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![[Post New]](/s/i/i.gif) 2017/01/28 01:58:04
Subject: Imperial Knight Armies
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Ferocious Blood Claw
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How do Imperial Knight armies fare? I've not seen many people run them. With so few models I'd imagine capturing objectives is very rough. Do Cerastus knights change the dynamic? How do you guys feel about people fielding Cerastus knights in 40k?
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![[Post New]](/s/i/i.gif) 2017/01/28 16:29:47
Subject: Imperial Knight Armies
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Worthiest of Warlock Engineers
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Long story short, unless your opponent has tons of grav, droppod melta and D weapons they are probably not going to last long.
Knights are incredibly mobile (12" move plus Ignores Cover), carry the firepower of an MBT, plus a battery of optional support weapons, are terrifying in close combat ('D' melee weapons) and are able to strike out up to 15" with their stomps (D3 5" blasts). Taking and holding objectives is incredibly easy with them.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2017/01/28 16:44:34
Subject: Imperial Knight Armies
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Regular Dakkanaut
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Mine do quite well. That said it really comes down to knight types and formations. I run a lancer and archon in high kings build, put relic sanctuary on lancer and use him as high king. 2 paladins and a crusader? Duel gun chassis. The ability to challenge with any knight and increased ws bs really makes them beastly. FW knights are rude to spring on a opponent I've found. I show and tell first and let them opt out if they want. Most people when shown the rules really don't mind me running them as they are fairly costed and no harder than a regular knight to bring down. Plus they look cool.
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taskforce Harbinger 3000pts Ishvale Ash Rats Violet Fems+ 2000ptsHouse Cadmus Knights and Defenders 3500
Deathwatch 6500 |
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![[Post New]](/s/i/i.gif) 2017/01/28 19:26:11
Subject: Imperial Knight Armies
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Sword-Bearing Inquisitorial Crusader
Eindhoven, Netherlands
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Knight armies are considered unfun opponents by some people, as it combines the hate of armoured companies wholly immune to light arms, Forge World stuff and superheavies combined into a single force. Bringing Knights, let alone a whole army of them, is definitely something you want to discuss with your opponent beforehand. This is probably you don't see that many of them around. However, I've never seen anyone raise an objection to specifically FW Knights but not normal ones.
Knights are, as you say, vastly better at kill point games than objectives games, but are not as outclassed as you'd think. As a fair portion of your opponents force will be (near) unable to harm a Knight, it's important to focus on removing high priority targets as soon as possible. Due to 6 hull points and a 4++ save, you're almost guaranteed to have at least two or three turns without any loss in firepower. Your priority should be that, at the end of turn three, anything that would've been able to eliminate your now-limping knights has been removed from the board, allowing you to go for objectives in relative impunity.
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1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) |
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![[Post New]](/s/i/i.gif) 2017/01/29 03:28:17
Subject: Imperial Knight Armies
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Ferocious Blood Claw
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That makes solid sense. Thank you all. So I want to make sure I don't shock anyone by dropping FW knights on them without warning and prioritize targets. Do you think a Castigator, Atrapos, Errant, And Crusader would run well together? If so, what would you recommend for the 5th slot?
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![[Post New]](/s/i/i.gif) 2017/01/29 04:27:50
Subject: Re:Imperial Knight Armies
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Commander of the Mysterious 2nd Legion
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go with a Knight Warden
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/01/29 16:46:30
Subject: Re:Imperial Knight Armies
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Regular Dakkanaut
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 seconded. Castigator's deflagerate rule is great in close combat, can be a real nasty surprise when mixed with stomps.
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taskforce Harbinger 3000pts Ishvale Ash Rats Violet Fems+ 2000ptsHouse Cadmus Knights and Defenders 3500
Deathwatch 6500 |
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![[Post New]](/s/i/i.gif) 2017/02/02 23:57:49
Subject: Imperial Knight Armies
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Ferocious Blood Claw
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Warden it is. Thanks guys.
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![[Post New]](/s/i/i.gif) 2017/02/03 05:01:20
Subject: Imperial Knight Armies
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Pious Palatine
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You'll get top half at a gt even with shaky tactics but you'll never top a gt even with perfect tactics.
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![[Post New]](/s/i/i.gif) 2017/02/03 05:11:20
Subject: Imperial Knight Armies
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Fighter Ace
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![[Post New]](/s/i/i.gif) 2017/02/03 13:00:18
Subject: Imperial Knight Armies
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Legendary Dogfighter
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master of ordinance wrote:
Knights are incredibly mobile (12" move plus Ignores Cover), carry the firepower of an MBT, plus a battery of optional support weapons, are terrifying in close combat ('D' melee weapons) and are able to strike out up to 15" with their stomps (D3 5" blasts). Taking and holding objectives is incredibly easy with them.
you wot m8?
the *Warlord Titan* gets large blast stomps, unless there's a formation I'm missing.
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Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement. |
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![[Post New]](/s/i/i.gif) 2017/02/07 23:21:36
Subject: Imperial Knight Armies
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Longtime Dakkanaut
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ERJAK wrote:You'll get top half at a gt even with shaky tactics but you'll never top a gt even with perfect tactics.
I chuckled when I read this. I hadn't played 40k in about 3 years, but I finished 3-3 with a knights list from a friend at LVO last weekend.
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![[Post New]](/s/i/i.gif) 2017/02/07 23:41:34
Subject: Imperial Knight Armies
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Thunderhawk Pilot Dropping From Orbit
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Yeah I likely wouldn't play against that list.
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