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Made in gb
Stinky Spore




London

I am returning to collecting 40k after a long hiatus, and never played much when I collected before. I have a fair number of ork models and want to know the best combination that people would use/models people wouldn't use/which models I ought to buy to improve this collection. I don't have loads of money but would be able to make one or two modest purchases and definitely will take on board suggestions for the future.

I've attempted to compile a list below of roughly the minimum points cost of the models that I have.

What I have so far:

HQ:
• Warboss + power claw and twinlinked shoota (on model): 90pts
• Weirdboy: 55pts
Sub total: 145pts

Troop choices:
• 20 sluggaz + 2 big shootaz + nob with big choppa = 23 models, 163pts
• 20 sluggaz + 2 big shootaz + nob with big choppa = 23 models, 163pts
• 14 shootaz + 1 rokkit + nob with big choppa = 16 models, 121 pts
• 10 gretchin + runtherd with grot prod = 11 models, 45pts
Sub total: 492pts

Elite choices:
• 10 lootas + 2 rokkit launchers = 12 models, 190pts
• 4 burnas + free Mek = 5 models, 75pts
• 10 Nobz, 9 with big choppaz, 1 painboy + grot orderly = 11 models, 280pts (Warboss’ Unit) + Transport: Trukk @35pts
• 5 Kommandos = 5 models, 50pts
Sub total: 630pts

Heavy Support:
• Looted Wagon @35pts per model + Boomgun @ 70pts per model = 1 model, 105pts
• Looted Wagon @35pts per model + Boomgun @ 70pts per model = 1 model, 105pts
• Total: 210pts

Total: 1,477pts

This is basically a minimum with pretty much just what the models have equipped on them rather than the various add-ons they could have.

I welcome any suggestions, thanks.

Orks 1500pts
 
   
Made in it
Waaagh! Ork Warboss




Italy

Boomgun is no longer existing, now looted wagons can have a killkannon, if you take it that tank would cost 67 points, 72 with a ram.

You lack fast units to play at 1000 points or higher formats, you need bikes and trukks basically, maybe only trukks but 3-4 of them. Probably adding 1-2 and using looted wagons could work.

warboss, weirdboy (lv 2), 3 units of 12 trukk boyz including nobz with boss pole and p.klaw, 10 lootas, 2 looted wagons with killkannons are 848 points. You can add 5 kommandos with 2 rokkits and 10 gretchin, or another trukk full of boyz/tankbustas/burnas.

My suggestion is to scratch build some vehicles, using plasticard or cheap toys. Mek gunz are also very good and easy to scratch build, but you desperately need some transports.

About future purchases, best orks units that you lack are mek gunz (KMK and lobbas), meganobz, warbikes, tankbustas (converted boyz), single deffkoptas, other than trukks which are never too many.

This message was edited 1 time. Last update was at 2017/02/21 18:12:45


 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Nice to see people coming back to the hobby, so welcome back!

Thoughts as I see them:

First and foremost, pretty sure you're using an outdated codex. Many of your points values and some organization allotments are incorrect (lootas are now heavy support, for example, not elites). I'd recommend battlescribe as a free, effective army builder.

• Warboss + power claw and twinlinked shoota (on model): 90pts

recommend 'eavy armor upgrade.

• Weirdboy: 55pts

Level 2 psyker is a nice upgrade. Also, base wierdboyz are 45 points.

Sub total: 145pts

Troop choices:

• 20 sluggaz + 2 big shootaz + nob with big choppa = 23 models, 163pts
• 20 sluggaz + 2 big shootaz + nob with big choppa = 23 models, 163pts
• 14 shootaz + 1 rokkit + nob with big choppa = 16 models, 121 pts
• 10 gretchin + runtherd with grot prod = 11 models, 45pts
Sub total: 492pts

Bosspoles are nice upgrades for units, as ever, and I like power klaws in units of 20 or more boyz. Not a big fan of shootas. Also, some of your points values are incorrect - the shoota mob is 5 points short, and a minimum grot squad is 35 points.

Elite choices:
• 10 lootas + 2 rokkit launchers = 12 models, 190pts

Lootas are a decent choice, but the only way to take rokkit launchas is to include meks and give them a rokkit. Which isn't a bad idea, but don't bring more than one, it's a waste. in any case, the cost for the unit as you described it is 178.

