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![[Post New]](/s/i/i.gif) 2017/03/10 22:13:14
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Agile Revenant Titan
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Hmmm, you might be right about Smash. It does say 'you may choose instead to make a single attack at double strength AP2', or something like that.
Still. Not exactly strangling it to death, as the fluff might suggest.
I shall confer...
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![[Post New]](/s/i/i.gif) 2017/03/10 22:15:41
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Ladies Love the Vibro-Cannon Operator
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I take my Eldar army with 40 Windrider jetbikes w/ scatterlasers. That 160 shots per turn. I'll kill his army in three turns no matter what.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/03/10 22:17:58
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Pious Palatine
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3 grav cannons
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![[Post New]](/s/i/i.gif) 2017/03/10 22:29:17
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Krazed Killa Kan
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Honestly, I did some for fun rolling, and Gulliman actually has decent odds of destroying a fresh stompa before it can swing or stomp. If a stompa were wounded by supporting fire from gulliman's army, it wouldn't have a chance.
If the stompa didn't get lucky 6s with its str D hits or stomp (melee hits on 5s, to boot), the stompa will NOT survive a second round of gulliman swinging.
But the answer to "how do orks kill gulliman" is "no".
maybe, MAYBE, if I brought a mind-boggling amount of lootas and flash gits, and no one shot at them, they might eventually be able to bring him down.
But as orks, it's almost impossible to kill something like riptides (or gulliman) at range, and gulliman instapawns anything in the ork codex many times over in CC.
So........yeah, just kind of no.
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This message was edited 2 times. Last update was at 2017/03/10 22:31:46
"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2017/03/10 22:31:57
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Agile Revenant Titan
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Another rather frustrating tactic we came up with is bundling him with 6 squads of single Beastmasters in a Ynnari Reborn Warhost. Charge with one. Let him kill it which will generate 2 Soulbursts. Use one of those to charge him with another single Beastmaster, and then use the other to shoot with something else nasty He's a Soulburst factory! They can kill your flock of 10pt Beastmasters if they like, but they'll trigger 12 Soulbursts if they do... Edit: current thinking is that the wording of the Smash rule is that it's ambiguous as to whether it's made with the model's existing CCW. Technically the wording runs on from the 'all his attacks are made at AP2' from being a Monstrous Creature, which never states that he attacks with anything other than his existing CCW. Pretty rules-lawyery and likely not RAI, and also not how most people play. Smash will statistically kill the Avatar slightly before the Avatar kills Roboute, but considering that it's ~200pts vs ~300pts I'd say the Avatar's quids in
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This message was edited 1 time. Last update was at 2017/03/10 22:58:44
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![[Post New]](/s/i/i.gif) 2017/03/10 22:38:47
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Krazed Killa Kan
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techsoldaten wrote:I play CSM. Going to screw with his leadership with Fear and wound him over time with Soul Blaze.
I think this is the best plan so far.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2017/03/11 00:50:23
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Mekboy Hammerin' Somethin'
Kapuskasing, ON
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I don't know. Expensive but perhaps The Council of Waaaagh! with max number of Nobz and all given a PK. All models with PK. DLS for the extra WS. Ghazzy will have no choice but to challenge and probably won't last the game but I hope his 2++ counts (don't know his weapon stats). Meanwhile hope the sheer weight of PK attacks from the rest of the council will eventually put him down enough he fails to get back up. That's what..50 PK hits or 65 on the charge.
However, because of the price tag, if it took the whole game to get this gang over into combat with, kill him, and have no time for anything else then I'd say Girly man did his job successfully.
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![[Post New]](/s/i/i.gif) 2017/03/11 01:40:59
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Jovial Plaguebearer of Nurgle
London, UK
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Necrons probably destroy the rest of his army and tarpit him late game with Wraiths or Shieldguard.
Or a C'tan could kill him in one shot with its D power.
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![[Post New]](/s/i/i.gif) 2017/03/11 01:47:25
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Steadfast Ultramarine Sergeant
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techsoldaten wrote:I play CSM. Going to screw with his leadership with Fear and wound him over time with Soul Blaze.
