| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/01/08 18:05:12
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Inquisitorial Keeper of the Xenobanks
|
Hi there,
So, to cut a long story short, I got Assassinorum Execution force for Christmas (a fun little game !).
I now have the 4 assassins.
I tried them all in one game (and they all died stupidly), so I have near 0 experience/tactics to share.
How do you use them?
I'm not playing tournament, but I would like to use them correctly with my friends.
I guess that outflanking could be very useful, especially when the board is crowded.
I like the Callidus better, because she is easier to play (just put her near a weak devastator squad or something like that and kill them turn 1 with that ap2 template) and she is a good distraction carnifex.
Moreoever, she has some abilities, like reroll to seize or -3 to your opponent reserve.
Any idea on how to correctly use a vindicare ? 150 points for 5 shots in a game.
How to make it worth it ?
|
|
This message was edited 2 times. Last update was at 2017/01/08 18:06:56
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/08 20:12:22
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Regular Dakkanaut
|
Callidus: infiltrate near something you need dead, hope you get T1, survive until you can mulch things in combat.
Culexus: infiltrate up the board and run straight at enemy Psykers. Also constant invisibility helps immensely when holding objectives. All of your psychic dice go into his shooting attack to erase any infantry squad.
Eversor: run at the opponent and WRYYYYYYYYYY your way through them. Power sword is better than the Neuro-gauntlet in almost all situations barring 2+ armor and some MC's.
Vindicare: the books and fluff want you to think this guy is your warlord/character killer. He is not. 5-7 shots maximum is a steep price. Use it wisely. Even with No Escape, any IC still has a 4+ LoS! to use, and gambling away high priority targets on multiple 4+ rolls is never worth it. Use his as a support force multiplier. Your enemy cannot LoS! mooks. Is your assault unit approaching charge range? Better take out the target's heavy flamer. Oh your terminators are getting near that plasma gun? Better remove it from the squad. Almost always use the 2+ to wound round. The turbo pen round is fun against some vehicles, and possibly sarges without invulns, but the shield vreaker shouldn't be used at all. Too risky for one 4+ to wound hit. 2+ to wound is always your best bet to make sure his small amount of accurate shooting pays off. Stick him in the 2nd to highest piece of ruins and let him do overwatch with a 3+ cover.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/08 21:04:29
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
|
Mr ghoti wrote:the shield vreaker shouldn't be used at all. Too risky for one 4+ to wound hit.
Not true. Against models with insanely buffed invul (i.e. 2++, 3++) it is much better than 2+ to wound.
|
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 12:56:27
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Stealthy Kroot Stalker
|
mrhappyface wrote:Mr ghoti wrote:the shield vreaker shouldn't be used at all. Too risky for one 4+ to wound hit.
Not true. Against models with insanely buffed invul (i.e. 2++, 3++) it is much better than 2+ to wound.
Why would you want to be shooting at a model with that sort of Inv unless he is one of the last ones on the board or maybe a leader with only 1 wound left. Its just not worth the possibility of missing with that 50/50 chance that turn.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 13:17:29
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
|
rawne2510 wrote: mrhappyface wrote:Mr ghoti wrote:the shield vreaker shouldn't be used at all. Too risky for one 4+ to wound hit.
Not true. Against models with insanely buffed invul (i.e. 2++, 3++) it is much better than 2+ to wound.
Why would you want to be shooting at a model with that sort of Inv unless he is one of the last ones on the board or maybe a leader with only 1 wound left. Its just not worth the possibility of missing with that 50/50 chance that turn.
You would want to be shooting at them with something that ignores invuls because the rest of your army isn't going to scratch them. For example: someone has a LoC with a 2++ re-rollable save, if you leave him he is going to psychic and beat stick the hell out of your army, so having something that can ignore that save is useful. Yes it's a four wound model but you can't ignore it.
|
|
This message was edited 1 time. Last update was at 2017/01/09 13:18:11
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 13:28:15
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Battleship Captain
|
Indeed. The best targets for a vindicere is segeants, apothecaries, etc.
Look at it this way - taking wrath of magnus as an example - a thousand sons squad probably has a 3+ invulnerable save, possibly 3+ rerolling 1s. Slotting the aspiring sorceror is a pretty decent use of a shot - and the shieldbreaker is well suited.
