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![[Post New]](/s/i/i.gif) 2017/03/14 22:55:22
Subject: [1850] - Salamanders - Flameblade Strike Force (Scaleable/Semi-Competitive)
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Regular Dakkanaut
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Hey gang, I'd love some feedback on this list...as I'm trying to make Flameblade Strikeforce work so I don't have to make a Gladius Strike Force to be at least semi-competitive. Also this list is designed to be easy to scale to 1750 and 1,500, and I have a few good options to bump up to 2,000.
NOTES:
This list has been edited.
I'm still trying to be fluffy, while also having a few tricks up it's sleeve in terms of mobility.
On the first two Sternguard Squads come down turn 1, while the Command Squad waits for turn two to come down with Vulkan as needed to deal with priority infantry targets.
(The Sternguard rely on mastercrafted Combi-Meltas with special ammo to ensure they have two turns of reliable shooty-ness at least)
On turn two the Stormtalons enter the field automatically to deal with major threats.
The Attack Bikes will use the Rhinos for cover while aiming to take out any armored threats, or MC's that might escape the Sternguard Veterans.
The Vanguard Vets will run behind the Razorbacks for cover, and charge/counter charge anything that might threaten the Tactical Squads.
The Landspeeders will remain in cover while giving the Stormtalons Priority Target Wound rerolls, waiting for a moment to mop things up with their heavy flamers.
The Tactical Squads are meant to be mobile, and hard to charge, hopefully taking the midfield objectives and being an a huge pain to deal with after the Razorbacks concentrate fire the first two turns while moving midfield.
BATTLE DEMI-COMPANY (985 Points):
HQ - Vulkan He'stan(190 Points - ***Vulcan drops with the Command Squad)
Command Squad (160 Points): Five Man Squad w/x04 Flamers and an Apothecary in a Drop Pod.
Devastator Squad (130 Points): Five Man Squad w/no Heavy Weapons in a Razorback w/Dozer Blade and Twin-linked Heavy Bolter, Sergeant has no upgrades.
Tactical Squad #01 (135 Points): Five Man Squad w/a Flamer in a Razorback w/Dozer Blade and Twin-linked Heavy Bolter, Sergeant has no upgrades.
Tactical Squad #02 (135 Points): Five Man Squad w/a Flamer in a Razorback w/Dozer Blade and Twin-linked Heavy Bolter, Sergeant has no upgrades.
Tactical Squad #03 (135 Points): Five Man Squad w/a Flamer in a Razorback w/Dozer Blade and Twin-linked Heavy Bolter, Sergeant has no upgrades.
Attack Bike Squad (100 Points): x02 Attack Bikes w/Multimeltas (Master Crafted By Vulkan)
1ST COMPANY TASK FORCE (535 Points):
Sternguard Veteran Squad #01 (195 Points): Five Man Squad w/x05 Combi-Meltas (Master Crafted By Vulkan) in a Drop Pod, Sergeant has no upgrades.
Sternguard Veteran Squad #02 (195 Points): Five Man Squad w/x05 Combi-Meltas (Master Crafted By Vulkan) in a Drop Pod, Sergeant has no upgrades.
Vanguard Veteran Squad (145 Points): Five Man Squad w/Jump Packs and Power Axes, Veteran Sergeant has a Master Crafted Relic Blade.
RAPTOR WING (330 Points):
Landspeeder Squad (100 Points): x02 Landspeeders w/Dual Heavy Flamers on each Speeder.
Stormtalon #01 (115 Points): w/Skyhammer Missile Launchers and Twin-Linked Assault Cannon.
Stormtalon #02 (115 Points): w/Skyhammer Missile Launchers and Twin-Linked Assault Cannon.
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This message was edited 3 times. Last update was at 2017/03/15 06:02:53
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![[Post New]](/s/i/i.gif) 2017/03/15 00:31:04
Subject: [1850] - Salamanders - Flameblade Strike Force (Scaleable/Semi-Competitive)
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Veteran Knight Baron in a Crusader
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I like most of your list. It's written sensibly and with tactical viability in mind without being over-the-top.
Except for the Devastators and Tactical Squads. I think I can kind of see what you want to do with the Tacticals, but it's better to dedicate them to either infantry or tanks as opposed to taking one anti-tank and one anti-infantry weapon because when shooting at either target you are wasting shots that you've paid to have, unless you're combat-squadding them and thus they can fire independently.
The Devastators also confuse me because they have no Heavy Weapons. They're what you take the Devastators for! I'd honestly move your multi-meltas into your Devastator Squad and leave the Tacticals as pure anti-infantry/objective holders.
That kind of sounds like I'm just slating your choices, but I do think it's a good list at it's core. I just don't see what your thinking is with them.
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3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)
2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)
Wargaming's no fun when you have a plan! |
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![[Post New]](/s/i/i.gif) 2017/03/15 00:45:44
Subject: [1850] - Salamanders - Flameblade Strike Force (Scaleable/Semi-Competitive)
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Regular Dakkanaut
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TheManWithNoPlan wrote:I like most of your list. It's written sensibly and with tactical viability in mind without being over-the-top.
