Switch Theme:

[200] - Necron - Kill Team  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Southern California

I've been reading a lot on kill team games lately and the guys who play near me have started getting KT games going.
I'm still new to 40k and have been working on my Necron army, does anyone have any good recommendations on what to put together for a Necron kill team?
They don't seem as well suited for it as SM or CSM
   
Made in be
Mysterious Techpriest





Belgium

Hi there ! I'm new to the game and I'm not a Necron player but my wife plays them, and I participated in a friendly Kill Team tournament recently. Among the participants was one guy who used I think 5 Flayed Ones and 3 Canoptek Wraiths. It was a full CC squad, but it seemed to get the job done most of the times. They have the advantage to be able to deploy deep on the table to close the distance quickly, and the Wraiths are really tough to kill. Concerning the Flayed Ones, I was playing Skitarii and shoot them all up in one shooting phase. So this list might give you ideas.

My wife is going to participate with me in another of those tournaments soon, but she will use what she haves, models from the Start Collecting pack (1 Overlord, 1 Triarch Stalker, 10 Warriors and 3 Scarabs). Now she can't use the Stalker because of the armor values of it (I forgot the name in English sorry), so she is going to play 10 Warriors and 3 Scarabs. I have found that the Scarabs are a wonderful Tar pit to lock tough enemies in combat so they can't shoot up you own guys, and basic Warriors are really resilient too.

The thing you have to remember is that you have to build your list like for a regular list, so you must take the minimum models the unit requires, like 10 Warriors and no less. There is two strategies in Kill Team, one is using a lot of "cheap" models to put out a lot of dakka (or choppa) and the other is using less but more powerful units. I think a compromise is best. Because a few tough units can easily be focused by your enemy and even if they're resilient, they will go down quickly. A better quantity of models will definitely help in capturing the objectives, which are the important things in these games. You rarely win by exterminating, but you won because you had the most objective points. Personally, of the three matches I lost with my Skitarii, I always had the most destruction points, but that didn't help as I still lost.

Hope that helped you !

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Regular Dakkanaut




Southern California

Great info, thanks for the tips!
   
Made in pl
Raging Ravener





Poland

Spamming Tomb Blades and nothing else is very powerful, but expensive money-wise and can be kinda unfun.

If I were to make a Necron kill team now, I would probably use a small unit of Tomb Blades and put the rest of the points into Warriors or Flayed Ones.

my miniatures at Backwater Deathworld 
   
Made in us
Loyal Necron Lychguard






South Dakota

My thoughts on kill team-
Someone is going to bring something with AV 11 or 12... you have to be able to kill it. Not too much of a problem for necrons as long as you have gauss shooting, but you need to have gauss shooting.
AP3 is a thing in Kill Team, so I don't know if I'd take Immortals over Warriors.
Ignore cover is also powerful... this is why everyone loves Tomb Blades.


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in be
Mysterious Techpriest





Belgium

 Anpu-adom wrote:
My thoughts on kill team-
Someone is going to bring something with AV 11 or 12... you have to be able to kill it. Not too much of a problem for necrons as long as you have gauss shooting, but you need to have gauss shooting.
AP3 is a thing in Kill Team, so I don't know if I'd take Immortals over Warriors.
Ignore cover is also powerful... this is why everyone loves Tomb Blades.



Actually we tested it in game and you should really not rely on Gauss shooting to glance vehicles to death. Sure, most of these vehicles will have at most two hull points, but that's shots not going to the infantry, the one who capture the objectives. You still need to hit (okay 3+ is good), but you have to get a 6 to have a glance, and that doesn't happen quite easily. The Scarabs on the other end, were really useful to tarpit my vehicle. Had my Sydonian Dragoon be free to roam the battlefield these Warriors would all die one after the others under instant death, but three little units of Scarabs had it locked in CQC for about three turns. Really consider using them, I think it's 60 points for the minimum 3 units. And it's like, your only solution against vehicles in Kill Team I think, could be wrong. And they can still eat vehicles on 6 to wound, too.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Regular Dakkanaut




Southern California

Yeah i was thinking scarabs is a go to for sure as well. A lot of people have brought up what resilient tarpits they are so that would be advantageous as well as having the same 6 benefits of gauss.

Now just have to figure out what to pair with them. Tomb blades, wraiths or warriors/immortals seem viable
   
Made in us
Loyal Necron Lychguard






South Dakota

Well, since scarabs and tomblades are both FA, you can't take both.
My experience is that he who has the most guns wins. You want a lot of numbers.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in be
Mysterious Techpriest





Belgium

Go for the 3 Scarabs and 10 Warriors list. You'd be at 190 pts but there's not any options you army could take that would help you. And Warriors are scary enough on their own, T4, S4, 4+ and 5++ with Ld10 are really good on Kill teams.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Daring Dark Eldar Raider Rider




The Mid-Western Front

A while back my list was 6x Flayed Ones, and 3x Destroyers. I gave one Destroyer Ignores cover, and hen buffed the Flayed Ones CC... I took 2nd in that tournament. Raping a DA Plasma Bike Command Squad, a close call against some CF Sternguard in a Assualt Cannon Razorback, and getting destroyed by an Eldar player who brought a bunch of Warp Spider and some Guardians(?).

P'tah Dynasty
Iron Warriors
Dark Eldar

" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with" 
   
 
Forum Index » 40K Army Lists
Go to: