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Made in fi
Courageous Space Marine Captain






 adamsouza wrote:
Just don't combine the different sources in the same detachment.

Why?

   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 Crimson wrote:
 adamsouza wrote:
Just don't combine the different sources in the same detachment.

Why?


Because more or less they are two diff armies. You could take a Codex: Inq Detachment and a Codex: Imperial Agents Detachment in the same "army list".

But you can't take a Codex: Imperial Agents Detachment using Codex: Inq Units.



The only "Thing" C:IA Inquisition get over C:I inquisition, is the fact that every Inquisitor gets to roll for a warlord trait, even if they are not the warlord. Normal Codex: Inq Inquisitors do not get this as far as i understand. So Cherry picking the better C:Inq units with the better C:IA detachment rules would be OP.

That and threw the FAQ's of past armies we know this is the stance GW takes on these sort of "optional updates".

This message was edited 3 times. Last update was at 2016/12/26 03:38:14


 
   
Made in fi
Courageous Space Marine Captain






 Lockark wrote:

But you can't take a Codex: Imperial Agents Detachment using Codex: Inq Units.

Again, why? What's the rules support for this position? Do you also think that you cannot have the Enginseer in a same detachment with other cult mech units?


The only "Thing" C:IA Inquisition get over C:I inquisition, is the fact that every Inquisitor gets to roll for a warlord trait, even if they are not the warlord. Normal Codex: Inq Inquisitors do not get this as far as i understand. So Cherry picking the better C:Inq units with the better C:IA detachment rules would be OP.

Perhaps. But if the both books and units in them are current, I don't see why one couldn't do exactly this.

   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

I'd like to find out if the update nerfs karamazov. In codex: IA his orbital strike relay is only 1 shot. But in the e codex it is not mentioned as one shot. ( as it is a different entry to the warlord trait version.)

This message was edited 1 time. Last update was at 2016/12/26 21:50:01


   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 Crimson wrote:
 Lockark wrote:

But you can't take a Codex: Imperial Agents Detachment using Codex: Inq Units.

Again, why? What's the rules support for this position? Do you also think that you cannot have the Enginseer in a same detachment with other cult mech units?


The only "Thing" C:IA Inquisition get over C:I inquisition, is the fact that every Inquisitor gets to roll for a warlord trait, even if they are not the warlord. Normal Codex: Inq Inquisitors do not get this as far as i understand. So Cherry picking the better C:Inq units with the better C:IA detachment rules would be OP.

Perhaps. But if the both books and units in them are current, I don't see why one couldn't do exactly this.



Because we don't need to buy this book to replace units in grey knights, death watch, and IG.

At the start of this book it says that it doesn't give the complete army lists. Just the common units. It says nothing about the unit entries replacing old ones like wrath of magnus. Eah of these new detachments are their own new thing more or less.

So I belive you do need to take the engineer detachment to take them with your cult mech army. You don't get to take them in the same CAD unless they have some exception I missed.


More or less just because the rules don't say you can't isn't the same thing as the rules saying you can. No were in the book dose it say these replace old entries Luke past books.


Edit: I will be picking up the enhanced edition of C:I tonight after work hopefully and try and do a break down of exactly what are the diffrances between the two lists

This message was edited 5 times. Last update was at 2016/12/26 22:46:12


 
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

Many of the C:IA are their own unique faction, while being Imp armies as ally purposes. Though the Engineseer & servitors have faction cult mech and the enginseer is HQ, though I would only use him in my cult mech as a detachment (enginseer congregation) since my only HQ slot will always be the tech priest (until that badass new Archmagos Cawl comes out next month ) and you don't even need the optional elites (must be servitors), though the enginseer's abilities buff Astra Militarum mainly and he'd be kinda a waste in my cult mech army.

Glad I waited on this as I don't see a point in including him and his servitors at all beyond wanting to paint the model. Though Astra Militarum players could certainly get some use out of him.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in de
Aspirant Tech-Adept






 Kapitan Montag wrote:
I'd like to find out if the update nerfs karamazov. In codex: IA his orbital strike relay is only 1 shot. But in the e codex it is not mentioned as one shot. ( as it is a different entry to the warlord trait version.)


The orbital strike relay (it's in the ranged weapons section - whyever, only Kamarazov has one since Codex: Grey Knights) was and is "once per game" - in the old Codex: Grey Knights, in Codex:Inquisition and now in Codex Imperial Agents
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 VeteranNoob wrote:
Many of the C:IA are their own unique faction, while being Imp armies as ally purposes. Though the Engineseer & servitors have faction cult mech and the enginseer is HQ, though I would only use him in my cult mech as a detachment (enginseer congregation) since my only HQ slot will always be the tech priest (until that badass new Archmagos Cawl comes out next month ) and you don't even need the optional elites (must be servitors), though the enginseer's abilities buff Astra Militarum mainly and he'd be kinda a waste in my cult mech army.

Glad I waited on this as I don't see a point in including him and his servitors at all beyond wanting to paint the model. Though Astra Militarum players could certainly get some use out of him.


