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![[Post New]](/s/i/i.gif) 2017/01/28 01:30:47
Subject: [1850] - World Eaters - escorts abound
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Longtime Dakkanaut
Northridge, CA
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World Eaters Butcherhorde – 1849 points
VotLW and MoK on all units
Chaos Warband
• Chaos Lord – Juggernaut, Gift, AoBF, Sigil
• Five Terminators – Five Combi-Meltas, Five Lightning Claws
• Five Bikes – Two Meltaguns, Champ Combi-Melta
• Five Havocs – Four Missile Launchers, Rhino with Perdus Rift Anomaly
• Two units of Ten CSM – Two Meltaguns, All Bolters replaced with CCW, Champ Combi-Melta and Power Sword
Lords of the Legion
• Chaos Lord - Juggernaut, Gift, Gorefather, Sigil
• Chaos Lord – Terminator Armor, Gift, Talisman of BB, Combi-Melta, Lightning Claw
• Deamon Prince – Wings, Armor, Gift, Berzerker’s Glaive
Spawn
• Three Spawn
Taking this tomorrow to an ITC event at my FLGS. I'm pretty much using the units I have available and tried to make it work. Basically one Juggerlord goes with the Bike unit, the other goes with Spawn, the Termi lord goes with the Termies, and the Deamon Prince is a Deamon Prince. Everything charges forward turn one and I take the middle of the board quickly, and if my opponent deploys on their deployment line I charge them. I've have good results with the fast terminators before, once making a 14 inch charge with the Talisman.
This pretty much uses what I own, but I'm looking for ways to expand it or fix it up. It's a little late in the game to do so but I might.
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![[Post New]](/s/i/i.gif) 2017/01/28 07:43:31
Subject: [1850] - World Eaters - escorts abound
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Longtime Dakkanaut
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Very cool, let us know how it goes.
I would want at least one chainfist in the terminators.. and dirge casters on the rhino. And a chainfist on the termi lord. Not sure what could be cut tho. Probly a spawn or gifts.
Actually Kudos for running gifts on everything, very chaos.
You running the spawn together or solo?
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![[Post New]](/s/i/i.gif) 2017/01/28 10:09:10
Subject: Re:[1850] - World Eaters - escorts abound
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Fresh-Faced New User
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Looks like a good list to me.
Advice I have been given is to have the Havocs use Autocannons instead of misslelaunchers. Saves you 20pts (off the top of my head) to use elsewhere. Auto cannons are more reliable at popping transports I'm told.
Interested to hear how you get on, so please let us know.
Good luck!
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![[Post New]](/s/i/i.gif) 2017/01/28 14:33:32
Subject: Re:[1850] - World Eaters - escorts abound
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Longtime Dakkanaut
Northridge, CA
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It's a few hours till the tournament and I've decided to change up the list one more time:
World Eaters Butcherhorde – 1850 points
VotLW and MoK on all units
Chaos Warband
• Chaos Lord – Juggernaut, Gift, AoBF, Sigil
• Five Terminators – Five Combi-Meltas, Four Lightning Claws, Champ Chainfist and Gift
• Five Bikes – Two Meltaguns, Champ Combi-Melta and Lightning Claw and Gift
• Five Havocs – Four Autocannons, Rhino with Perdus Rift Anomaly
• Two units of Ten CSM – Two Meltaguns, All Bolters replaced with CCW, Champ Combi-Melta and Lightning Claw
Lords of the Legion
• Chaos Lord - Juggernaut, Gift, Berzerker's Glaive, Sigil
• Chaos Lord – Terminator Armor, Gift, Talisman of BB, Combi-Melta, Chainfist
• Deamon Prince – Wings, Armor, Gift, Gorefather
Spawn
• One Spawn
What I've done is remove the need for a Spawn escort for one of my Juggerlords, removed some spawn, moved Gorefather to the Deamon Prince, changed the Power Swords to Lightning Claws because why did I not do that to begin with, gave a lightning claw to my Bike champ, changed the missile launchers to autocannons because I agree with the previous poster, gave Chainfists to Termi Champ and Lord, and with the remaining points I gave Gift to the Bike and Termi Champs. The Rhino doesn't have any other upgrades because the only thing it's going to be doing is sitting empty on a backfield objective. The Havocs will be on a different backfield objective. Everything else is moving forward.
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![[Post New]](/s/i/i.gif) 2017/01/28 15:44:20
Subject: [1850] - World Eaters - escorts abound
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Cultist of Nurgle with Open Sores
Canada
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Let us know the results!
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![[Post New]](/s/i/i.gif) 2017/01/29 17:20:08
Subject: Re:[1850] - World Eaters - escorts abound
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Longtime Dakkanaut
Northridge, CA
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RESULTS!
I played three games at the tournament. My first game was against Nids. He deployed a line of Gargoyles and little troop guys who's name I always forget on his deployment line. I went first, charged those two units turn one with my bikes, terminators, deamon prince, and spawn. I wiped out nearly everything, three gargoyles were trapped in combat with the spawn who eventually cleaned them up. The game continued like this with me destroying everything in his deployment zone and him deep striking into my deployment zone, however he killed none of my units and I was about to swing back around to remove the rest of his. Won that game by a lot.
Second game I was against Blood Angels (Dante with guard formation deep striking) with some ally librarians and thunderhammer cannons. He deployed so far back that I could only hit him with charges on turn three. I made a really dumb tactical error where I split my forces instead of moving everything forward to remove his cannons, so I ended up not having the hitting power needed to remove, well, anything. He also killed my Deamon Prince turn two, so there went a lot of my hitting power there. The Berzerker's Glaive Juggerlord couldn't kill anything as the weapon is AP3 and his librarian's had 2+ armor, so that was tiring. Lost that game by a lot, as soon as I split my forces I lost.
Third game against Deathwatch and Gray Knights, lots of terminators and one named character that hurts deamons gud. He deployed some Deathwatch in a trench and two dreadknights. I removed the Deathwatch turn one and failed my charges to one of the knights (realizing too late that I had the warlord trait to roll 3D6 and pick the highest, this pretty much lost me the game). He had a flyer as well that came in, killed my Rhino, and then killed my warlord. It went downhill fast when his named character came in and I thought, "Hey I can kill that". No, I could not, and not playing the mission screwed me hard as my army broke upon that character. Lost that game by one point.
So I learned a lot about the army and how to play it and how to play ITC. Mainly, I learned that the Berzerker's Glaive Juggerlord is not strong enough, so the Glaive is going back on the Deamon Prince and the Juggerlord will take the Gorefather. I also learned that the Terminators clean up, but I never fired their combi-melta's once because I needed to make my charges. I'm going to make them more close combat focused instead with dual lightning claws. Lightning Claws in general were pretty nice to have on everything and did well, but I may duel claws on all champs just for the extra blend. Generally speaking I cared more about making my charge than shooting anything. The autocannon havocs also, as they've done the last three games I've taken autocannon havocs, did nothing. They couldn't hurt anything and were pretty much useless all three games, taking one wound off a nid once. I'm going to instead take a Helbrute with Rift anomaly, cheaper and will baby sit my objective holding rhinos in the back. Speaking of Rhinos, easily MVP unit. Empty Rhino's on backfield were huge bullet magnets and easily split the enemy forces.
Overall the army was pretty good but could be better, and I made a couple of really stupid mistakes that lost me the games.
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This message was edited 1 time. Last update was at 2017/01/29 17:20:27
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![[Post New]](/s/i/i.gif) 2017/01/30 18:29:50
Subject: [1850] - World Eaters - escorts abound
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A Skull at the Throne of Khorne
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Hi andy,
thats how I feel about autocannon havocs too.. They just never seem to be able to do much..
Also how did gorefather work out?
How about the rift anomaly? Seems like a must take for all world eaters.
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![[Post New]](/s/i/i.gif) 2017/01/30 20:47:44
Subject: [1850] - World Eaters - escorts abound
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Longtime Dakkanaut
Northridge, CA
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cozenom wrote:Hi andy,
thats how I feel about autocannon havocs too.. They just never seem to be able to do much..
Also how did gorefather work out?
How about the rift anomaly? Seems like a must take for all world eaters.
I mean at the end of the day it comes down to saves. When the Autocannons hit, they couldn't wound. When they wounded, they got saved. It just seemed like such a point sink for a unit that never made their points back. They did force my opponent to split their forces, however, which helped greatly. EDIT: but I won't be taking havocs again. The Rhino also split their force in order to remove it from the objective, so a 35 point unit was doing as well as the 100+ point unit. A Helbrute will go into that slot from now on to babysit my backfield Rhinos. EDIT 2: or I'll take a 4 flamer havoc squad to sit on a backfield objective. They would be great anti-assault units and very punishing for anyone getting close. Even four melta guns could work. Havocs or Helbrute, tough choice now that I consider it. The Helbrute is cheaper with anomaly though.
Gorefather ripped through everything it came across. Loved it. Will love it more on a Juggerlord. Not that I don't love using it on a Deamon Prince to completely obliterate units, but the Berzerker's Glaive will do the same thing and give me FnP and the Juggerlord will appreciate having AP 2 instead of AP 3.
Rift anomaly did not come into play because I always ended up getting first turn. However, for 20 points it is always worth it. You do not want to suffer a turn of shooting that could potentially ruin your turn one charges.
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This message was edited 3 times. Last update was at 2017/01/30 20:53:14
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