Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
I'm mainly talking heavy support here, I've never played against Necrons before but I've heard they have no trouble just glancing vehicles to death. I'm a BA player, so I do have access to fast tanks and the Baal Predator if that helps. Do flyers work against Necrons? I'm thinking of taking a Land Raider Redeemer and daring my opponent to glance AV14 to death. Any tips and tricks from the Dakka community?
"For the love of Baal!" - Captain Zedrenael of the 8th Company before declaring a charge against Kharn and his Bezerkers.
Martel732 wrote: Maximum face-punching. Forget BA heavy suppport.
Do they really mess tanks up that bad? I was thinking the angel sanguine wing formation, it gives 2 squads of 10 vanguard veterans a free power weapon and 10 sternguard a free combi weapon, the only thing is they need is they have to take a stormraven. How would you equip these squads and flyer?
"For the love of Baal!" - Captain Zedrenael of the 8th Company before declaring a charge against Kharn and his Bezerkers.
Fast Vindicators are nice. It reduces their Reanimation Protocols. It's nice to fire into a big chunk of Warriors, if your opponent is going that route.
Necron Gauss weaponry glances a vehicle on a pen roll of 6, regardless of strength. So Land Raiders are about as easy to glance to death as a Rhino... but with more HP.
If they're using lots of ground-based vehicles, then Preds with AC / 2x LC can be handy. As a fast vehicle, you can move a good distance, still fire the two LC [to reduce the AV... pens drop their armour value] and either snap or regular fire the AC at the reduced AV. Remember that in 7th, shots are resolved by group. So if you pen with the Lascannons, you resolve the AC at the lower AV... assuming you resolve the Lascannons First.
You'll be straight-up outclassed by the Necron codex. If this is your first game, you won't understand how unbelievably tough they are, until after the game. They take some practice to get used to. If your opponent is taking a "power build" you won't stand much of a chance. If they're taking a "weak" build, you might get a tie, sort of thing.
Actually archangel sanguine wing wrecks necrons if used correctly. You will sweep unit after unit. Make sure to give all your vanguards storm shields and run a couple of priests out of a cad.
So sweeping kills them ouright? Would that mean that raptor talons are decent vs necrons? Particularly a BL talon since they get crusader to help with sweeping.
They might get a -2 leadership debuff. It's not terribly likely but still. At least one of the units would have a lord attached, that should at least make you win combat.
This message was edited 1 time. Last update was at 2016/12/18 17:38:30
Just how much of a Necron Army has a 3+ armour save? Is it 50% or like Space Marines where they are almost completely 3+? Can't decide to build the Vets with power mauls or Lightning Claws
"For the love of Baal!" - Captain Zedrenael of the 8th Company before declaring a charge against Kharn and his Bezerkers.
I'm also wondering about how to face Necrons because I'll soon be coming up against them regularly. I picked up the codex in order to 'know thine enemy' in the hope it would help me prepare. Necron Warriors have a 4+ save whilst most everything else has a 3+. The only excpetions to that are Scarabs which have a 6+ and Tomb Blades (jetbike shooty units) who have a 4+ but can purchase a 3+ very cheaply.
Don't really know how BA plays, but here's what hurts me the most when I play my Crons. If playing against Decurions, ignore Warriors until after killing priority targets, and avoid Wraiths with your CC units, Wraiths aren't actually very killy(Until your opponent rolls 5 rends to wound...) just great Tar pits. I'd say prioritse anything thing that can move more than 6 inches per turn. I.e. Tomb Blades, Destroyers, Ghost Arks, and then work your way through things like Triarch Stalkers or Flayed Ones. If there is a Lychstar, just tie it up with something with a 2+ or an invulnerable/FNP and hope for the best. Don't waste shots on it.
P'tah Dynasty
Iron Warriors Dark Eldar
" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with"
Sorry for the constant questioning, but are Necron Warriors the troops you're most likely to come up against? Will the opponent nearly always field 2 squads of warriors? And are most Necrons T4 or T5? What special weapons should I be taking? I'm thinking the Heavy Flamer and the grav gun, very assault oriented and should have the ability to kill a few necrons a turn. And thank you for the help FireSkullz2, Martel732 and xlDuke
"For the love of Baal!" - Captain Zedrenael of the 8th Company before declaring a charge against Kharn and his Bezerkers.
Cassor the Damned wrote: Sorry for the constant questioning, but are Necron Warriors the troops you're most likely to come up against? Will the opponent nearly always field 2 squads of warriors? And are most Necrons T4 or T5? What special weapons should I be taking? I'm thinking the Heavy Flamer and the grav gun, very assault oriented and should have the ability to kill a few necrons a turn. And thank you for the help FireSkullz2, Martel732 and xlDuke
Yes, you're very likely to encounter warriors. Necrons only have two troop choices. Warriors and Immortals. Both are common.
As for T4 vs T5, it's about half and half. Both types of troops are T4, Deathmarks (necron snipers) and Flayed Ones (Warriors with freddy krueger claws instead of guns) are T4. Pretty much all their other infantry is T5 (praetorians, lychguard, wraiths, destroyers, tomb blades). Scarabs are only T3.
This message was edited 1 time. Last update was at 2016/12/19 06:20:36
I personally favor Catacomb Command Barge - chariot with 13 armor and lord on it with scythe with armorbane - its is great unit but he fears anything that can pen him in close combat - have this something in your units.
Land raider best used as transport - dont expect it to survive in rapid fire range of warriors.
Power weapons in assult is really good against most of units, but dont understimate flayed ones (alot of shred), and dont get caught in wraiths - and kill the spyder All vehicles have minimum 11 rear armor.
Heavy Flamers don't do much against me in my experience, it puts you into Rapid fire range of everything, and won't kill enough to make that make of a difference.
P'tah Dynasty
Iron Warriors Dark Eldar
" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with"
FireSkullz2 wrote: Heavy Flamers don't do much against me in my experience, it puts you into Rapid fire range of everything, and won't kill enough to make that make of a difference.
It helps when all the angry red marines assault you after the heavy flamer
Not sure if this is breaking forum rules by posting this, if it is please let me know and I'll take it down, but the list I've gone with for facing Necrons is:
Overall List = 1750pts
Primary Detachment: Baal Strike Force = 890pts
HQ: (Warlord) Chaplain w/ Jump Pack= 105pts
Elites: 9 Death Company w/ ccw and Jump Packs= 207pts
Troops: 5 Scouts w/ camo cloaks, 3 w/Sniper Rifles= 68pts
Troops: Cassor the Damned (Death Company Dreadnought) =140pts
Fast Attack: 10 Assault Marines, 2w/ plasma guns and the Sergeant w/ a power lance= 215pts
Heavy Support: Vindicator w/ Overcharged Engines (makes it fast) = 155pts
10 man Vanguard Veteran Squad w/ Jump Packs and 7 Power Swords and 3 Power Mauls= 220pts
10 man Vanguard Veteran Squad w/ Jump Packs and 7 Power Swords and 3 Power Mauls= 220pts
10 Man Sternguard Veteran Squad w/ 10 Combi-Melta's= 220pts
Stormraven Gunship w/ twinlinked Lascannon and Twin Linked MultiMelta= 200pts
The "Archangels Sanguine WIng" all arrives on a single reserve roll, and the Stormraven can carry the dreadnought Cassor the Damned as well, meaning Turn 1 can see 10 Sternguard, 20 Vanguard, a Stormraven and a Dreadnought arrive. 2nd Turn would be Death Company and Assault Marines. Vindicator needs to try to move up and get a good shot off on a priority target. I'm mainly concerned I've picked the wrong special weapons and armed the Stormraven wrongly, any thought? Is it too choppy and needs more emphasis on shooting?
"For the love of Baal!" - Captain Zedrenael of the 8th Company before declaring a charge against Kharn and his Bezerkers.
Copy/pasting from the last time someone asked about how to fight Necrons:
WHAT TO DO IF PLAYING AGAINST A
NECRON DECURION
Do:
Spoiler:
- Focus on capturing objectives. (Decurions have zero ObSec. Most games won against Decuri'Crons are done so by out scoring them this way).