A note about the C:IA servitors is that now ANY IC keeps them from mind locking. I could be miss remembering the C:AM ones, but I think this was new with CotO

I will also point out nothing in the book says these data sheets replace the unit in my C:AM army. I need to take the enginseer detachment for them.

This message was edited 2 times. Last update was at 2016/12/27 00:12:07


 
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

 Lockark wrote:
 VeteranNoob wrote:
Many of the C:IA are their own unique faction, while being Imp armies as ally purposes. Though the Engineseer & servitors have faction cult mech and the enginseer is HQ, though I would only use him in my cult mech as a detachment (enginseer congregation) since my only HQ slot will always be the tech priest (until that badass new Archmagos Cawl comes out next month ) and you don't even need the optional elites (must be servitors), though the enginseer's abilities buff Astra Militarum mainly and he'd be kinda a waste in my cult mech army.

Glad I waited on this as I don't see a point in including him and his servitors at all beyond wanting to paint the model. Though Astra Militarum players could certainly get some use out of him.


A note about the C:IA servitors is that now ANY IC keeps them from mind locking. I could be miss remembering the C:AM ones, but I think this was new with CotO

I will also point out nothing in the book says these data sheets replace the unit in my C:AM army. I need to take the enginseer detachment for them.


agreed.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in de
Witch Hunter in the Shadows



Aachen

To AdMech the one use the Enginseer has is simply two very very cheap units for the canticles effect. With the new fat guy and them ugly robots you'll be glad you can add 2 more units for what, 50 points, to boost your canticles.
   
Made in nl
Dakka Veteran





 Crimson wrote:
 Lockark wrote:

But you can't take a Codex: Imperial Agents Detachment using Codex: Inq Units.

Again, why? What's the rules support for this position? Do you also think that you cannot have the Enginseer in a same detachment with other cult mech units?

Indeed you can mix the unit from ia and inq, as longs as they have the same faction and the formation/detachment allows it, because in the henchmen formation you can't take the henchmen squad

 
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

 Dryaktylus wrote:
 Kapitan Montag wrote:
I'd like to find out if the update nerfs karamazov. In codex: IA his orbital strike relay is only 1 shot. But in the e codex it is not mentioned as one shot. ( as it is a different entry to the warlord trait version.)


The orbital strike relay (it's in the ranged weapons section - whyever, only Kamarazov has one since Codex: Grey Knights) was and is "once per game" - in the old Codex: Grey Knights, in Codex:Inquisition and now in Codex Imperial Agents


Are you looking in the updated version of codex inquisition then? Because I am looking in the codex inquisition ( updat d for 7 th ed last year) and OSR is not in the ranged weapons section. It is listed in two places. In the warlords traits section (where the warlord trait blurb describes it as once per game - not one shot in the profile). It is also described in karamazov 's entry as the profile (again without "one shot" and no mention of it being once per game.

   
Made in gb
Regular Dakkanaut




First line of the rules text is "Once per game,..." in Codex: Inquisition.
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

Thommy H wrote:
First line of the rules text is "Once per game,..." in Codex: Inquisition.

Thanks, is that in the updated version of Codex:Inquisition?
In the version I'm looking at, it says "once per game..." in the warlord trait burner of worlds but it doesn't have "once per game" or one shot in the weapon profile of orbital strike relay. Or in Karamazov's unit entry.

This message was edited 1 time. Last update was at 2016/12/27 14:05:29


   
Made in gb
Enginseer with a Wrench






Yeah, in the current, most up to date version of C:I, nothing says Karamazov's OSR is one use only. Seriously hope he doesn't get nerfed, he's already somewhat overcosted as it is...
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Kapitan Montag wrote:
Thommy H wrote:
First line of the rules text is "Once per game,..." in Codex: Inquisition.

Thanks, is that in the updated version of Codex:Inquisition?
In the version I'm looking at, it says "once per game..." in the warlord trait burner of worlds but it doesn't have "once per game" or one shot in the weapon profile of orbital strike relay. Or in Karamazov's unit entry.
The weapon rules for the Orbital Strike Relay say "once per game" right after the fluff section. It is not in the individual weapon profiles for the three types.

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Made in gb
Enginseer with a Wrench






"The bearer can call down an orbital strike in his Shooting phase. This counts as firing a ranged weapon with one of the profiles below. This does not prevent the Warlord and his unit from declaring a charge against the target unit that turn." Exact wording on the profile, after the fluff blurb. Keep in mind in the previous version of the codex it was one use only, so check if you have this most up to date version.
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

I concur, in the most up to date version of C:I Karamazov orbital strike was not once per game (contrary to every other orbital bombardment), hence allowing him to be fun.
Now he's just sad :-(

This message was edited 2 times. Last update was at 2016/12/27 16:07:19


 
   
Made in tr
Willing Inquisitorial Excruciator





Guys, are the servo-skulls still in?

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 pizzaguardian wrote:
Guys, are the servo-skulls still in?


in the digital yes
   
 
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