Switch Theme:

Has anyone gangs of commorragh jet, and would it be fun using ork models ?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Longtime Dakkanaut






The games seems to have a lot of potential but there doesn't isn't much fuss about it locally or on the net. What do you guys think about it ?
Has anyone played it or read the rules? For it seems to be a perfect ruleset for some cool ork jetbike ork game based on what I have seen on youtube.

[EDIT]To prevent any further well meant echo's about what models to use. I am not planning to use foot slogging models of any sort. What I am planning to use are ork equivalents of Jetbikes and skyboards ; )
this sort of stuff. ( note they are not my models)






This message was edited 10 times. Last update was at 2017/01/30 18:38:03


Inactive, user. New profile might pop up in a while 
   
Made in ca
Regular Dakkanaut





Well I haven't gotten a chance to play it yet I opened my box and read the rules. They would be pretty easy to port over to other models the only problem I would see is that the templates you use for turning are made for the small flying base. It's probably close enough that it would work for storm boys. Turning a ork biker 45 degrees by his center would be difficult. I think deffkoptas use larger flying bases so it wouldn't fit, but might still be doable.

The rules would probably be pretty silly if you used any other models though. The idea of ork boyz running so fast that they can barely turn and can't stop to turn around, or to keep himself from running into a building is a little silly. Also ork boyz don't work there way up into becoming nobz like reavers and hellions work there way into becoming arena champions. Nobz are just born that way, but that's a pretty minor complaint.
   
Made in us
Beautiful and Deadly Keeper of Secrets





 coblen wrote:
Well I haven't gotten a chance to play it yet I opened my box and read the rules. They would be pretty easy to port over to other models the only problem I would see is that the templates you use for turning are made for the small flying base. It's probably close enough that it would work for storm boys. Turning a ork biker 45 degrees by his center would be difficult. I think deffkoptas use larger flying bases so it wouldn't fit, but might still be doable.

The rules would probably be pretty silly if you used any other models though. The idea of ork boyz running so fast that they can barely turn and can't stop to turn around, or to keep himself from running into a building is a little silly. Also ork boyz don't work there way up into becoming nobz like reavers and hellions work there way into becoming arena champions. Nobz are just born that way, but that's a pretty minor complaint.


Er.. Nobz aren't born that way, they are boyz that have managed to grow strong enough that the Boyz think of him as da boss and get bigger as a result. It's a combination of age + strength + belief of bosshood.

Spoiler:
Orks grow all through their lives; the effect is particularly notable in successful Orks. As the Ork survives combats and wins trophies, the respect of other Orks will produce in him an effect somewhat similar to adolescence in the human male: He puts on muscle, becomes more aggressive and assertive, and generally throws his weight around. If he wins the ensuing challenges to single combat, he may become a Nob, a leader or chieftain of Orks, noticeably larger and tougher than the average Greenskin

This message was edited 2 times. Last update was at 2017/01/29 16:05:29


 
   
Made in nl
Longtime Dakkanaut






 coblen wrote:
Well I haven't gotten a chance to play it yet I opened my box and read the rules. They would be pretty easy to port over to other models the only problem I would see is that the templates you use for turning are made for the small flying base. It's probably close enough that it would work for storm boys. Turning a ork biker 45 degrees by his center would be difficult. I think deffkoptas use larger flying bases so it wouldn't fit, but might still be doable.

The rules would probably be pretty silly if you used any other models though. The idea of ork boyz running so fast that they can barely turn and can't stop to turn around, or to keep himself from running into a building is a little silly. Also ork boyz don't work there way up into becoming nobz like reavers and hellions work there way into becoming arena champions. Nobz are just born that way, but that's a pretty minor complaint.


My deffkopta's look like jetbikes with jet engines etc and I do have a ton of storm boys but orks on a jet to be scratch build sky board might be more fun.

This message was edited 1 time. Last update was at 2017/01/29 16:13:26


Inactive, user. New profile might pop up in a while 
   
Made in gb
Sinewy Scourge





Just finished reading the rules. Obviously best as designed, but could substitute any bike/jetbike and jump troops.
   
Made in nl
Longtime Dakkanaut






Nice someone with the rules : D
what are the upgrade options. How does the gang making work. How big is your average team. etc.
Is it a game you an only play a few times or is it actually a good game to play regularly where you can build quite diverse gangs

Inactive, user. New profile might pop up in a while 
   
Made in gb
Sinewy Scourge





I think it has promise.

A modicum of common sense would allow the same game mechanic to work on another world, with other teams. (Oh, wait....)

It looks like fun, with elements of tactics and strategy, some luck, and, in campaigns, a small random element I like the look of. In one scenario, scourges populate one of the tower tops, taking potshots at anyone who flies too close.

Teams are points based, with experience, weaponry and vehicle all having an effect. Wound/save mechanic is simpler, and damage counts. There's a balancing decision to be taken in you split up your warband, with benefits in a campaign.

More comments perhaps after I play it on Wednesday, but so far, it looks like fun, and maybe even sustainable.
   
Made in gb
Regular Dakkanaut



UK

There is a Gangs of Commorragh facebook group with some chat about expanding what is available.

First thing is a Scourge gang, and the playtest pack is now up for them.

Taking EldarMorka back to it's Ork roots is a huge temptation for someone with a big box full of Orks.

It will need boarding and infantry rules though, but writing these shouldn't be that hard.

Facebook group is here.

https://www.facebook.com/groups/181343455681628/

Check out my youtube channel at www.youtube.com/channel/UCc8CECcBOeCO-srhlUwf_lQ 
   
Made in us
Consigned to the Grim Darkness





USA

 ZebioLizard2 wrote:
Er.. Nobz aren't born that way, they are boyz that have managed to grow strong enough that the Boyz think of him as da boss and get bigger as a result. It's a combination of age + strength + belief of bosshood.

Spoiler:
Orks grow all through their lives; the effect is particularly notable in successful Orks. As the Ork survives combats and wins trophies, the respect of other Orks will produce in him an effect somewhat similar to adolescence in the human male: He puts on muscle, becomes more aggressive and assertive, and generally throws his weight around. If he wins the ensuing challenges to single combat, he may become a Nob, a leader or chieftain of Orks, noticeably larger and tougher than the average Greenskin

+1 for this. Orks are not Tyranids. They're Orks.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Wouldn't that just be Gorkamorka?
   
Made in gb
Regular Dakkanaut



UK

Gorkamorka has completely different game mechanics based on 2nd edition 40k.

Check out my youtube channel at www.youtube.com/channel/UCc8CECcBOeCO-srhlUwf_lQ 
   
Made in us
Longtime Dakkanaut




St. George, UT

I've just started looking at it, I see no reason why you couldn't use any jump pack or jetbike type models. Mechanic wise, it makes the most sense for those types of models, fluff wise (like the scourges on the roof tops) you could easily replace that with well just about anything. All it is is atmospheric fluff.

There is even rules for mixed units of jump packs and jet bikes.

Now the rules are somewhat specific as it has mechanics for clatrops and it mentions heat lances by name, but I'd think any other wargear upgrades could easily be count as, as long as the wargear item is unique on the model that has it.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
 
Forum Index » 40K General Discussion
Go to: