 2016/12/26 02:49:04


6000+
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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

gungo wrote:


Demonhosts mixed with the relic mace is decent
.


I faced this combination. He attempted to push it forward in a Land Raider. Unfortunately I immobilized it and the mace never got close.

I think one needs some movement shenanigans of some kind to get this to work and if you have to go that far, I'm not sure it will be worth it unless it is somehow used on the defensive side of the ball. such as guarding an objective or something. The Daemon hosts died before it got remotely close, but that was at games end and by then it was decided pretty much anyways.

His comment about it was that he didn't see it being worth the cost to try and make it happen, but he observed that certain Psyker powers might allow it to get into the fray and that at least might be worth looking into?

I was thinking Gate of Infinity perhaps though that seems pretty far from a guarantee. I think there is also a Deathwatch Relic that somehow might help but I have not untangled the rules for whether thats legal or not since I dont own the Deathwatch Codex.

Anywho, reports from the front.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Guarded Grey Knight Terminator






 Jancoran wrote:
gungo wrote:


Demonhosts mixed with the relic mace is decent
.


I faced this combination. He attempted to push it forward in a Land Raider. Unfortunately I immobilized it and the mace never got close.

I think one needs some movement shenanigans of some kind to get this to work and if you have to go that far, I'm not sure it will be worth it unless it is somehow used on the defensive side of the ball. such as guarding an objective or something. The Daemon hosts died before it got remotely close, but that was at games end and by then it was decided pretty much anyways.

His comment about it was that he didn't see it being worth the cost to try and make it happen, but he observed that certain Psyker powers might allow it to get into the fray and that at least might be worth looking into?

I was thinking Gate of Infinity perhaps though that seems pretty far from a guarantee. I think there is also a Deathwatch Relic that somehow might help but I have not untangled the rules for whether thats legal or not since I dont own the Deathwatch Codex.

Anywho, reports from the front.


The movement trick that seems most useful is space marine powers from the eletromancy discipline. This disc gives two movement options, the 12 inch move and the "swap with a unit" movement. Make a killy close combat unit of henchmen and teleport them into charge range using electro displacement turn 1

This message was edited 1 time. Last update was at 2016/12/26 18:53:32


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Damsel of the Lady




So I noticed a new wording change with some implications.

Look at the Ordo Malleus Inquisitor. Near the top of his options:

"May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics list".

And the Hereticus:

"May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics list".

Now look at Xenos:

"May take items from the Inquisition Ranged Weapons or Inquisitorial Relics lists".

So it looks like no Ranged Weapons list on the Xenos if you take the Tome of Vethric and vice-versa. Weird.

This message was edited 1 time. Last update was at 2016/12/26 19:52:10


 
   
Made in us
Longtime Dakkanaut




That reads to me as the Xenos cannot take Melee weapons. In order to be exclusive, it would have to say either / or.
   
Made in us
Damsel of the Lady




Fragile wrote:
That reads to me as the Xenos cannot take Melee weapons. In order to be exclusive, it would have to say either / or.


I mean, he can't take Melee, but I think that's just keeping him the same way as Codex: Inquisition since the melee list is just Power Weapons and Power Fists, which he couldn't take before I don't think.

Either / or would certainly be more explicit, but that doesn't mean this isn't exclusive.

Per the Dictionary:


conjunction
1.
(used to connect words, phrases, or clauses representing alternatives):
books or magazines; to be or not to be.


Strictly speaking, as an example, I could say you could have either a cookie or a beer, a cookie either/or a beer or I could say you can have a cookie or a beer. Under none of these would you be able to have a cookie and a beer. Same goes for the Xenos, the Ranged List and Relics.

I know colloquially people use it differently sometimes. "Welcome to my home, you may enter through the door or the garage" means you can freely use either, but what's telling here is the use of and/or for both the preceding entries and then it's omission from the Xenos. That seems to indicate a change in intent (or sloppy writing).

This message was edited 1 time. Last update was at 2016/12/27 00:13:07


 
   
Made in kr
Devestating Grey Knight Dreadknight






Tokyo, Japan

I chaulk it up to sloppy editing. Personally i cant remember the last time i worried about an inquisitor in melee actually. They have really just been divination and ld 10 batteries along with mindlock servator/ servoskull holders.

