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Frostgrave: Ghost Archipelago - Coming in 2017  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





Beaumont, CA USA

 AegisGrimm wrote:
This sounds more fun for me than Frostgrave, which was too wizard-based. I like the emphasis on the Heroes in this one, with it's magic for flaver than as a ruling theme.


Absolutely, I love skirmish games and have been looking for a good fantasy skirmish game but just couldn't get into Frostgrave because of the only-wizards-matter emphasis, especially since the henchmen were essentially throwaways, you just bought better versions instead of gaining XP themselves. That, combined with being too human-centric for a fantasy game kept me out of it, all the cool monsters and fantasy races were things you ran into instead of played as. I need more elves and dwarves to fight along with the humans, go full D&D or don't bother for a game like this IMO. The actual figures have been OK so far, nothing amazing but solid pieces. The original pictures of the gnolls were ghastly, but if you look at painted figures they actually look much MUCH better than those early pictures

I DO love the idea of playing a fantasy pirate crew where the captain is some demi-god descendant. The art piece and what little story there is so far has a very Exalted RPG feel, which I'm all in for. Certainly one I'll be keeping my eye on.

~Kalamadea (aka ember)
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Made in us
Fixture of Dakka






You can use non-humans in your warband. Nothing in the rules states the class profiles are exclusively for humans. The designer has even encouraged diversity in the racial make up of your warband before.

This message was edited 1 time. Last update was at 2017/01/09 10:25:49


"The Omnissiah is my Moderati" 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 Nostromodamus wrote:
You can use non-humans in your warband. Nothing in the rules states the class profiles are exclusively for humans. The designer has even encouraged diversity in the racial make up of your warband before.


And for some players that fine, but for others they want elves to be more than humans with Spock ears.

I'm personally on the 'rules are rules and fluff is fluff' side. Saying all races have the same stats gives us more freedom, I can use the models I want without waiting 3 years for the creators to come up with Lizardmen rules which I may or may not like.

But I certainly see the other side as well.

 
   
 
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