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Made in us
Horrific Howling Banshee





Hello!

I have fallen in love with Anvil Industy's Regiments line of sci fi infantry models (check them out here: http://anvilindustry.co.uk/Regiments/Regiments-Range-Guide ) and have an idea in my head for an army based on another current sci fi love, Star Wars, specifically Storm Troopers, even more specifically the tan armored "Shore Troopers" featured in the recent Rogue One movie. (example: https://www.sideshowtoy.com/wp-content/uploads/2016/09/star-wars-rogue-one-shoretroopers-sixth-scale-hot-toys-feature-902862.jpg ). Anvil Industry has a custom squad builder allowing you to mix and match parts, and I found a combination I really love that bears some resemblance to the Shore Trooper, but has it's own unique coolness as well. Check out their Martian Fusiliers for a feel of it, as I'd really only be changing the torsos ( http://anvilindustry.co.uk/Regiments/regiments-full-squads/regiments-martian-orbital-fusiliers ). I think they would look great in the Shore Trooper color scheme and could make for a slick, unique army. I even have some ideas to add in Star Wars themed support units like AT-STs and hover vehicles.

My question then becomes how to field them in games. With them being Sci Fi human infantry, Astra Militarum seems like the obvious choice, but I don't really think the model count or play style would fit the idea in my head, which is more of a elite, quick striking mobile force. For that reason I have been leaning towards using the Eldar rules! I am envisioning using the basic troopers with the Tesla Destructor guns as Dire Avengers mounted in Wave Serpents. With a bit of conversion to make it a bit more "of human origin" I think the wave serpent model could have a definite Star Wars tank feel to it. Anvil Industry even has a heavy version of the Tesla gun that could be used as Shuriken Cannons. I'd have an option for an AT-ST walker unit with War Walkers, and Anvil Industry has enough cool components that I could easily do lighter armored squads as Guardians, or even up-armored dudes with fusion guns as Fire Dragons. I would obviously be pulling from a limited portion of the codex on purpose to make sure things fit my concept.

Sorry that is all so wordy but I wanted to try to thoroughly convey my idea! I guess my biggest question is: If you faced this army on the table, it was thoroughly explained that it was a counts-as Eldar army, and the models clearly had enough delineation to show that they were different units, would you have an issue with it? Would it be confusing? Do you think there would be any issues at tournaments or events (not that I get to that many)?

I would love some input on these questions, and also any suggestions of other ways to play the army. If you think my idea is cool and could work out, I'd love any kind of suggestions for units I could reasonably craft up to include. If you made it to the end, thanks for reading!




http://perilsofthewarp40k.blogspot.com/ 
   
Made in us
Hellish Haemonculus






Boskydell, IL

What about Militarum Tempestus? That might have more of the elite feel you're looking for.

Other options include AdMech. They look pretty high-techy, so that might also be up your alley.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 Jimsolo wrote:
What about Militarum Tempestus? That might have more of the elite feel you're looking for.


Yep, this is what you're looking for. Each man is about 12 points on their own, they can take lots of special weapons (jacking up their costs and making them even more elite), and they're pretty much the most elite of the Imperium's human infantry.

Just keep in mind that they are still a standard 3S/3T human statline with a 4+ save, meaning that they're going to be fairly squishy little glass cannons, and that they'll have trouble against hordes, since their weaponry favours the killing of elite infantry. So build accordingly.

This message was edited 1 time. Last update was at 2017/02/07 07:24:57


 
   
Made in de
Waaagh! Warbiker




Somewhere near Hamburg

I really hate that idea, sorry. Dont use eldar please. Human figures using eldar tech just doesnt work in 40k. How would you explain that your guys have something like wave serpents? There are no humans in the 40k universe that have access to antigrav vehicles except for the custodes maybe. Also “stormtrooper lookalikes“ using the eldar statlines with their unmatched agility also doesnt fit. You play humans, you use human rules. If not you're gonna end up with an army that does not fit the setting at all. Theres so many imperial codexes to mix&match from thus i'm sure you can come up with something better.

40k is all about telling a story and your Army could not be explained. I'd not play against an abomination like that. Also keep in mind many tournaments do not allow non-gw models. In addition to that you'd have to make sure every model is the exact same size of the one it resembles to prevent unfair LoS advantages.

