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Made in us
Ragin' Ork Dreadnought




 Parchaeus wrote:
Your telling me that this formation is made up of multiple factions? Where does it state that this priest is a sisters faction? You can't just assume he's a sisters priest. He could equally be a IG priest by your logic. He's built into the Inq faction of the book, he's Inq unless specifically stated otherwise.

It explicitly says to use the rules from page 61, which is a Sisters of Battle model, and whose rule page gives explicit access to the Sisters of Battle relics. There is no such thing as an Inquisition Priest by RAW.
   
Made in ca
Crazed Zealot






Page 118 BRB, para 7 under FACTIONS, all units belong to one of the many factions...

This will often be represented in the unit's army list entry with a symbol, the key for which can be found to the right. (Show a list ilof pictograms of each faction, including the =I= symbol)

So according to this, every model on that page is Inq faction, including the arco, crusader, and DCA.

The only way your getting that Relic Mace, is by adding in a sisters priest from an Adepta Sororitas faction.

Suffer not the witch to live  
   
Made in us
Ragin' Ork Dreadnought




 Parchaeus wrote:
Page 118 BRB, para 7 under FACTIONS, all units belong to one of the many factions...

This will often be represented in the unit's army list entry with a symbol, the key for which can be found to the right. (Show a list ilof pictograms of each faction, including the =I= symbol)

So according to this, every model on that page is Inq faction, including the arco, crusader, and DCA.

The only way your getting that Relic Mace, is by adding in a sisters priest from an Adepta Sororitas faction.

Nnnnnope. The unit is the priest, and the unit's army list entry is on page 61. On page 61, its faction is Sisters of Battle. When taken in an Inquisitorial Warband, it uses the model from page 61.

Also: None of this matters, because the options for the Priest on page 61 also gives it explicit permission to take relics from the Adepta Sororitas list.
   
Made in ca
Crazed Zealot






First of all, they band into 1 unit, plain and simple, so all models are inq faction. But, you are correct on the priest being able to take relics because he has explicit permission. That's the only reason he can, but it's sufficient. Nice catch.


Automatically Appended Next Post:
That being said, the clear winner here is the Litany of Faith relic, not the Mace.

This message was edited 1 time. Last update was at 2016/12/21 23:46:13


Suffer not the witch to live  
   
Made in ca
Regular Dakkanaut




Audustum wrote:
Waaaghpower wrote:
 Parchaeus wrote:
How are justifling the inquisition henchmen priest taking a sisters relic? He's clearly from inquisition faction. You could join a sisters priest and join him to your wabrand though.

I don't see which relic you're referring to.


There's a Sisters relic that guarantees Priests pass their hymn rolls.

That said, you can still take a Priest without it and just roll.


The entry for the priest in the Inquisition War band formation references the priest in the SoB section of the book, who has the sister's faction, and one of his options is to take sister's relics. It seems legal to me.

Edit: I should also point out you can make an Inquisition Deathstar like before without the acolyte tax. You take an Ecclesiarchy battle conclave with a priest, deathcults and crusaders and then attach a xeno inquisitor with nades. It has everything that made the Inq deathstar decent and more because the priest can take relics. You can also take a tone more deathcults/crusaders if you want to.

This message was edited 1 time. Last update was at 2016/12/22 00:29:14


 
   
Made in gb
Fully-charged Electropriest



UK

The priest would keep his SoB faction and gain the Inquisition faction as well if he joined the blob.

 
   
Made in ca
Regular Dakkanaut




 Parchaeus wrote:
First of all, they band into 1 unit, plain and simple, so all models are inq faction. But, you are correct on the priest being able to take relics because he has explicit permission. That's the only reason he can, but it's sufficient. Nice catch.


Automatically Appended Next Post:
That being said, the clear winner here is the Litany of Faith relic, not the Mace.


The reason he can take those relics is because he is from the Sister's faction as well as having permission. The fact that he bands into a multi faction unit does not negate his faction.
   
Made in ca
Crazed Zealot






Are we not in agreeace that the formation makes a blob? Well the blob is a single unit, and hence subject to page 118 of the rulebook and can only ever be a single faction. I agree he can take a relic, but he is not adepta sororitas faction.


Automatically Appended Next Post:
A model can't have two factions.

This message was edited 1 time. Last update was at 2016/12/22 01:02:54


Suffer not the witch to live  
   
Made in us
Ragin' Ork Dreadnought




 Parchaeus wrote:
Are we not in agreeace that the formation makes a blob? Well the blob is a single unit, and hence subject to page 118 of the rulebook and can only ever be a single faction. I agree he can take a relic, but he is not adepta sororitas faction.


Automatically Appended Next Post:
A model can't have two factions.

A model gets its faction from the descriptor next to his unit entry. In this case, the Priest's unit entry describes him as having the Sisters of Battle faction. The formation does NOT change his faction. There is no rule which says that all units in a formation must be the same faction, and the formation itself makes no note of changing the model's faction.

Specifically: The formation makes them all function as a single unit on the board, but each model in the unit still draws its rules (and therefore their faction) from their *Unit Entry*, which is seperate.