Take Magnus and cast 2 S D power at Guiliman, and prey to Tzeentch for a lucky 6.
Automatically Appended Next Post:
I actually think "having trouble taking down Roboute Guiliman" is somewhat over react to this new released Primarch. Just have a look at his statline, in defensive wise, he is just a Riptide with Stim Injector and the Shield being Nova Charged, and JUST one more wound, which is offset by he is forced to be a "one man unit" while Riptide could bring up to 2 Sheild Missile drone to provide 2 more 4++ ablitive wounds to eat those AP2 wounds first and more importantly, to eat that 6 result of the S D attack, which would rest remove Guiliman although with a 50/50 chance he might come back with up to half of his original wounds restored. He also don't have the awesome assault jump due to just being a MC which means he is verrrry slooooow by himself so he is relatively easy targeted. No denying that his buff ability is Awesome, his combat ability is Great, but as a footsloging MC running all on his own he is vulnerable in 7th edition (at least when fighting against top tier army like Eldar, Tau, Daemons etc.), given how common StrD are nowadays, as well as how many high quantity high strength shots / attacks are in current games.
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This message was edited 2 times. Last update was at 2017/03/11 03:41:15
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![[Post New]](/s/i/i.gif) 2017/03/11 15:33:10
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Thrall Wizard of Tzeentch
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Null Zone and Grav will take him out in no time.
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![[Post New]](/s/i/i.gif) 2017/03/11 17:14:53
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Tunneling Trygon
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I play many factions and my plan is essentially the same for all of them:
Ignore him
Imagine there was a carnifex that you just couldn't kill (hypothetically). What would you do? Just NOT get into combat with it, which is almost as easy as it sounds.
No faction in the game lacks a comparably-pointed tarpit or potential solution if for some reason you're SET on killing him (is a bad idea though)
Thunder puppies can go toe to toe with him, and at least tarpit him for much of the game
Tyranids can literally fly circles around him, as can daemons/CSM (although they can D him to death)
Wraithknights can D him (as can other eldar units)
Grav cents can literally just walk backwards as they shoot him to death
GSC can drown him in bodies (and weight of rending attacks)
IG can kill him at range before he ever gets to combat
Tau can look at him sideways (HBC, never ion) and the D missiles from the stormsurges, plus general weight of fire
(Math aside, with 4 marker lights a minimum riptide wing is going to average just under 5 wounds in the turn they ripple fire on papa smurf....at 30" range....really not worried about him)
Dark Angels have plasma galore on bikes (plus full PB overwatch)
SM have grav galore on bikes (plus hit and run if you're WS)
Eldar have Scatbikes that he will never touch also
Necrons have wraiths, plus I bet Nightbringer would give him a run for his money...or at least a transformed Orikan (120 points btw)
Sadly Orks do have to rely on the Stompa
I bet an even amount of custodes would even take him down
Go toe to toe with Draigo and he might even lose
A 315 point bloodthirster could take him if he rolled the right gifts
Oh or for fun an Iron Armed GUO....enjoy wounding on a 4+ lmao
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![[Post New]](/s/i/i.gif) 2017/03/11 19:21:04
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Grey Knights can fish for Vortex and drop D on him. Beyond that, the best strat is generally to ignore him. He's slow, and easy to avoid.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2017/03/11 20:49:57
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Haemonculi Flesh Apprentice
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Give him a whack with the old carrying case while my opponent is taking a piss
But seriously, just ignore him. If you can't, movement block him with some chaf.
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![[Post New]](/s/i/i.gif) 2017/03/11 21:21:29
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Judgemental Grey Knight Justicar
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techsoldaten wrote:I play CSM. Going to screw with his leadership with Fear and wound him over time with Soul Blaze.
Unyielding Will - Guilliman's leadership is not subject to negative modifiers of any kind and he may reroll failed Deny the Witch tests.
