Switch Theme:

[2000] - Blood Angels - Steel Rain Mk. II  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Morbid Black Knight





Bristol (UK)

So here's the second attempt, the list has somewhat been flipped on it's head.

+ Baal Strike Force +

Death Company Chaplain
125

10 man Death Company squad
- Jump packs
- 2x Power fists + boltguns
- 8x Chain swords + bolt pistols
Jumps in, murders.
280

2x 10 men Sternguard Veteran squads
- 5x Boltguns
- 5x Combi-meltas
Drop Pods
Drop in, combat squad, melta any tank (notably knights) I don't like, then shoots stuff
2x 305 = 610

2x 10 men Tactical squads
- Flamers
- Heavy flamers
- 2x Hand flamers
Drop Pods
Drop in, burn stuff. Perhaps a bit redundant with the Furiosos doing this same thing?
2x 210 = 420


+ Chapter Ancients +

3x Furioso Dreadnoughts
- Frag cannons
- Heavy flamers
- Magna grapples
Drop Pods
- Locator beacons
Drop in, mince the hell out of anything I don't like, likely using their 'shoot in the movement phase' rule.
Honestly these guys have the beacons as much because I could afford 3 and there's 3 Dreads... Would it be better to distribute the beacons? Such as 1 per different unit?

1960pts

What do we think?
My issues...
I have a lot of template weapons, but potentially lack MeQ and TeQ killing power beyond just lobbing dice at them, especially TeQ.
Weasel some points from ______ and replace the ______ with ______?

No reserve manipulation, I'm slightly at nuffles mercy for how long the first 4 would have to hold out.
Just perform the proper rites and recite the proper litanies beforehand?

Only 1 melee squad. Me likely murder
Go Flesh Tearers CAD, drop a Tactical squad and _____ to get some _____?
Down grade the Tacticals to scouts and get some ______?
Both?


Actually here's an option...

Replacing the Baal Strike force with a Flesh Tearers Strike force dropping both Tactical Squads and replacing them with the following.
- Sanguinary Priest
- Bolt pistol
- Valours Edge
81

10 man Assault Squad
- 2x Melta guns
Drop Pod
190

That leaves 4 more points, up to 9 points left. So basically still 5pts.
That fething bolt pistol... every time

This message was edited 1 time. Last update was at 2017/01/09 22:59:42


 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Your DC blob should be 280 points or I'm missing some upgrade.

First reaction is that you got a lot of footsloggers after drop. In a maelstorm mission mobility is golden. That assault squad would bring some mobility, but dunno if it's enough?
   
Made in gb
Morbid Black Knight





Bristol (UK)

Xirax wrote:
Your DC blob should be 280 points or I'm missing some upgrade.

First reaction is that you got a lot of footsloggers after drop. In a maelstorm mission mobility is golden. That assault squad would bring some mobility, but dunno if it's enough?

You are correct, seems I forgot to remove the Drop Pod in battlescribe.
Hmm that's 40 points spare then...

The assault squad just has back packs btw, they sacrificed their jump packs for their pod. Which I appreciate is far from ideal and maybe that switch isn't so good, as it's quite a lot to lose 2 full tactical squads.
It probably isn't ideal, but it's meant to be more fluffy anyways. Only way I could get more Jump packs would be cutting it back to just 5 pods, so I'd have to lose probably the 3 Chapter Ancients, then get some more anti-tank and then add what? Golden Host?

The plan is to combat squad everything, except of course the Death Company.
   
Made in us
Been Around the Block




I would suggest more anti-tank. Easiest place would be on the Sternguard.

Also, are the Death Company in reserve? This could be a null deploy list.
   
Made in gb
Morbid Black Knight





Bristol (UK)

Ghost_Raptur wrote:
I would suggest more anti-tank. Easiest place would be on the Sternguard.

Also, are the Death Company in reserve? This could be a null deploy list.

I could get 4 more combi-meltas on one Sternguard squad?
After that it's down to the Death Company power fists and Furiosos to punch tanks.

Also yes the Death Company start in reserve, but turn 1 4 Drop Pods will automatically arrive.
   
 
Forum Index » 40K Army Lists
Go to: