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Made in gb
Ferocious Blood Claw



Midlands, UK

okay so it is a little confusing. He has essentially got 2 pistols, bale eye and the bolt pistol. In terms of guns, he also has a storm bolter. which can he fire during the shooting phase, all 3? just one?

In addition he has got his power klaw(essentially a power fist?) and a close combat wepon in addition to the pistols which can also be used in the assult phase. which can he use in this phase? how many attacks is he allowed? both melee weapons and a pistol?

im sorry i am such a noob and i dont understand the indestructible guy, i enjoy playing him but his attacks are confusing, if you could either link pages in the rule book or tell me here, it would be much appriciated.

guard - 2000
wolves - 2750 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

For shooting you pick one of his ranged weapons to attack. Same with melee weapons, choose one and use its profile for that turn''s attacks. Having two melee weapons gives an extra attack to the profile but still use one to execute that turn''s attacks. Pistols count as close combat weapons at user strength and AP0. That Power Klaw is a Specialist Weapon. Yarrick can't gain an extra attack with a specialist weapon being used unless the second melee weapon is also a specialist weapon.
   
Made in gb
Ferocious Blood Claw



Midlands, UK

 ProwlerPC wrote:
For shooting you pick one of his ranged weapons to attack. Same with melee weapons, choose one and use its profile for that turn''s attacks. Having two melee weapons gives an extra attack to the profile but still use one to execute that turn''s attacks. Pistols count as close combat weapons at user strength and AP0. That Power Klaw is a Specialist Weapon. Yarrick can't gain an extra attack with a specialist weapon being used unless the second melee weapon is also a specialist weapon.


In the codex it says that you can use the bale eye in addition to other ranged weapons in the shooting phase though...

guard - 2000
wolves - 2750 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Cool. Codex rules trumps BRB.
   
Made in gb
Emboldened Warlock




Widnes UK

pieoflife wrote:
 ProwlerPC wrote:
For shooting you pick one of his ranged weapons to attack. Same with melee weapons, choose one and use its profile for that turn''s attacks. Having two melee weapons gives an extra attack to the profile but still use one to execute that turn''s attacks. Pistols count as close combat weapons at user strength and AP0. That Power Klaw is a Specialist Weapon. Yarrick can't gain an extra attack with a specialist weapon being used unless the second melee weapon is also a specialist weapon.


In the codex it says that you can use the bale eye in addition to other ranged weapons in the shooting phase though...


If it says that you can in the codex then you will be able to shoot the eye and either the bolt pistol or the storm bolter. He was just saying the general rule, although he did forget to mention the gunslinger rule which would have let you fire both the eye and the bolt pistol if the eye counts as a pistol.
He is pretty much correct about the combat phase though except a pistol is AP- not AP0.

Ulthwe: 7500 points 
   
Made in gb
Ferocious Blood Claw



Midlands, UK

 roflmajog wrote:
pieoflife wrote:
 ProwlerPC wrote:
For shooting you pick one of his ranged weapons to attack. Same with melee weapons, choose one and use its profile for that turn''s attacks. Having two melee weapons gives an extra attack to the profile but still use one to execute that turn''s attacks. Pistols count as close combat weapons at user strength and AP0. That Power Klaw is a Specialist Weapon. Yarrick can't gain an extra attack with a specialist weapon being used unless the second melee weapon is also a specialist weapon.


In the codex it says that you can use the bale eye in addition to other ranged weapons in the shooting phase though...


If it says that you can in the codex then you will be able to shoot the eye and either the bolt pistol or the storm bolter. He was just saying the general rule, although he did forget to mention the gunslinger rule which would have let you fire both the eye and the bolt pistol if the eye counts as a pistol.
He is pretty much correct about the combat phase though except a pistol is AP- not AP0.


thanks, but may i just ask what would be the point of the power klaw and CCW if it cant be upgraded? it says specifically if it can or cant be upgraded, and no such text exists for Yarrick

guard - 2000
wolves - 2750 
   
Made in nz
Regular Dakkanaut




it's so if you want to attack with yarrick on initiative rather than I1

Why someone would want him to atk at int with only S3 would confuse the crap out of me

unless your fighting grots?
   
Made in gb
Ferocious Blood Claw



Midlands, UK

mchammadad wrote:
it's so if you want to attack with yarrick on initiative rather than I1

Why someone would want him to atk at int with only S3 would confuse the crap out of me

unless your fighting grots?


so this is a stupid question now... Power klaws/fists give int 1? instead of his regular int 3?

guard - 2000
wolves - 2750 
   
Made in gb
Regular Dakkanaut




mchammadad wrote:
it's so if you want to attack with yarrick on initiative rather than I1

Why someone would want him to atk at int with only S3 would confuse the crap out of me

unless your fighting grots?

If the opponent is very likely/pretty much guaranteed to kill him at I3/2.
Better to have a piddly chance at hurting the enemy than no chance because you're dead.
   
Made in gb
Executing Exarch






pieoflife wrote:
so this is a stupid question now... Power klaws/fists give int 1? instead of his regular int 3?
Some weapons are Unwieldy (rulebook, page 174), which means attacking with them is done at I1, instead of the I of the model. The most common of these are Power Fists, Power Klaws and Power Axes.
Because Yarrick has melee weapons other than the Klaw, he can choose which he uses each turn.
   