• 4 burnas + free Mek = 5 models, 75pts

minimum burna squad is 80 points (16 ppm).


• 10 Nobz, 9 with big choppaz, 1 painboy + grot orderly = 11 models, 280pts (Warboss’ Unit) + Transport: Trukk @35pts

Painboyz are now an HQ choice, like wierdboyz or warbosses, so they can be attached to any squad. Still 50 points though. For nobz, I like a couple power klaws, and definitely 'eavy armor.

• 5 Kommandos = 5 models, 50pts

Fun unit, though 5 probably won't get you very far.

Sub total: 630pts



Heavy Support:
• Looted Wagon @35pts per model + Boomgun @ 70pts per model = 1 model, 105pts
• Looted Wagon @35pts per model + Boomgun @ 70pts per model = 1 model, 105pts

Looted wagons have changed considerably, most notably because boomgun became a killkannon, but it keeps its transport capacity and is cheaper. Free rules too:

https://www.games-workshop.com/resources/PDF/Blog/ENGWD021_025_web.pdf

• Total: 210pts

This message was edited 1 time. Last update was at 2017/02/21 18:28:15


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in gb
Stinky Spore




London

Thanks for your feedback! I have been using my old codex: orks and will have to buy a new one pronto. Is the HQ limit still 2?

Also which kinds of units should I be looking to transport? As is I've given the nobz and their boss a trukk but should I say give the lootas a trukk too if possible (to get them to a good firing position) ?

Between warbikes and deffkopters which do you think is more worth it for a fast attack unit?


Orks 1500pts
 
   
Made in ca
Fighter Ace






I'd say put the boyz in trukks or wagons and move to a more mechanized list overall. The nobz and burna boyz too. Lootas are fine on foot. Tankbustas in trukks are great. MANz are probably the best unit in the newish codex, they go well in trukks.

I prefer warbikers, but I run Zhadsnark so I can take both.

Oh, and the game is way more about MSU now, you should read up on that.
   
Made in it
Waaagh! Ork Warboss




Italy

 BoneyGreenskin wrote:
Thanks for your feedback! I have been using my old codex: orks and will have to buy a new one pronto. Is the HQ limit still 2?

Also which kinds of units should I be looking to transport? As is I've given the nobz and their boss a trukk but should I say give the lootas a trukk too if possible (to get them to a good firing position) ?

Between warbikes and deffkopters which do you think is more worth it for a fast attack unit?



If you take the general combined arms detachment from the 40k rulebook the HQ limit is 2, if you take the detachment described in the ork codex you can take three.

In trukks best options are boyz, meganobz and tankbustas. Lootas don't need any transport as they have a huge range and if they move they could only snap fire, so position them in your deployment zone in an area with some cover and a good line of sight and you won't move them once in the entire game.

Warbikes have better shooting and are good in small, mid sized and big units, with a character they can also become decent in close combat. Deffkoptas are very good too but they perform only in units of one, they serve different roles than the bikes: deffkoptas are made to eat overwatch, grab objectives, get linebreaker, give cover to other units. Min units of bikes can serve the same role but cost almost twice the points so if you want unit like those ones, single deffkoptas are the best option.

 
   
Made in us
Krazed Killa Kan





Denver, Colorado

 BoneyGreenskin wrote:
Thanks for your feedback! I have been using my old codex: orks and will have to buy a new one pronto. Is the HQ limit still 2?

Also which kinds of units should I be looking to transport? As is I've given the nobz and their boss a trukk but should I say give the lootas a trukk too if possible (to get them to a good firing position) ?

Between warbikes and deffkopters which do you think is more worth it for a fast attack unit?



The HQ limit for a combined arms detachment (standard force organization) is still 2, but in the new ork codex, you can take a formation that allows 3 HQs if you take 3 troops, which is honestly pretty nice.

Nobz in a trukk is a pretty good call. I don't often put lootas in a trukk because they have long enough range that they don't really need mobility.

Warbikers are actually a very good unit now, 18 ppm, tough, and fast with decent shooting, but like all bikes are ~$15 each. Deffkoptas are quite good at grabbing objectives, and maybe cracking light armor with the buzzsaw, but past that don't do much in my experience. Can be nice for outflanking rear armor shots with rokkits. They are much cheaper to get a hold of, though, and because of that I'd recommend them over warbikers for starting players.

"Hope is the first step on the road to disappointment." Words to live by. 
   
 
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