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2016/12/22 03:27:04
Subject: [1000] - Orks - Trying to make the most competitive list with what I have.
First of all; I know Orks, outside of some specific builds I don't own the models for, are not a competitive army right now. But then I'm not planning on going to tournaments either.
Second; I'm not going to buy anything new for my Orks until I have a playable Necron force (barely started), as well as having all my Ork stuff painted (which is actually not a lot left right now).
Anyway! I haven't played in over a year at least, but it looks like I might get the chance to do so again soon. Last time I played it did not go very well for my poor green-skins, and I'm not really expecting any better . Yet, I would like to try and make the best of what I've got Since I won't get more Orks for a while, I included a list of everything I own in the spoiler thingy at the end of this post so you have something to work with if you have some suggestions So this is the 1000 point list I've put together so far:
999.Pts Ork Horde detachment.
HQ (259.Pts)
Warboss "Gorrag"
Power klaw
Bosspole
'eavy armour
Kombi shoota/skorcha
Da Lucky Stick
Painboy
Painboy
MEKBOY
MEKBOY
TROOPS (510.Pts)
BOYZ!
boyz 30x
Nob
Power Klaw
Bosspole
BOYZ!
boyz 30x
Nob
Power Klaw
Bosspole
GROTZ!
Gretchin + runtherd
GROTZ!
Gretchin + runtherd
FAST ATTACK (90.Pts)
Deffkopta
Twin linked rokkit launcha
Deffkopta
Twin linked rokkit launcha
Deffkopta
Twin linked rokkit launcha
HEAVY SUPPORT (140.Pts)
Lootas
Orksx5
Lootas
Orksx5
Mostly WYSIWYG exception is one of the painboys.
The general idea is quite simple:
Swamp the enemy in more feel no pain wounds than they can handle for such a small game, and shooting the choppy stuff and chopping the shooty stuff.
Warboss goes with one of the units of boyz, giving them WS 5, and I hopefully roll 1-3 on the warlord trait.
Both Boyz mobs gets a painboy for feel no pain, and a mek to heroically die in a challenge while the nobz/warboss chops up everyone else (that's the plan anyway...)
Deffkoptas zoom about trying to be an annoyance, hopefully getting the side-armor of a vehicle or two and grabbing objectives when they can.
Lootas sit in the back, in cover, taking pot-shots at anything they see (preferable my opponents choppy stuff)
Grots get in the way. Hopefully my opponents way
Exact deployment I'm not certain about, it will depend on a great many things. Terrain, my warlord trait, opponents deployment, his army and so on...
At least, during deployment, I was thinking to simply put the grots in front of the boyz mobs in a long line to ensure I get a cover save unless/til they get shot, which is part of their job description anyway. Simple enough.
Now, the trickier part then depends on how the objectives are placed and my run rolls. Either, it will be advantageous that they run of to the nearest objectives to either side, grabbing the objectives and getting out of the Orks' way. Or; just stay in front granting the boyz a cover save.
Of course 11 models to cover 30 is a bit of a stretch, so that might not work out, I'll learn the hard way I suppose
And using the Ork Horde Detachment I get the whooping bonus of hammer of wrath IF I roll 10 on the charge range... Go Orks! I really just wanted the third HQ because someone had the genius idea of making painboys HQs as well...
Complete list of everything Orky I've got that's not in this list:
Spoiler:
HQs Big mek with KFF Weirdboy
Zaggstruk
Nothing more in the way of troops.
Elite
3x meganobz, one with kombi-skorcha
11x Nobz, one with klaw+banner, two with kaws, four with 'uge choppas the rest are basic.
15x Tankbustas+ nob
Fast attack
A dakkajet/blitzabomma absolutely wont be used in such a small game...
13x Stormboyz
Two more deffkoptas
A single trukk (cuz reasons)
Heavy support
14X More lootas
A battlewagon with a bunch of gubbinz
A Looted tank with a killkannon, can theoretically be used as a Battlewagon if my opponent allows (which I'd think he would, its almost as big)
A single kannon
A single Lobba
+ some unfinished stuff; a deff dread, 3x killa kanz, another battlewagon, dakkajet/burna/blitzabomma, 10 more grotz, 3x warbuggies aaaand an imperial guard manticore, 30x guardsmen and an aegis defence line. Wut?