I tried a conversion beamer a few times for fun but i really rather just get a few more ablative wounds acolytes for that power sword cost anyway

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

Who's got the Inquisition EBook in a legit fashion? What all did they change with the Stealth Update? Servo Skulls are gone. Is the Inquisition Detachment gone or changed? Is Coteaz updated with his new ob sec rules?

I'd really like to figure out a way to take more than 1 inquisitors in a detachment.

This message was edited 1 time. Last update was at 2016/12/28 00:05:55


 
   
Made in us
Rough Rider with Boomstick






This has the info you're looking for:

 Cothonian wrote:
Found this info on the main Codex: Imperial Agents thread:

Spoiler:
 GoonBandito wrote:
Codex in hand, ask away. Things I can quickly confirm:

Canonness Veridyan has a dataslate with rules. She gives out a Precision Shot/Precision Strike bubble to Adepta Sororitas units within 12". Otherwise same as a regular Canoness, but comes with a Power Sword, and she costs 85pts. My first thought - sit her near a unit of Retributors for pseudo-Snipers (ie Rending Heavy Bolters with Precision Shots). Incidentally, the cast on my model looks good - only a very minor bubble on the back of the cloak where you'll never see it. It's also got a 2016 copyright for those interested.

All the armies in the book are their own Factions, with all the implications that carries. The Valkyrie in particular is listed as-is from the Astra Militarum codex (with Faction: Aeronautica Imperialis instead). BUT, Acolytes *can* take a Valkyrie as a Dedicated Transport (as well as Battle Sister Rhinos and Grey Knight Land Raiders). Games Workshop just borked their own FAQ as far as I can tell :s

The Canoness still has the Eviscerator and Inferno Pistols as a wargear option on her dataslate for those who were worried.

The Exorcist Missile Launcher is specifically ruled as a Turret Mounted weapon with 360-degree arc of sight.

Condemnor Boltguns and Immolators have the modified FAQ rulings (ie Condemnor Boltguns only need to hit a unit with a Psyker in it to cause Perils, and Immolators have a Fire Point).

Warlord Traits/Relics are unchanged for both Sororitas and Inquisition

Grey Knights Formation (Demonhunter Strike Force) is 1 Troop, 1 Fast Attack, 1 optional Heavy Support and all units can start making Deep Strike reserve rolls from turn 1 as well as Running and Shooting the turn they Deep Strike. Basically its a slightly different Nemesis Strike Force

Acolytes are 3-9 Acolytes with same statline and upgrade options as before (though Carapace and Power Armour got cut in cost by half). Additionally, any Acolyte can be upgraded to a Mystic with the same No Deep Strike Scatter rule as before. The unit can take Chimeras, Soroitas Rhinos, Land Raiders of all 3 types and Valkyries as Dedicated Transports.

Demonhosts are a unit of 1 - and now have the actual Demon rule too! - but are otherwise unchanged.

Jokearo are a unit of 1, and are unchanged.

Psychotroke and Rad Grenades are unchanged.

Edit: Here are some PICTURES

Edit2: So after looking through the Adepta Sororitas and Inquisition lists, here are the changes I can see from the e-dexs. If I didn't mention it, it didn't change as far as I can see.


Adepta Sororitas:

St Celestine removed

Ecclesiarchy Battle Conclave removed (ie the mixed Arco-flagellent/Crusader/Death Cult Assassin unit)

Sororitas Command Squad moved to the Elites section


New unit: Arco-flagellants (Elite). 3 Arco-Flagellants for 30pts, can buy up to 7 more. Rhino or Immolator as DT.

New unit: Crusaders (Elite). 2 Crusaders for 30pts, can buy up to 8 more. Rhino or Immolator as DT

New unit: Death Cult Assassins (Elite). 2 DCA's for 30pts, can buy up to 8 more. Rhino or immolator.


New detachment: Ministorum Delegation. 1 HQ (must be a Ministorum Priest) and 1 optional Elite, all units in the detachment gain Shield of Faith.

