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![[Post New]](/s/i/i.gif) 2017/03/05 06:28:05
Subject: Guilliman, these boot are made for walkin. Can he be transported?
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Lesser Daemon of Chaos
Utah
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Looking at the previewed rules for the new primarch. Is there any option to have him in a transport? Or is he stuck walking, moving only 6", and unable to join a squad, so getting shot the whole way?
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"Accept that Tzeentch has a place for all of us in his grand scheme, and be happy in the part you have to play." "This is Chaos. We don't "ka-frickin'-boom" here." |
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![[Post New]](/s/i/i.gif) 2017/03/05 09:53:32
Subject: Guilliman, these boot are made for walkin. Can he be transported?
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Steadfast Ultramarine Sergeant
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Igenstilch wrote:Looking at the previewed rules for the new primarch. Is there any option to have him in a transport? Or is he stuck walking, moving only 6", and unable to join a squad, so getting shot the whole way?
Get your Tigirius and the Libby Conclave fish for Electrodisplacement, or Shifting Worldscape, to transport their Primarch into combat.
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![[Post New]](/s/i/i.gif) 2017/03/05 10:08:34
Subject: Guilliman, these boot are made for walkin. Can he be transported?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Neophyte2012 wrote: Igenstilch wrote:Looking at the previewed rules for the new primarch. Is there any option to have him in a transport? Or is he stuck walking, moving only 6", and unable to join a squad, so getting shot the whole way?
Get your Tigirius and the Libby Conclave fish for Electrodisplacement, or Shifting Worldscape, to transport their Primarch into combat.
Proclaimers have a song.
If a MC he cannot join transports, a dreadnought can, a very bulky can. But a MC no.
Advantages, but also some disadvantages so not a magical smurf god.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2017/03/06 22:07:43
Subject: Guilliman, these boot are made for walkin. Can he be transported?
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Regular Dakkanaut
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There are ways to teleport him, but not actually put him in a vehicle.
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![[Post New]](/s/i/i.gif) 2017/03/06 23:46:35
Subject: Guilliman, these boot are made for walkin. Can he be transported?
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Ultramarine Land Raider Pilot on Cruise Control
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Aka - he's garbage
YMMV
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![[Post New]](/s/i/i.gif) 2017/03/07 17:58:20
Subject: Guilliman, these boot are made for walkin. Can he be transported?
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Mekboy on Kustom Deth Kopta
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I would argue putting him in the center of the board at deployment or putting him somewhere good for counter deployment is going to give a nice null zone for your infiltrators (when deploying first) or area for him to work towards.. but that said against fast armies he will have a rough time barring some kind of faq or if the new edition lets MC get into transports, or model specific rule saying primarchs take up like 6-10 man capacity in a land raider or other transports/drop pods.
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