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![[Post New]](/s/i/i.gif) 2017/02/13 13:55:34
Subject: [1850] - Orks - Competative CADs Lists
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Crazed Cultist of Khorne
Skalathrax
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I am back with a new list for my Orks army. I am attempting to stay competitive, but still include units I enjoy playing. Let me know what you think! CAD 1 CAD 2 Strategy: 2 Manz missiles to launch at something which needs to die. I have to include the combi weapons, since they are the models I currently have. 2 Tankbustas in trukks zipping around being a nuisance and distracting fire. Hopefully they will get their points back. 2 Battlewagons, 1 with the painboy and warboss in mega armor plus 15 boyz unit, and the other with painboy and 15 boyz unit. I want these to get up the table after the Manz or go after something they can handle. Wagons get them there and crump after hopping out. Second wagon with boyz is the following wave to assist. Hopefully the wagons survive, they hop in, and do it again! Mekboys are in both wagons to take up challenges so hopefully my warboss will be left alone to get the kills with either the power claw or killchoppa. Depends on if I need his inish 4 or not. Against marines, probably not! Gretchin to hold objectives, koptas to distract fire and maybe kill vehicles, or something. Not too complicated, and hopefully not too many rolls on the mob rule table. I looked at all the available detachments, but nothing really stood out, other than those which include stampede. But the 6 units of boyz tax was too high. I have made it work in the past, but I got a really lucky roll of 1 for my warlord trait. I might make up another list, but I would need to be closer to 2500 pts to make that work. 1850 is what my gaming group usually plays. I might modify the list for the 2500 pts tournament we have coming up. Throw in a couple of forsworn renegade knights to shore up the missing punch I would most likely need in that tourney! update: dropped the allies detachment. Moved the boyz unit to a gretchin slot. Gave them a power klaw. Moved the mek to the second cad. Updated the tankbustas to have 2 bomb squigs. Added a second big shoota to the two wagons. Also added reinforced rams to anything that could have it. update 2: changed around the lists to be almost complete copies of each other. This will give me some flexibility if another player wants to do a 1000 pt game instead of 1850. I will be testing this out in a week or so, once I get some of the conversions done. I will be using some brutes from aos for additional meganobz. Gotta save some money where I can!
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This message was edited 4 times. Last update was at 2017/02/14 17:01:52
Don't forget to eat your Khorne Flakes every morning! It is psychotically good! |
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![[Post New]](/s/i/i.gif) 2017/02/13 18:03:18
Subject: [1850] - Orks - Competative CADs Lists
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Waaagh! Ork Warboss
Italy
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Since you have the slots available split the lootas into two units of five, dropping the mek with kustom mega blasta. You can shoot a two targets and they have to be targeted by two enemy units to be wiped out. With a single unit you may suffer just three casualties by average fire power and lose the entire squad. Take two min units instead.
I'd also avoid the headwoppa killchoppa as a the stock powerklaw that comes with the megarmor is better.
I'd also cut the allied detachment, you don't need another painboy and you have too many grots, take those boyz and mek in one of the CADs.
Save points to give reinforced rams to the tankbustas' trukks, or maybe some bomb squigs, pks for the boyz nobs, or more bikes.
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![[Post New]](/s/i/i.gif) 2017/02/13 18:24:10
Subject: [1850] - Orks - Competative CADs Lists
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Crazed Cultist of Khorne
Skalathrax
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Good call on the lootas. I switched them up to two units of 5. They are paper if they get shot anyway, so hopefully my opponent will be too busy to think they are too much of a threat. Till they shoot... Hur hur hur...
I want to keep the killchoppa, since it opens up some options for close combat and the model has an Uge choppa already on him as well. I converted the megaboss from aos to have a centurion grinder as a power claw and two big shootas from a boyz sprue as his twin linked shoota. I put a sight on his grinder arm, so he knows which face he is crimpin! Once I get him painted up, I will post some pics. He also has a fedora modeled from green stuff. Pretty pimpin ork!
I switched up the cads to include the boyz. Dropped the allies det.
I put 2 bomb squigs in each unit of bustas, and put another big shoota and reinforced ram on the wagons. Also added rams to the bustas. biker nob has a pk now as well.
I will update the first posted list in a few.
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Don't forget to eat your Khorne Flakes every morning! It is psychotically good! |
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![[Post New]](/s/i/i.gif) 2017/02/13 19:52:22
Subject: [1850] - Orks - Competative CADs Lists
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Fighter Ace
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Would you consider shaving down CAD2's HQ and MSUing the bikers into units of 2x3 instead? By taking out the HQ bikes, the nob, and his pk you save like 67 points. The bikers themselves are better at shooting than CC so they'll be a fine harassment unit, and the warboss and painboy can go in the other wagon giving you symmetry with the other wagon. After you give the Warboss MA, you'd have like 52 points left, enough for another unit of bikers or a couple deffkoptas if you juggle some points around. Also, I'd go with rokkits on your vehicles over big shootas, and I'd go for 4x rokkits on the wagon. At 5 points a pop it is a very cheap way to stack some dakka.