This message was edited 1 time. Last update was at 2016/12/22 01:40:17


 
   
Made in us
Rough Rider with Boomstick






It just occurred to me, this is going to make any opponent trying to take advantage of the "Preferred Enemy" special rule have one heck of a time deciding what exactly to align that against.

After all, he only has like, 6 factions to choose from. (Not sure of the exact number, but wasn't in the mood to count. Don't burn me for Heresy!)

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in ca
Crazed Zealot






Any prefered enemy that I believe is vs the imperium is vs. Space marines specific, maybe something vs IG, but not sure. Otherwise theres enough generic prefered enemy instances out there.

So your telling me that even though this formation forms an single unit (plus the inquisitor ) and even though the rules under faction explicitly state a unit can only have 1 faction that your unit hence has two factions? Right...

Suffer not the witch to live  
   
Made in nl
Dakka Veteran





 Parchaeus wrote:
Any prefered enemy that I believe is vs the imperium is vs. Space marines specific, maybe something vs IG, but not sure. Otherwise theres enough generic prefered enemy instances out there.

So your telling me that even though this formation forms an single unit (plus the inquisitor ) and even though the rules under faction explicitly state a unit can only have 1 faction that your unit hence has two factions? Right...

Yes the unit has multiple factions, this is even supported by the faq.

 
   
Made in ca
Crazed Zealot






Are you refering to sub units within a unit? Yes, I agree about that. But your trying to tell me that this unit is SoB/Inq. That's not technically legal unless the FAQ states one unit (not sub units) can be multiple factions.


Automatically Appended Next Post:
So has anyone ran this yet with Coteaz? I'm curious what you ran it with and/or how wieldly it felt on the table.

This message was edited 1 time. Last update was at 2016/12/22 20:54:39


Suffer not the witch to live  
   
Made in us
Guarded Grey Knight Terminator






 Cothonian wrote:
the_scotsman wrote:
 MacPhail wrote:
I'm wondering if there is a Henchman build that justifies either a Land Raider or a Valkyrie to deliver them. They are available via the Acolytes that are the core of the unit... is there a choppy build worth delivering, or are all the best options still shooty?


Inq deathstar with GK Libby rolling for sanctuary and hammerhand might still be good, but sadly now you have taxolytes limiting your numbers.

Take a priest, a xenos grenade-caddie, a GK libby pumped up to max ML rolling on sanctic, three taxolytes (grab some storm shields so they can be gakky more expensive crusaders to save some transport slots) then say 5 DCAs and 4 Crusaders (then what the heck, throw in a daemonhost for the mace troll thing).

Now, if you get hammerhand you have S5 DCAs (and -1 enemy T), if you get sanctuary you have 2++ shield guys (rerollable if in melee with the hymns).

I think that's worth a land raider crusader. and the best part is? That LR Crusader, RAW, counts as having BOTH the Grey Knights AND inquisition factions, because you took it as a dedicated transport to your warband! So GW can just go FAQ themselves on that one.


Automatically Appended Next Post:
My other idea for a "fluffy but fun" inquisitorial henchmen squad that might like having a Valk is a large henchmen squad with 3x monkeys and 7x bolter/power armor acolytes in a valk. You have extremely good odds of the whole squad rocking 2+ armor and rending boltguns, that's definitely going to be my "high-tech" Xenos inquisitor henchmen crew.

Slightly more boring, but the best chimera build is probably 2x plasma/power armor, 1x mystic for the option of "hop out for the deep strike" thing.


I like the concept with the Grey Knights Librarian.


Take brother-captain stern and get those powers everytime. Little more pricy, but more reliable, durable, and better in close combat.

Stern
Xenos inquisitor, rad grenades, psyker
10 crusaders
10 across flagellants
Priest
Astro path
Libby conclave w. Tiggy and thunder hammer libbys
3 tax guys, 1 with melta bomb

That's a scary group there. Puts out 80ish rerolling (50 str 7) attacks on the charge and the Libby's are swinging at str 10). 12 psykers charges more if you go full Libby conclave.

Libby conclave can give the required mobility.

Price adds up though :/



This message was edited 2 times. Last update was at 2016/12/23 22:07:33


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in ca
Crazed Zealot






Yeah always the power vs cost issue, lol. Looks fun, but can you explain Thunder hammer libbies.

Suffer not the witch to live  
   
Made in us
Guarded Grey Knight Terminator






 Parchaeus wrote:
Yeah always the power vs cost issue, lol. Looks fun, but can you explain Thunder hammer libbies.



My mistake, for some reason I thought they could take them. Mixed them up with grey knight librarians.. Still force axe or stave would do well

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Rough Rider with Boomstick






I need to pick myself up a Landraider.

While I love the concept of super powered melee units, I just can't imagine running them over open ground (I'll admit that prior to not long ago I never really ran much in the way of psychic units though, so my thoughts are prone to change.)

Driving across the board at high speeds and depositing a melee horde into thine enemies is extraordinarily appealing though.

Funny thing is, at the place where I play locally, near to no one has seen the Inquisition units. I always throw them for a loop with the equipment I'm pulling out. (It was always fun showing people the rules page for the servo skulls in the previous addition, kind of a look of confusion and partial disbelief.)