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![[Post New]](/s/i/i.gif) 2017/03/11 21:49:14
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Fresh-Faced New User
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Ceann wrote: techsoldaten wrote:I play CSM. Going to screw with his leadership with Fear and wound him over time with Soul Blaze.
Unyielding Will - Guilliman's leadership is not subject to negative modifiers of any kind and he may reroll failed Deny the Witch tests.
I believe he was joking.
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![[Post New]](/s/i/i.gif) 2017/03/12 02:03:36
Subject: Re:What is your factions best theoretical method of taking down Roboute Guiliman?
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Bush? No, Eldar Ranger
Vancouver, BC
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Does Roboute has the Eternal Warrior USR, or just the Celestine-esque getting up again rule?
If he doesn't have Eternal Warrior, then I think Daemons' best chance, other than ignoring him [which is really the best option] is going at him with a Balesword Prince or a Bloodthirster of Insensate Rage, and hope for a six on the D chart or a failed invul from Roboute.
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![[Post New]](/s/i/i.gif) 2017/03/12 02:16:05
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Librarian with Freaky Familiar
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hope for 6 on the D
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2017/03/12 03:31:08
Subject: Re:What is your factions best theoretical method of taking down Roboute Guiliman?
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Damsel of the Lady
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Terminal wrote:Does Roboute has the Eternal Warrior USR, or just the Celestine-esque getting up again rule?
If he doesn't have Eternal Warrior, then I think Daemons' best chance, other than ignoring him [which is really the best option] is going at him with a Balesword Prince or a Bloodthirster of Insensate Rage, and hope for a six on the D chart or a failed invul from Roboute.
He does have Eternal Warrior!
He's quite the tank, but as pointed out, he's very slow.
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![[Post New]](/s/i/i.gif) 2017/03/12 07:38:30
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Ragin' Ork Dreadnought
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This reminds me of a joke:
Where does a three hundred pound German Shepherd sleep?
Wherever he wants to.
It's easy to run from Rowboat Gillyweed, but where he decides he wants to go, nobody will be able to stop him.
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![[Post New]](/s/i/i.gif) 2017/03/12 07:43:43
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Ladies Love the Vibro-Cannon Operator
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Pray?
A 6 never shows up when you hope for it.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/03/12 09:13:39
Subject: Re:What is your factions best theoretical method of taking down Roboute Guiliman?
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Dakka Veteran
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Throw 90 points of Pink Horrors at it and tie it up for 3 turns. Do it twice and RG is a non-event.
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![[Post New]](/s/i/i.gif) 2017/03/12 10:06:08
Subject: Re:What is your factions best theoretical method of taking down Roboute Guiliman?
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Steadfast Ultramarine Sergeant
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JakeSiren wrote:Throw 90 points of Pink Horrors at it and tie it up for 3 turns. Do it twice and RG is a non-event.
I am afraid those Horrors will vanish back to the Warp due to Daemonic instability test in the 1st turn.  Better way is still shoot StrD at him, all mass up Str6+ and drown his company who are mere T4 3+ armor. This Primarch, unlike Magnus is not a unkillable killing machine in his own right But is a great support Character to be placed in the center of an army. Once all those Ultramarines are dead, the Primarch's awesome buff ability is useless and he himself is weak in dishing out damage, due to how slow he is.
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This message was edited 1 time. Last update was at 2017/03/12 10:12:52
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![[Post New]](/s/i/i.gif) 2017/03/12 11:29:48
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Norn Queen
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Same as the Avatar of Khaine. Have RG try to call out the swarm lord into a challenge only to have the Swarm Lord ignore him while he gets buried in a avalanche of carnifexes.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/03/12 12:27:43
Subject: Re:What is your factions best theoretical method of taking down Roboute Guiliman?
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Dakka Veteran
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Neophyte2012 wrote:JakeSiren wrote:Throw 90 points of Pink Horrors at it and tie it up for 3 turns. Do it twice and RG is a non-event.
I am afraid those Horrors will vanish back to the Warp due to Daemonic instability test in the 1st turn.  Better way is still shoot StrD at him, all mass up Str6+ and drown his company who are mere T4 3+ armor. This Primarch, unlike Magnus is not a unkillable killing machine in his own right But is a great support Character to be placed in the center of an army. Once all those Ultramarines are dead, the Primarch's awesome buff ability is useless and he himself is weak in dishing out damage, due to how slow he is.
And the pinks split into blues which surround him and prevent him from moving until dealt with. Then the blues into Brimstones. It is easy enough to surround an enemy with them. The only reason they won't split is if you roll boxcars.
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![[Post New]](/s/i/i.gif) 2017/03/12 14:56:28
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Stabbin' Skarboy
Pittsburgh
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So for orks it depends on what you are running. If you take the tide for instance then even after he attacks you will have more than enough attacks to finish him off at less the first time. As long as 30 boys get to attack on the charge they will kill him. Off the charge you need 40ish to swing. Otherwise if you are taking the council of waaagh then he and ghazzy can have a nice fun eternal fight of stalling each other with 3++/5+++ vs 2++
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2017/03/12 15:18:12
Subject: Re:What is your factions best theoretical method of taking down Roboute Guiliman?
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Fresh-Faced New User
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Thats how we craftworlders deal with a primarch.
All joking aside walking the Wraith Knight over and hoping you get a 6 on a stomp would be a good way to deal with him. Tons of fire from shurkin bikes, warp spiders, ect ect. could maybe do it too but you'd need to roll sixes like a boss i think.
The skathatch Wraith Knight with its melta lances could possibly make short work of him too if your roll well enough. He's a got great rules, he'll be fun to try to kill
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![[Post New]](/s/i/i.gif) 2017/03/12 15:51:55
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Raging-on-the-Inside Blood Angel Sergeant
Lawrenceville, New Jersey, USA
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Grav Kataphrons. I would drown him in grav shots and let simple mathematics do the rest.
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The black rage is within us all. Lies offer no shield against the inevitable. You speak of donning the black of duty for the red of brotherhood; but it is the black of rage you shall wear when the darkness comes for you. |
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![[Post New]](/s/i/i.gif) 2017/03/12 17:01:34
Subject: Re:What is your factions best theoretical method of taking down Roboute Guiliman?
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Krazed Killa Kan
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I brought a 1500 point goff killmob to game night last night (and won two games), and someone mentioned they had gulliman, so I challenged him just for fun. My killmob v. just gulliman.
I realize that a killmob is far from the ideal way to kill gulliman (orks don't have one, really), but it's telling that I knew I didn't have a chance.
And I didn't, turn 5 tabled, did one wound to him.
Honestly, I don't think orks have a way to kill him, with an army at his back. A stompa v. him will get just one chance to get a lucky 6 stomp before it is destroyed, and that's assuming gulliman doesn't kill a stompa at I6, which he has decent odds of doing. The D choppa also hits him in CC on 5s, just like the rest of the army.
I could get a very mobile, shooty army, I suppose, but the rest of his army could easily destroy my vehicles and pin me in place.
And I'm not sure what people are thinking of 'just ignore him' - he's pretty fast, and is almost certainly going to be in CC by turn 3. I footslog all the time and am usually in CC turn 2.
But yeah, he can breeze his way through an ork mob 5x his points cost and barely take a scratch. That's a little disheartening.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2017/03/12 17:29:06
Subject: Re:What is your factions best theoretical method of taking down Roboute Guiliman?
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Devestating Grey Knight Dreadknight
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My GK have 30 allied grav shots, so that should help. My imperial knights outnumber him 5-1, I should be able to get at least one 6 on a stomp.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2017/03/12 17:34:08
Subject: What is your factions best theoretical method of taking down Roboute Guiliman?
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Pyromaniac Hellhound Pilot
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Around 90 or so leman russ battle cannons should put him down easy enough.
So if I'm playing a 13500pts apocalypse game with 9 squadrons of 10 tanks, then all I'd need would be to focus one round of firepower on him and problem solved
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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