Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2017/03/06 13:14:15
Subject: [1850] - Necrons New Competitive - (Includes 1500 variant)
So after my first army list post where I postulated a barge Lord and more armour, i've decided to try something new for a competitive list which I haven't seen in quite this variant.
The main idea is that the Royal Court, destroyer Lord and Zandrekh sitin this blob of 8 immortals making them not only live up to their name but also giving them a tonne of special rules to make them more effective like zealot, preferred enemy etc... So that they deliver warscythes in close combat after shooting a tonne of S5 Gauss. They will deepstrike in on Turn 2 after I choose the reroll failed reserve rolls warlord trait so it's almost guaranteed to get in, with veil of darkness to get out of sticky situations. I thought a sort of 'immortal star' would be better an a 'warrior star' because the 3+ save makes them that much beefier against low AP weapons. Any ap3 I just look out sir onto a 2+ rerollable armour save followed by a reanimation protocols. The tomb blades are board control and objective seizing while the wraiths go for light armour and the destroyers just go for whatever. Your thoughts?
Your thoughts? I'll include a 1500 variant as well
The issue that I see is how you are handling the Immortals, The Veil of Darkness, and Look Out Sir!
Immortals do not have Deepstrike. Adding the Veil Overlord to the unit does not give them it either. If you keep them in reserves, you will be walking them on from your table edge.
GWFAQ has the ruling on this.
Also, you do not Look Out Sir! from Immortals onto NZ, since they are not characters. You just keep him where he will be taking the shots and then anything really nasty shooting in, i.e. D-shots, he moves the wounds onto them.
This message was edited 1 time. Last update was at 2017/03/06 13:34:23
2017/03/06 13:37:34
Subject: [1850] - Necrons New Competitive - (Includes 1500 variant)
Yes my bad, sorry. I meant Look Out Sir from NZ and the other high armour save characters onto the immortals.
As to the veil of darkness, sad! I thought that because he could once per game use the veil to teleport around that the deepstrike conferred to his unit.
In that case I assume I start them on the board turn 1 and then 1 use the veil to get across the board and pointblank fire at some high value target I want and then charge next turn?
2017/03/06 19:00:10
Subject: [1850] - Necrons New Competitive - (Includes 1500 variant)
The codex says states that "the bearer of the veil can remove himself and his unit from play to immediately deepstrike again."
So the unit does not need to have the Ds rule to use the veils ability.and can Ds 1st turn if done at the start of his turn.
However if you plan to arrive per deepstrike reserves the whole unit needs to have the deepstrike rule.
My only real concern I would say is regarding your "deathstar" unit. That's a whole lot of points in one unit that quite frankly - is very slow and vulnerable. Sure you have 3+, T5 and a 4+ reanimation roll however with exception to your one-use Veil of Darkness - you are moving 6 inches per turn max (unless you forgo the Immortals shooting then why not just use Lychguard?). Most forces could just keep away from you or feed you units with invul savs to tie you up.
Most importantly - 5 Wraithguard in 1 Wave Serpent would wipe out that entire unit in a single turn and you don't have enough firepower to reliably glance that thing to death before it gets to you. These are unfortunately very common in competitive lists, and an Ynnari list in particular will cause utter carnage as the Immortals and all those IC's are all seperate units. If they kill even 1 - they can immediately shoot again and mop up anything lucky enough to survive the first round.
Failing that, without the Lychguard - those Immortals could be chewed through quite effectively by many of the competitive lists (Ravenwing with plas, Grav, Stormsurges to name but a few of the common appearances) leaving those characters without a meatshield.
2017/03/07 01:14:11
Subject: [1850] - Necrons New Competitive - (Includes 1500 variant)
Yes my bad, sorry. I meant Look Out Sir from NZ and the other high armour save characters onto the immortals.
As to the veil of darkness, sad! I thought that because he could once per game use the veil to teleport around that the deepstrike conferred to his unit.
In that case I assume I start them on the board turn 1 and then 1 use the veil to get across the board and pointblank fire at some high value target I want and then charge next turn?
It's all good, and now you have the right idea on how to use the Veil, but remember, you will be charged before you can charge them, so maybe you will have an enemy around that has Counter-attack for NZ to copy. Immortals are considered a weak melee unit, but that is why you have NZ and his Overlord and Lord Bodyguards. Use NZ to take any challenges, let the others kill.
2017/03/07 13:29:25
Subject: [1850] - Necrons New Competitive - (Includes 1500 variant)
@Draco765 what do you think of Sumilidon's input? Do you think it would be better to have Lychguard instead despite their enormous price? Is there a way I could deal with things like waveserpents + Wraithguard?
Automatically Appended Next Post: If I did make it a lychstar would it be about 5 lychguard? In which case what would I drop from the rest of the army. It's an interesting idea... I'm gonna whip up two 1850 lists to see which you guys think is better.
Automatically Appended Next Post: So here we go here's the three 1850 variants of a lychstar I can have as well as a fourth option which I will describe at the bottom.
Overlord, The Nightmare Shroud, Warscythe, Gauntlet of Fire
Formation: Destroyer Cult (665pts)
Destroyer Lord, Veil of Darkness, Warscythe
3x Destroyers
3x Destroyers
3x Destroyers
3x Heavy Destroyers
My final options are, attempt to put 5x Lychguard in a Night Scythe but lose a squad of Tomb Blades, or have a full squad of 10x Lychguard with 3 squads of 3x Tomb blades but no Canoptek Harvest and 2 Destroyers upgraded to Heavy Destroyers.
This message was edited 3 times. Last update was at 2017/03/07 15:33:03
2017/03/07 23:43:43
Subject: [1850] - Necrons New Competitive - (Includes 1500 variant)
have been playing necrons for eight plus years and death star units are never good. nemezor is a great idea as a commander in the reclimation legion, you also might not want to over look that necrons have some pretty boss vehicles. instead of that death star unit you could be taking three doom scythes or two annihilation barges and a doomsday ark. having those quick tombblades to capture objectives sitting on three full units of ten troops is not a bad thing either. lychguard are soso, warschythes cut down vehicles really well. one more thing, do not underestimate the power of putting some random crypteks with regular units of warriors. makes them way more resilient.
2017/03/08 01:16:31
Subject: [1850] - Necrons New Competitive - (Includes 1500 variant)
Thank you for your input, but i've never seen much merit or competitive use of anni barges or doomscythes since the new codex. It's normally just tomb blades, canoptek harvests and destroyer cults. In any case:
Here we have the Royal Court going in a group of Lychguard who are delivered by a Night Scythe and use the Veil to get out of sticky situations or for mobility. Thoughts on this refined list?
Decurion Detachment (1842pts)
Formation: Reclamation Legion (967pts)
Nemesor Zahndrekh (Warlord)
5x Immortals, Gauss Blaster
7x Lychguard, Hyperphase Swords and Dispersion Shields
---> Night Scythe