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in ca
Crazed Zealot






Well they are still legal since GW back pedaled themselves on the SoB and Inq books. So now you can use either the "old" books, or this new book, or both, lol. Don't store those skulls on the shelf just yet.

Suffer not the witch to live  
   
Made in ru
!!Goffik Rocker!!






They've updated the e-book for inq where they squatted the sculls though.
   
Made in kr
Devestating Grey Knight Dreadknight






Tokyo, Japan

what do you guys think of the old MSU of small man acolytes with bolters/storm bolters (and now possibly in power armor) in chimeras/razorbacks?

Does that still work?

Mostly trying to fit some more dudes into an expensive SM list with grav cents / bikers/ fire raptor/ scicarian list

This message was edited 1 time. Last update was at 2016/12/23 11:53:04


+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Longtime Dakkanaut




 Parchaeus wrote:
Well they are still legal since GW back pedaled themselves on the SoB and Inq books. So now you can use either the "old" books, or this new book, or both, lol. Don't store those skulls on the shelf just yet.

You can keep repeating the same mantra and still be wrong. GW never backpedaled on anything.
Considering they press released the book didn't invalidate older books, they updated older ebooks, and they've printed in the imperial agents special character was valid in the older sororitas book. How in the world of tinfoil hat theories do you consider this backpedaling?
   
Made in ca
Crazed Zealot






Because they first stated this book would replace SoB and GK, then they stated it didn't. How is this NOT back pedeling? And you can pump the brakes on the attitude.

Suffer not the witch to live  
   
Made in us
Rough Rider with Boomstick






Seconded. We're here to talk tactics, not throw insults.

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in ca
Crazed Zealot






Rightly so, that being said, I think you'll be seeing a full Henchmen Warband with Coteaz. That's gonna be a lot of obsec bodies (30~ strong). Though I'd also consider adding in GK to that since I believe they'd also gain obsec (feel free to correct me on this)

Suffer not the witch to live  
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Parchaeus wrote:
Because they first stated this book would replace SoB and GK, then they stated it didn't. How is this NOT back pedeling? And you can pump the brakes on the attitude.


"they" ius the operative word. Rumors seem to take on life of their own and heresay is just that, take heart.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Crazed Zealot






emails via warhammer community page. Proof enough as far as I'm concerned.

Suffer not the witch to live  
   
Made in us
Longtime Dakkanaut




 Parchaeus wrote:
emails via warhammer community page. Proof enough as far as I'm concerned.

I can show you a half dozen emails posted that have been proven to be both fabricated and false.
Remeber the guy who posted how the white dwarf team emailed him and said how the tau decorian allowed all buffs to share and a bunch of other nonesense. Everyone took it as gospel until like a month later when the rules team issued a draft FAQ stating that wasn't how it worked. And than that fuzzy email JPEG was written off as a photoshop. Emails are and have always been worthless.

The only proof I need is the actual rulebook I'm holding in my hand that directly states that he named canonneses can be taken in both the imperial agent and the sisters of battle codecs. Which 100% proves they always intended both books to be valid.

Back on topic Cortez is better.
Hector Rex is solid
The Inquistor warband is good
Demonhosts mixed with the relic mace is decent
Techpriest with canticles are great especially with rerolling plasma cannon blasts
Cheaper acolytes are good
Solomon lok still has a servo skull and is cheap for his upgrades
Mixed crusaders and deathcult assassins are great with hector Rex which grants ob secure and automatically has sanctuary and hammerhand
Can't wait for the new named inqusitor greyfax special abilities.
And we can finally put an inqusitor with greyknights, death watch and SoB.

This was never intended to be the replacement for the sisters dex since Saint Celestine has always been and continues to be valid.

This message was edited 2 times. Last update was at 2016/12/24 04:12:45


 
   
Made in ca
Crazed Zealot






How are you using Hector in regards to this book? Just an allied inquisitor from codex:inquisition? Also, what do you mean about mixed crusader / DCA units?

Suffer not the witch to live  
   
Made in us
Regular Dakkanaut





Thinking up ideas. Lets see With Jokaero changed to being PICK 2 from roll Twice seems to be amazing.

Not sure how to best leverage it atm though.

   
Made in us
Guarded Grey Knight Terminator






i would say put acolytes in power armor, which gives them a 2+ armor save, and then give them all bolt guns and make them rending?

or

2+ armor saves and +12'' to gun range. have 24'' melta guns, 36'' multi meltas, 60'' lascannons.

Squad could look like this...

5 power armor acolytes, ccw and laspistol
6 jokero
astropath lvl 1

seems like it would make a good back field obj holder for 280 points. 6x 60" lascannons shots with prescience isn't too bad. Then take the inquisitor and tool him up to go in another squad. The squad will have 6x heavy flamers for over watch as well if something does get too close. this unit is a better version of a devastator squad. is it game breaking? no. but it can be constant frustration and source of fire power that can touch most of the board the entire game.

This message was edited 2 times. Last update was at 2016/12/25 21:24:33


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
 
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