- Tie up their shooters in combat. (Your goal is not necessarily to kill them, so much as prevent them from being able to shoot. Necrons are usually most effective when shooting, so if you neuter them that way there's not much they can do. Note: the majority of their shooters are garbage in CC so you don't even really have to worry about your own stuff getting wiped out. Just sic something fast, disposable, and mildly survivable on them and you should be able to effectively remove that unit from the game. Bonus if your own unit is ObSec).
- Load up on AP3. (All their best stuff is 3+. Anything that's good against Marines is usually good against them).
- Take out the Spyder ASAP. (Tomb Blades being next on the target priority list. Then Stalkers. Then Destroyers and Praetorians. Anything else isn't as big a worry).
- Avoid the Deathstar. (It'll probably be combat based and very hard to kill. Luckily it'll probably also be slow. Less so if it has Wraiths. However, if it has Pylons, rush towards it and engage immediately to prevent it from firing a second time... I'm sorry, but I don't think you'll be able to stop that one's first/alpha strike).
- Beware their choppy guys. (Some of them are deceptively lethal, ie. Flayed Ones and Scarabs. Avoid getting caught by anything CC related for as long as you can).
Do not:
Spoiler:
- Aim to table them. (They're tough as nails, it's just going to end in frustration).
- Count on them being slow. (Some of them are. Many of them are not. Don't be surprised if you suddenly have a bunch of guys in your face turn two... or some times even turn one!).
- Expect to steamroll them in combat. (As mentioned above, a lot of their choppy things are actually quite effective in assault, and even their troops are hard to put enough wounds on to reliably lower their leadership to sweep).
- Fall for Wraith bait. (They're not as scary as you think, their primary role is tarpit. They're incredibly hard to kill, especially in a Harvest, so shooting at them may result in a lot of wasted shots. Best bet is to hope to engage them with your own speedy tarpit before they have a chance to catch your best unit and hold it there for the remainder of the game).
- Worry about how to kill Warriors. (Focus on killing the better stuff, they're going to be the ones really putting the hurt on you, and obviously anything that can kill T5 3+ can kill T4 4+ as well).
- Be too concerned with anti-AV. (Necron vehicles aren't that great anymore so many competitive players don't even bother bringing them. Why bother when the real star of the show is your infantry? A couple Meltas in your list should be fine, just in case).
- Stress about Gauss. (Yes, it has the potential to wound/glance anything in the game. The thing is, that only happens on a to-wound/to-pen roll of 6. So they have to be able to hit what they're aiming at, roll a 6 to wound/pen, then hope the target fails its save. Statistically not wonderful odds at doing a lot of damage. Most Necrons players are better off taking things that can do the job more effectively. Note: obviously those measly odds can be helped if you increase their number, so be aware that Warrior spam is a somewhat valid tactic. The good thing is, for it to work well they need to bring a LOT of Warriors, meaning they won't have points left for much of the scarier stuff).
Granted, this is mostly just for fighting Decurions, but most of this holds up against CAD 'Crons as well.
Martel732 wrote: BA can steamroll them in combat, though. This is an important point.
Define "them".
If you're talking Warriors, yeah, maybe, but so what? That's two minimum numbers possible non-obsec units that are only taken because they're a required tax.
Lychguard? Nope.
Wraiths? Nope.
Praetorians? Nope.
Destroyers and Tomb Blades? If you can catch them, maybe.
Flayed Ones? You'd probably break even there.
Immortals and Deathmarks? Unless you've got AP3 these guys can be harder to kill than Terminators.
TL;DR- Stop trying so hard to KILL Necrons and focus more on out playing them (tie up their good shooters, out score them with ObSec)
Cassor the Damned wrote: I'm thinking of taking a Land Raider Redeemer and daring my opponent to glance AV14 to death. Any tips and tricks from the Dakka community?
They will... and they will with ease.
Got to get those objectives or use absolute weight of fire and melee on them and hope for the best. Though, the Necron will most likely shoot you apart before you can shoot them apart
This message was edited 1 time. Last update was at 2016/12/21 09:16:13
Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.
As a note,
You will more than likely be seeing Destroyers, as they're the killiest things in the codex and most Necron players regularly take them for their MEQ killing prowess (2 shot 24" S5 AP3 Gauss cannons with PE). In that they are 2W T5 3+ jsj models, they're not exactly easy to kill, either.
If BA have anything that can deal with these guys well, take lots of that thing.