Turbopenetrators combined with the spy mask is a very good way to take out AV10-12 jinking skimmers.
|
Termagants expended for the Hive Mind: ~2835
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 14:50:14
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Steadfast Ultramarine Sergeant
|
mrhappyface wrote:rawne2510 wrote: mrhappyface wrote:Mr ghoti wrote:the shield vreaker shouldn't be used at all. Too risky for one 4+ to wound hit.
Not true. Against models with insanely buffed invul (i.e. 2++, 3++) it is much better than 2+ to wound.
Why would you want to be shooting at a model with that sort of Inv unless he is one of the last ones on the board or maybe a leader with only 1 wound left. Its just not worth the possibility of missing with that 50/50 chance that turn.
You would want to be shooting at them with something that ignores invuls because the rest of your army isn't going to scratch them. For example: someone has a LoC with a 2++ re-rollable save, if you leave him he is going to psychic and beat stick the hell out of your army, so having something that can ignore that save is useful. Yes it's a four wound model but you can't ignore it.
Usually most thing has something such evil as 2++ rerollable would be flying in the air, like the LoC you mentioned or the Tzeentch DP with both impossible robe and the lucky roll on that +1 inv save warlord trait, you just have nothing to scratch them anyway. Automatically Appended Next Post: So to me, the best way to use Vindicare is to use him like a buffed Lascannon carrying SM, shoot at vehicles with his ignore cover S10 AP2 rounds is the only "decent way" to use him.
|
|
This message was edited 1 time. Last update was at 2017/01/09 14:54:13
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 15:00:38
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
|
Neophyte2012 wrote:
Usually most thing has something such evil as 2++ rerollable would be flying in the air, like the LoC you mentioned or the Tzeentch DP with both impossible robe and the lucky roll on that +1 inv save warlord trait, you just have nothing to scratch them anyway.
A LoC has wings but it is used as a beat stick, you don't fly a LoC because you want it to charge things.
|
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 16:28:13
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Steadfast Ultramarine Sergeant
|
mrhappyface wrote:Neophyte2012 wrote:
Usually most thing has something such evil as 2++ rerollable would be flying in the air, like the LoC you mentioned or the Tzeentch DP with both impossible robe and the lucky roll on that +1 inv save warlord trait, you just have nothing to scratch them anyway.
A LoC has wings but it is used as a beat stick, you don't fly a LoC because you want it to charge things.
If I were a Daemon Player who want beat stick, I would just take a Bloodthirster or kitted out Nurgle DP or Balekor, I probably would not fly my LoC and keep casting Bolt of Change, and the StrD power every turn, until I am confident that opponent is weaken when I land to charge in and clear off that survivors Tactical Marines on objective.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 16:37:18
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
|
Neophyte2012 wrote: mrhappyface wrote:Neophyte2012 wrote:
Usually most thing has something such evil as 2++ rerollable would be flying in the air, like the LoC you mentioned or the Tzeentch DP with both impossible robe and the lucky roll on that +1 inv save warlord trait, you just have nothing to scratch them anyway.
A LoC has wings but it is used as a beat stick, you don't fly a LoC because you want it to charge things.
If I were a Daemon Player who want beat stick, I would just take a Bloodthirster or kitted out Nurgle DP or Balekor, I probably would not fly my LoC and keep casting Bolt of Change, and the StrD power every turn, until I am confident that opponent is weaken when I land to charge in and clear off that survivors Tactical Marines on objective.
As a Daemon player, when I run all Tzeentch armies I like to a LoC with ML3, the impossible robes and a staff of change with 2x Greater rewards. This gives me a MC with a 3++ re-rolling 1s and 5 S8 ap2 attacks base, throw on cursed earth for a 2++. He is great because he draws fire, he is almost unkillable (4+ FnP from rewards makes him better), he can break most things in cc and he is still a psyker.
If I want a flying psychic gun boat I would take a DP or Fateweaver for a greater variety of powers.
|
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 16:48:24
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Sinewy Scourge
|
HappyFace does have a point.
They don't seem like combat demons, but they are terrifying when played correctly. Better than a bloodthirster too I think.
OT:
Mostly what has been said is correct.
The callidus is really there just to kill an expensive Dev squad or the such, expect her to die horribly.
The eversor is just hilarious, probably my favorite.
In a competitive meta, I think the Culexus is a must take.
Vindicare is there to remove the single wound models that need removing (apothecaries, squad leaders, etc)
All very fun to use, and pretty effective, but expect the lot of them to self destruct when they reach their target (literally in the Eversor's case)
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 16:54:27
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Steadfast Ultramarine Sergeant
|
mrhappyface wrote:Neophyte2012 wrote: mrhappyface wrote:Neophyte2012 wrote:
Usually most thing has something such evil as 2++ rerollable would be flying in the air, like the LoC you mentioned or the Tzeentch DP with both impossible robe and the lucky roll on that +1 inv save warlord trait, you just have nothing to scratch them anyway.
A LoC has wings but it is used as a beat stick, you don't fly a LoC because you want it to charge things.
If I were a Daemon Player who want beat stick, I would just take a Bloodthirster or kitted out Nurgle DP or Balekor, I probably would not fly my LoC and keep casting Bolt of Change, and the StrD power every turn, until I am confident that opponent is weaken when I land to charge in and clear off that survivors Tactical Marines on objective.
As a Daemon player, when I run all Tzeentch armies I like to a LoC with ML3, the impossible robes and a staff of change with 2x Greater rewards. This gives me a MC with a 3++ re-rolling 1s and 5 S8 ap2 attacks base, throw on cursed earth for a 2++. He is great because he draws fire, he is almost unkillable (4+ FnP from rewards makes him better), he can break most things in cc and he is still a psyker.
If I want a flying psychic gun boat I would take a DP or Fateweaver for a greater variety of powers.
Okok, sounds reasonable and cleared my inaccurate interpretation.  thx for sharing. Automatically Appended Next Post: gummyofallbears wrote:HappyFace does have a point.
They don't seem like combat demons, but they are terrifying when played correctly. Better than a bloodthirster too I think.
OT:
Mostly what has been said is correct.
The callidus is really there just to kill an expensive Dev squad or the such, expect her to die horribly.
The eversor is just hilarious, probably my favorite.
In a competitive meta, I think the Culexus is a must take.
Vindicare is there to remove the single wound models that need removing (apothecaries, squad leaders, etc)
All very fun to use, and pretty effective, but expect the lot of them to self destruct when they reach their target (literally in the Eversor's case)
I thinked twice, the Vindicare might also be ok in removing the hidden powerfist, special weapon carrier as well ad poping a shot at Dreadnoughts and tanks.
Culexus is good when you are fighting IMPERIUM psykers, unless you spam Culexus, Xeno and Daemons Psyker can always go around him because they are either on jetbikes or flying in the sky.
Eversor are good figting high wounds count bad armor save target. Such as Nurgle Spawns.
Callidus is the one I haven't figure out her best target and the way to make her points back. Last time I use her. She got Instant Deathed by Rail rifle before she can do anything, even Tau was shooting her at BS2 (snap fire but combined fire with 3units.)
|
|
This message was edited 2 times. Last update was at 2017/01/09 17:07:35
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 17:10:55
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Decrepit Dakkanaut
|
Yeah, the Vindicare will likely never make his points back. It is a more Tactical unit you use to remove special weapons and Aspect Leaders and such.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 19:44:11
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Inquisitorial Keeper of the Xenobanks
|
How do you play the Eversor ? Infiltrated ? outlflanked ? Just deployed ?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 20:00:50
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Sinewy Scourge
|
I've only played him a few times, I've infiltrated him almost every time.
Usually I want him to take fire and put a bit of pressure while my wolves moved up, it bought me about a turn or two.
I don't like outflanking, mainly because you are off the table turn one, so you can't get a charge better than Turn 3.
YMMV, I've only used these guys a few times in total.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 20:51:41
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Inquisitorial Keeper of the Xenobanks
|
You can't charge after having infiltrated. Doesn't it bother you when you play him ?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 20:56:44
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Decrepit Dakkanaut
|
godardc wrote:You can't charge after having infiltrated. Doesn't it bother you when you play him ?
Normally you can't charge after Deep Striking either. It gets units close for the next opportunity though.
Plus at least the Eversor is...slightly durable? I mean, it is 4++/5+++ that will likely be next to other assault units you got. He and the Culexus definitely doesn't operate on their own compared to the Callidus or Vindicare.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 21:11:14
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Inquisitorial Keeper of the Xenobanks
|
I can see him working well if supported correctly, with another unit, in deed.
I guess the assassins work better in smaller game ?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/09 22:31:16
Subject: How to correctly play the Assassins (officio assassinorum) ?
|
 |
Sinewy Scourge
|
He can't charge the turn he infiltrates, but he won't be able to charge turn 1 in most situations, its very rare he will get a first turn charge, so infiltrating puts him in the place to do so, and makes space for my units, with none of the risk of outflanking or deep striking or the such.
|
|
|
|
 |
 |
|
|