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Crawling Fire rule (Rapier Quad Mortar phosphex)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




The Crawling Fire rule states that 'After the Blast marker is placed....move the marker...'

When firing the Quad mortars upgraded with Phosphex shells, can you move the marker 2'' for each flip aswell, or just the initial shot? Moving it for each flip seems a bit excessive, but the rule reads as above 'Blast marker is placed...' and the Barrage rule reads for each flip 'if an arrow is rolled, place the marker in the direction indicated...'


So, do I get to move just the first shot 2', or also every subsequent marker flip shot?
   
Made in us
Regular Dakkanaut




Every marker can move to cover more models up to 2 inches.
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

Agreed. Every marker crawls. If you are running quads with phosphex, this may help you:


   
Made in gb
Jealous that Horus is Warmaster





Newcastle

You move the marker "up to" 2 inches as long as you can cover more models, you must do that for every marker. You cannot move the initial marker if it wont cover any models so if it scatters more than the 2 inches would allow to cover a model it doesnt move.
   
Made in us
Fixture of Dakka





 Ifurita wrote:
Agreed. Every marker crawls. If you are running quads with phosphex, this may help you:

But nothing will help you find anyone willing to play against you.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Orem, UT

 Ifurita wrote:
Agreed. Every marker crawls. If you are running quads with phosphex, this may help you:



These are cool and all, but is there anywhere you can host them where we can download them at full size?

I d/l it from the gallery, but it was still at a reduced size.

If I missed a download link, by all means, let me know. I don't run a lot of phosphex, but it'd be nice to have a few spare for Leviathans and Quad Mortars when they pop up.


TGG2 Kickstarter

Blood Angels:
Eldar:
MO:
ASA: 
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

Hi pretty new to 30k who is allowed to use Phosphex and what does it cost seems like a mad powerful weapon. or easier still what book is it in?

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in fi
Locked in the Tower of Amareo





It's in first red book alone. One way to get it is take consul with siege master which allows thudd gun to take those shells.

Then some fliers can take or leviathan dreadnought IIRC could take and medusa can take etc.

2024 painted/bought: 109/109 
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

Sweet thanks man. Definitely going to give it a look when i get on home. My death guard will love getting more toxin type weapons involved

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
 
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