I'm using some Cthulhu Wars miniatures to try new painting techniques, and one of the ones that I absolutely had to try was Nard's amazing "Cel Shaded Tyranids" look. I'm really looking to learn some unorthodox techniques, and I love the way that Nard's work preserves detail while simultaneously making the model look somewhat two dimensional. I'm working from the following guide for general direction:
https://www.dakkadakka.com/dakkaforum/posts/list/0/369038.page
and here is a gallery of his work that I used for more inspiration:
https://www.dakkadakka.com/dakkaforum/jforum.page?module=search&action=search&search_keywords=&match_type=all&search_author=38024&search_titles=0&forum=&daterange=-1&daterange2=0&sort_by=time&sort_dir=DESC&resulttype=1
I tried PMing Nard himself for some advice but I think he may be currently inactive.
Anywho, I did the base color on one test model. I'm partially happy with the results and partially unhappy:
I haven't done any of the details -- the fins, eyes, and teeth.
Also please note that there are some weird things about Cthulhu Wars models that differ substantially from
GW. They are made of a softer plastic and the mould lines can be in really inconvenient places. The softer plastic makes them much more difficult to remove without marring the model, so I've left some residual mould lines on the model. They make it look worse in places but I'm not too worried about that. The casting is also quite inconsistent and inferior to
GW casting, so some of the detail looks off or sloppy in places. Again, I'm not too worried. I'm mainly concerned with the actual paint here.
I generally used Nard's procedure in the following way:
1. Prime black, select P3 Necrotite Green as the fundamental color.
2. Mix Necrotite Green with Reaper Master Series Swamp Green to darken substantially. Paint the entire model with a couple of thinned layers of this paint, leaving an exposed black line where surfaces intersect or there are gouges in the model (eg: the "gills" along the flanks of the torso)
3. Add a little Necrotite Green to the remaining paint on my wet palette, and do another couple of layers this time ending a tiny bit further from the edge of each line so a small amount of the previous layer is exposed.
4. Repeat this process about 4-5 times, ending with a final layer of pure Necrotite Green. Again, each layer is a bit further from the black lines.
Overall, I think the effect is there but there are a few problems I can identify:
1. The model is much smaller than most of the Tyranid monsters (it's about the size of a 3rd edition Termagant, maybe a tiny bit smaller), and my hands can be a bit shaky at times, so my lines and borders are not as crisp as Nard's. I can work on this but am going to be limited by my physiology to some extent.
2. I'm not actually implementing the technique exactly as Nard describes. Specifically, I'm using the style that he used for the armor plates in his guide. Maybe I should paint it like the body, so that there are only three shades -- the undercoat color for the lines, a dark green at the very edge of the lines and then straight into pure Necrotite green. That'd certainly be less time consuming and might give better results for the style.
Then there is a third problem that I really am not sure how to fix:
3. The paint just doesn't look as smooth as Nard's. I end up with more visible brush marking and such. Nard's are so smooth that they almost look airbrushed, which is just incredible. Mine.... do not look like that. They look fine, but I'd really like it to look a lot smoother if possible. I could use some help troubleshooting what might be going wrong here.
There also may be problems that I'm not identifying, so any advice on how I might get my results closer to Nard's would be much appreciated!
TLDR I could use some help figuring out how to get the models in the attachments to look smoother and more like the models in the guide that I am using!