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![[Post New]](/s/i/i.gif) 2017/01/11 13:27:35
Subject: [1850] - Orks - 4+ Invuln!
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Waaagh! Ork Warboss
Italy
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Hi, I'd like to try a list that includes the Mega Force Field, i don't want to be super competitive but just for the fun of it. Also it can be a better way to protect some worthy trukks, rather than just putting them in cover turn 1, which is what i usually do with a list full of trukks. I don't have a VSG nor i want to buy it as that damn thing costs as much as a gorknaut and it's bigger than a building. It also looks too imperial, so i'd like to scratch built it myself but i haven't thought about how an orky one looks like, so not an option for now.
Great Waaagh Detachment
HQ
Warboss
- warbike, power klaw, big bosspole
(130 pts)
Big Mek
- warbike, mega force field
(135 pts)
Troops
10 Boyz
- nob with big choppa, trukk with ram and rokkit launcha
(110 pts)
10 Boyz
- nob with big choppa, trukk with ram and rokkit launcha
(110 pts)
Elites
5 Tankbustas
- 2 bomb squigs, trukk with ram and rokkit launcha
(110 pts)
5 Tankbustas
- 2 bomb squigs, trukk with ram and rokkit launcha
(110 pts)
5 Tankbustas
- 2 bomb squigs, trukk with ram and rokkit launcha
(110 pts)
Fast Attack:
10 Warbikers
- nob with big choppa
(195 pts)
Heavy Support:
5 Lobbas
- 5 ammo runts
(105 pts)
Formation Bullyboyz:
5 meganobz
- 1 pair of killsaws, trukk with ram and rokkit launcha
(245 pts)
5 meganobz
- 1 pair of killsaws, trukk with ram and rokkit launcha
(245 pts)
5 meganobz
- 1 pair of killsaws, trukk with ram and rokkit launcha
(245 pts)
Total 1850 points.
So the plan is to keep 4 trukks under the 4+ bubble and rush towards the opponent. No bosspoles for the boyz units as that detachment has a worse mob rule and i have 5/6 chances to get the worst result, so the boss pole isn't worthy. Also there are 6 other trukks that are priority targets for the opponent plus the bikes so those boyz should be almost ignored. I thought about including some other power klaws, and add them to the boyz units or the nob biker/big mek. If i drop the bomb squigs, a couple of ammo runts and the boyz trukk's rams i can dispose of 51 points, which is the cost of two pks. But i think the list i posted is better as i'm a huge fan of bomb squigs, and i don't want to cut them. Any suggestions?
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![[Post New]](/s/i/i.gif) 2017/01/11 14:17:13
Subject: [1850] - Orks - 4+ Invuln!
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Been Around the Block
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Just a question out of curiosity, why don't you split the warbikes and have the warboss and big mek in different units? Wouldn't that minimize the chance of both your warlord and your mega forcefield running away?
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we woz build to fight, not to lissen to da warlord |
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![[Post New]](/s/i/i.gif) 2017/01/11 15:07:29
Subject: [1850] - Orks - 4+ Invuln!
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Waaagh! Ork Warboss
Italy
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Aarsigheid wrote:Just a question out of curiosity, why don't you split the warbikes and have the warboss and big mek in different units? Wouldn't that minimize the chance of both your warlord and your mega forcefield running away?
The big bosspole makes the bearer and the unit he joins fearless, so the bikers are actually fearless. If i split them, the unit with only the big mek can fail the moral test and run away and i want that bubble to be wherever i want it to be, so i can't afford to let the bikes run away, that's the reason i brought a warboss with a big bosspole, which is a relic and the big mek already has one, so i needed two HQs.
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![[Post New]](/s/i/i.gif) 2017/01/12 19:00:41
Subject: [1850] - Orks - 4+ Invuln!
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Feral Wildboy with Simple Club
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Interesting. Also nice thoughts about the bosspoles being semi-useless and bypassing the silly W!G mob rule with fearless units (big bosspole, bully boyz) and units that wouldn't benefit from the usual mob rule either (tankbustas). In that sense, single koptas would still be good, however you'd have to find the points for that.
Your army might be a bit too clogged around the MFF at first, but it might be only for turn 1 or 1-2 and then all that clusterfvck of units would break in all directions and assault.
It's interesting. Try it and give us feedback! However I won't try it cause I don't plan to buy another 9 meganobz...
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![[Post New]](/s/i/i.gif) 2017/01/12 21:38:09
Subject: [1850] - Orks - 4+ Invuln!
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Waaagh! Ork Warboss
Italy
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Ashkayel wrote:
However I won't try it cause I don't plan to buy another 9 meganobz...
Yeah, those big guys are too expensive, i own 9 original ones but only because i found 6 of them with a huge price cut. Then i'm trying to scratch build the remaining 6 but it's hard, building vehicles and mek gunz was easy and funny, the meganobz are quite challenging. I'm thinking about converting Orruk Brutes, one box contains five dudes and costs less than the meganobz kit. Also only need to replace the hands with spared power klaws and big shootas that i already have. In the meantime i'll proxy the meganobz as i usually do, my bullyboyz aren't complete yet but i love that formation and meganobz are my favourite ork models..
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![[Post New]](/s/i/i.gif) 2017/01/12 22:52:32
Subject: [1850] - Orks - 4+ Invuln!
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Feral Wildboy with Simple Club
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Blackie wrote:Ashkayel wrote:
However I won't try it cause I don't plan to buy another 9 meganobz...
Yeah, those big guys are too expensive, i own 9 original ones but only because i found 6 of them with a huge price cut. Then i'm trying to scratch build the remaining 6 but it's hard, building vehicles and mek gunz was easy and funny, the meganobz are quite challenging. I'm thinking about converting Orruk Brutes, one box contains five dudes and costs less than the meganobz kit. Also only need to replace the hands with spared power klaws and big shootas that i already have. In the meantime i'll proxy the meganobz as i usually do, my bullyboyz aren't complete yet but i love that formation and meganobz are my favourite ork models..
Wow awesome idea for the meganobz from orruk brutes! Looking on the net I see a few people who did this. However the orruks are a bit smaller than the meganobz. Still I'll keep that in mind for the future!
Silly GW, they would probably have sold more meganobz if it was only 3 squads of meganobz without the "min 5 models" restriction. I would have definitely bought 9 MANz in that case (now I'm stuck at 6, and I'm guessing I'm not alone).
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This message was edited 1 time. Last update was at 2017/01/12 22:53:29
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![[Post New]](/s/i/i.gif) 2017/01/13 08:34:10
Subject: [1850] - Orks - 4+ Invuln!
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Waaagh! Ork Warboss
Italy
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Ashkayel wrote:
Wow awesome idea for the meganobz from orruk brutes! Looking on the net I see a few people who did this. However the orruks are a bit smaller than the meganobz. Still I'll keep that in mind for the future!
I saw them only in picture so i'm not aware of their real dimension. But i think with a bosspole (there are 6 of them in a single meganobz kit) and maybe some shoulder pads spared from other ork boxes those brutes can be very close to the original meganobz size. If you find them on a site that sells bitz you may get 5 of them for a bargain as you need only the bodies actually. I've added many orks in my collection this way, saving a lot of money. I haven't really figured out how to complete the bullyboyz yet, but that would be a nice conversion indeed, it's just that i'm focused on playing and assembling other things right now. Sadly i won't field 15 real meganobz in my games for a while
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![[Post New]](/s/i/i.gif) 2017/01/13 09:51:06
Subject: Re:[1850] - Orks - 4+ Invuln!
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Stealthy Kroot Stalker
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Here you go
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![[Post New]](/s/i/i.gif) 2017/01/13 10:52:51
Subject: Re:[1850] - Orks - 4+ Invuln!
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Waaagh! Ork Warboss
Italy
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This is a great one, thank you sir.
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![[Post New]](/s/i/i.gif) 2017/01/13 13:04:33
Subject: [1850] - Orks - 4+ Invuln!
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Feral Wildboy with Simple Club
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Blackie wrote:Ashkayel wrote:
Wow awesome idea for the meganobz from orruk brutes! Looking on the net I see a few people who did this. However the orruks are a bit smaller than the meganobz. Still I'll keep that in mind for the future!
I saw them only in picture so i'm not aware of their real dimension. But i think with a bosspole (there are 6 of them in a single meganobz kit) and maybe some shoulder pads spared from other ork boxes those brutes can be very close to the original meganobz size. If you find them on a site that sells bitz you may get 5 of them for a bargain as you need only the bodies actually. I've added many orks in my collection this way, saving a lot of money. I haven't really figured out how to complete the bullyboyz yet, but that would be a nice conversion indeed, it's just that i'm focused on playing and assembling other things right now. Sadly i won't field 15 real meganobz in my games for a while 
I found this image showing the size of brutes compared to meganobz and nobz. Smaller but could be used for sure. If I really want to get to 15 meganobz I could buy 5 brutes, a megaboss and 3 more meganobz. Seems like a big investment for something I won't be fielding often...
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![[Post New]](/s/i/i.gif) 2017/01/13 14:44:47
Subject: [1850] - Orks - 4+ Invuln!
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Waaagh! Ork Warboss
Italy
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Thanks for sharing this image! Well, they're a bit smaller but since the bullyboyz is 3 units of 5, those brutes would be a single unit, i wouldn't mix them with the original models. The formation itself is probably my favourite thing when it comes to orks, but i think i'll search only the parts i need. Or maybe i can continue to try scratch building them with plasticard and green stuff but it's too challenging and would require a huge amount of time, probably don't worth it if i find 5 brutes with a nice price cut.
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![[Post New]](/s/i/i.gif) 2017/01/15 00:49:21
Subject: [1850] - Orks - 4+ Invuln!
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Fighter Ace
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I don't know if the MFF really synergies with the bikers have have a 4+ and a 3+ jink. They also attract a lot of ignore cover templates. You might think, great, I got the inv, but those templates are going to be clipping those trukks, and hitting every ork inside. One volley could do serious damage. The trukks wanna spread out, it's like a spread offense in the NFL. You spreading out forces your opponent to spread out, and you can isolate their elite units and grind the, down. If you really want the mff, you should max it instead of mining it. You want it to stay by the trukks right? Attach him to choppa, maybe cut the boss for another mff to deal with the clumping.
The other thing it bosspoles for the boys. Ya, only 1/6 works in their favour, but the reroll doubles the odds, bringing it closer to 1/3 which is definitely worth five points. You don't have obsec and bustas or MANz aren't really objective holders. MANz can seize them, but generally need to be mulching the opposing army for their role. If there's a heavy on an objective great, otherwise they're just gonna get shot at. Bustas can't do cc so objective holding is their weak spot. It's down to your bikers and your boyz to hold objectives so spread the love lol.
For a vsg I've seen some cool ork ones using the goff rocker models and some modeled amps. More of a sonic field generator.
Good luck!
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![[Post New]](/s/i/i.gif) 2017/01/15 08:52:20
Subject: [1850] - Orks - 4+ Invuln!
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Tough-as-Nails Ork Boy
Athens
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I would remove the ram at tankbustas trukk and get one more squig.
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Stomp soflty and carry a big choppa.
-Winstork churchill- |
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![[Post New]](/s/i/i.gif) 2017/01/15 09:27:02
Subject: [1850] - Orks - 4+ Invuln!
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Waaagh! Ork Warboss
Italy
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slip wrote:I don't know if the MFF really synergies with the bikers have have a 4+ and a 3+ jink. They also attract a lot of ignore cover templates. You might think, great, I got the inv, but those templates are going to be clipping those trukks, and hitting every ork inside. One volley could do serious damage. The trukks wanna spread out, it's like a spread offense in the NFL. You spreading out forces your opponent to spread out, and you can isolate their elite units and grind the, down. If you really want the mff, you should max it instead of mining it. You want it to stay by the trukks right? Attach him to choppa, maybe cut the boss for another mff to deal with the clumping.
Good luck!
