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Made in us
Tough Tyrant Guard





Bring all your 12th Legion concepts/experiences here! First post will be kept here for initial analysis, later replaced by tabletop experience, and maybe, just maybe, proper updates to include legion specific units. Without further ado...

So Units by FoC first [forgeworld units without info on FW's website being left out, I dont have the books, will get to them soonish]

HQ
Spoiler:
Chaos Lord - The simplest explanation I can think of, is that the other units exists primarily to get our lords into combat. Generally seen on a Juggernaught, though certain formations give good enough bonuses we very well may see jump pack and/or terminator variants soon enough.
Dark Apostle - Basically only there to give a unit (maybe 2) Zealot, and by Zealot I mean Hatred (Everything). Does almost nothing for the army as a force multiplier, as bonuses from MoK/VotLW remove any real reason to use him.
Warpsmith - Might have surprising utility in adding to units as a melta/flamer dude. Pricey for what he brings, but having a meltagun in your squad, or even guaranteed 2+sv could be a good boon.
Daemon Prince - Simple in load out; give armor, wings, and Artifact of your choosing. Tactfully move up-field using cover, then delete units wholesale


Elites
Spoiler:
Chosen
Possessed
Chaos Terminators
Helbrute
Mutilator


Troops
Spoiler:
Chaos Marines
Khorne Berserkers
Cultists


Fast
Spoiler:
Chaos Bikers
Spawn
Raptors
Warp Talons
Heldrake


Heavy
Spoiler:
Havocs
Obliterators
Defiler
Forgefiend
Maulerfiend
Land Raider
Vindicator
Predator


Lord of War
Spoiler:
Lord of Skulls
Kytan


Formations

Chaos Warband
Spoiler:
x


Maelstrom of Gore
Spoiler:
x


Lost and the Damned
Spoiler:
x


Raptor Talon
Spoiler:
x


Helforged Warpack
Spoiler:
x


Terminator Annihilation Force
Spoiler:
x


Heldrake Terror Pack
Spoiler:
x


Favoured of Chaos
Spoiler:
x


Cult of Destruction
Spoiler:
x


Trinity of Blood
Spoiler:
x


Spawn
Spoiler:
1-3 units of spawn. Cheap add-on to your Butcherhorde to get more Lords/Princes


   
Made in us
Decrepit Dakkanaut




Well I can tell you (anyone can, in fact) Berserker Marines became literally useless.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut




Slayer-Fan123 wrote:
Well I can tell you (anyone can, in fact) Berserker Marines became literally useless.


On their own. The maelstrom of gore in the butcher horde tho is pretty harsh.


Automatically Appended Next Post:
Add Brass Scorpion to LOW and blood slaughterers to Heavy.

But they can only be taken in a CAD, and WE CADs are .. wasteful. But still.

This message was edited 1 time. Last update was at 2016/12/17 23:01:47


DFTT 
   
Made in ie
Screeching Screamer of Tzeentch





What's nice about the World Eaters rules for me is that they make great CAD allies for an army using one of the decurions, as it buffs regular CSM squads a lot and the CQC stuff can be great to support a more shooty army or to get some cheap(ish) troops.
   
Made in us
Tough Tyrant Guard





One thing I'm looking forward to using is a Maelstrom combo'd with the raptor talon. I'm thinking 2x10 raptors with melta, Lord with LC/PF and talisman, attach him to warp talons as the #3 unit. Give the Zerkers in the Maelstrom rhinos with dirge casters if points allow.
   
Made in se
Sneaky Striking Scorpion





Sweden

I'm going to start a new army because of all this World Eaters buisness. I'm going to run 60 Berzerkers on foot in the Maelstrom of Gore formation, with a choppy lord of course. All the champs will have power axes and meltabombs, to threaten 2+ saves and walkers. And a Raptor Talon with 3x 5 man units with melta, and a Lord with the Berzerker's Glaive. That lord will have to deepstrike solo and go full bossmode on everyone. Even if he dies, he will have looked cool.

It probably won't win any tournaments, but it will look very World Eater-y, and will probably be a joy to play (at least when you don't face a Tau mecha-fest or an Eldar jetbike-fiesta).

Alaitoc Eldar: 5000p

Vampire Counts: 3000p

Death Korps of Krieg: 7000p

World Eaters: 2000p 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I request this thread be renamed 'Your Chainaxe and how to swing it.'

But seriously, the Lord on a Juggernaut with spawn and that swanky amulet, running headlong into something that deserves an axe to the face.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in ru
!!Goffik Rocker!!






Apostle grants re-rolls to chaos boons which can be neat in a deathstar.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

So keep banging on about this on the forums but i think terminators became pretty neat with WE.

Fearless and FC makes a huge difference to them as does being obsec and their LR being obsec from the warband formation.

I'm rocking some with a lord with the Talisman for some hopeful first turn charge madness.

Unless you are running the MoG you are probably better off with normal marines now with 2x melta...

Bikes now seems like an auto include and really useful as you can use the models for a gorepack for KDK army

Berzerker glaive seems an epic choice for a daemon prince, he gets very expensive but ye looking at what 6+d6 s9 ap2 attacks on the charge! with feel no paint and iwd! all at I8!


 
   
Made in ru
!!Goffik Rocker!!






The glaive is not a daemon weapon iirc.
   
Made in ie
Crazed Spirit of the Defiler




Ireland

 koooaei wrote:
The glaive is not a daemon weapon iirc.


The Berserker Glaive is a Daemon Weapon. Bloodfeeder isn't technically a Daemon Weapon, but has the 2D6 roll for attacks instead and Gorefather isn't one.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in gb
Longtime Dakkanaut




It is ! It's quite brutal on a DP. Less so on a Lord I think, but I do have a jugger Lord clearly already modelled with it. It's harshest critic is the axe of blind fury

DFTT 
   
Made in lu
Rampaging Khorne Dreadnought






Are flyer ace traits still a thing? A heldrake with lord of chaos could give relentless to units of obsec Chosen with plasmas. That would make WE chosen seriously scary. 5 S5 attacks each on the charge after unloading 5 plasma guns and fearless. And thanks to the butcher horde movement they might even be in rapid fire range on turn one. Just buy them a rhino to block LOS after shooting if they're not close enough to risk a charge.
   
Made in sg
Longtime Dakkanaut





World Eaters seem to be all about the 1st turn charge now. That Decurion bonus is so good! The army still has no resilience, so its like a glass close assault cannon. At least the fearless helps it stay the course.

I think the best way to play it is to overwhelm with bodies in close combat. But the issue with that may be how to handle vehicles and walkers, especially big nasty ones like imperial knights.

I was thinking it might make sense for WE to have two waves. A first one to soak up the bullets and get the opponent stuck in combat. And a second one that will finish the job. And add hellbrutes to this second wave.

Hellbrutes aren't going to get off their first turn charge, But they are pretty good now against imperial knights since both strike at i4 and the hellbrute now has a ton of attacks.

So, a first wave going in to tie things up, and then a second wave that is accompanied by hellbrutes going in after that to finish stuff off. How does that sound?
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Eldenfirefly wrote:
World Eaters seem to be all about the 1st turn charge now. That Decurion bonus is so good! The army still has no resilience, so its like a glass close assault cannon. At least the fearless helps it stay the course.

I think the best way to play it is to overwhelm with bodies in close combat. But the issue with that may be how to handle vehicles and walkers, especially big nasty ones like imperial knights.

I was thinking it might make sense for WE to have two waves. A first one to soak up the bullets and get the opponent stuck in combat. And a second one that will finish the job. And add hellbrutes to this second wave.

Hellbrutes aren't going to get off their first turn charge, But they are pretty good now against imperial knights since both strike at i4 and the hellbrute now has a ton of attacks.

So, a first wave going in to tie things up, and then a second wave that is accompanied by hellbrutes going in after that to finish stuff off. How does that sound?


Yea i'v considered this approach one thing i'm thinking is a bit sneaky and is:
Helcult formation: helbrute + 2 units of cultists.

Its a separate CSM formation so run it as Alpha Legion! those cultists are now infiltrating and the formation makes them fearless .

200pts not a terrible speed bump / forward mobile cover / overwatch soakerupper

This message was edited 1 time. Last update was at 2016/12/19 15:45:54


 
   
Made in ch
Sword-Wielding Bloodletter of Khorne






So how do you equip your standard CSM? Bolter, Boltpistol + CCW or both? I found both to be a quite expensive upgrade.
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Latro_ wrote:
Eldenfirefly wrote:
World Eaters seem to be all about the 1st turn charge now. That Decurion bonus is so good! The army still has no resilience, so its like a glass close assault cannon. At least the fearless helps it stay the course.

I think the best way to play it is to overwhelm with bodies in close combat. But the issue with that may be how to handle vehicles and walkers, especially big nasty ones like imperial knights.

I was thinking it might make sense for WE to have two waves. A first one to soak up the bullets and get the opponent stuck in combat. And a second one that will finish the job. And add hellbrutes to this second wave.

Hellbrutes aren't going to get off their first turn charge, But they are pretty good now against imperial knights since both strike at i4 and the hellbrute now has a ton of attacks.

So, a first wave going in to tie things up, and then a second wave that is accompanied by hellbrutes going in after that to finish stuff off. How does that sound?


Yea i'v considered this approach one thing i'm thinking is a bit sneaky and is:
Helcult formation: helbrute + 2 units of cultists.

Its a separate CSM formation so run it as Alpha Legion! those cultists are now infiltrating and the formation makes them fearless .

200pts not a terrible speed bump / forward mobile cover / overwatch soakerupper
That plan has the same issue I had with the Gorepack: they get in the way of my turn one charge.

Thus far I've been able to turn one charge my Glaive DP, Biker+Juggerlord, and my Termies+Termie lord with talisman. Why give the talisman to a slower unit instead of the bikes? Because the fast units don't need it! It's ridiculously easy to get your fast units into combat turn one after the 2D6 move.


Automatically Appended Next Post:
StarHunter25 wrote:
One thing I'm looking forward to using is a Maelstrom combo'd with the raptor talon. I'm thinking 2x10 raptors with melta, Lord with LC/PF and talisman, attach him to warp talons as the #3 unit. Give the Zerkers in the Maelstrom rhinos with dirge casters if points allow.
Those rhinos are going to be left in the dust. Better to give them havoc launchers and other long range weaponry.

This message was edited 1 time. Last update was at 2016/12/22 00:19:37


 
   
 
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