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![[Post New]](/s/i/i.gif) 2017/02/20 19:08:58
Subject: Lost and the damned auxiliary from traitor legions
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Mutilatin' Mad Dok
Norway, Tønsberg
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Hi!
Does anybody have any experience with thr Lost and the damned auxiliary? I have the cultists from 3 sets of DV 24 autoguns, 24, cultists with cc weapons, 6 lords, 4 flamers and 2 stubbers. I wanted to use them in a 1850 list im putting together but is it worth it? I could give a cc unit the poxwalker hive too, im not sure. Could you guys give me some pointers
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![[Post New]](/s/i/i.gif) 2017/02/20 19:21:33
Subject: Re:Lost and the damned auxiliary from traitor legions
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Sinister Chaos Marine
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I would say the two Legions it benefits most are DG and AL. You hit the nail on the head for DG; toss the Poxwalker on the Dark Apostle and use it each turn to get even tougher cultists. With AL, I'd consider buying more than the minimum number of Cultist squads; if you run this in the Insurgency Force detachment the cultists will come back on a 3+. Mix that with Infiltrating to start with and you have a ton of cheap, small, harassing units to tie things up with throughout the game while your marines grab objectives or eliminate targets.
Those are the ways that I've run it and had success in both. You might also go with NL and then the Dark Apostle will give the squad he joins Stealth ... but that doesn't seem as good as the other two, in my opinion.
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![[Post New]](/s/i/i.gif) 2017/02/20 19:28:15
Subject: Re:Lost and the damned auxiliary from traitor legions
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Mutilatin' Mad Dok
Norway, Tønsberg
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Elroniel wrote:I would say the two Legions it benefits most are DG and AL. You hit the nail on the head for DG; toss the Poxwalker on the Dark Apostle and use it each turn to get even tougher cultists. With AL, I'd consider buying more than the minimum number of Cultist squads; if you run this in the Insurgency Force detachment the cultists will come back on a 3+. Mix that with Infiltrating to start with and you have a ton of cheap, small, harassing units to tie things up with throughout the game while your marines grab objectives or eliminate targets.
Those are the ways that I've run it and had success in both. You might also go with NL and then the Dark Apostle will give the squad he joins Stealth ... but that doesn't seem as good as the other two, in my opinion.
Thanks for the comment. I have DG so thats the only option for me, but the auxiliary seems so expensive for what they do. Its at least 471 pts if you want some autoguns and flamers.
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![[Post New]](/s/i/i.gif) 2017/02/20 19:34:13
Subject: Re:Lost and the damned auxiliary from traitor legions
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Sinister Chaos Marine
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As far as I know, they lose access to Shooting attacks and Running, so the only things worth buying are more dudes. Makes the base cost 305 or 325 with the Poxwalker Hive.
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![[Post New]](/s/i/i.gif) 2017/02/20 19:44:31
Subject: Re:Lost and the damned auxiliary from traitor legions
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Mutilatin' Mad Dok
Norway, Tønsberg
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Elroniel wrote:As far as I know, they lose access to Shooting attacks and Running, so the only things worth buying are more dudes. Makes the base cost 305 or 325 with the Poxwalker Hive.
Thats true, but i could give the virus to my two cc units and keep my two auto gun units a bit behind, but inside the apostles 6" zealot bubble.
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![[Post New]](/s/i/i.gif) 2017/02/20 19:48:04
Subject: Re:Lost and the damned auxiliary from traitor legions
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Sinister Chaos Marine
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You certainly could. I mean, you have to figure over the course of a game that you won't be able to Pox every squad most times anyways. So, if you left 2-3 with just more dudes, then you could feasibly buy autoguns/flamers/stubbers on the fourth squad. I just wouldn't. Cultists aren't known for offense for a reason; I'd either buy more dudes to make squads harder to get rid of or spend the points elsewhere in the army where a gun upgrade goes further. (Extra, left over points are terrible to spend on a few Cultist upgrades, however.)
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![[Post New]](/s/i/i.gif) 2017/02/20 19:54:55
Subject: Lost and the damned auxiliary from traitor legions
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Krazy Grot Kutta Driva
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I believe if you take Typhus in one CAD, and the Alpha legion in another, you can infiltrate all the cultists AND they are all zombies because his ability is Armywide not restricted to his CAD.
That being said, I usually stay away from cultists because I play renagades
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![[Post New]](/s/i/i.gif) 2017/02/20 19:57:27
Subject: Lost and the damned auxiliary from traitor legions
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Sinister Chaos Marine
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SirSweetroll wrote:I believe if you take Typhus in one CAD, and the Alpha legion in another, you can infiltrate all the cultists AND they are all zombies because his ability is Armywide not restricted to his CAD.
That being said, I usually stay away from cultists because I play renagades
As far as I know, yeah, you totally can. You just have to pay for him and his CAD. Or take him in place of the Chaos Lord in the Vectorum Warband slot.
+1 on Renegades. Their Zombies are vastly better.
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![[Post New]](/s/i/i.gif) 2017/02/20 20:09:26
Subject: Re:Lost and the damned auxiliary from traitor legions
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Mutilatin' Mad Dok
Norway, Tønsberg
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Elroniel wrote:You certainly could. I mean, you have to figure over the course of a game that you won't be able to Pox every squad most times anyways. So, if you left 2-3 with just more dudes, then you could feasibly buy autoguns/flamers/stubbers on the fourth squad. I just wouldn't. Cultists aren't known for offense for a reason; I'd either buy more dudes to make squads harder to get rid of or spend the points elsewhere in the army where a gun upgrade goes further. (Extra, left over points are terrible to spend on a few Cultist upgrades, however.)
Yea, maybe i should just run them all as having cc weapon and pistol. I could go 10+10+10+30..
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