That seems a contradiction to me, the invuln comes handy exactly when the opponent brings a lot of ignores cover weapons so that 4+ could be very helpful. Yes the bikes can jink and probably a painboy makes them more durable than having an invuln, but the concept of this list is about giving those trukks some more chance to survive turn 1. I think templates and blasts are more uncommon than S5-7 spam. Also the bubble is 6 inches and i just need a very tiny part of the vehicle that comes under the force field to get the invuln, so the trukks are not exactly in the same spot all together, they're in the centre of my deployed zone but i also have four other trukks to cover the ground and the lobbas. But i understand the concern and even if i haven't watched a single american football match in my life i agree with you, this is a fun list, i won't go to tournaments with it, it's just sometimes i like trying something different. And i can't take two MFF as it's a unique relic. The warboss is necessary to give the bikes unit the Fearless special rule, otherwise they can run away and so their invuln, and i can't give two relics to the same character. Alternatively i can drop the warboss and take instead a painboy, giving him the big bosspole and shifting the warboss power klaw to the big mek, saving 10 points. I would have more durable bikes thanks to FNP but no s10 attacks, for just 10 points i don't know if it worths. About the boyz i don't think a bosspole would be helpful, having the bikes and 6 other juicy trukks means the boyz should receive very little attention, and TL a 1/6 is not woths 2x5 points. Also they're not obj sec so not very important, i take them to make the list legal and to increase the number of targets with the same profile. 10 boyz with a big choppa if ignored can be a surprise, otherwise they're the most expendable unit in this list. I appreciate your suggestions. Automatically Appended Next Post:
I took out the nob with big choppa from the bikes, they're exactly the 15 points i need to bring max bomb squigs.
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This message was edited 1 time. Last update was at 2017/01/15 09:28:12
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![[Post New]](/s/i/i.gif) 2017/01/15 17:40:06
Subject: [1850] - Orks - 4+ Invuln!
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Feral Wildboy with Simple Club
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Blackie wrote: slip wrote:I don't know if the MFF really synergies with the bikers have have a 4+ and a 3+ jink. They also attract a lot of ignore cover templates. You might think, great, I got the inv, but those templates are going to be clipping those trukks, and hitting every ork inside. One volley could do serious damage. The trukks wanna spread out, it's like a spread offense in the NFL. You spreading out forces your opponent to spread out, and you can isolate their elite units and grind the, down. If you really want the mff, you should max it instead of mining it. You want it to stay by the trukks right? Attach him to choppa, maybe cut the boss for another mff to deal with the clumping.
Good luck!
That seems a contradiction to me, the invuln comes handy exactly when the opponent brings a lot of ignores cover weapons so that 4+ could be very helpful. Yes the bikes can jink and probably a painboy makes them more durable than having an invuln, but the concept of this list is about giving those trukks some more chance to survive turn 1. I think templates and blasts are more uncommon than S5-7 spam. Also the bubble is 6 inches and i just need a very tiny part of the vehicle that comes under the force field to get the invuln, so the trukks are not exactly in the same spot all together, they're in the centre of my deployed zone but i also have four other trukks to cover the ground and the lobbas. But i understand the concern and even if i haven't watched a single american football match in my life i agree with you, this is a fun list, i won't go to tournaments with it, it's just sometimes i like trying something different. And i can't take two MFF as it's a unique relic. The warboss is necessary to give the bikes unit the Fearless special rule, otherwise they can run away and so their invuln, and i can't give two relics to the same character. Alternatively i can drop the warboss and take instead a painboy, giving him the big bosspole and shifting the warboss power klaw to the big mek, saving 10 points. I would have more durable bikes thanks to FNP but no s10 attacks, for just 10 points i don't know if it worths. About the boyz i don't think a bosspole would be helpful, having the bikes and 6 other juicy trukks means the boyz should receive very little attention, and TL a 1/6 is not woths 2x5 points. Also they're not obj sec so not very important, i take them to make the list legal and to increase the number of targets with the same profile. 10 boyz with a big choppa if ignored can be a surprise, otherwise they're the most expendable unit in this list. I appreciate your suggestions.
Sadly painboyz can't take relics.
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