Except for the Devastators and Tactical Squads. I think I can kind of see what you want to do with the Tacticals, but it's better to dedicate them to either infantry or tanks as opposed to taking one anti-tank and one anti-infantry weapon because when shooting at either target you are wasting shots that you've paid to have, unless you're combat-squadding them and thus they can fire independently.
The Devastators also confuse me because they have no Heavy Weapons. They're what you take the Devastators for! I'd honestly move your multi-meltas into your Devastator Squad and leave the Tacticals as pure anti-infantry/objective holders.
That kind of sounds like I'm just slating your choices, but I do think it's a good list at it's core. I just don't see what your thinking is with them.
No worries man, I appreciate it. I need the feedback honestly.
I was thinking maybe if I had to combat squad the Tacticals you'd have some threat potential with the multi-meltas in the mid-field...but honestly I wrestled with that very line of thinking last night while I was writing the list out.
Think maybe I should ditch the three Multimeltas in the Tactical Squads, and put maybe two Multimeltas and a Combi-flamer in with the Devastators?
That way when it drops I can stack another flame template on with Vulkan He'stan on a close target, and then use the squad to create some threat after the drop.
I could also go with fewer marines in the Tactical Squads and Razorbacks instead of Rhinos to up the first and second turn Dakka, or maybe go for Twin-Linked Lascannons...but I'm worried that the focus should be on forcing the opponent to kill off my troops with objective secured instead, and the Rhino's provide cover for the Vanguard Veterans and the Attack Bikes moving up the line....
The Devastators in the original list up top, are basically a Tax that doesn't really fit the formation which you have to field, that I use with a Drop Pod to get both Sternguard Pods down turn 1. While giving Vulkan a couple bodies to back him up and possibly snag an objective when they come down.
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This message was edited 4 times. Last update was at 2017/03/15 00:52:16
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![[Post New]](/s/i/i.gif) 2017/03/15 01:06:06
Subject: [1850] - Salamanders - Flameblade Strike Force (Scaleable/Semi-Competitive)
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Fireknife Shas'el
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He's treating the Devs as a unit tax, probably because he's tight on points. If Vulcan rides with them, they're basically meat shields for him. But I think he owes it to himself to find the points to give him a Command Squad full of 5pt Flamers instead, and give the Devastators something bigger.
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![[Post New]](/s/i/i.gif) 2017/03/15 05:51:13
Subject: [1850] - Salamanders - Flameblade Strike Force (Scaleable/Semi-Competitive)
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Regular Dakkanaut
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John Prins wrote:He's treating the Devs as a unit tax, probably because he's tight on points. If Vulcan rides with them, they're basically meat shields for him. But I think he owes it to himself to find the points to give him a Command Squad full of 5pt Flamers instead, and give the Devastators something bigger.
I tried something different, and edited the post above, I did take your advice to work in a command squad to drop with Vulkan.
I cut the Tacticals in half to 5 man squads, and gave them and the devistators Razorbacks (I currently own four so I can pull this off).
What I don't have is a heavy weapon for the Devastators, I just couldn't fit it...and four Twin-Linked Heavy Bolters seemed like it would provide more consistent shooting than standard Heavy Weapons.
I would maybe think about a Grav Cannon for the Devs in a 2,000 point game with this, but I'm curious if you think a more traditional Dev loadout would be better than keeping with the theme of mobility. Automatically Appended Next Post: TheManWithNoPlan wrote:I like most of your list. It's written sensibly and with tactical viability in mind without being over-the-top.
Except for the Devastators and Tactical Squads. I think I can kind of see what you want to do with the Tacticals, but it's better to dedicate them to either infantry or tanks as opposed to taking one anti-tank and one anti-infantry weapon because when shooting at either target you are wasting shots that you've paid to have, unless you're combat-squadding them and thus they can fire independently.
The Devastators also confuse me because they have no Heavy Weapons. They're what you take the Devastators for! I'd honestly move your multi-meltas into your Devastator Squad and leave the Tacticals as pure anti-infantry/objective holders.
That kind of sounds like I'm just slating your choices, but I do think it's a good list at it's core. I just don't see what your thinking is with them.
Edited above if you have time!
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This message was edited 3 times. Last update was at 2017/03/15 06:08:33
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![[Post New]](/s/i/i.gif) 2017/03/15 12:01:04
Subject: Re:[1850] - Salamanders - Flameblade Strike Force (Scaleable/Semi-Competitive)
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Veteran Knight Baron in a Crusader
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Looking at the comments in this thread and your updated list it's looking like it has a lot more direction now, in my opinion. I'm kind of sad to see the Multi-Meltas go, because they're a cool choice, but I think that sometimes I'm paranoid and bring too many anti-tank units. I also see that you're really squeezing this list for everything it's got in terms of points so I can't hold that against you
Definitely cool to see the Command Squad with Flamers coming in, awesome anti-horde unit to prevent Vulkan getting stuck in a blob. And it's still fluffy. Seal of approval from me.
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3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)
2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)
Wargaming's no fun when you have a plan! |
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