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This message was edited 2 times. Last update was at 2017/02/13 19:55:30
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![[Post New]](/s/i/i.gif) 2017/02/14 00:38:43
Subject: [1850] - Orks - Competative CADs Lists
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Crazed Spirit of the Defiler
Newcastle
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Seems decent but I feel like the weakness is too much variety. I think opponents will be able to quickly get rid of the elements that are going to hurt them, and you'll have an uphill battle
That said, you know your army better than me, and spamming the same units becomes boring to assemble and paint. I don't think it's a bad army list at all
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Hydra Dominatus |
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![[Post New]](/s/i/i.gif) 2017/02/14 07:47:34
Subject: [1850] - Orks - Competative CADs Lists
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Waaagh! Ork Warboss
Italy
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I strongly disagree as orks can be extremely customized, I have 10+ vehicles that look different and a huge number of orks infantries, more than 200 boyz and specialists, and I don't have two orks that look the same.... painting and assembling tyranids, SM, daemons or necrons can be boring, as models of the same unit and vehicles look exactley the same in these armies.
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![[Post New]](/s/i/i.gif) 2017/02/14 12:35:50
Subject: [1850] - Orks - Competative CADs Lists
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Crazed Spirit of the Defiler
Newcastle
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Blackie wrote:
I strongly disagree as orks can be extremely customized, I have 10+ vehicles that look different and a huge number of orks infantries, more than 200 boyz and specialists, and I don't have two orks that look the same.... painting and assembling tyranids, SM, daemons or necrons can be boring, as models of the same unit and vehicles look exactley the same in these armies.
Fair comment, I didn't think of that. I'm not one for converting so moderate/heavy customisation didn't occur to me
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Hydra Dominatus |
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![[Post New]](/s/i/i.gif) 2017/02/14 13:21:33
Subject: Re:[1850] - Orks - Competative CADs Lists
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Crazed Cultist of Khorne
Skalathrax
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I think slip might be on to something. I like the idea of the synergy of having two units of boyz with a warboss and painboy. The boss on bike is more from the fact that I have the model. I will have to dig around and see if I have another mega armored boss I would want to put in. I do have a third meganob that is not assembled just yet... I will see if I like the model better than the boss on bike. Also, I would hopefully earn back his points more effectively, since the bike units are mostly suicide runners anyway.
As for having rokkits over big shootas... I feel like my army list already has a decent amount of anti vehicle, or anti monstrous creature. 2 Manz missiles and 2 units of tankbustas with bomb squigs is a good amount, as long as they make it to their intended targets. I will compromise though, and drop the big shootas on one wagon for rokkits. I agree that you can never have enough rokkit dakka!
The one thing I am not sure if this list can handle is a unit of thunderwolf cavalry one of the other players uses. They are kitted out with power fists and storm shields, so my manz are going to get rolled if I launch at the wolves. I guess one of the units of boyz with the boss and painboy would be good, but there is a good possibility they could get wiped. Strength 10 still causes insta death on a toughness 5 warboss!  And no feel no pain either...
I know they are not really competative for the points, but what about kommandos or stormboyz... I have a unit of 10 infiltrators and 25 stormboyz models I could use...
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Don't forget to eat your Khorne Flakes every morning! It is psychotically good! |
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![[Post New]](/s/i/i.gif) 2017/02/14 14:38:47
Subject: [1850] - Orks - Competative CADs Lists
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Waaagh! Ork Warboss
Italy
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I play both orks and SW and to be honest orks can't really handle the best close combat dedicated SW units like thunderwolves and (especially) wulfen.
You have to shoot everything you have against enemies like those ones and/or force them to assault expendable units like min squads of boyz or gretchin or empty trukks.
Assault the thunderwolves only if they have been softened up by your shooting.
Maybe 17 boyz plus MAWB and painboy could work but if you suffer some casualties in the previous turns you may be wiped out quite easily, thunderwolves have invulns and a lot rending of attacks, other than power fists/thunder hammers.
About stormboyz and kommandos they usually don't get their points back, stormboyz fill basically the same role of trukk boyz but lacking obj sec and being more fragile. Kommandos are not shining either, single deffkoptas are better in everything they do, those infiltrators can be worthy only with snikrot if you face some nasty shooty units that stay in their corner, but still not among orks best units.
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![[Post New]](/s/i/i.gif) 2017/02/14 17:05:57
Subject: [1850] - Orks - Competative CADs Lists
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Crazed Cultist of Khorne
Skalathrax
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Updated the lists at the top of the thread. Hopefully things work out as planned.
I am curious to try the multiple trukk and warboss list I read on another forum by PipeAlley. I would have enough trukks and boyz to pull of 6 cads of 2 warbosses and 2 min boyz in trukks + RR. I would slim it down to 1850 and put in my two battlewagons with 17 and 18 units of boyz to accompany the warbosses. Should have enough models for the mawb units as well.
Check it out if you have not yet:
https://www.dakkadakka.com/dakkaforum/posts/list/717527.page
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Don't forget to eat your Khorne Flakes every morning! It is psychotically good! |
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