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![[Post New]](/s/i/i.gif) 2017/02/02 18:21:06
Subject: What do you think of Ork MegaNobz?
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Grovelin' Grot
South Africa
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Allo dere fellow Ork enthusiasts.
I am just interested to see what people's thoughts were on the MegaNobz in terms of fielding them in your army or playing against them.
I think the model's themselves look awesome but was wondering what you all thought of them in terms of actual in game uses.
Does anybody out there use them?
If so what role do they fill in your army?
Are they crucial? are they just there because they are fun? are they useful sometimes as a sideboard answer to a specific threat posed by your opponent?
Just interested to see what everyone out there thinks of them
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'As long deres 'eads to bash and shootas to blast wif den we Orks is 'appy boyz |
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![[Post New]](/s/i/i.gif) 2017/02/02 18:28:22
Subject: What do you think of Ork MegaNobz?
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Insect-Infested Nurgle Chaos Lord
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I do not own any Ork MegaNobz, but I would probably field them as a whole army using the BullyBoyz formation if I could. However this isn't due to liking them tactically, but rather because I just like MegaNobz. However with the Bullyboyz formation it does solve their leadership problem and they have more wounds than terminators, so I can see them ripping and tearing through armies that don't have much in the way of mobility (say, gunlines).
Main reason is I cannot justify paying somewhere in the neighbourhood of 25 bucks for a model I need 15-30 copies of and I haven't been able to find any on second-hand markets. If there was a cheap, good looking alternative then I would jump on the wagon faster than the Boyz can.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/02/02 18:30:03
Subject: What do you think of Ork MegaNobz?
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Dark Angels Librarian with Book of Secrets
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If your opponent has lots of AP1-2, they die like everything else. Otherwise, they're fantastic, the only Nobz to take other than Nobz on Warbikes.
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
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![[Post New]](/s/i/i.gif) 2017/02/02 18:32:41
Subject: What do you think of Ork MegaNobz?
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Nasty Nob
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Considering Orkz strike at I2, you might as well give the Ork an unweildy klaw, and have him strike last. Considering Orkz are almost always striking last, you might as well have a 2+ save to help take the beating you will recieve waiting for initiative step 1. Considering Orkz have assault transports, it is not to terrible having Slow and Purposeful. Considering the Orkz low Ld and Morale problems, you might as well have enough Meganobz to get the fearless Bullyboyz formation. Meganobz tick a lot of common sense boxes for the Ork statline and it is why they are one of our best units right now.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2017/02/02 18:50:00
Subject: What do you think of Ork MegaNobz?
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Gargantuan Gargant
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They are definitely one of the Ork list staples as far as damage output goes, since they're pretty damn cost efficient compared to a lot of TEQ units.
Meganobz are usually used in two ways, either in the Bullyboyz formation or as MANZ (Mega Armoured Nobz) missiles:
The Bullyboyz formation is when you go all in, having 3 units of 5 Meganobz with WS5, Fear and Fearless. With both WS5 and fearless they can be relied upon to hit harder a lot more consistently. Usually are taken in trukks with a killsaw each to give them more oomph against guys like Imperial Knights, alongside a void shield generator so they have a turn to zoom up the board to their targets.
A MANZ missile is our "fire and forget" unit where we taken a minimum unit of 3 in a trukk and throw it at a vulnerable enemy unit. It's cheap enough to be disposable and wasting your opponent's firepower on it but also deadly enough that if your opponent ignores it that they can wreak havoc on their backline units.
The number one thing to remember about Meganobz is that they are bully units. Do NOT target tough enemy elites like biker death stars or thunderwolf cavalry. They excel against enemy troops and support elements like bikers. If you do have to go against these units, make sure they're supported to have the odds stack in your favour, as the lack of a proper invuln, save means they crumble under anything with AP2.
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![[Post New]](/s/i/i.gif) 2017/02/02 18:50:19
Subject: Re:What do you think of Ork MegaNobz?
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Stealthy Grot Snipa
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The previous meganobz line just look awesome too. I love their appearance. The new ones aren't bad either, to be fair.
In regards to their use on the battlefield, they can be kited to death if their trukk/wagon pops but they are more efficient than buying Nobz with power klaws. If I take nobz beyond sergeants, I take meganobz. I do not take nob bikers because warbikers are a lot cheaper and have the same dakka-output.
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![[Post New]](/s/i/i.gif) 2017/02/02 18:50:28
Subject: What do you think of Ork MegaNobz?
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Mekboy Hammerin' Somethin'
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It costs 43 points to have a naked Nob with a claw if you're fielding a standard unit of nobz.
It takes (I think) 48 to get that same naked nob with a klaw in a unit of boyz, even more for specialists. Think about that for a second. For more points, in other units, you get a nob with a klaw but no save to speak of, no TL shoota, ect.
Meganobz are one of the only reasonably priced units in the ork codex, and they're also one of the only units which can survive something as common as the lowly bolter.
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![[Post New]](/s/i/i.gif) 2017/02/02 19:02:39
Subject: What do you think of Ork MegaNobz?
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Fully-charged Electropriest
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They're fun, they're great, they're Orks with an armour save! Stick 'em in a Trukk and point them at something that can't properly fight back and you'll be laughing. One of my favourite Ork units and one that consistently performs quite well.
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![[Post New]](/s/i/i.gif) 2017/02/02 19:12:53
Subject: What do you think of Ork MegaNobz?
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Longtime Dakkanaut
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jreilly89 wrote:If your opponent has lots of AP1-2, they die like everything else. Otherwise, they're fantastic, the only Nobz to take other than Nobz on Warbikes.
Half right. Nob Bikers SUCK now. They were only good in previous editions because of wound pool shenanigans. You could hand out 1 wound to each nob biker, keeping most of them alive. Now though they are bad....across the board. 45pts for a Nob Biker. a Warbiker costs 18pts. So for the price of a unit of 2 Nob Bikers (4 wounds) you could take 5 Warbikers, (5 wounds and more then twice as much dakka).
But he is right about Meganobz, they are literally the only way to take nobz these days.
I usually run them as manz missiles but I have yet to find a good use for them in any of my lists because for similar points I can get a different unit that does the same job or a similar job better and it will be more resilient.
Going after rear gunline units with no CC ability? 3 Meganobz in a trukk = 150pts For 130pts I could take a unit of Boyz in a Trukk with a ram and a Nob with a PK. 10 ablative wounds before my PK nob dies.
Think of Meganobz as Terminators without an invul save. Harder to kill with non AP2 weaponry because 2wounds but even easier to kill with AP2 weapons because no invul save.
They also can't run so they don't benefit from the waaagh and they completely lack dakka of any kind, even if you upgrade the weapons.
Conclusion? Save the money (I can buy terminators on Ebay for cheap, but Meganobz are still $20 a piece) and the points and buy regular boyz or even better, buy warbikers.
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![[Post New]](/s/i/i.gif) 2017/02/02 19:22:08
Subject: What do you think of Ork MegaNobz?
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Grovelin' Grot
South Africa
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morganfreeman wrote:It costs 43 points to have a naked Nob with a claw if you're fielding a standard unit of nobz.
It takes (I think) 48 to get that same naked nob with a klaw in a unit of boyz, even more for specialists. Think about that for a second. For more points, in other units, you get a nob with a klaw but no save to speak of, no TL shoota, ect.
Meganobz are one of the only reasonably priced units in the ork codex, and they're also one of the only units which can survive something as common as the lowly bolter.
Sorry i am extremely new to WH40K, just bought my first Codex and intro army about a month ago. Is a naked Nob with a klaw really 43 points? Please break that down and show me how you got to 43 because when I look at the Codex I get a very different number. Just wanna see what I am doing wrong. Would appreciate the help so that I know how many points my current army really is worth. Thanks
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'As long deres 'eads to bash and shootas to blast wif den we Orks is 'appy boyz |
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![[Post New]](/s/i/i.gif) 2017/02/02 19:28:57
Subject: What do you think of Ork MegaNobz?
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Gargantuan Gargant
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OrkyBorkySmorky wrote: morganfreeman wrote:It costs 43 points to have a naked Nob with a claw if you're fielding a standard unit of nobz.
It takes (I think) 48 to get that same naked nob with a klaw in a unit of boyz, even more for specialists. Think about that for a second. For more points, in other units, you get a nob with a klaw but no save to speak of, no TL shoota, ect.
Meganobz are one of the only reasonably priced units in the ork codex, and they're also one of the only units which can survive something as common as the lowly bolter.
Sorry i am extremely new to WH40K, just bought my first Codex and intro army about a month ago. Is a naked Nob with a klaw really 43 points? Please break that down and show me how you got to 43 because when I look at the Codex I get a very different number. Just wanna see what I am doing wrong. Would appreciate the help so that I know how many points my current army really is worth. Thanks
Nobz are 18 points base, a power klaw upgrade is 25 points. Voila, 43 points.
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![[Post New]](/s/i/i.gif) 2017/02/02 19:48:15
Subject: What do you think of Ork MegaNobz?
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Grovelin' Grot
South Africa
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Do you per chance know which page of the Codex shows the price of a PowerKlaw etc?
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'As long deres 'eads to bash and shootas to blast wif den we Orks is 'appy boyz |
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![[Post New]](/s/i/i.gif) 2017/02/02 20:29:32
Subject: What do you think of Ork MegaNobz?
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Nasty Nob
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Should be on the page before the Warboss army list entry
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2017/02/02 20:31:19
Subject: What do you think of Ork MegaNobz?
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Grovelin' Grot
South Africa
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Thank you very much kind sir
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'As long deres 'eads to bash and shootas to blast wif den we Orks is 'appy boyz |
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![[Post New]](/s/i/i.gif) 2017/02/02 20:38:09
Subject: Re:What do you think of Ork MegaNobz?
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Member of a Lodge? I Can't Say
'Murica! (again)
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Love 'em, partly due to model, partly due to them being the rest of my army that's not boyz and grots. Found my sweet spot. Always equip w/double killsaws, for aesthetics and more killy. Plastic models are excellent imo so I added more. Run a warboss in megarmor, sometimes big mek in same, and 7-9 more meganobz in a battlewagon or 2.
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2017/02/02 20:42:52
Subject: Re:What do you think of Ork MegaNobz?
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Grovelin' Grot
South Africa
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VeteranNoob wrote:Love 'em, partly due to model, partly due to them being the rest of my army that's not boyz and grots. Found my sweet spot. Always equip w/double killsaws, for aesthetics and more killy. Plastic models are excellent imo so I added more. Run a warboss in megarmor, sometimes big mek in same, and 7-9 more meganobz in a battlewagon or 2.
At some stage down the line I may well end up building a MegaNobz army, I just love the look of them so much and think a bunch of them on a table must look epically awesome. But it would have to be built up slowly over time, due to their cost, especially the steep cost here in South Africa. for now going for stuff that is cheaper (in terms of money) so that I at least have a decent points army to play with as i learn the game. BUt I would say they definitely seem to be a long long term goal, and ultimate goal perhaps.
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'As long deres 'eads to bash and shootas to blast wif den we Orks is 'appy boyz |
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![[Post New]](/s/i/i.gif) 2017/02/02 21:11:58
Subject: What do you think of Ork MegaNobz?
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Fully-charged Electropriest
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SemperMortis wrote:
I usually run them as manz missiles but I have yet to find a good use for them in any of my lists because for similar points I can get a different unit that does the same job or a similar job better and it will be more resilient.
Going after rear gunline units with no CC ability? 3 Meganobz in a trukk = 150pts For 130pts I could take a unit of Boyz in a Trukk with a ram and a Nob with a PK. 10 ablative wounds before my PK nob dies.
I hope you don't mind me snipping your quote. Interesting point of view here and I also quite like slugga boyz with PK Nob in a Trukk but these days I don't use them at all if I haven't got a Mek to attach to the unit. I see too many power mauls to risk it without having challenge fodder. I find small units of Meganobz invaluable to deal with basic marines and deter or destroy things like bike units as well as acting as a threat to non-walker vehicles. Boyz don't seem to fill that role quite as well, being susceptible to Overwatch and not having the punch to deal with T5+ units very proficiently. Not to say boyz are terrible against those sorts of units and I'll certainly give it a go if the opportunity arises but I seem to either lose those combats or come out with a meagre amount of models at the end. I love Warbikers as much as the next Ork but they also don't always have the necessary punch to deal with combats as quickly as Meganobz, who will usually time it nicely to come out of a combat on my next turn after charging.
On a less related note I always like to see the cost of a PK Nob compared to a Meganobz  it's one of the more peculiar curiosities in our codex! Do you think GW has noticed as well and we'll see 60 point MANz next edition?
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![[Post New]](/s/i/i.gif) 2017/02/02 21:24:03
Subject: Re:What do you think of Ork MegaNobz?
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Member of a Lodge? I Can't Say
'Murica! (again)
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OrkyBorkySmorky wrote: VeteranNoob wrote:Love 'em, partly due to model, partly due to them being the rest of my army that's not boyz and grots. Found my sweet spot. Always equip w/double killsaws, for aesthetics and more killy. Plastic models are excellent imo so I added more. Run a warboss in megarmor, sometimes big mek in same, and 7-9 more meganobz in a battlewagon or 2.
At some stage down the line I may well end up building a MegaNobz army, I just love the look of them so much and think a bunch of them on a table must look epically awesome. But it would have to be built up slowly over time, due to their cost, especially the steep cost here in South Africa. for now going for stuff that is cheaper (in terms of money) so that I at least have a decent points army to play with as i learn the game. BUt I would say they definitely seem to be a long long term goal, and ultimate goal perhaps.
Go for it man, hope it works out for you!
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2017/02/02 21:43:59
Subject: What do you think of Ork MegaNobz?
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Waaagh! Ork Warboss
Italy
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Meganobz are among our best units and the formation Bullyboyz is almost mandatory in every competitive lists as it boosts them a lot with +1 WS, Fear, Fearless.
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![[Post New]](/s/i/i.gif) 2017/02/02 21:54:59
Subject: What do you think of Ork MegaNobz?
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Member of a Lodge? I Can't Say
'Murica! (again)
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Played vs. the green tide 10 units of boyz last night vs. small model count now-3rd game with Thousand Sons and...yeah, when that wall hit and the way I fail rolls, surprised I lasted as long as I did.
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2017/02/02 21:55:43
Subject: What do you think of Ork MegaNobz?
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Fighter Ace
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SemperMortis wrote:
Going after rear gunline units with no CC ability? 3 Meganobz in a trukk = 150pts For 130pts I could take a unit of Boyz in a Trukk with a ram and a Nob with a PK. 10 ablative wounds before my PK nob dies. .
The MANz unit has 3x the pk attacks and 5 W on a 2+ save instead of 10 W on a 6+..
Worst case scenario with the MANz is always mutual destruction. I would not send boyz in vs Eldar, IK, Necrons, or Chaos. Boyz work fine enough vs MSU MEQs and non walker vehicles but anything tougher requires MANz imho.
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This message was edited 1 time. Last update was at 2017/02/02 21:56:24
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![[Post New]](/s/i/i.gif) 2017/02/03 04:08:17
Subject: What do you think of Ork MegaNobz?
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Irked Necron Immortal
Colorado
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If you don't want to invest in that many Meganobz to get the Fearless buff from Bullyboyz you could put Mad Dok Grotsnik in a mid-sized mob and not only get Fearless but also FNP and Rampage! Grotsnik was made to go with MANZ.
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This message was edited 1 time. Last update was at 2017/02/03 04:09:59
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![[Post New]](/s/i/i.gif) 2017/02/03 06:17:26
Subject: What do you think of Ork MegaNobz?
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!!Goffik Rocker!!
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They're one of the best units in an ork codex. They're great when run as Bully Boyz. But they don't really fit the footslogging theme. Good in mech lists.
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This message was edited 1 time. Last update was at 2017/02/03 06:17:55
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![[Post New]](/s/i/i.gif) 2017/02/03 06:37:05
Subject: What do you think of Ork MegaNobz?
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Flashy Flashgitz
Armageddon
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I have 3 with kombi-skorchas and I run them with Grotsnik. I just love heavy flamers when half my guns do nothing. Usually in a battlewagon because I currently need more trukks. They do the job well so far.
All the melta spam lately means they can be pretty vulnerable, but it leaves the rest of my orks unimpeded (I don't even think my space marine friend owns a marine with a flamer lol)
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"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." |
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![[Post New]](/s/i/i.gif) 2017/02/03 06:44:08
Subject: What do you think of Ork MegaNobz?
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Longtime Dakkanaut
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I use 2 squads of 3 they are great until you lose a model, their low LD really hurts. So they are kinda useless vs decent melee units but they are allright as anti light infantry / tank eating suicide squads. Automatically Appended Next Post: Also stay away from anything that has AP2
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This message was edited 2 times. Last update was at 2017/02/03 16:07:54
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2017/02/03 07:27:56
Subject: What do you think of Ork MegaNobz?
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!!Goffik Rocker!!
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Yep, there's lots of ap2 lately. That's why vehicles and cover are invaluable. You also need something to clear the potential bauble wraps. Lobbas do it good enough. Well, unles you face something like splitting horrors. But than al lthe manz should do is just stay on points and last as long as orkily possible.
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![[Post New]](/s/i/i.gif) 2017/02/03 07:46:55
Subject: What do you think of Ork MegaNobz?
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Crazed Spirit of the Defiler
Newcastle
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I'm planning a footslogger horde so can't find a place for them, but in a mechanised list they seem good.
Compared to a terminator with fist they tank small arms fire much better, are pretty similar against <S8 AP2 and worse against S8+ AP2. Offensively better in combat>
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Hydra Dominatus |
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![[Post New]](/s/i/i.gif) 2017/02/03 07:52:28
Subject: What do you think of Ork MegaNobz?
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Fighter Ace
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You can use another trukk to tank shock bubblewrap out of the way. Works pretty well, they tend to spread out pretty far so the move to get out of the way hauls them pretty far out of position. Zhad can tank shock when he turbo boosts as well, and a kombi skorcha is another easy standby for clearing a gap through the wrap.
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![[Post New]](/s/i/i.gif) 2017/02/03 07:57:10
Subject: What do you think of Ork MegaNobz?
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Waaagh! Ork Warboss
Italy
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v0iddrgn wrote:If you don't want to invest in that many Meganobz to get the Fearless buff from Bullyboyz you could put Mad Dok Grotsnik in a mid-sized mob and not only get Fearless but also FNP and Rampage! Grotsnik was made to go with MANZ.
Problem with Grotsnik is that it costs alone as much as 3 meganobz and a painboy.
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![[Post New]](/s/i/i.gif) 2017/02/03 13:14:19
Subject: What do you think of Ork MegaNobz?
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Irked Necron Immortal
Colorado
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Blackie wrote:v0iddrgn wrote:If you don't want to invest in that many Meganobz to get the Fearless buff from Bullyboyz you could put Mad Dok Grotsnik in a mid-sized mob and not only get Fearless but also FNP and Rampage! Grotsnik was made to go with MANZ.
Problem with Grotsnik is that it costs alone as much as 3 meganobz and a painboy.
I have found Grotsnik to be a great force multiplier given Rampage almost always triggers with MANZ being a low model count unit. He also adds another PK to the group something that other Painboyz don't do.
*Edit
I get your point that Grotsnik costs a lot but not really when you consider Bullyboyz requires 15 MANZ to get that Fearless. Again, if you don't want to invest in that many models to get that buff go for the Mad Dok.
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This message was edited 1 time. Last update was at 2017/02/03 13:19:34
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