Astra Milit..*blam* Astra Milliwhat, heretic? 
   
Made in us
Stealthy Kroot Stalker





As long as the distinctions are clear between weapons and types, I would absolutely play against your army. Humans in particular are an incredibly diverse lot in WH40k, and a sufficient mixture of archeotech, genetic modification, cybernetic enhancements, and training can be used to represent almost anything you see on the tabletop. I would only start to have issues where the model couldn't reasonably represent the stats on a gut-check level - generally, you want the stat line you're using to come within a few points of the baseline statline for your models (Space Marines could represent up to S5/T5, guardsman could represent up to S4/T4, etc., so a guardsman might be able to represent an Ork, but not a Ogryn or Necron Lord).

Humans don't have anti-grav tanks, but a sufficiently abstracted rules could substitute some sort of helicopter-esque replacement - fast enough to represent Fast Skimmer speeds, slow enough that lacking the Flyer type is not an intellectual dealbreaker.

Sounds pretty awesome, regardless.
   
Made in us
Norn Queen






Tempestus is your guys. Lots of mobile deployment options. The Militariums elite forces.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Morbid Black Knight





Bristol (UK)

Anvil Industries are the best If only they had better provision for melee regiments :( Then I could use them for my BA Scouts.

Tempestus are the obvious choice.
Space marine Scouts another. With 10th company abush force formations you could run an entirely scout army.
But Tempestus sound perfect
   
Made in us
Horrific Howling Banshee





Thanks for the input guys! In my own head, things like the high initiative of Eldar, and battle focus, were starting to push the boundaries of things that make sense on the table. I'm not as concerned about the tech - the fluff is full of lost civilizations that have super advanced technology. The Imperium has some anti-grav vehicles as is like Land Speeders, so I don't see it as entirely unreasonable. The Wave Serpent mod would end up with something pretty close to this: http://news.toyark.com/wp-content/uploads/sites/4/2012/02/STAR-WARS-Cls-II-Attk-Veh-Republic-Tank-37637_1329052951.jpg fitting the Star Wars theme. Eldar is also my main army, so I am super comfortable with the rules and play style. All that said, I totally agree with what some of you guys have pointed out.

I do agree that Militarum Tempestus does seem like the obvious choice. But, having looked through the codex, I'm not sure it could make a viable army or really fit what I want to do. The options are so limited; I'd have solid rules for the infantry, but not really anything else without bringing in allies of some kind, which starts to make an army that is already made of unusual models pretty complicated to use and explain. There's some stuff in that book that I simply don't get, like why sergeants can't be equipped with a rifle instead of pistol and CCW, but that's neither here not there. I had also checked out Astra Militarum using veteran squads upgraded with carapace armor, but I can't get past that cool Tesla gun that each trooper would have functioning as the worst gun in the game.

What do you guys think about perhaps looking at Tau or Ad Mech? I'm not as familiar with their codecies so I'm not sure how well they could work. Or any ideas of how to easily tie Scions in with something else? Are there any other elite infantry armies that I'm not thinking of? Thanks again for your help!



http://perilsofthewarp40k.blogspot.com/ 
   
Made in us
Regular Dakkanaut





I would look at the big 'Grand Poohbah' formation in the Gathering Storm book, that puts almost all Imperial forces into one detachment, this ill allow you to mix and match several units to better get the 'vibe' your going for.

I'm also working on a Star Wars/Imperial themed army for 40K, but I'm using Orks for my army base.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Ravingbantha wrote:
I'm also working on a Star Wars/Imperial themed army for 40K, but I'm using Orks for my army base.


I never thought of it, but the basic ork boy does an excellent job representing the accuracy and protection of a stormtrooper. Can’t hit squat while shooting, and their armor is bypassed by everything from rocks to blasters.

Perfect!

   
Made in us
Horrific Howling Banshee





After looking through the Skitarii rules, I think they might actually be the perfect fit! They are fairly elite infantry with a few cool, but not crazy, extra rules, and have weapon options that fit the exotic look of the Tesla guns and special weapons Anvil Industry has to offer. Thanks for the input everyone, I think I found the way to go!



http://perilsofthewarp40k.blogspot.com/ 
   
 
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