Anyway, I'm sure it's not optimal, so if you have any suggestions, come with them
2016/12/22 04:47:30
Subject: [1000] - Orks - Trying to make the most competitive list with what I have.
If your boss is anywhere not in the front line of his boyz squad, hes not gonna have kuch use for that skorcha, I'd recommend dropping it.
Other than that, it seems like a sold enough build for the points level and is bound to be a pain in the butt for some armies.
As for deployment: id suggest keeping the koptas in reserve. Since they have scout, they can outflank whivh means they can pop up wherever you need them to be and are fast enough to get where you want even if they show up where you don't! Plus, it takes away juicy first blood targets... I can't tell you how many times my opponent has gotten first blood on my from solo koptas (it became an assumption for me that I'd start the gsme at -1 points it was so bad).
As a personal preference suggestion, If you're using lootas for anti tank with such huge mobs of boys (i don't know what amount of terrain you use), you mighy have trouble getting line of sight for your lootas because of all the bodies in front of them. If that's the case, id suggest tank bustas. Their guns are assault, they can take squig bombs (YES), and they can keep up with the rest of your green carpet! Then you don't have to worry about finding ways to babysit your lootas in case of backfield deepstrikes. Plus, instant-deathing a marine character while probably ignoring their armor is something bustas can do that lootas can't.
Hope this helps, and welcome back to Da WAAAGH!
Voidraven5829 wrote: If your boss is anywhere not in the front line of his boyz squad, hes not gonna have kuch use for that skorcha, I'd recommend dropping it.
Other than that, it seems like a sold enough build for the points level and is bound to be a pain in the butt for some armies.
As for deployment: id suggest keeping the koptas in reserve. Since they have scout, they can outflank whivh means they can pop up wherever you need them to be and are fast enough to get where you want even if they show up where you don't! Plus, it takes away juicy first blood targets... I can't tell you how many times my opponent has gotten first blood on my from solo koptas (it became an assumption for me that I'd start the gsme at -1 points it was so bad).
As a personal preference suggestion, If you're using lootas for anti tank with such huge mobs of boys (i don't know what amount of terrain you use), you mighy have trouble getting line of sight for your lootas because of all the bodies in front of them. If that's the case, id suggest tank bustas. Their guns are assault, they can take squig bombs (YES), and they can keep up with the rest of your green carpet! Then you don't have to worry about finding ways to babysit your lootas in case of backfield deepstrikes. Plus, instant-deathing a marine character while probably ignoring their armor is something bustas can do that lootas can't.
Hope this helps, and welcome back to Da WAAAGH!
Thanks
Good point on the kombi-skorcha, I really just added it out of habit after I actually modeled the Warboss with one, which was before the whole "remove the closest model" change forcing him more to the back of the unit. Guess I might as well drop that now
I'll keep in mind to keep the deffkoptas in reserve, again, used to fielding them in a unit of five, so scouting seemed like a better option, but then five of them are infinitely more survivable
As for the tankbustas; as mentioned I've got 15 of them so, they are absolutely an option. But I am not really sure how I'd field them, let alone keep them alive long enough to do anything, and I don't have the points for a transport without cutting other stuff out Lootas are just as fragile as tankbustas, but they do have the range to stay away from a lot of threats at least, especially if I can find a good spot of terrain they can hide in. But then I haven't used tankbustas before so...
Units of five seems like an obvious target for my opponent getting first blood, but might be small enough to hide to avoid getting shot off the board. A unit of 10-15 seems like one huge target, but has more potential to do some damage.
How would you put them into the list? Removing the lootas and kombi-skorcha gives me 150 points to work with.
2016/12/27 12:47:04
Subject: Re:[1000] - Orks - Trying to make the most competitive list with what I have.
If your already running four troops I'd consider using two CADs instead of the horde detachment. That gives you an extra slot for HQs and three more fast attack slots for solo koptas. Even if you don't add anything to it your list gains obj secured for your troops all the time vs some S3 hammer of wrath's a very limited amount of time.
3000
1500
2200
2016/12/28 01:58:01
Subject: [1000] - Orks - Trying to make the most competitive list with what I have.
Take all the tankbustas, lootas, and MANz you can and then fill the rest of your list out. They're the competitive units in the dex. Your boyz squads are gonna get blasted without appropriate covering fire.
2016/12/28 09:00:46
Subject: [1000] - Orks - Trying to make the most competitive list with what I have.
I strongly disagree, as the tankbustas and MANz desperately need transports to become ' cooperative' and all the transports can be shot to bitz turn 1, you need at least four units in transports to make the transports a bit efficient unless you get the first turn.
My take on the ork units is that every unit needs to be the support of another unit, otherwise there is no coherency in your army. You can field all the 'most competitive' units you want, but if they don't work together, you will lose horribly
we woz build to fight, not to lissen to da warlord
2016/12/28 09:05:12
Subject: [1000] - Orks - Trying to make the most competitive list with what I have.
You can read the tactica posted in my sig. I detail exactly that.
He should load up on transports. Footslogging orks perform terribly. Battle wagons can survive lots of incoming fire and trukks are cheap. He should take his fastest units so he doesn't piecemeal his army at his opponent like he's on the wrong side of a tower defense game.
The lootas are long range anti light to medium infantry, non MEQ bikes, and light vehicles (av10-11). Tankbustas are medium range anti MEQ and medium vehicles/fliers (av12-13). And MANz are heavy cc, good against almost everything.
Put the tankbustas and MANz in the battle wagons. The MANz can take a wagon as a dedicated transport, saving you a hs slot. Take a full unit of trukk boyz and a unit of Grots. Take a war boss. Fill your last two hs with lootas. Next priorities would be koptas, then storm boyz maybe. Now you have list synergy.
Aar, what would you take from the OPs list specifically?
This message was edited 5 times. Last update was at 2016/12/28 10:32:39
2016/12/28 14:02:11
Subject: [1000] - Orks - Trying to make the most competitive list with what I have.
ah, when I wrote it, i didn't know he has potentialy 2-3 BW and a truck. My bad.
I'd go double CAD
CAD1
HQ Warboss "Gorrag"
Weirdboy ML 2 (ML 2 is almost mandatory)
Elites
MANz in BW (with 2 rokkits)
11 tankbusta (nob is not needed but possible) in looted wagon /w killkannon and 1-2 rokkits
Troops
11 'Ard Boyz incl. Nob in truck /w rokkit
18 ('Ard) boyz incl. Nob /w big choppa in battlewagon
Fast
3x single deffkopta
HS looted wagon (for the tankbustas)
CAD2
HQ Painboy
Troops
10 naked boys (or grots)
10 naked boys (or grots)
Fast
2 single kopta's
HS Loota's (all the points that are left go here)
keep units around 200 points or lower (no deathstars for orks)
make sure that there is room in every unit for an HQ, just to have the freedom to get the HQ's where they are needed
Weirdboy goes anywhere where his powers are best put to use (don't be blinded by the extra warp die)
Get the warboss into close combat as fast as posible, if his transport blows up, get him in the next transport.
Deffkopta's can go in to reserve but I wouldn't do that. turn one they can get (almost) every tactical objective and during deployment they can bubblewrap the transports to make sure droppods with melta's can't get in melta range. During your turn, scatter them all across the battlefield
naked boys are good for the backfield. protect loota's or get objectives that are nearby.
This would be my list with what Livingcover has
Edit: i have no codex on me, i don't know the point vallue of this list
This message was edited 1 time. Last update was at 2016/12/28 14:04:13
we woz build to fight, not to lissen to da warlord
2016/12/28 21:45:01
Subject: [1000] - Orks - Trying to make the most competitive list with what I have.
Haha, I think we're basically in agreement. I'm not a fan of the weirdboy, painboy or double warboss all the way. Keep the ard boyz in units of 10 and in trukks, and run min naked units of grots over boyz. Buuuut basically ya.
2016/12/29 16:40:07
Subject: [1000] - Orks - Trying to make the most competitive list with what I have.
If i have the points, i take boys over grots any day but thats a force of habit. Ive noticed that nobody shoots at 10 boys and are surprised by the 20-30 attacks (after a couple of casualties inn cc) when the 'forgotten unit' charges one of their fast units in my backfield. However the 25 point difference can buy you an extra buggy/ mek gun/ 2 lootas. It's a matter of taste i guess. Same goes for the weirdboy I love it when I denie an o so imprtant invisibble spell or when i get a s10 ap1 beam with tankhunter special rule. But this is a 'what i would run with given models' and with maelstrom missions i have no experience with eternal war missions since 7th ed. (a shame because my kilpoint games against wolves were brutal)
Edit: 1 loota
This message was edited 1 time. Last update was at 2016/12/29 16:41:38
we woz build to fight, not to lissen to da warlord
2016/12/31 01:20:50
Subject: Re:[1000] - Orks - Trying to make the most competitive list with what I have.
Finally got a good hour to read through the replies and slips Ork tactica, sorry for taking so long to reply
Hades wrote: If your already running four troops I'd consider using two CADs instead of the horde detachment. That gives you an extra slot for HQs and three more fast attack slots for solo koptas. Even if you don't add anything to it your list gains obj secured for your troops all the time vs some S3 hammer of wrath's a very limited amount of time.
That does seem a lot more logical. I suppose the only downside is not getting to re-roll the warlord trait, which is a hit and miss thing anyway
slip wrote: Take all the tankbustas, lootas, and MANz you can and then fill the rest of your list out. They're the competitive units in the dex. Your boyz squads are gonna get blasted without appropriate covering fire.
slip wrote: You can read the tactica posted in my sig. I detail exactly that.
He should load up on transports. Footslogging orks perform terribly. Battle wagons can survive lots of incoming fire and trukks are cheap. He should take his fastest units so he doesn't piecemeal his army at his opponent like he's on the wrong side of a tower defense game.
The lootas are long range anti light to medium infantry, non MEQ bikes, and light vehicles (av10-11). Tankbustas are medium range anti MEQ and medium vehicles/fliers (av12-13). And MANz are heavy cc, good against almost everything.
Put the tankbustas and MANz in the battle wagons. The MANz can take a wagon as a dedicated transport, saving you a hs slot. Take a full unit of trukk boyz and a unit of Grots. Take a war boss. Fill your last two hs with lootas. Next priorities would be koptas, then storm boyz maybe. Now you have list synergy.
Aar, what would you take from the OPs list specifically?
A lot of sound advice to keep in mind (in the tactica as well) Sadly my collection as a whole is a bit of a mess you could say, I mostly played in 5th edition,. Then the general advice you'd get when it came to Orks was "more boyz" which clearly isn't the case anymore.
So I won't be able to make a perfect Ork list by any means unless I buy more stuff for them. But I'll see what I can do
ah, when I wrote it, i didn't know he has potentialy 2-3 BW and a truck. My bad.
I'd go double CAD
CAD1
HQ Warboss "Gorrag"
Weirdboy ML 2 (ML 2 is almost mandatory)
Elites
MANz in BW (with 2 rokkits)
11 tankbusta (nob is not needed but possible) in looted wagon /w killkannon and 1-2 rokkits
Troops
11 'Ard Boyz incl. Nob in truck /w rokkit
18 ('Ard) boyz incl. Nob /w big choppa in battlewagon
Fast
3x single deffkopta
HS looted wagon (for the tankbustas)
CAD2
HQ Painboy
Troops
10 naked boys (or grots)
10 naked boys (or grots)
Fast
2 single kopta's
HS Loota's (all the points that are left go here)
keep units around 200 points or lower (no deathstars for orks)
make sure that there is room in every unit for an HQ, just to have the freedom to get the HQ's where they are needed
Weirdboy goes anywhere where his powers are best put to use (don't be blinded by the extra warp die)
Get the warboss into close combat as fast as posible, if his transport blows up, get him in the next transport.
Deffkopta's can go in to reserve but I wouldn't do that. turn one they can get (almost) every tactical objective and during deployment they can bubblewrap the transports to make sure droppods with melta's can't get in melta range. During your turn, scatter them all across the battlefield
naked boys are good for the backfield. protect loota's or get objectives that are nearby.
This would be my list with what Livingcover has
Edit: i have no codex on me, i don't know the point vallue of this list
Only problem is I came to roughly1400 points before I added any lootas I'll keep everything in mind next time I write a list though
So I still want to try my original list, but it seems like I'll have to go back to the drawing board and make a completely different list, unless I finish some Necrons first
This message was edited 1 time. Last update was at 2016/12/31 01:23:18
2016/12/31 11:53:41
Subject: [1000] - Orks - Trying to make the most competitive list with what I have.
Haha, sorry, got a bit carried away. I'm used to the 1500-2000 point games. Perhaps at a thousand points you could go with less armour but it just doesn't feel right for me
we woz build to fight, not to lissen to da warlord