New detachment: Vestal Task Force. 1 HQ, 2 Troops, 1 Elite, optional 1 HQ, 4 Troops, 2 Elites, 3 Fast Attack, 3 Heavy Support. Once per game all units can re-roll saving throws of 1 until the end of the turn. Warlord can re-roll Walord Trait if Primary Detachment.

New formation: Ecclisarchy Battle Conclave. 1 Ministorum Priest or Uriah Jacobus. 3-10 units in any combination of Arco-flagellants, Crusaders or Death Cult Assassins. All models in the Formation form a single unit, and all models get the Shield of Faith rule.


Immolator: Gained a Fire Point on the top hatch (as per the draft FAQ).

Condemnor Boltgun: Only requires you to hit an enemy unit with a Psyker to cause Perils, rather than having to cause an Unsaved Wound (as per the draft FAQ)

Acts of Faith: They all now last until the End of the Turn, rather than the End of the Phase. This means some slight buffs, eg Battle Sister Squads can now carry their Preferred Enemy Act of Faith from the Shooting Phase into the Assault Phase of the same turn.

Exorcist: Exorcist Missile Launcher clarified to be a turret mounted weapon with a 360-degree arc of sight.


New Tactical Objectives:

* Slay the Heretic: Score 1 VP at the end of your turn if you killed any enemy characters during the turn

* Armour of Contempt: The next time one of your Adepta Sororitas makes a successful Shield of Faith save or Deny the Witch roll, immediately score 1 VP.

* Reclaim Lost Relic: Roll a D6 - Score 1 VP at the end of your turn if you control the objective that corresponds to the D6 result.

* Trust in the Emperor: Score 1 VP at the end of your turn if a unit with the Act of Faith rule destroys an enemy unit. If the unit was under the effects of an Act of Faith, score D3 VPs instead.

* The Blood of Martyrs: Next time one of your Adepta Sororitas characters is slain, score 1 VP. If the model as the Martyrdom rule, score D3 VPs instead.

* A Leap of Faith: Score 1 VP at the end of your turn if you pass at least 1 Act of Faith test during the turn. If you pass 3, score D3 VPs instead. If you pass 6 or more, score D3+3 VPs instead.


Inquisition:

Inquisitors - lost the cheaper power weapon, power fist and plasma pistol options which are now standard price (with the exception of the Ordo Xenos Inquisitor, who can still take 10pt Power Swords but still can't take Power Fists or other Power Weapons).

Inquisitors - Power Armour upgrade reduced to 3pts from 8pts

Inquisitors - lost Servo Skulls

Inquisitors - can now only take the Inquisitorial Relic associated with their Ordos.

Inquisitors - Psyk-Out grenade rules changed to match the updated Grey Knight rules

Ordo Malleus Inquisitors - Can generate from Demonology (Malefic). Does not extend to Coteaz.... (heresy).

Inquisitor Coteaz - Gained the Lord of Formosa special rule. All units in the same detachment as Coteaz are Objective Secured.


Dedicated Transports - Lost Razorbacks and Rhinos, but gained Sororitas Rhinos. Chimeras are still only 55pts, but lost the 5 Fire Points (now work the same as Codex: Astra Militarum ie 2 Fire Points and the Lasgun Arrays rule). Lost the ability to give Inquisitorial Vehicle Upgrades to anything but the Chimera - this means no more Psybolt Land Raider Crusaders. This is because Land Raiders, Sororitas Rhinos and Valkyries come from the Grey Knight, Adepta Sororitas and Aeronautica Imperalis lists respectively, and can only take the Vehicle Upgrades listed in those sections.


Inquisitorial Henchman Warband unit removed.


