andysonic1 wrote:Play World Eaters and
2D6 free move + 6 inch move them up the board instead?
Unfortunately that would sacrifice the
fnp, T5, and the pretty much auto charge whatever I want to on turn 2. The turbo boost of the Dreadclaw enables them to shoot at, then charge whatever they pick on Turn 2.
Been thinking of sacrificing the
FnP and changing them to
BL with
MoN. Then putting in Abaddon and a Sorc with last memory of Yuranthos and Psychic Shriek in there and giving the Warpsmith the Burning Brand. Now the unit has ridiculous firepower and assault threats. Although it will have lost
FnP. BAck that up with allied renegade Spawn, a couple of Deepstriking Termicide units and a Knight with Death of Kaser Lutien to help the Last Memory rolls. Finish off with Renegade artillery for a threat overload list. Might work.