Made in us
Longtime Dakkanaut





Jbz` wrote:
mchammadad wrote:
it's so if you want to attack with yarrick on initiative rather than I1

Why someone would want him to atk at int with only S3 would confuse the crap out of me

unless your fighting grots?

If the opponent is very likely/pretty much guaranteed to kill him at I3/2.
Better to have a piddly chance at hurting the enemy than no chance because you're dead.


Especially since with the pistol/ccw combo he gets +1 attack for 2 weapons vs using the Power Klaw at a later init.
   
Made in nz
Regular Dakkanaut




Jbz` wrote:
mchammadad wrote:
it's so if you want to attack with yarrick on initiative rather than I1

Why someone would want him to atk at int with only S3 would confuse the crap out of me

unless your fighting grots?

If the opponent is very likely/pretty much guaranteed to kill him at I3/2.
Better to have a piddly chance at hurting the enemy than no chance because you're dead.


you must remember that this IS yarrick were talking about, T4 EW 4++ 4W yarrick we are talking about... that also stands back up on a 3+ when he looses his last wound

if you can put him down before he strikes back then that is a feat in itself, if the opponent is rolling like a boss than there is no way you can take him out

This message was edited 1 time. Last update was at 2017/03/01 03:48:01


 
   
Made in gb
Regular Dakkanaut




mchammadad wrote:
Jbz` wrote:
mchammadad wrote:
it's so if you want to attack with yarrick on initiative rather than I1

Why someone would want him to atk at int with only S3 would confuse the crap out of me

unless your fighting grots?

If the opponent is very likely/pretty much guaranteed to kill him at I3/2.
Better to have a piddly chance at hurting the enemy than no chance because you're dead.


you must remember that this IS yarrick were talking about, T4 EW 4++ 4W yarrick we are talking about... that also stands back up on a 3+ when he looses his last wound

if you can put him down before he strikes back then that is a feat in itself, if the opponent is rolling like a boss than there is no way you can take him out


Eh, Yarrick can shrug off a powerfist to the face and such but goes down like a mook to standard combat attacks from even a relatively weak combat unit
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Sure he'll do well enough ish for himself in a challenge he'll get overwhelmed by a melwe squad since he himself is backed up by fragile shoot squads. He's a choppy unit in an army of shooty units. He'd be more at home with a mob of ard choppa boyz.
   
Made in gb
Ferocious Blood Claw



Midlands, UK

 ProwlerPC wrote:
Sure he'll do well enough ish for himself in a challenge he'll get overwhelmed by a melwe squad since he himself is backed up by fragile shoot squads. He's a choppy unit in an army of shooty units. He'd be more at home with a mob of ard choppa boyz.


see, i would like to run him in a squad of atleast 30 conscripts, they mass of attacks that would bring should be enough to get something from close combat

guard - 2000
wolves - 2750 
   
Made in fi
Locked in the Tower of Amareo





pieoflife wrote:
 ProwlerPC wrote:
Sure he'll do well enough ish for himself in a challenge he'll get overwhelmed by a melwe squad since he himself is backed up by fragile shoot squads. He's a choppy unit in an army of shooty units. He'd be more at home with a mob of ard choppa boyz.


see, i would like to run him in a squad of atleast 30 conscripts, they mass of attacks that would bring should be enough to get something from close combat


Can do wonders to at least hormagaunts I have had Yarrick lead blop into fierce charge against hormagaunts(two units) and tyranid warriors scything through them and taking down objects there. Until trans-c'tan(the apoc version) came in and d-flamed them out.

Still pretty sweet to have IG stomp tyranids in close combat Take that!

2024 painted/bought: 109/109 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Everyone stomps tyranids in close combat

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in ru
!!Goffik Rocker!!






He has 2 pistols, doesh't he? Means he gets +1 attack if he chooses to not use his power klaw. He strikes you with his eye, aye!
   
Made in au
Liche Priest Hierophant







 koooaei wrote:
He has 2 pistols, doesh't he? Means he gets +1 attack if he chooses to not use his power klaw. He strikes you with his eye, aye!

I just imagine him headbutting Orks now.
   
Made in gb
Ferocious Blood Claw



Midlands, UK

 Matt.Kingsley wrote:
 koooaei wrote:
He has 2 pistols, doesh't he? Means he gets +1 attack if he chooses to not use his power klaw. He strikes you with his eye, aye!

I just imagine him headbutting Orks now.

its the orks' fault as they gave him the idea for a laser eye

guard - 2000
wolves - 2750 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

I believe he heard that the orks were believing their own stories that Yarrick can kill with just a look so he had a laser built into his eye. Once again what the Orks believe becomes true.
   
Made in ru
!!Goffik Rocker!!






Yarrick can give you a mean s3 ap3 look.
   
Made in gb
Ferocious Blood Claw



Midlands, UK

 koooaei wrote:
Yarrick can give you a mean s3 ap3 look.

only if you are a couple of inches away

guard - 2000
wolves - 2750 
   
 
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