Psykers Removed (ie no longer an option as a Henchman. Effectively moved to the Adepta Astra Telepathica section, where you can grab Primaris Psykers, Astropaths and Wyrdvane Psykers). Astropaths btw are 25pts for ML1 (Divination and Telepathy), same statline as the Astra Militarum Regimental Advisor. However you can upgrade this one to ML2 for 25pts, give him a Refractor Field for 10pts and also gets a rule where if he manifests a Psychic Power you can re-roll Reserve Rolls in your next turn. Basically a mini Primaris Psyker


Servitors Removed (moved to the Cult Mechanicus section of the book. Plasma Cannon option increased to 15pts from 10pts)


New Unit: Acolytes (Elite). 3 Acolytes for 12pts and can buy up to 9 more for 4pts/model. Same statline and wargear options as previous codex, however the cost of Carapace/Power armour upgrades are cut in half (2 and 5pts respectively). Any Acolyte can be upgraded to a Mystic for 6pts, and gain the same Psychic Beacon rule. Can take Chimeras, Sororitas Rhinos, all 3 Land Raider types or Valkyries as transports.


New Unit: Demonhost (Elite). 1 Demonhost for 10pts. Gains the Demon rule, otherwise identical to previous codex.


New Unit: Jokaero Weaponsmith (Elite). 1 Jokareo Weaponsmith for 35pts. Identical to previous codex.


New Unit: Chimera (Heavy Support). Also lost the 5 fire points, and now works the same as the Astra Militarum one.


New Detachment: Inquisitorial Representative. 1 HQ, optional 3 Elites. One Inquisitor from the formation (including Unique models) can generate a Warlord Trait even if they are not the Warlord.


New Formation: Inquisitorial Henchman Warband. 1 Inquisitor (including Unique models), 1 Unit of Acolytes, 0-1 Ministorum Priests, 0-1 Crusaders, 0-6 Demonhosts, 0-1 Arco-flagellents, 0-1 Death Cult Assassins, 0-1 Tech-Priest Enginseer, 0-6 Jokearo Weaponsmiths, 0-1 Astropaths. All units except the Inquisitor must form a single Unit. Inquisitor can generate a Warlord Trait even if they are not the Warlord. Can include either a Battle Sister Squad, Grey Knight Terminator Squad or Deathwatch Veteran squad in the formation as per your Inquisitors Ordo.


One thing I noticed was that the Acolyte Carapace Armor cost has been cut in half, this might just make properly equipped "Inquisition Storm Troopers" viable. As it currently stands (if I remember correctly, it's been a little while), an Inquisition Storm Trooper with Carapace and Hotshot Lasgun costs 12 points, only two points less than a Scion but without the advantages of BS 4 and deepstrike. The cheaper Acolyte body armor will bring the cost down to around 10 points a model, which is actually very appealing. Finally, I can field proper Inquisitional Storm Troopers!

(Aight I'll admit, still expensive, but definitely more viable for casual games.)


You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in us
Slippery Ultramarine Scout Biker




Richmond, VA

tag8833 wrote:
Who's got the Inquisition EBook in a legit fashion? What all did they change with the Stealth Update? Servo Skulls are gone. Is the Inquisition Detachment gone or changed? Is Coteaz updated with his new ob sec rules?

I'd really like to figure out a way to take more than 1 inquisitors in a detachment.


I deleted and re-downloaded the Inquisition e-dex...
-Servo skulls present and unchanged
-Coteaz does not get ob-sec
-Inquisition detachment present and unchanged
   
Made in us
Longtime Dakkanaut




Wichita, KS

 cycluv wrote:
tag8833 wrote:
Who's got the Inquisition EBook in a legit fashion? What all did they change with the Stealth Update? Servo Skulls are gone. Is the Inquisition Detachment gone or changed? Is Coteaz updated with his new ob sec rules?

I'd really like to figure out a way to take more than 1 inquisitors in a detachment.


I deleted and re-downloaded the Inquisition e-dex...
-Servo skulls present and unchanged
-Coteaz does not get ob-sec
-Inquisition detachment present and unchanged

Thanks. Someone told me they got a stealth update. I guess they were wrong.

I've got an 1850 tourney with 3 max detachments in 10 days, and I was planning on using 2 of those detachments to take 4 inquisitors, and 6 squads of henchmen. I don't want to push it, so I guess I'm switching to 1 inquisitor per detachment to keep it legal which leaves me about 200 points light when it comes to painted models. If I had 6 laser monkeys I'd go that way, but I've only got 3 right now... I guess I could run an extra Scion Command Squad, and a handful of extra acolytes.
   
 
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